Game updates/2013-02-26

From Guild Wars 2 Wiki
Jump to navigationJump to search

February 26, 2013

Update 4 - February 26, 2013[edit]

Update 3 - February 26, 2013[edit]


Profession Skills[edit]

Elementalist icon small.png Elementalist[edit]

  • Renewing Stamina.png Renewing Stamina: This trait now has a 5-second cooldown between activations and has a 100% chance to activate, increased from 33%.
  • Soothing Disruption.png Soothing Disruption: Vigor and regeneration boons granted by activating cantrips have been reduced from 10 seconds to 6 seconds.
  • Zephyr's Boon.png Zephyr's Boon: Fixed a bug that caused Shocking Aura to apply double the boons of other auras.

Engineer icon small.png Engineer[edit]

Necromancer icon small.png Necromancer[edit]

Warrior icon small.png Warrior[edit]

  • Healing Signet.png Healing Signet: Reduced low-level healing for this signet without changing healing at higher levels. This signet now heals for 12 points at level 2 instead of 25 and then scales up to heal for 200 points at level 80.

Update 2 - February 26, 2013[edit]

  • Fixed a bug that prevented players from resurrecting in Spirit Watch.
  • Fixed various server crashes.

Update 1 - February 26, 2013[edit]

Living Story[edit]

Flame and Frost: The Gathering Storm[edit]

The situation is getting worse for the citizens of Wayfarer Foothills and Diessa Plateau. Volunteers are helping to ease the burden, but more refugees are hobbling down from the Shiverpeaks. The storm there is gaining momentum, but the forces of good are beginning to rally. They're sending their heroes to defend the land and its inhabitants. Someone must hold back the gathering storm.

In "Flame and Frost: The Gathering Storm," the second installment in this four-part series, the stakes are raised, and battles rage, in the foothills of the Shiverpeaks.

  • The refugees' oppressors are becoming more aggressive and have shown their faces in Wayfarer Foothills and Diessa Plateau. The refugees need qualified adventurers even more!
  • Camps in Hoelbrak and the Black Citadel have become crowded. As a result, the refugees have begun moving on to Lion's Arch.
  • Refugees arriving in Lion's Arch have lost on the road precious objects from their homes. The objects will be difficult to find, but the refugees are more likely to tell their stories to the helpful adventurer who recovers their possessions.
  • All content from "Flame and Frost: Prelude" continues, and the Refugee Volunteer achievement can still be earned.

New Features and Content[edit]


  • You can now select the five daily achievements from a list that you will complete to receive the daily reward.
  • You can now select which achievements are tracked on the right hand side of the screen through the Achievement tab on the Hero panel.
  • The amount of experience given for completion of daily and monthly achievements has been increased.
  • Added new daily achievement types.
  • Added new rewards to the laurels vendors in all major cities.

Ascalonian Catacombs Explorable[edit]

  • Many of the encounters in the Ascalonian Catacombs Explorable have been revamped, including all three final boss fights.

Event Scaling[edit]

  • A new test version of our advanced event scaling algorithm has been applied to four high-level, regularly played events to help us monitor the feasibility of this system in the live environment. This new scaling algorithm dynamically increases the difficulty of events by using the current system of increasing the difficulty of existing creatures, while also adding a new system that substitutes creatures of lower difficulty with different creatures as the event scales up. If successful, this system will be slowly extended to other events across the game during 2013.

Item Preview[edit]

  • Item preview is now available on the Trading Post. Simply right-click the item you want to preview and then select Preview. The preview panel will open, showing your character with the item equipped.
  • When previewing weapons, you may now choose to show the weapon stowed, wielded, or by itself. Use the check boxes at the bottom left of the preview panel to change the view.

Guild Content[edit]

Read more about Guild Content updates in the recent blog post.

  • New guild upgrades are available.
  • The guild mission system has been implemented and includes the ability to earn merits.
  • Added new Guild Bounty, Guild Trek, Guild Rush, Guild Challenge, and Guild Puzzle mission types.
  • Added new personal rewards for participating in guild missions. These rewards can be purchased with commendations.
  • Banner art on existing guild upgrades has been updated.

