Guild Wars 2 Wiki:Projects/Cartography/caves
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Project Cartography/caves |
Improve area (or zone) maps for locations dominated by caves. |
Key[edit]
- 0 - Significant amount of general area and showing the cave on the area map would be useful.
- 0 - Only comprises a small amount of general area.
- 1 - Already updated.
List of caves/interiors[edit]
Ascalon[edit]
- Black Citadel
- 0 Canton Factorium - Serrated Blade Tavern, Durmand Scriptorium, Bank building, craftstation buildings, armorsmith/weapsonsmith vendors building
- 0 Hero's Canton - Interior of Hero's Forum (2 floors, 2 side rooms) and building linking 12th Iron Maniple and the Fahrar of Young Heroes
- 0 Gladium Canton - Entire area is interior
- 0 Imperator's Core - Entire area is interior, interior map varies per floor
- 0 Iron Legion Arsenal - Interior of Vigil Chapterhouse as well as workshop underneath it, though they overlap
- 0 Memorial Quadrant - Trading post building
- 1 Nolani Academy Ruins - Deeper ruins
- 1 Ruins of Rin - Interior of Abandoned Caverns (Access Prohibited)
- 1 The Bane - Entire arena is considered interior
- 0 War Wagon Prep Deck - Hangar area between Iron Legion Arsenal and War Wagon Prep Deck on the map
- Plains of Ashford
- 0 Abbey Ruins - Ruins interior have a specific map that appears when inside
- 0 Ascalon Basin - Underwater skelk cave north of area name on the map
- 0 Cadem Forest - Tunnel southeast of Stonecrag Kraal, interior of the chieftain's kraal hut (after event)
- 0 Charr's Triumph - Interior of Exterminatus HQ
- 0 Decimus Stones - Tunnel leading to chest room
- 0 Devourer's Mouth - Most of the area is cave interior
- 0 Facula Castrum - Area is mostly interior
- 0 Human's Lament - Cave system where the vista and chest room are
- 0 Lake Adorea - Underwater drake cave, left of the vista on the map
- 0 Lake Feritas - Skale cave behind waterfall, where the Rampaging Skale event takes place
- 1 Langmar Estate - Entire area is interior
- 0 Loreclaw Expanse - Jumping puzzle interior
- 0 Old Duke's Estate - Interior of Barradin's Vaults, torn between this area and Victor's Presidium (borders for Presidium might need revision), tunnel to Lake Feritas
- 0 Martyr's Woods - Tunnel leading to Facula Castrum
- 0 Victor's Presidium - Secret tunnel between area and Village of Smokestead, Three-way troll cave with dead Ash Legion Scout event (South of Exterminatus HQ)
- 0 Village of Smokestead - Area around exit to Black Citadel, Interior of Vir's Gate
- Diessa Plateau
- 0 Breachwater Lake - Large interior of Burntfur's Pool
- 0 Burrows of Moledavia - Main interior of the dredge mine and surrounding smaller tunnels (one underneath the 'of' on the map and another northwest of the 'Burrows'
- 0 Flame Temple Tombs - Interior of Font of Rhand
- 0 Freewain Pastures - Bovarin Estate's barn, Mad Mardine's barn
- 0 Halrunting Plains - Interior of Charrgate Haven's main building
- 0 Holystone Caves - Since the caves are semi-open, interior maps are spread throughout, the biggest being the southernmost tunnel
- 0 Rancher's Wash - Interior of the Ebonshore Plant, Dawnright Estate's barn, Stonefall Estate's barn
- 0 Spider Nest Cavern - Entire area is interior
- 0 The Blasted Moors - Large interior of the Old Grendich Aqueduct + sewer leading out to Blackblade Lake
- 0 The Wurm's Gullet - Entire area is interior
- Fields of Ruin
- 0 Bento Canyon - Large tent at Tyler's Bivouac
- 0 Dragonrot Domains - Interior of Helliot Mine
- 0 Flameroot Caverns - Tunnel leading to harpy pit (underneath 'root Caverns' on the map, A cave leading to Highden Caves (north of 'Flame' on the map)
- 0 Highden Caves - Most of the area is interior with 2 big caves. North cave is home to separatist and south cave is home various enemies.
