Winter Wonderland

From Guild Wars 2 Wiki
Jump to navigationJump to search

Winter Wonderland

Winter Wonderland map.jpg
Map of Winter Wonderland

Winter Wonderland loading screen.jpg
Loading screen

Image(s)

Winter Wonderland.jpg

Click to enlarge.

—Run and jump as fast as you can to make it to the end.
—Don't stay out in the cold too long.
—The Quaggan path on the right is the easiest for trainee jumpers.
—The Snowman path in the center is at a normal pace.
—The Gingerbread path on the left is the most challenging.

— In-game description

Winter Wonderland is a jumping puzzle style activity that is only available during Wintersday. Players must jump across a precarious path of melting snowflakes, hop over exploding presents, and flee past massive rolling snowballs. Interact with the chest at the end of the puzzle to receive your reward.

Getting there[edit]

Winter Wonderland 02.jpg
  • In The Crown Pavilion, Divinity's Reach, south of the Waypoint (map icon).png Crown Pavilion Waypoint
    • Speak with the Event Wintersday.png Festive Youth
    • Or use the portal on the peppermint platform above him

Mechanics[edit]

The puzzle is instanced content with a limit of 20 players per instance. Being inside the instance counts as being in combat at all times and prevents any gear or template change. Additionally, all skills, effects, pets, minions etc. are disabled (except those granted by the puzzle). All other players are shown as hostile (red labels) but there is no way to attack them.

Players may complete the puzzle as many times as they wish. After each completion players can use the teleporter in the end area to get back to the start of the route the player chose. Dying for any reason will also take the player back to the start.

Players can also use the end teleporter to leave the instance, or leave through one of the Asura gates on the starting platforms.

Each instance will reset after 30 minutes (countdown is shown at the top of the screen). Each time the player arrives at the end of the puzzle a counter will increment at the top of their screen. Before the instance is about to expire a dialog will show player completion rankings, but there is no prize associated with being first.

After the instance reset there is a short cooldown period and a 10 second countdown. Characters will have their position reset after the cooldown so there's no point in starting the course yet.

Effects and damage

While in the instance, damage is constantly taken from the Asura Chill.png Frostbite effect, keeping the player in combat slowing them down, and acting as a time limit for each section. The damage is mitigated by Ring of Fire.png Warmth provided by bonfires found on the starting platforms, at the half-way platform by Tixx, and after reaching the finish line. Arriving at a bonfire restores all health and provides a moment of respite.

The three different starting platforms offer players a difficulty choice with increasing rewards:

  • Mini Foostivoo the Merry.png Quaggan Route (Leisurely): The easiest path. Snowflake and peppermint stick platforms don't disappear. Damage taken is low, with a time-to-death of 100 seconds.
  • Mini Snowman.png Snowman Route (Adventurous): The middle path. Snowflake and peppermint stick platforms disappear slowly. Higher damage taken, and a time-to-death of 67 seconds.
  • Gingerbread-Man Ice Sculpture.png Gingerbread Route (Intense): The most difficult path. Snowflake and peppermint stick platforms rapidly disappear. Highest damage taken, at a time-to-death of 56 seconds.

Getting hit by a rolling snowball deals 2,500 damage and launches the player back, likely resulting in death either from repeated hits of the same snowball, or from being knocked off a cliff. The skritt's mortars (shown as red ground indicator rings) deal negligible direct damage (12-14 depending on armor), but applies 10 seconds of Chilled.png Chilled and may launch you.

Historical mechanics
  • During Wintersday 2012, players would begin the puzzle at a set interval. Prepare Yourself...for a Jumping Time! would show how much time remained until the next round would start. In the meantime, there were Piles of Snowballs on the ground for players to have snowball fights.
  • Starting with Wintersday 2017 a "present" could be taken from Tixx and opened for an immediate reward, delivered to the children at the end of the puzzle for a greater reward, or forgone completely to activate the "checkpoint." If the player failed to complete the jumping puzzle after accepting the present for delivery, nothing was gained. If the player chose the checkpoint feature it only worked once; it would return you to Tixx the first time, provided you had not completed the puzzle yet, but to the starting area after that.
  • The three different difficulty levels were added in the 2017 Wintersday release, until then all paths had the same effects.

Walkthrough[edit]

Reward[edit]

  • Magnificent Chest, once per completion.
    • The chest grants 8 Wintersday Gifts for the Quaggan Route, 10 Wintersday Gifts for the Snowman Route, or 12 Wintersday Gifts for the Gingerbread Route.
    • The chest also grants 1000 Karma and 2540 Experience, regardless of the route taken.
    • The first three interactions with the chest every day reward an additional 5000 Karma (delivered as bonus chests) and 2540 Experience.
    • Opening the chest counts as puzzle completion toward achievements.
  • Prizes are only awarded and achievements only fulfilled if the player interacts with the chest explicitly. Arriving at the end of the puzzle increases the counter at the top of the screen but does not, by itself, award anything.

Achievements[edit]

Current achievements

The following achievements are available:

Achievements
Historical achievements

The following achievements were obtainable during Wintersday 2015:

The following achievements were obtainable during Wintersday 2014:

The following achievements were obtainable during Wintersday 2013:

The following achievements were obtainable during Wintersday: The Wondrous Workshop of Toymaker Tixx (2012):

NPCs[edit]

The ending of the jumping puzzle.

Allies[edit]

Foes[edit]

Ambient dialogue[edit]

Toymaker Tixx: This Wintersday will be full of wonder!
Skritt: You're gonna get it, and I'm gonna give it to you!
Skritt: Attack, fast!
Skritt: Attack!

Objects[edit]

Notes[edit]

The hidden area above the reward chest.
  • Karmic Enrichment does not increase the amount of karma gained upon opening the reward chest.
  • Players who idle for two minutes are kicked out of the instance.
  • Upon arriving at the end area, if you turn around and jump behind the box you came out of, there is a series of steps that will take you to a big red star. There doesn't seem to be any purpose to this mini jumping puzzle, though it gives the player a nice view of the jumping course.
  • You may explore most areas of the puzzle freely as long as you don't fall off and before you're killed by the Frostbite effect. Some areas, however, such as the towers in the snowflake stage, will kill you when you land on them.
  • The graphical interface reuses the PvP layout, showing the other players and their health on the top-left of the screen, your completions at the top as your "score", as well as the countdown for the instance. The right-hand "enemy" score has no purpose and will always show zero.

Trivia[edit]

  • Since Wintersday 2013 players are allowed to start the puzzle whenever they wish, and three different paths are available for the first segment.