Structured Player vs. Player[edit]

Read more about the new Structured PvP map in the recent blog post.

Reward Updates[edit]

  • Credit for killing creatures is now easier to receive in situations when many players are attacking a single target.
  • Increased the loot rewards on many world boss chests, including the chests in Orr temples and the dragon chests.
  • Fixed a bug on certain world boss chests that was causing them to drop fewer rewards than intended. These chests can now only be looted once per day, to encourage players to fight multiple bosses and spread out across the world.
  • Introduced five new stat combos on Ascended Rings and Amulets, which can be found in the usual locations for these items.

Balance, Bug-Fixing, Polish[edit]

World Polish[edit]

  • Updated skillsets for several krait and undead creatures to make them more entertaining to fight.
  • Daily achievement tracker now preserves expansion state.
  • Changed the way monsters react to players using stealth.
  • Eased the restrictions on global leash time.
  • Fixed a bug that caused loot chests to spawn incorrectly during group play. Loot chests are now created for items of rarity "rare" and above.
  • Fixed a bug where equipment would be destroyed when the player unequips it while encumbered.
  • Fixed an error in the Mystic Forge recipes for the exotic level 80 Berserker and Rampager heavy armor box crafting recipes.
  • Fixed a bug where backpack pieces on players in transformations would render at an incorrect location.
  • Fixed most cases of a bug where players would be stuck auto-running when attempting to pick up a bundle.
  • Carmel, the karma merchant in Mount Maelstrom, now sells armor of levels appropriate for the region.
  • Added recipes to craft armor boxes and satchels for the Apothecary's and Giver's armor sets.
  • The door blocking access to the cabbage farm in Harathi Hinterlands should no longer block access when opened.
  • Fixed a bug that was causing display issues with rotational achievements.
  • The achievement tracker now has an updated UI and behaves differently.
  • Lesser air elementals now have legs and a tail.
  • Added support for positional audio with the Mumble voice-chat application.


Ascalonian Catacombs[edit]
  • Improved the skills on the hidden cave troll boss.
  • Additional ghostly allies will now join Kholer during his encounter.
  • Removed breeders from the possible graveling burrows spawns during Hodgins' search for the first scepter.
  • Rebalanced the graveling dungeon army to make them more interesting and fun to fight.
  • Revamped the Ghost Eater fight to include Detha's traps.
  • Revamped the Colossus Rumblus fight to give him new skills and abilities.
  • Revamped the Howling King encounter and made changes to his army.
  • Adjusted the health of dungeon creatures and bosses.
  • Explorable mode: Fixed a trap in the hallway from the room with the spider queen to the central chamber so that the trap will now turn off properly.
Caudecus's Manor[edit]
  • Story: Added a waypoint toward the end of the dungeon.
Citadel of Flame[edit]
  • Added safety nets to the lava fields around Tribune Burntclaw and around Magmacyte that will teleport players who die from lava exposure to a safe location.
Crucible of Eternity[edit]
  • Added a safety net for players who die in lava at the boss fight with the Evolved Destroyer so that they will be teleported to a safe location to be resurrected.
  • Laser grid will no longer hurt dead players, allowing them to resurrect at the nearby shrine in safety.
  • Explorable: Fixed a bug where thieves and mesmers could teleport through closed doors and trigger events prematurely.
The Ruined City of Arah[edit]
  • Explorable: Reduced the amount of healing Simin does while she is stealthed.
  • Fixed a bug with Giganticus Lupicus resetting combat immediately after players stealth.
  • Story: Fixed an issue where creatures would not spawn during the fight with Zhaitan.
Twilight Arbor[edit]
  • Explorable: Added and modified existing waypoints.
  • Explorable: Removed a branch that players could stand on to exploit the final boss.
Sorrow's Embrace[edit]
  • Story: Players will now teleport to a safe location if they die in lava.
Honor of the Waves[edit]
  • Explorable: Fixed an issue where Honor's Claw would repeat himself when speaking of his lost sons. He has since overcome his grief and will carry on to the fight against the minions of Jormag without stuttering.