- 0 Grimm Hills - Renegade cave split between this area and Warrior's Crown.
- 0 Hunter's Gorge - Interior of the chieftain's kraal hut in Foulbear Kraal (uncovers by standing outside closed door)
- 0 Last Stand Shelter - Entire area is interior
- 0 Mithric Cliffs - Building just northwest of vista, vendors' tent
- 0 Stronghold of Ebonhawke - Craftstation pavilions, tavern south of Kestrel Waypoint around the street bend, Order of Whispers secret base (including house interior before cave)
- 0 Thunderbreak Hills - Large interior of The Thunder Den
- 0 Varim's Run - Branded Mine jumping puzzle interior, east and north building of Varimhold Outpost
- 0 Warrior's Crown - Summit Peak tent, large tent in Ebonhawke Delegation, Renegade cave split between this area and Grimm Hills
- 0 Wildlin Narrows - Interior of Otyugh's Kraal
- Blazeridge Steppes
- 0 Agrak Kraal - Entire area is interior. Only accessible during personal story.
- 0 Behem Gauntlet - Jumping puzzle interior + exit tunnel leading to Splinter Hills
- 0 Degun Shun - Entire area is interior
- 0 Dragonwatch - Inside the animal pens at The Last Whiskey Bar
- 0 Heretic Plain - Wolf cave north of 'Degun Shun' on the map, Spider tunnel northeast of the wolf cave
- 0 InGenium Research Facility - Entire area is interior
- 0 Monument Grounds - Tunnel underneath the ruins south of Lowland Burns Waypoint
- 0 Pockmark Roughs - Grawl cave north of the Tail of the Star God
- 0 Steeleye Span - Interior of the Span main platform
- 0 Tawny Ridge - Entire area is interior
- 0 Terra Carorunda - Separatist camp is already up, but the interior of the jumping puzzle is missing.
- 0 Tongue Rock - Entire area is interior
- Iron Marches
- 0 Ebbing Heart Run - Devourer cave leading into The Infestation
- 0 Glory's Steps - Two interior buildings near the general merchant in Town of Cowlfang's Star
- 1 Lake Desolann - Interior of Spentlung Depth
- 0 Lamprey Grottoes - A major part of the area is interior. Two-ways cave, one leading to the ogre and the other going deeper out to Southshore Wastes.
- 0 Monger's Sink - 3 vendor houses in Village of Scalecatch
- 0 Scourgejaw's Vault - Entire area is interior
- 0 Soldier Mesa - Small Flame Legion cave southeast of 'Soldier Mesa' on the map
- 0 Sunken Halls of Clarent - A major part of the area is interior
- 0 The Infestation - Entire area except for the POI is interior
- 0 Viper's Run - 3 interior buildings at Brandwatch Encampment
- Fireheart Rise
- 0 Apostate Wastes - Cave entrance on the path to God's Skull
- 0 Burnt Hollow - Entire area is interior (Outside view might be good to keep on a separate image to reain the unique appearance of the tree sticking out of the cave, which isn't there in the inside view)
- 0 Highland Thaw - Main interior of Haymal Gore, where all the vendors are
- 0 Icespear's Shelf - Main tent interior at Snow Ridge Camp
- 0 Keeper's Sanctum - Main interior/inner Provatum Castrum, Coalpit Watchpost has a unique interior map, even though most of it is open to air
- 0 Liberation Dell - Entire area is interior
- 0 Mangonel Cavern - Entire area is interior
- 0 Pig Iron Mine - Interior of the building at Severed Breach, Small tunnel at the bottom level of the mine
- 0 Onager Bivouac - Entire area is interior
- 0 Sati Passage - Transport tank with tent near the repairer and another near the heart vendor at Tuyere Command Post
- 0 Sloven Pitch - Lava tunnel leading to the asura gate used to get to Vexa's Lab
- 1 Vexa's Lab - Entire area is interior
- Grothmar Valley
- 1 Cavern of the Khan-Ur - Interior of the cave and vault
- 1 Khan-Ur's Gauntlet - Interior of the jumping puzzle
- 1 Shattered Steppes - Interior of Recon Cove
- 0 The Brig - Interior of the prison tower
- 1 Upper Blood Keep - Entire area is interior
Crystal Desert[edit]
- ...
