Toypocalypse

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Toypocalypse

Toypocalypse loading screen.jpg
Loading screen

Toypocalypse.jpg
Toypocalypse

Toypocalypse is a tower defense style activity that takes place in Tixx's Infinirarium and is only available during Wintersday.

Your task is to protect five gift dolyaks while malfunctioning toys spawn over ten rounds, with five waves per round. To protect the dolyaks your team has to build constructs for protection or attacking the toys. To set up these constructs, you need to gather resources, Snow or Scraps, by destroying trees and buildings. Each construct can be upgraded up to two times by using another resource. Upgrading a construct will also repair it completely.

At the end of every other round, Toxx will try to attack the dolyaks dealing a huge amount of damage. After defeating Toxx and completing the round, Hay appears which allows to heal dolyaks by a small amount. Also, after every two rounds, the level type will change.

Getting there[edit]

  • Speak to the
    Event Wintersday.png
    Toy Captain, standing south of the Crown Pavilion in Divinity's Reach.
  • Walking into the candy cane portal will send you to the "Toypocalypse" event.

Instructions[edit]

The player character will recieve Toypocalypse Instructions upon entering the instance. These will be destroyed upon leaving the instance. The given instructions are not as in depth as the following.

  • Mission: Protect gift dolyaks from malfunctioning toys.
  • Survive all ten rounds to win.
  • Destroy trees and buildings to get bundles that can be used to build defenses.
  • Scrap and snow bundles allow you to place and upgrade turrets and barriers.
  • Grab a weapon to defend yourself: Toy Cap Rifle, Toy Repair Pistol, or a Toy Smasher.
  • Heal yourself by standing near the center with the Dolyaks and gain Regeneration.
  • Earn points by destroying malfunctioning toys.
  • Team score is in the top right. Player score is in the top left.
  • Hay appears every two waves and heals gift dolyaks.
  • Each time you die, respawn delay time increases.

Events[edit]

Weapons[edit]

# Skill Activation time Recharge time Description
Toy Cap Rifle
1
Kill Shot.png
 Big Shot
10.5½ Take down toys with a single powerful shot.
2
Aimed Shot.png
 Penetrating Shot
0.5½ 4 Shoot through a line of foes.
3
Rifle Butt.png
 Rifle Butt
0.25¼ 10 Smack toys back with your rifle butt.
Toysmasher
1
Hammer Swing (warrior skill).png
 Hammer Swing
0.5½ Bash your foe.
1 Redirect Arrow.png
Hammer Bash (warrior skill).png
 Hammer Bash
0.5½ Bash your foe again.
1 Redirect Arrow.png
Hammer Smash.png
 Hammer Smash
0.5½ Smash the ground and damage nearby foes.
2
Backbreaker.png
 Toy Smasher
1 5 Smash some toys.
3
Staggering Blow.png
 Toy Tosser
0.75¾ 5 Push back nearby foes with a staggering blow.
Toy Repair Pistol
1
Magic Bullet.png
 Stun Shot
0.5½ Stun your foe with a powerful shot.
2
Mind Blast.png
 Reprogram
0.5½ 10 Toys will fight their allies.
3
Confusing Images.png
 Disorient
0.5½ 20 Toys temporarily move the wrong way.
4
Phantasmal Defender.png
 Decoy
10.5½ 60 Drop a decoy to distract the toys.

Constructions[edit]

# Skill Activation time Recharge time Description
Scraps
1
Candy Cane Ballista.png
 Candy Cane Ballista
1 0 Construct a candy cane ballista.
2
Snowball Catapult.png
 Snowball Catapult
1 Construct a snowball catapult.
Snow
1
Snow Barrier.png
 Snow Barrier
1 0 Build a snow barrier.
2
Build Snowman.png
 Build Snowman
1 0 Build a snowball-tossing snowman that slows enemies.
Mortars
1
Turn Left.png
 Turn Left
100.25¼ No skill description found.
2
Fire Exploding Shells.png
 Fire Snowball
80.25¼ 2 Fire.
3
Turn Right.png
 Turn Right
100.25¼ No skill description found.

Interacting with built constructions with scraps or snow allows players to upgrade each to repair and improve its effectiveness

Guide[edit]

Character Roles[edit]

Ideally you will want three players wielding Toysmashers and two players using Toy Cap Rifles. In early rounds, before you have had a chance to properly set up your defenses, a player or two with the Toy Repair Pistol can be a great help in keeping toys permanently stunned or turning them against their fellows. However, once a decent defense is constructed, switch roles to one of the two below.

Toysmasher[edit]

The Toysmashers focus on resource gathering and defense construction. They can easily destroy scenery unlike the other weapons. They also provide interrupts to keep Toxx down. If a team uses at least three players, they will remove the 5 stacks of Defiant on Toxx and interrupt as the skills cycle. This will give plenty of time for turrets to train down Toxx and avoid taking damage.