Personal Story[edit]

  • "Deeply Tangled Roots": Fixed a bug where the final scene was not changing based on player choice.
  • "Source of Orr": Fixed a blocking bug if players killed the Eye while it was trying to teleport away.


Profession Skills[edit]

  • Using stealth no longer resets NPC aggression tables.
  • Reduced the number of maximum of stacks of Retaliation allowed to five (was 25). Duration still stacks.
  • Cleaned up hit detection for melee attacks targeting inanimate objects.
  • Fixed a bug where players would sometimes become rooted after cancelling meteor shower, healing rain, or similar skills.
  • Signets will no longer lose their passive effects when changing slots on the utility bar.
  • Frost Aura: Incoming damage is reduced by 10% while under the effects of this aura. Enemies are only able to be chilled by this aura once per second. This affects all frost auras.
  • Flame Aura [sic]: In addition to the burning condition, this aura now grants 10 seconds of might each time the player is struck. This aura can activate only once per second. This change affects all flame auras.
Elementalist icon small.png Elementalist[edit]
  • Comet.png Comet: This ability's strike now occurs faster upon casting.
  • Evasive Arcana.png Evasive Arcana: The spell cast while in water attunement has been split between PvE and PvP. This spell's effectiveness with the healing attribute has been reduced by 50% while in PvP.
  • Fire Shield.png Flame Shield [sic]: This skill now lasts 5 seconds instead of 3.
  • Flamewall.png Flame Wall: The combat region for combo interactions has been increased.
  • Glyph of Elemental Harmony.png Glyph of Elemental Harmony: This healing skill now grants three stacks of might when used in fire attunement instead of one.
  • Ride the Lightning.png Ride the Lightning: This ability's recharge has been increased to 20 seconds.
  • Shocking Aura.png Shocking Aura: Updated this ability to indicate its cooldown on stunning enemies.
  • Stoning.png Stoning: This ability's projectile speed has been increased by 22%.
  • Static Field.png Static Field: This field will now properly stun enemies that cross it rather than merely dazing them.
Engineer icon small.png Engineer[edit]
  • Med Kit.png Stow Med Kit: Now works in PvE.
  • Elixir U.png Elixir U: Quickness is now consistent at 5 seconds.
  • Acid Bomb.png Acid Bomb: This ability is now a blast finisher at the start of the ability.
  • Super Elixir.png Super Elixir: Now detonates properly underwater.
  • Super Elixir.png Super Elixir: Increased impact base healing as well as scaling with healing power by 100%. Increased base heal multiplier by 50% and healing power scaling by 100%.
  • Flame Blast.png Flame Blast: This ability is now able to be detonated by a secondary ability.
  • Detonate Flame Blast.png Flame Blast Detonate: This new ability will detonate the napalm ball that is launched by Flame Blast.
  • Air Blast.png Air Blast: This ability now extends burning duration of enemies that are already burning by 2 seconds.
  • Flamethrower.png Flame Jet: This ability now deals an extra 10% damage to burning enemies.
  • Pry Bar.png Pry Bar: Increased the number of confusion applications from three to five and increased duration of confusion from 3 to 5 seconds.
  • Tool Kit.png Tool Kit: Abilities that heal turrets have had their potency increased by 100%.
  • Trait IV.png Kit Refinement: This trait now has an internal cooldown of 10 seconds globally for Flamethrower, Elixir Gun, Grenade Kit, and Tool Kit.
Guardian icon small.png Guardian[edit]
  • Pure of Voice.png Pure of Voice: This trait has been fixed to always properly convert conditions into boons.
  • Symbol of Punishment.png Symbol of Punishment: Now displays a radius skill fact.
  • Empower.png Empower: This ability now casts faster. Fixed a bug that caused this skill to heal twice.
  • Cold Wind.png Healing Breeze: Angle of this ability has been increased so that allies are easier to hit.
  • "Hold the Line!".png Hold the Line: This shout's range has been reduced to 600, making it consistent with other shouts. It now properly affects allies within its full radius.
  • Line of Warding.png Line of Warding: This ability's animation has changed and can now be cast while on the move.
  • Holy Strike.png Holy Strike: This ability now heals allies it passes through.