- ...
Heart of Maguuma[edit]
- Auric Basin
- 1 Burnisher Quarry Y-shaped passageway north of the mastery point, and small cave above the hero point.
Kryta[edit]
- Divinity's Reach
- 0 District Promenade - Craftstations interiors
- 0 Balthazar Low Road - Standing in the low road makes it less shadowed on the map, with a different interior map
- 0 Dwayna Low Road - Standing in the low road makes it less shadowed on the map, with a different interior map (Dwayna Low Road appears to be missing a map period on the page btw)
- 0 Eastern Commons - Interior of The Dead End
- 0 Grenth Low Road - Standing in the low road makes it less shadowed on the map, with a different interior map
- 0 Kormir Low Road - Standing in the low road makes it less shadowed on the map, with a different interior map
- 0 Lyssa Low Road - Standing in the low road makes it less shadowed on the map, with a different interior map
- 0 Melandru Low Road - Standing in the low road makes it less shadowed on the map, with a different interior map
- 0 Ossan Quarter - Interior of Minister Zamon's Mansion, interior of the merchant house, interior of the tavern split between this area and Plaza of Balthazar
- 0 Plaza of Balthazar - Interior of the tavern split between this area and Ossan Quarter
- 0 Royal Palace - Interior of the Shrine of the Six, Seraph Headquarters and Queen's Throne Room. Also the interior of the hallways behind the 3 POI locations.
- 0 Rurikton - Interior of Maiden's Whisper and Minister Wi's Mansion
- 0 Salma District - Interior of Manor Hill, Queen's Heart Orphanage, Vanguard Hospital
- 0 The Upper City - Upper City main circle is already in but Chamber of Ministers interior is missing. There is also the aquarium hallway below but it conflicts with the Chamber of Ministers.
- 0 Western Commons - Interior of The Busted Flagon
- Queensdale
- 0 Altar Brook Vale - 2 wolf caves both northeast of Crossing Waypoint
- 0 Altar's Windings - Image is partially incomplete, missing the northern section of the cave system. Northern entrance can be found north of Vale Waypoint. There is also a tunnel leading to Pinion Trail that may overlap with the cave system beneath.