Rifles[edit]

Rifles focus on dolyak protection by killing any toys that manage to survive the catapult barrage and feeding injured dolyaks with Hay. They deal ~2400 damage with Big Shot, much higher damage than that provided by the other two weapons. The catapults should make short work of any toys attacking Ice Walls, but keep an eye out for any toys that are attacking from a distance (mostly Toy Ventari and Princess Dolls). Ventaris in particular should be priority targets due to their AoE attacks which can destroy multiple catapults and walls.

Enemies[edit]

  • Toy Soldiers, Plush Griffons and Toy Golems are melee attackers. Griffons will occasionally evade attacks, while Golems are immune to crowd control skills. Once your defenses are up, these toys can be mostly ignored as they tend to cluster around the Ice Walls only to get smashed to pieces by the catapults.
  • Toy Ventaris and Princess Dolls are ranged attackers. Princess Dolls are fairly non-threatening and are only a risk if you happen to get multiple Confusion stacks on yourself. Toy Ventaris are the biggest threat and should always be destroyed first.
  • When Toxx spawns, Rifle users should try and pull her away from the dolyaks and defenses, but still keep within range of the catapults so they can assist you. As no other toys spawn during this time, this is a prime opportunity for Toysmashers to rebuild and repair defenses. If Toxx manages to get in among the dolyaks, then the Toysmashers should all rush Toxx and spam skills 2 and 3 to try and keep her permanently knocked down while the Rifles and catapults blast her down.

Constructions[edit]

  • There is a cap on how many constructions can be placed. Once that cap is reached, any new construction placed will delete the oldest one. The exact cap is not known, but it seems to be 80+ constructions.
  • Building anything too close to the dolyaks (e.g.: Ice Walls in the gaps between the "pillars") will make them vulnerable to the Toy Ventari's AoEs. So it's better to keep a distance between any construction and any dolyak large enough to keep the dolyaks outside the radius of the AoEs.
  • Upgrading a defense will also repair it to full health. When trying to decide whether or not to upgrade an existing construction or building a new one, always upgrade an existing defense first if it has less than 50% health.
  • Once the cap has been reached, keeping upgraded constructions around the dolyaks should be the top priority, as placing new constructions randomly all over the place will often delete the constructions around the dolyaks, leaving them vulnerable.
  • Between all possible ways to spend scraps and snow, the most useful are Snowmen, Ice Walls and Catapults:
    • Catapults: They hit multiple enemies at the same time, and since enemies tend to crowd together, they are the best choice against the waves of toys, and they should make the majority of all constructions placed. Building two rings of catapults around the perimeter of the dolyak platform is a sound strategy, as long as enough space between them is left, so AoE attacks from Toy Ventari or Toxx won't destroy multiple catapults.
    • Snowmen: They will chill both toys and Tox, making them an easier target for both catapults and players, and slowing down their DPS by increasing their skill cooldowns. About 1 for every 5 catapults, evenly spread outside the circle, will keep enemies in check for the catapults to do their job.
    • Ice walls:
      • Enemies will run past Ice Walls if they can find a simple path around them to their target. The best spots to place them are the points where the little paths reach the central circle, right outside the circle, or any spot that can form a bottleneck, like the entrance and exit of the little Labyrinth north of the central circle after placing constructions inside, so the Ice Wall gets in the way of when they try to reach anything inside.
      • Melee enemies will seem to be stopped by a wall when it's placed right in front of another construction or a dolyak, but they will be actually hitting what's behind the wall. But once what's behind the wall is destroyed, they will keep attacking the wall. Because of this it can be a good idea to put Snowmen and ice walls together at certain spots in range of many catapults, so the snowman lures enemies by attacking them, and then the enemies stay attacking the wall, giving catapults more time to hit them.
      • It is possible to build constructions on top of Ice Walls, and they will stay floating in mid-air if the ice wall is destroyed, but that will not prevent enemies from hitting them, and instead make them more vulnerable as they are hit by AoE attacks aimed at the walls.
    • Ballistas deal decent single-target damage and fire much faster; they are most useful in small numbers near other siege or the dolyaks, picking off weakened toys that make it past the other turrets while they are idle and reloading. Since players can quickly deal with Toxx with Toy Cap Rifles, and there's a cap on how many constructions can be placed, it's generally better to focus more on making catapults.
    • Skritt Mercenaries can be ignored. At 3 Scraps, their cost for assistance is much too high, and the time spent in running back and forth to their location means you can be too far away to help should an emergency arise.
    • Mortars can also be ignored since they are extremely slow in both aiming and firing which makes them useless against toys, and their DPS against Toxx is lower than a Toy Cap Rifle's because the time it takes to charge the attack.

Rewards[edit]

  • For a full 10 rounds players will receive  Wintersday Gift.png Wintersday Gift (23 to 31)
    • 1 Wintersday Gift guaranteed rounds 1-9.
    • 1-4 Wintersday Gifts on rounds 2, 4, 6 & 8 after defeating Toxx.
    • 10 Wintersday Gifts for finishing round 10.

There is no daily bonus, As long as one dolyak survives, the rewards do not change.

