Talk:Chilled

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If this is a condition, it's probably something like a 66% snare. If not, it's just a general reference to being hexed by a water magic snare. I'm hoping this isn't a condition, because brain freeze was fun. -~=Ϛρѧякγ User Sparky, the Tainted guided sig.png (τѧιк) 03:13, 19 July 2010 (UTC)

Did you just create a talk page for something which there is no mention of? Adding move tag to be put into Talk:Condition like it should of been placed.nvm, I be an idiot. -- Konig/talk 04:21, 19 July 2010 (UTC)
Cripple likely already snares, why would we need another? --hexalMy 19:45, 20 July 2010 (UTC)
This is probably a full immobilize (If immobilized completely locks a character in place ;D) that also disables actions. --Naoroji User Naoroji Golem - Green.jpg 19:47, 20 July 2010 (UTC)
We already have that, it's called a knock-down. I'm hoping it's at least just a stronger snare, or also slows attacks/cast times. -~=Ϛρѧякγ User Sparky, the Tainted guided sig.png (τѧιк) 20:17, 20 July 2010 (UTC)
"Frozen. If frozen for more than x seconds, you develop hypothermia." -- Konig/talk 23:32, 20 July 2010 (UTC)
I think this covers u in Ice. - 74.171.163.219 19:49, 22 July 2010 (UTC)
I think sparky would have it right, it fully immobilizes you but still allows you to cast/attack. Venom20 User Venom20-icon-0302-sm.png 21:52, 22 July 2010 (UTC)

frozen now chilled[edit]

Since frozen has been changed to chilled (according to online chat with developers) should skill articles that mention "freezing" be changed to "chilling"? Ramei Arashi 01:06, 28 January 2011 (UTC)

That's what I asked here. Shew just said to keep frozen, which worked for me. EiveTalk 01:08, 28 January 2011 (UTC)
Why aren't there any sources? Chat log, something?--Ph03n1x 04:01, 28 January 2011 (UTC)
You mean this? EiveTalk 04:04, 28 January 2011 (UTC)
IRC DevChat, was so useless. But it's an official source (and many wiki contributors can double-check the transcript). In fact, poke pointed out some mistakes in the transcript on IRC to Guru. - Infinite - talk 13:26, 28 January 2011 (UTC)

Recharge Effect[edit]

"While chilled, skills already recharging will recharge at one third speed." That wording is very confusing, it sounds like the recharge time is reduced. Additionally we need further confirmation about the effects of Chilled. The provided information thus far seems to imply that skills already recharging have their recharge times increased. Additionally does this extra recharge only mean that the remaining recharge time is increased by one third or that the base recharge is increased by one third and added onto the total recharge? Do skills that are not recharging, but used while under the effects of chilled receive the chilled recharge penalty? Finally, when a player is no longer afflicted by chilled does a recharge penalty remain on skills or do recharges return to normal, meaning players could potentially see a skill that has recharged 2/3 of the way while under the effects of chilled suddenly be fully recharged when the chilled effect ends? -- Blue Phoenix User Blue Phoenix Phoenix inverted.jpg 23:37, 15 December 2011 (UTC)

If we remove "already recharging" is seems obvious that recharge rate is slowed; so 3 seconds of real time produce only 1 second of recharge time. Recharge time of individual skills is unaffected -if 10 seconds it remains 10 -, it just takes more real seconds to account for each recharge second. llandale 02:42, 7 June 2012 (UTC)

Clarification 2: "already recharging will recharge 66% slower." Does this affect skills used while under chilled or not? I don't see how useful it would be to only slowdown what's on their timer, but it's not mentioned... Previously Unsigned 07:52, 11 July 2012 (UTC)

Anybody? Previously Unsigned 20:12, 15 July 2012 (UTC)
Skills recharge 66% slower when chilled. It doesn't matter if you used the skill before you got chilled or meanwhile. Because the cooldown itself won't increase. The cooldown timer simply ticks slower. So one second cooldown needs 66% more real time. Example: When 2 real seconds are up, the skill cooled down only 0,66 seconds. Gnarf 20:19, 15 July 2012 (UTC)
I wasn't looking for cooldown extra info. I was just wondering if it affected skills during chilled also recharge slower since nowhere does it say that, only skills ALREADY recharging are effected. Anyways, one other quick question - does the effect wear off after Chilled is gone? IE lets say a 10s skill is charging with the 66% slower added on and then it ends instantly, does the skill go down to 6s then? I have way too many questions. Previously Unsigned 20:43, 15 July 2012 (UTC)
As I said, it doesn't affect the cooldown itself. Only the time that passes while chilled. So no, it doesn't go down to 6 seconds. Better example: You use a skill, which now has 10 seconds cooldown. Then, instantly, you get chilled for 6 seconds. After the chill wears off, you have 8 seconds cooldown left. Because in those 6 seconds, you only get 0,33 seconds cooldown reduction per real second passed. Gnarf 20:50, 15 July 2012 (UTC)
Oh, I think I get what you mean. That's a really weird mechanism. I thought it would act like diversion but instead of adding a straight +sec it added % instead, not manipulating the rate at which time passes by. I guess if you work the math right, my way will probably work as well though. Not tested, but equivalences and all (like the time that is going by slower is equal to additional time added that passes at a regular rate). Previously Unsigned 20:57, 15 July 2012 (UTC)

Jumping[edit]

Is jumping affected by chilled? -- Blue Phoenix User Blue Phoenix Phoenix inverted.jpg 00:09, 16 December 2011 (UTC)

Initiative[edit]

Does anyone know if this affects initiative recharge, since it wouldn't be considered a single skill's cooldown?

Feedback 2015/11/11[edit]

Missing the chilled effect given from Reaper Shroud 5's AoE: Executioner's Scythe |-> Skills with special conditions that chill

     * Executioner's Scythe: Leaves behind Chill AoE.

Missing Skill that remove's chilled: Consume Conditions |-> Skills that remove chilled

     * Consume Conditions

I main necromancer, so Idk what might be missing otherwise.

Regarding the debuff to skill cooldowns[edit]

Are there any PvE foes immune to it or have skills that aren't affected by it? --60.53.225.42 15:13, 11 November 2015 (UTC)

New Version of this effect[edit]

There's an alternate version of this effect applied in the Raven Sanctum. Effect ID is 53550, chat code is [&Bi7RAAA=]. Not sure how best to create an alternate page of the same effect. New version I think also applies a shadowed screen border (like a more intense version of blind) --Atrophied.8725 (talk) 15:33, 23 November 2019 (UTC)

How about a separate page, such as Chilled (Raven Sanctum) with a screenshot of the affected UI? -Chieftain AlexUser Chieftain Alex sig.png 16:39, 23 November 2019 (UTC)