Living World Season 1 content

Strike Mission: Old Lion's Court

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Strike Mission: Old Lion's Court

Levels
80
Type
Strike Mission
Zone
Lion's Arch
(Kryta)
API
API

The Battle for Lion's Arch loading screen.png
Loading screen

Image(s)

Battle for Lion's Arch screenshot 2.jpg

Click to enlarge.

Strike Mission: Old Lion's Court is a strike mission set in the old Lion's Court in Lion's Arch during its invasion by Scarlet Briar. No story or expansion is required to enter the mission.

Getting there[edit]

Objectives[edit]

  • Enter the circle to begin the Strike Mission.
  • Defeat the Watchknight Triumvirate.
  • Watchknight Triumvirate
  • Event bar white.jpg Event boss (tango icon).png
  • Strike Mission complete!

Rewards[edit]

Walkthrough[edit]

Tidal Torment.png Tidal TormentErgo Shear.png Ergo ShearLey Energy Shield.png Ley-Woven ShieldingUnblockable (effect).png Malfunctioning Ley-Woven ShieldingSpirit Energy Tracker.png Power TransferCharging Energies (attack effect).png Empowered

Order overview[edit]

Following order for NM, random in CM:

  • 3 bosses stand in an equilateral triangle: CC green, stand next to red
  • The green boss stands in the middle: CC red, stand next to blue
  • The green AoE cuts the red's AoE in half: CC blue, stand next to red

Phase 1 (100% – 80%)[edit]

During Phase 1, the knights will attack by themselves. Each one will instantly start channeling their charge attack after landing, and will swap to the next knight once they reach 80%.

Prototype Vermilion[edit]

  • Boss will target closest player after perform its charge attack.
  • Boss Action order: Dual Horizon -> Mass Driver -> Kinetic Impact -> Gravity Hammer -> Mass Driver -> Kinetic Impact -> Gravity Hammer -> Dual Horizon
  • When boss use Gravity Hammer Skill, will left Boiling Aether on boss's location.
  • Each player stand wrong side of Dual Horizon, will trigger one time Gravitational Wave that is unavoidable shockwave. e.g. if have 5 player stand wrong side, will trigger five times.

Prototype Arsenite[edit]

  • Boss will target closest player after perform its charge attack.
  • Boss Action order: Pernicious Vortex -> Toxic Slice -> Relapse -> Rupture -> Toxic Slice -> Relapse -> Rupture -> Pernicious Vortex
  • When boss use Pernicious Vortex Skill, you need stay far distant for less damage.
  • When boss use Rupture Skill will same time have Noxious Vapor Blade and target farest player (except player who targeting from boss). After hit player will drop Boiling Aether on ground.

Prototype Indigo[edit]

  • Boss will target closest player after perform its charge attack.
  • Boss Action order: Crackling Wind -> Tri-Bolt -> Crackling Wind
  • When boss use Tri-Bolt Skill, will random three player (except player who targeting from boss) get lightning orbs on those three player head. And one of the three targets will also be targeted by Tribocharge. So those three players keep in mind who will have Tribocharge and go to outside.

Triple-Threat (combo attack)[edit]

Once all three knights hit the threshold they will perform a triple-threat attack: all landing and performing their charge attacks in sync. Breaking certain defiance bars in these attacks (and thus inverting the AoEs) will create a safe zone.

For this first triple-threat, breaking Arsenite (green) will create a safe zone close to Vermilion (red).

Phase 2 (80% – 40%)[edit]

In phase 2, you fight the knights much like before, except the next knight in the order will occasionally land and perform its charge attack.

Upon landing, each knight will now Fixated.png Fixate on the nearest player to them (represented by a respective red/green/blue diamond instead of the usual purple). From now on, Indigo will always spawn in the middle and not move.

After hitting 40%, the next knight will take over.

Once the knights are all 40%, they will perform another Triple-Threat attack.

Triple-Threat[edit]

For this attack, breaking Vermilion (red) will create a safe zone behind Indigo (blue).

Phase 3 (40% – 10%)[edit]

In phase 3, Vermilion and Arsenite will land together. Vermilion will be vulnerable and fight you directly, while Arsenite will remain shielded. Indigo will occasionally land and perform their charge attack.

Once Vermilion reaches 10%, the knights will rotate as follows:

Shielded -> Unshielded -> Charge attacks -> Shielded

The knights will rotate like this until they are all 10%.

Prototype Vermilion[edit]

  • Prototype Arsenite (green) and Prototype Indigo (blue) is shielded.
  • Prototype Indigo (blue) will perform its charge attack.

Prototype Arsenite[edit]

  • Prototype Indigo (blue) and Prototype Vermilion (red) is shielded.
  • Prototype Vermilion (red) will perform its charge attack.

Prototype Indigo[edit]

  • Prototype Vermilion (red) and Prototype Arsenite (green) is shielded.
  • Prototype Arsenite (green) will perform its charge attack.

Triple-Threat[edit]

For this attack, break Indigo (blue) to create a half size of circle safe zone around Vermilion (red).

Phase 4 (10% – 0%)[edit]

The final phase is a repeat of phase 3, except you now finish off each knight instead of them rotating out.

Fighting order: Prototype Vermilion -> Prototype Arsenite -> Prototype Indigo

When your fighting Prototype Vermilion, other two will shielded. After your finished Prototype Vermilion, you can attack Prototype Arsenite and so on.

Challenge Mode[edit]

  • Players have 13 minutes to complete the encounter.

NPCs[edit]

Foes[edit]

Stats of encounter relevant enemies[edit]

Enemy Health Defiance Bar
Prototype Arsenite 14,156,640 ?
Prototype Indigo 14,156,640 ?
Prototype Vermilion 14,156,640 ?

Related achievements[edit]

Notes[edit]

References[edit]