Immobile
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“Unable to move; stacks duration.
— In-game description
Immobile is a condition that prevents movement, turning, and dodging. When immobilized, characters will stop any current movement animation and be shown as bound by purple-tinted ethereal chains.
Victims can still attack targets in range, but any associated movement will be cancelled (e.g. an immobilized guardian can still activate Leap of Faith but will not move any distance using it). However, most teleportation and shadowstepping skills can still relocate the user if successfully activated. Immobilized deals Defiance bar damage at a rate of 50 per second. Immobile has a maximum duration of 10 seconds.
Related skills[edit]
- See also: Condition#Related skills
Skills that immobilize[edit]
Weapon skills that immobilize
- Chains of Light — Scepter
- Zealot's Embrace — Hammer
- Advancing Strike — Sword
- Shackling Wave — Sword
- Pin Down — Longbow
- Brutal Shot — Rifle
- Disrupting Throw — Spear
- Knot Shot — Harpoon gun
- Glue Shot — Pistol
- Net Shot — Rifle
- Electric Artillery — Spear
- Net Wall — Harpoon gun
- Serpent's Strike — Sword
- Crippling Shot — Short bow
- Man O' War — Spear
- Spider's Web — Spear
- Vine Surge — Staff
- Sundering Volley — Axe
- Rampant Growth — Mace
- Savage Shock Wave — Hammer
- Harrowing Storm — Axe
- Orchestrated Assault — Axe
- Recall Axes — Axe
- Bola Shot — Pistol
- Infiltrator's Strike — Sword
- Surprise Shot — Short bow
- Entangling Asp — Spear
- Spotter's Shot — Rifle
- Malicious Surprise Shot — Short bow
- Measured Shot — Scepter
- Earthen Rush — Dagger, when attuned to earth
- Boulder Blast — Pistol, when attuned to earth
- Shock Wave — Staff, when attuned to earth
- Ground Pound — Hammer, when attuned to earth
- Swap — Sword
- Phantasmal Lancer — Spear
- Slipstream — Spear
- Dark Pact — Dagger
- Addle — Spear
Bundle skills that immobilize
Transform skills that immobilize
- Natural Convergence — Celestial Avatar
- Natural Convergence — Celestial Avatar
- Tainted Shackles — Death Shroud
Utility skills that immobilize
- Signet of Wrath — Signet
- Voice of Truth — Final Charge
- Icerazor's Ire — Legendary Renegade Stance
- Throw Bolas — Physical
- Electric Fence — Armament
- Electrified Net
- Net Turret — Turret
- Signet of the Wild — Signet
- Muddy Terrain — Survival
- Glyph of Alignment — Glyph
- Thousand Needles
- Devourer Venom — Venom
- Impairing Daggers — Physical
- Binding Shadow — Cantrip
- Signet of Earth — Signet
- "Aftershock!" — Shout
- Sword of Decimation — Psionic
- Rigor Mortis
Elite skills that immobilize
Profession mechanic skills that immobilize
- Flurry — Burst, Sword
- Burning Shackles — Primal Burst, Harpoon gun
- Rampart Splitter — Primal Burst, Staff
- Rupturing Smash — Primal Burst, Hammer
- Net Attack — Tool belt, Net Turret
- Entangling Web
- Prelude Lash — Beast
- Throw Chain — Stolen skill
- Throw Gunk — Stolen skill
- Throw Net — Stolen skill
- Throw Vine — Stolen skill
- Unstable Artifact — Stolen skill
- Steal Mobility — Stolen skill
- Overload Earth — Overload, when attuned to earth
Pet skills that immobilize
- Entangling Web — Spider
- Fang Grapple — Juvenile Fanged Iboga
- Immobilizing Whirl — Juvenile Red Jellyfish
- Intimidating Howl — Juvenile Krytan Drakehound
- Jacaranda's Embrace — Juvenile Jacaranda
- Paralyzing Venom — Juvenile Black Widow Spider, Juvenile Jungle Spider
Downed skills that immobilize
Racial skills that immobilize
Common skills that immobilize
- Antiair Bolt — Ballista
- Debilitating Trap — Debilitating Trap
- Dragonsblood Spear
