Divinity's Reach
Divinity's Reach
13 21 6
- Type
- City
- Region
- Kryta
- Connects to
- Lion's Arch
Fields of Ruin
Lowland Shore
Lake Doric (NE)
Queensdale (S) - Pets
- Krytan Drakehound
Pig - API
- 18
Image(s) |
Upper Level map |
“Divinity's Reach is the greatest city in the human nation of Kryta. It is laid out like a giant wheel. Its upper city contains Queen Jennah's royal palace and the Chamber of Ministers. Six high roads, each dedicated to a god, divide the lower city into districts.
— In-game description
Divinity's Reach (shortened to DR or the Reach) is a zone in the Kryta region and the capital city of humans. The last bastion of human glory, it is built on the northern shores of the Divinity Coast between Lake Doric and Lake Regent. Divinity's Reach is the seat of Queen Jennah, the royal family, and The Ministry of the kingdom of Kryta. The Seraph, Ministry Guard, and the Shining Blade, protectors of the kingdom, have their headquarters here.
Divinity's Reach is multi-tiered and circular in design, protected by the giant stone walls. Six districts on the ground level surround the central upper area, which houses the Royal Palace. Members of all ethnicities of humanity live here, some of whom have been exiled or are unable to return to their homelands. The Ascalonians, Elonians, and Krytans each live in their own district, built and decorated according to their customs. Two commons districts house the poorest citizens as well as the stores and festival activities in the city.
Humans of the Canthan origin once had their own district as well, which also acted as the arts district. However, a sinkhole has formed and the district collapsed — and since has been rebuilt as the Crown Pavilion.
History[edit]
Divinity's Reach has been built on the northern shores of the Divinity Coast between Lake Doric and Lake Regent that were once part of the Greater Giant's Basin. It was established by King Baede in 1220 AE after the Rising of Orr flooded Lion's Arch the year earlier.
The city itself is made of heavy stone and mortar contrasting with the wilderness that surrounds the city. It was hastily built on a cliff's edge over a pre-existing underground crypts. The crypts, accessible primarily via Skull Plaza (though requires paperwork with the Seraph to access legally) but also open up to the northern cliffside (which prevents the stench from reaching the city during the summer), have been expanded since the city's establishment and are lined with bones of dead humans. The tomb of Blimm is among many found within its depths.
The last bastion of human glory with white limestone walls, great statues, and shrines to gods — Divinity's Reach is the world as it had once been, as it will be again.
Locations[edit]
Area | Area objectives |
---|---|
Balthazar High Road | — |
Balthazar Low Road | — |
District Promenade |
|
Dwayna High Road |
|
Dwayna Low Road | — |
Eastern Commons | The Dead End (instance) |
Grenth High Road | — |
Grenth Low Road | |
Lyssa High Road | — |
Lyssa Low Road | — |
Kormir High Road | — |
Kormir Low Road | |
Melandru High Road | — |
Melandru Low Road | |
Ossan Quarter | |
Plaza of Balthazar |
|
Plaza of Dwayna |
|
Plaza of Grenth |
|
Plaza of Kormir |
|
Plaza of Lyssa |
|
Plaza of Melandru |
|
Royal Palace |
|
Rurikton | |
Salma District (home instance) | |
The Crown Pavilion | — |
The Upper City |
|
Western Commons |
Interactive map[edit]
Pets[edit]
- Rurikton (Minister Wi's Estate)
- Western Commons (In the center)
- Ossan Quarter (At the farmer's market north of the armorsmith)
- Eastern Commons (West of the orchestra)
Gallery[edit]
- Screenshots
- Concept art
- Holiday loading screens
Wintersday loading screen.
Lunar New Year loading screen.
Notes[edit]
- There was at one point a bug that caused one to fall under the map if they jumped into a hole in the Ossan District and reappear again in the Royal Terrace if they moved under it and relogged. A floor was added there to prevent players from doing this in a bug fix that was introduced in autumn of 2017.
Trivia[edit]
- During development, Divinity's Reach contained a Canthan and Arts district similar to the Ossan Quarter and Rurikton and included a mix of Asian-style architectures.[1] The district was removed late in development and was replaced with the Great Collapse.[2] Map artist Josh Foreman has said that a lot of the development team would like to return to Cantha and encourages interested players to ask for a future Canthan region.[3]
- Internally at ArenaNet, this area was known as "Valley_Divinity."[4]
- Divinity's Reach has young children wearing the names of GW1 Heroes in quotes and pretending to be their pseudonym-sake.
- In the Cemetery you can find writings in New Krytan saying "where my resurrect portal".
- Around various places, posters with styllized New Krytan can be found saying "stay the blade." They appeared around June 2016 at the same as the Current Events leading into Living World Season 3.
References[edit]
- ^ Post by Anthony Ordon in "New thing in Great Collapse", Old Guild Wars 2 Forums (Archived)
- ^ A Lincolncast Interview with Josh Foreman (Episode 34), Selfconfessedcynic.podbean.com
- ^ Post by Josh Foreman in "How is getting rid of Cantha a 'universal' representation of humanity?", Old Guild Wars 2 Forums (Archived)
- ^ Comment by Linsey Murdock, Reddit