Applied Development Lab

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Applied Development Lab

1
Point of interest.png
 

Applied Development Lab map.jpg
Map of Applied Development Lab

Applied Development Lab locator.svg
Location within Rata Sum

Applied Development Lab loading screen.jpg
Loading screen

Applied Development Lab.jpg
Applied Development Lab

The Applied Development Lab is an area within Rata Sum. It is the home instance for an asura player character, and represents the research lab of the player's krewe. Located on land, north-west of the Cube, it is accessible via an asura gate near the Magicat Court Waypoint (southwest corner of the 3rd level).

Locations[edit]

Points of Interest
Point of interest.png
Engaged Demo Station
Asura Gates
Asura gate (map icon).png
Creator's Commons

NPCs[edit]

Allies[edit]

Animal
Asura
Charr
Drake
Feline (After feeding the cats of the Hungry cat scavenger hunt)
Golem
Grawl
  • Gara (If the grawl have been helped)
Human
Hylek
  • Ikniu (If the hylek have been helped)
Norn
Quaggan
  • Shashoo (If the quaggan have been helped)
Raptor
  • Shrieksy (If the College of Statics has been chosen)
Skritt
Sylvari

Services[edit]

Belcher's Bluff (map icon).png
Berddi
Gardener (map icon).png
Botanist Dazzi (if you have purchased Black Lion Garden Plot Deeds)

Ambient dialogue[edit]

Krewe Apprentice: I guarantee the reactor explosion was due to user error.
Krewe Researcher: Have you traveled to the epicenter to investigate the cause?
Krewe Apprentice: Unnecessary. Ninty-nine percent of all mishaps are caused by overlooked details—ergo, user error.
Krewe Apprentice: The ephemeral synergy of entropic disorder prevents it from reaching a ground state.
Krewe Researcher: Actually, synergy is defined as a cooperative enterprise between two or more factors.
Female Asura: I know you. I just finished your treatise, "Eternal Alchemy Unified Field Theory."
Retired Researcher: Oh my. That was a long time ago. I was so young, so enthusiastic, so filled with ideas.
Female Asura: Any advice you can give me as I pursue my alchemical career?
Retired Researcher: Heh. Change schools. The Eternal Alchemy is unknowable.
Golemancer (1): Our discipline is in a rut. Every golem design simply builds on previous work.
Golemancer (2): Not this again. No one needs miniature golems. Leave it alone.
Golemancer (1): But I'm close. I just need to overcome the power problem. Perhaps a guano battery.
Golemancer: Every time the council appoints new Peacemakers, the golems go haywire.
Researcher: Why is that? Inexperience?
Golemancer: They all love to tinker and "improve" the golems.
Golemancer: Those golems have so many layers of autonomic commands, they can barely function.

Notes[edit]

Below the south staircase the Belcher's Bluff structure, there is descended patch of terrain that will kill players if they were to stand there. This is caused by a kill plane, which keep players from reaching areas they aren't supposed to be in.