- Entangling Web — Spider Web
- Glue Grenade — Lyan's Grenade Kit
- Antiair Bolt — Ballista
- Net Shot — Cruelty-free Rifle
- Net Shot — Hand Cannon
- Paralytic Dagger
- Resonance Gravitational Shot — Ballista (Thunderhead Keep)
- Return to Sender
- Screech — Drysdan Transformation (Chicken)
- Skewer — Tengu Longbow (bundle)
- Spike Barricade — Centaur Banner
- Swift Antiair Bolt — Ballista
- Throw — Ball of Ooze, Ball of Ooze (Researcher Tramma)
- Throw Chain — Chain (bundle)
- Throw Gunk — Gunk (consumable), Ettin Gunk, Ball of Gunk, Gunk, Swamp Gunk
- Throw Net — Net, Underwater Net, Net (bundle)
- Throw Unstable Bloodstone Fragment — Unstable Bloodstone Fragment
- Throw Vine — Vine Whip (A Sly Trick)
- Throw Vine — Plant Food, Vine
- Throw Web — Spider Web (Lunatic Inquisition)
- Thrown Hammer — Old Ascalonian Warhammer
- Thrown Mace — Old Ascalonian Mace
- Thrown Sword — Old Ascalonian Sword
- Thrown Torch — Old Ascalonian Torch
- Unstable Magic Volley — Gliding
- Whirling Anchor — Dimensional Anchor
Skills that remove immobilized[edit]
Weapon skills that remove immobilized
- Charge — Warhorn
- Brutal Shot — Rifle
- Knot Shot — Harpoon gun
- Overcharged Shot — Rifle
- Vine Surge — Staff
- Debilitating Arc — Staff
- Aerial Agility — Pistol, when attuned to air
- Windborne Speed — Staff, when attuned to air
Healing skills that remove immobilized
Utility skills that remove immobilized
- Riposting Shadows — Legendary Assassin Stance
- Elixir R — Elixir
- Rocket Boots — Gadget
- Rocket Boots — Gadget
- Lightning Reflexes — Survival
- Dolyak Stance — Stance
- Roll for Initiative — Trick
- Sand through Glass — Deception
Elite skills that remove immobilized
Profession mechanic skills that remove immobilized
Pet skills that remove immobilized
Common skills that remove immobilized
Related traits[edit]
- See also: Condition#Related traits
Traits that immobilize
- Soaring Devastation (Dragonhunter) — Wings of Resolve delivers an attack upon landing. Movement speed is increased.
- Leg Specialist (Tactics) — Immobilize a target when you cripple them with a skill. Deal increased strike damage to foes affected with movement-impairing conditions.
- No Escape (Spellbreaker) — Dazes and stuns inflict immobilize.
- Eclipse (Druid) — Your Celestial Avatar skills are offensively augmented.
- Panic Strike (Deadly Arts) — Immobilizing a foe poisons them. Striking a foe below the health threshold immobilizes them.
- Arcane Lightning (Arcane) — Arcane skills grant increased ferocity and have additional effects.
Trait skills that immobilize
- Lesser Signet of Wrath (Wrath of Justice) — Signet. Immobilize your target.
- Drop Gunk (Streamlined Kits) — Drop gunk at your location to inflict a random condition.
- Glue Trail (Streamlined Kits) — Leave a trail of glue behind you that hampers enemy movement.
- Lesser Muddy Terrain (Child of Earth) — Survival. Use mud to cripple, slow, and immobilize foes.
Traits that improve immobile
- Glacial Heart (Virtues) — Mighty Blow becomes Glacial Blow. Heal when you disable, immobilize, or chill a foe. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
- Stoic Demeanor (Firebrand) — Retain Courage passive while it is on cooldown. Grant boons to nearby allies when you disable, immobilize, or slow an enemy. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
- Words of Censure (Salvation) — Blinding, immobilizing, or affecting a foe with crowd control heals nearby allies. Skills that strike many foes at the same time can heal multiple times.
- Opportunist (Arms) — Gain fury and adrenaline when you immobilize or disable a foe.