  • Detonate Orb of Light.png Orb of Light Detonate [sic]: Increased this ability's scaling with healing power by 50% and reduced its level scaling by 20%.
  • Shield of Absorption.png Shield of Absorption: Added a skill fact to the healing portion of this ability.
  • Symbol of Resolution.png Symbol of Resolution: Increased the size of the combo field on this ability to cover the whole visual area.
  • Bow of Truth.png Bow of Truth: The health of this spirit has been increased by 30%.
  • Hammer of Wisdom.png Hammer of Wisdom: The health of this spirit has been increased by 33%.
  • Sword of Justice.png Sword of Justice: The health of this spirit has been increased by 30%.
  • Shield of the Avenger.png Shield of the Avenger: The health of this spirit has been increased by 30%.
Mesmer icon small.png Mesmer[edit]
  • Illusionary Counter.png Illusionary Counter: The range of the reactive part of this ability is now consistent with its indicated range.
  • Mesmer Portals can no longer be interacted with when there is an obstruction between them and the player.
  • Mind Spike.png Mind Stab: This skill will now hit up to three targets.
  • Illusionary Riposte.png Illusionary Riposte: The reactionary strike that occurs when this skill blocks an attack now has the correct distance of the ability instead of half the distance. Added a ranged fact to this skill.
  • Mirror.png Mirror: This healing skill now applies reflection for 2 seconds instead of 1.
  • The Prestige.png The Prestige: This ability is no longer channeled and will automatically detonate 3 seconds after the ability is used.
Necromancer icon small.png Necromancer[edit]
Ranger icon small.png Ranger[edit]
  • "Guard!".png "Guard!": Pets will no longer guard areas that should be inaccessible to them.
  • Crippling Talon.png Crippling Talon: Cooldown of this ability has been reduced from 18 seconds to 15 seconds.
  • Empathic Bond.png Empathic Bond: Fixed a bug that wouldn't apply transferred conditions to pets. This trait now transfers three conditions to the ranger's pet every 10 seconds rather than all of them.
  • Hawk and Eagle now have their own unique icons instead of sharing one.
  • Path of Scars.png Path of Scars: This ability's damage has been normalized between traited and non-traited versions. Damage has been increased by 85% when not traited.
  • Screech.png Icy Screech: The White Moa activated ability now applies 3 seconds of Chill, and the skill fact has been updated appropriately.
Thief icon small.png Thief[edit]
  • Basilisk Venom.png Basilisk Venom: Enemies affected by this ability will now indicate it in their boons and conditions bar.
  • Cloak and Dagger.png Cloak and Dagger: The player can no longer use this ability stack stealth by attacking WvW walls.
  • Shadow Shot.png Shadow Shot: This ability now allows the player to move while executing dagger strike portion of the ability.
  • Venomous Aura.png Venomous Aura: Activating a venom skill with this trait equipped will now briefly display an indicator ring around the thief.
  • Withdraw.png Withdraw: This ability now scales 20% better with healing power. Base healing per level has increased by 10%.
  • Ankle Shots.png Ankle Shots: This trait now applies a full 3-second cripple.
Warrior icon small.png Warrior[edit]
  • Vigorous Shouts.png Vigorous Shouts: This trait has been fixed to properly affect allies within a range of up to 600.
  • Updated shouts to display the out-of-range indicator if your target is out of range.
  • Last Stand.png Last Stand: Added a cooldown to the trait's description.
  • Impale (warrior sword skill).png Impale: This ability's cooldown has been reduced to 15 seconds.
  • Pin Down.png Pin Down: This ability now applies bleeding to targets that it hits.
  • Players wielding Banner of Defense, Discipline, Strength, and Tactics will now strike up to three targets with their Stab ability.
  • Smoldering Arrow.png Smoldering Arrow: This ability is now a full projectile finisher.
  • Burst Skills: Damage tooltips now properly reflect equipped weapon damage.
  • Vengeance (skill).png Vengeance: Controlling a turret while using this ability will no longer prevent camera reset on death.
Racial Skills[edit]
  • Sylvari: Seed and Turret abilities can now be used in conjunction with one another.
  • Summon Power Suit.png Asuran Power Suit: This skill will no longer incorrectly remove other transforms from the player.