- 0 Bandithaunt Caverns - Entire area is interior
- 0 Beggar's Burrow - Entire area is interior
- 0 Demongrub Pits - Entire area is interior
- 0 Godslost Swamp - Interior of Deathroot Shack
- 0 Krytan Freeholds - Interior rooms of Eldvin Monastery (northern, western and Master Brewer room), Interior of Holdland Camp
- 0 Phinney Ridge - Interior of ettin cave
- 0 Queen's Forest - Interior of the stables at Ojon's Lumbermill, Interior of the Hunting Lodge and the nearby moa stables
- 0 Scaver Plateau - Interior of the windmill
- 0 Shaemoor Fields - Interior of the bridge going into the fields, interior of the windmill, interior of the Dalin's Pumping Station house and tunnel in the basement leading to Bandithaunt Caverns
- 0 Shire of Beetletun - Interior of Fisherman Will's house, Interior of Roborn's pavillion, Interior of the merchant house, Interior of house near the central pond
- 0 Taminn Foothills - Interior of Bonegrinder's Gully
- 0 The Heartwoods - Interior of the largest tent in Heartwood Pass Camp, Spider tunnel linking this area and Township of Claypool
- 0 Village of Shaemoor - Interior of the inn, small three-way cavern with the Destiny's Edge fanclub
- 1 Windloss Delves - Entire area is interior
- Lion's Arch
- 0 Commodore's Quarter - Interior of Captain Kiel's Office, Order of Whispers Headquarters, Interior of Consortium buildings, Interior of home next to Legendary Collector Youngblood
- 0 Eastern Ward - Interior of The Vaults
- 0 Grand Piazza - Interior of the Lion's Court (Might be best to keep as is since without it, the area loses a bit of the unique look
- 0 Farshore Ward - Cave interior near Cavern Waypoint
- 0 Fort Marriner - Interior of the Vigil Centerhouse, Interior of the bar near the Laurel merchant
- 0 Hooligan's Route - Entire area is interior
- 0 Inner Harbor - Cave under Deverol Gardens (Same as above, area loses unique look without it)
- 0 Postern Ward - Interior of Lion's Shadow Bed and Breakfast and cave under it, Interior of Urmaug's cave (The jumping puzzle deeper in doesn't have an interior map), Interior of the Guild Initiative Headquarters
- 0 Sanctum Harbor - Interior of the skritt ectoplasm vendor cave
- 1 Sharkmaw Caverns - Entire area is interior
- 0 Trader's Forum - Interior of the craftstations pavillion (Same as above, area loses unique look without it), Interior of the trading post building
- 0 Western Ward - Interior of Macha's Landing (Same as above, area loses unique look without it), Interior of cave bar where Poyaqui is
- 0 White Crane Terrace - Interior of the house by the water
- Kessex Hills
- 0 Blackroot Cut - Interior of the crypt near Shady Hammon
- 0 Cereboth Canyon - Gort's Pit + tunnel leading out to Darkwound Defile, Collapsed Observatory JP + exit tunnel to Isgarren's View, Destroyer tunnels/Mafic Core + interior room when dropping down from the hole with bats around near Cereboth Waypoint, cave system under the waterfall (entrances near vista) and ettin cave (entrance next to 'Canyon' on the map).
- 0 Darkwound Defile - Spider cave behind the abandoned farm
- 0 Delanian Foothills - Interior of Black Haven's main tower
- 1 Draithor's Demesnes - Entire area is interior
- 0 Earthlord's Gap - Interior of Cavernhold Camp, Interior of Goff's Bandits cave, smaller bandit camp north of Kenna's Bandits on the map
- 0 Earthworks Bluff - Inside of Earthworks Camp has a unique interior map
- 0 Eukaryan Caves - Current image is incomplete
- 0 Fort Salma - Interior of opened house inside the fort
- 0 Giant's Passage - Road tunnel (going through 'Giant' on the map), Ettin cave southeast of the vista
- 0 Greyhoof Meadows - Small interior in the ruins of the tower (Where the Veteran Toxic Wurm Queen is)
- 0 Lychcroft Mere - Interior of the smaller sylvari pod buildings and the interior of the larger pod at Shadowheart Site
- 0 Meremoot Hill - Interior of the centaur cave where the hero point is
- 0 Overlord's Greatcamp - Interior of the largest tent
- 0 Sojourner's Way - Interior of Uzolan's Hideout (only accessible during personal story)
- 0 Triskellion Vale - Interior of the two haven towers at Kessex Haven, Interior of large house (northwest of 'Trisk' on map) at Quarryside, Interior of large house next to heart vendor, fisherman's hut by the water and boat warehouse in Triskell Quay
- 0 Viathan Lake - Interior of the Lair of the Seawitch, Interior of the two asuran tents and two tengu tents at Ireko Tradecamp. Technically not interior but Moogooloo doesn't appear on the map unless standing underwater next to it, could be worth adding.