- Leg Specialist (Tactics) — Immobilize a target when you cripple them with a skill. Deal increased strike damage to foes affected with movement-impairing conditions.
- Predator's Onslaught (Marksmanship) — You and your pet deal increased strike damage to disabled, defiant, or movement-impaired foes. Affected conditions are stun, taunt, daze, cripple, fear, immobilize, and chilled.
- Blood Moon (Druid) — Daze enemies when you become a celestial avatar. Inflict bleeding on enemies you immobilize or disable.
- Panic Strike (Deadly Arts) — Immobilizing a foe poisons them. Striking a foe below the health threshold immobilizes them.
- Strength of Stone (Earth) — Gain condition damage based on your toughness. Inflict bleeding when you immobilize a foe. Bleeding can only occur on the same target once per interval.
- Elemental Pursuit (Weaver) — Gain superspeed when inflicting inhibiting conditions on enemies.
- Vicious Empowerment (Catalyst) — Gain Elemental Empowerment and might when you disable or immobilize a foe.
- Time Catches Up (Chronomancer) — Activating a Shatter gives your illusions superspeed. Shatters deal increased damage to movement-impaired foes.
Traits that remove immobilized
- Warrior's Sprint (Discipline) — Run faster while wielding melee weapons, and deal increased strike damage while you have swiftness. Movement skills break immobilization when used.
- Crystal Configuration: Zephyr (Holosmith) — Holo Leap removes movement-impairing conditions, grants superspeed instead of swiftness, and inflicts cripple.
- Unstoppable Union (Soulbeast) — Entering beastmode grants boons and removes movement-impairing conditions.
- Unhindered Combatant (Daredevil) — Your dodge ability is replaced by a long-range dash that removes inhibiting conditions and grants swiftness and damage reduction. Removing conditions in this way temporarily reduces endurance gain.
- Speed of Shadows (Soul Reaping) — Entering shroud grants swiftness and removes movement-impairing conditions.
Trait skills that remove immobilized
- Dash (Unhindered Combatant) — Remove conditions and gain swiftness, then rush forward and evade attacks.
Traits that reduce the effects of immobilized
- Dogged March (Defense) — Reduce the duration of movement-impeding conditions and gain regeneration when you are affected by one of these conditions.
- Don't Stop (Acrobatics) — While you have swiftness, movement-impairing conditions have reduced duration. When you gain swiftness, lose a movement-impairing condition.
- Earthen Blessing (Earth) — Decrease the duration of movement-impairing conditions applied to you. Restore endurance when you receive one of these conditions.
- Time Marches On (Chronomancer) — You move 25% faster. The duration of incoming movement-impairing conditions is reduced by 25%.
- Relentless Pursuit (Reaper) — Reduces duration of movement-impairing conditions. Additional reduction while in reaper's shroud.
Traits that benefit from immobilized on self[edit]
- Dogged March (Defense) — Reduce the duration of movement-impeding conditions and gain regeneration when you are affected by one of these conditions.
Related equipment[edit]
- See also: Condition#Related equipment
Relics that improve immobilize[edit]
- Relic of the Sorcerer — When you inflict crippled, chilled, or immobile, you also inflict vulnerability.
Relics that remove immobilize[edit]
- Relic of Febe — When you use a healing skill, grant nearby allies swiftness and remove movement-impairing conditions from them.
Notes[edit]
Player chatter[edit]
- When the immobilized condition is applied to a character they will occasionally shout out one of the following lines, depending on their race and gender.
Race | Gender | |
---|---|---|
Male | Female | |
Asura | I've been immobilized! | I can't move! |
Charr | I'm stuck! | I can't move! |
Human | I'm stuck! | I can't move! |
Norn | Why can't I move? | I can't move. |
Sylvari | I feel petrified! |
Version history[edit]
Patch | Changes |
---|---|
June 27, 2023 |
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May 11, 2021 |
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May 08, 2018 |
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February 06, 2018 |
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December 10, 2013 |
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October 15, 2013 |
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May 17, 2013 |
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August 28, 2012 | Game release:
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Trivia[edit]
- This condition did not stack in duration until the October 13, 2013 game update, although the description stated it did long before.