Structured Player vs. Player[edit]

Structured PvP Tournament Changes[edit]
  • Two-team quick tournaments no longer cost tickets.
  • Tournament tickets are no longer needed and can be exchanged at the ticket merchant in the Heart of the Mists. The ticket merchant is located next to the Tournament Master.
  • There is now a "Join Solo" button in the tournament browser that automates a single-player tournament entry.
Other Changes[edit]
  • Changed the default PvP builds for new characters.
  • Changed the PvP daily and monthly achievement rewards to include Arcane Slivers, Crystals, and Orbs instead of Tournament Tickets.
  • Changed the PvP locker to also store Valkyrie's Jewels, the remaining rank finisher consumables, and PvP Hall of Monuments reward items.
  • Changed gold tournament chests to include several new PvP weapons.
  • Fixed an issue that could cause PvP glory rank vendors to not offer PvP Trident Tokens.
  • Fixed an issue that could cause several PvP weapons to display the wrong weapon skin.
  • Fixed an issue that could cause projectiles to sometimes bounce off capture points.
  • Temple of the Silent Storm: Changed Commune to interrupt on teleport, stealth, or invulnerability.
  • Temple of the Silent Storm: Fixed a bug that would prevent damage from interrupting the last few seconds of Meditation on Tranquility.
  • Legacy of the Foefire: Changed gates to hide their name plates when they are destroyed.
  • Raid on the Capricorn: Fixed a bug that would prevent players from earning Skirmisher points.
  • Heart of the Mists: Added a Ticket Merchant for exchanging unused Tournament Tickets.
  • Party members on opposite teams will no longer be able to see each other when invisible.

World vs. World[edit]

  • Fixed safety areas that extended too far, which could result in some players keeping their no siege/determined buff.
  • Changed the orange swords combat marker to show only if more than 25 people are in combat in the area.
  • Fixed a bug with Durios Gulch that could cause guards to spawn on the wrong team.
  • Fixed a bug on all Hills Keeps that could cause guards to spawn on the wrong team.
  • Fixed an issue that allowed NPCs with Righteous Indignation to still take condition damage.
  • Removed the ability to use many karma related items in WvW.

Black Lion Trading Company Gem Store[edit]

New Items[edit]

  • The Plush Charr Backpack Cover is now available in the Style category of the Gem Store for 300 gems each. This backpack cover can be applied to any PvE backslot item, or it can be converted to a permanent PvP item. This backpack cover also comes with a basic backslot item with no stats that the Plush Charr Backpack Cover can be applied to.
  • Added the Pink Quaggan Backpack Cover and the Tiger Charr Backpack Cover to the Black Lion Chest at a rare chance. These rare variations are available only through the Black Lion Chest. Black Lion Keys are needed to open chests and can be acquired from the Gem Store in the Consumable category.


  • Nine new hair colors and six new eye colors are now available through the Total Makeover Kit and the Self-Style Hair Kits. These new hair and eye colors are winter-themed and are available only through these kits, which can be acquired from the Gem Store in the Services category. The new colors are marked with a star and can be applied to any race's hair.
  • The celebration mode of Evon Gnashblade's Box o' Fun now has a chance to give the Dancing Spirit buff. This buff grants the character temporary access to three short dances. These dances will take up the utility slots on the skill bar, and when they are activated, your character will perform some new dance moves. The Dancing Spirit buff lasts 10 minutes, but entering combat removes the buff.
  • Spawning Evon Gnashblade's Box o' Fun immediately equips you with an adjuster bundle to allow you to pick a mode. If you lose the bundle, interact with your Box o' Fun twice quickly to return it.
  • Listings for new items will now show up in the Promotions tab in the Gem Store and are now marked with a blue exclamation-point icon.
  • Listings for limited-time items will now show up in the Promotions tab in the Gem Store and will show how much time is left to purchase them.
  • Sale items will now show how much time remains before the sale ends.

Bug Fixes[edit]

  • Sylvari who use the Total Makeover Kit can now adjust their glow.

Guild Wars 2 Wiki Notes[edit]