2012 Rewards

Achievements[edit]

Current achievements

The following achievements are available:

Achievements
Nothing but Broken Toys The Wondrous Workshop of Toymaker Tixx 5Achievement points
Survive 50 waves of Toypocalypse.50 waves...of DEATH.
Reward: 5  Personalized Wintersday Gift.png Personalized Wintersday Gift
50 Objective completed 5Achievement points
Toy Quality Control Winter's Presence 3Achievement points
Finish 30 rounds of Toypocalypse during Wintersday.This can be described as one of those "fight fire with marshmallows" situations.
Reward:Refurbished Toy.png Refurbished Toy
Completed 5 Rounds of Toypocalypse 1Achievement points
Completed 15 Rounds of Toypocalypse 1Achievement points
Completed 30 Rounds of Toypocalypse 1Achievement points
Historical achievements

The following achievements were obtainable during Wintersday 2015:

Achievements
Dolyak Defender (Historical) A Very Merry Wintersday '15 5Achievement points
Survive Toypocalypse with at least one living gift dolyak.This dolyak WILL make it to deliver the presents today.
Reward: 10  Personalized Wintersday Gift.png Personalized Wintersday Gift
1 Dolyak Saved 5Achievement points
Nothing but Broken Toys (Historical) A Very Merry Wintersday '15 5Achievement points
Survive 50 waves of Toypocalypse.50 waves...of DEATH.
Reward: 5  Personalized Wintersday Gift.png Personalized Wintersday Gift
50 Waves Survived 5Achievement points
Toypocalypse Survivor (Historical) A Very Merry Wintersday '15 3Achievement points
Successfully complete 30 rounds in Toypocalypse.Toypocalypse Cancelled...again!
Reward: 3  Personalized Wintersday Gift.png Personalized Wintersday Gift
30 Rounds Completed 3Achievement points

The following achievements were obtainable during Wintersday 2014:

Achievements
Dolyak Defender (Historical) A Very Merry Wintersday '14 5Achievement points
Survive Toypocalypse with at least one living gift dolyak.This dolyak WILL make it to deliver the presents today.
Reward: 10  Wintersday Gift.png Giant Wintersday Gift
1 Dolyak Saved 5Achievement points
Nothing but Broken Toys (Historical) A Very Merry Wintersday '14 5Achievement points
Survive 50 waves of Toypocalypse.50 waves... of DEATH.
Reward: 5  Wintersday Gift.png Giant Wintersday Gift
50 Waves Survived 5Achievement points
This achievement is repeatable. Toypocalypse Survivor (Historical) A Very Merry Wintersday '14 3Achievement points
Successfully complete 30 rounds of Toypocalypse.Toypocalypse Cancelled...again!
Reward: 3  Wintersday Gift.png Giant Wintersday Gift
30 Rounds Completed 3Achievement points

The following achievements were obtainable during Wintersday 2013:

Achievements
Dolyak Defender (Historical) A Very Merry Wintersday '13 5Achievement points
Survive Toypocalypse with at least one living gift dolyak.This dolyak WILL make it to deliver the presents today. 1 Dolyak Saved 5Achievement points
Nothing but Broken Toys (Historical) A Very Merry Wintersday '13 5Achievement points
Survive 50 waves of Toypocalypse.50 waves... of DEATH. 50 Waves Survived 5Achievement points
This achievement is repeatable. Toypocalypse Survivor (Historical) A Very Merry Wintersday '13 5Achievement points
Successfully complete 15 rounds of Toypocalypse.Toypocalypse Cancelled...again!
Reward:Loot Sack.png Loot Bag
15 Rounds Completed 5Achievement points

The following achievements were obtainable during Wintersday: The Wondrous Workshop of Toymaker Tixx:

Achievements
Toypocalypse Canceled (Historical) A Very Merry Wintersday '12 20Achievement points
Survive Toypocalypse with at least one living gift dolyak.This dolyak WILL make it to deliver the presents today. 1 Toypocalypse survived 20Achievement points
Not Toying Around (Historical) A Very Merry Wintersday '12 5Achievement points
Survive 50 waves of Toypocalypse.50 waves... of DEATH. 50 waves survived 5Achievement points

Notes[edit]

  • Your normal skills are removed on entry to this mini-game, and new skills appear when you pick up weapons found in the area.
  • Character Attributes are determined by the equipped Structured PvP Amulet.
  • Every second wave, a Mysterious Present will spawn on the map, which will only yield presents and no more foes.
  • A Skritt Mercenary can be hired for three scraps, multiple Skritt Mercenaries are available for hire.
  • A pair of mortars can be assembled on the hill behind the miniature Rata Sum on the map for three scraps. Note that they lack the ability to select between explosive and incendiary shells but otherwise have unchanged controls.
  • Completing all ten rounds with at least one Dolyak remaining will give you the achievement "Toypocalypse Canceled."
  • Healing from the center has the following coefficient based on your character's healing power:
 Healing.png Regeneration: 165 (2)?

External links[edit]

Trivia[edit]

  • Toypocalypse likely refers to the 2012 phenomenon, in which an apocalypse was predicted for December 21 2012, the supposed end of the Mayan calendar. The activity was released on December 20 2012, the prior day.