Dark Water
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Dark Water
- Profession
Necromancer (skill list)
- Parent skill
- Death Shroud
- Slot
- Transform
- Type
- Shroud
- Game link
- API
- 10644
This skill is the underwater replacement for: Dark Path
“— In-game description
Related traits[edit]
Curses
- Plague Sending — Your first attack after entering shroud transfers conditions. Only activates if you have conditions.
- Chilling Darkness — Blinding a target will also apply chill.
- Target the Weak — Increases critical-hit chance for each condition on the foe. Gain condition damage based on your precision.
- Parasitic Contagion — A percentage of your condition damage heals you. Healing will not occur while life force replaces health.
Death Magic
- Putrid Defense — Poison damage is increased. Applying poison grants carapace.
- Corrupter's Fervor — Inflicting a condition on a foe grants carapace. Gain pulsing protection while at or above the carapace threshold.
Blood Magic
- Vampiric Presence — You and your nearby allies siphon health with attacks. This effect increases while in Shroud.
Soul Reaping
- Sinister Shroud — Shroud skills gain reduced recharge.
Notes[edit]
- Damage value is calculated with the weapon strength of the active weapon before shroud is activated. Wiki value assumes unequipped value of 690.5
Version history[edit]
For a detailed skill history, see here.
Patch | Changes |
---|---|
July 16, 2019 |
|
December 12, 2017 |
|
June 23, 2015 | Specialization update:
|
August 28, 2012 | Game release:
|