- 0 Viathan's Arm - Tunnel leading from Eukaryan Caves to, and interior of Togatl Grounds, Krait's Larder has a unique interior map when going to the underwater section
- Gendarran Fields
- 0 Almuten Estates - Interior of Almuten Mansion
- 0 Blood Hill Camps - Interior of Amaranth Grotto
- 0 Brigantine Isles - Interior of the cave left of Slade's Bay POI
- 0 Broadhollow Bluffs - Interior of Not So Secret, underwater interior of Quaggankeep Channel
- 0 Cornucopian Fields - In Applenook Hamlet, interior of the farmhouse west of the heart vendor (Also contains an Arcane Eye base in the basement, only accessible during Rakt and Ruin). Also interior of the merchant house and inn. Swashbuckler's Cove JP doesn't have an interior
- 0 Hezran Outcrops - Interior of the cave troll and ooze cave, Interior of the mass burial cave (located right of the area name on the map)
- 0 Icegate Gorge - Interior of Janusian Caves
- 0 Nebo Terrace - Interior of the inn
- 0 Newbeach Bluffs - Interior of Wiley's Cove
- 0 Overlook Caverns - Entire area is interior
- 0 Provernic Crypt - Interior of the mini-dungeon
- 0 Shiverspur Front - Interior of Molenheide + tunnel linking this area and Almuten Estates
- 0 Snowblind Peaks - Tunnel linking with Newbeach Bluffs (entrance just south of Snowblind Waypoint) Tunnel linking area with Vigil Keep (entrance north of Snowblind Waypoint)
- 0 Stonebore Vaults - Entire area is interior. Even though Ambush Camp is open to air in some places, entire area has unique interior map.
- 0 The Lawen Ponds - Small cave south of 'The Lawen' on the map
- 0 Traveler's Dale - Interior of the haven tower in First Haven
- 0 Vigil Keep - Interior of Vigil HQ (possible additonal interior rooms if you are a Vigil member), Interior of tunnel just north of Vigil Keep Waypoint
- Harathi Hinterlands
- 0 Arca Lake - Fawcett's Bounty has no interior map (listing for info purposes)
- 0 Arcallion Digs - Entire area is interior
- 0 Bonerattler Caverns - Entire area is interior + tunnels exiting to Ruins of Holy Demetra
- 0 Hidden Ourobon - Entire area is interior
- 0 High Timber Claim - Interior of Blackhold Mine Camp
- 0 Greystone Rise - Most houses and the storage cave in Seraph's Landing have an interior map
- 0 Guardian Lake - Standing close to Koofooloo underwater makes it appear on the map
- 0 Modniir Gorge - Centaur cave south of War King's Greatcamp POI + tunnel linking to Hidden Ourobon
- 0 Nightguard Beach - Entire area is interior + underwater tunnel to Guardian Lake
- 0 Ourobore Caves - Entire area is interior
- 0 Ruins of Holy Demetra - Interior of the Martyr's Tomb, Interior of the cabbage farm cave accessed from Wynchona Woods
- 0 Shieldbluff Point - Interior of the stone arch at Shorebluff Camp
- 0 Splintered Teeth - Interior of Restricted Zone XRB
- 0 Stoneman's Notch - C-shaped tunnel linking the different outside levels of Blackhold Mine Camp
- 1 The Feral Dens - Entire area is interior (Only accessible during personal story)
- 0 Thunder Rock - Interior of Watchlin Armory
- 0 Wildspine Hills - Ghost cave east of dolyak graveyard Hero Point
- 0 Wynchona Woods - Gargantula's cave
- Bloodtide Coast
- 0 Archen Foreland - Ooze cave east of Broken Beacon POI
- 0 Challdar Gorges - Cave north of Challdar's Nest
- 1 Flooded Castavall - West (shallow) and east (deep) cave around the waypoint.
- 0 Laughing Gull Island - Interior of Covington Keep and interior of other buildings near the vista
- 0 Mentecki Pass - Interior of Lostwreck Passage, Guild trek location doesn't have an interior
- 0 Merchantman's Strait - Interior of Sullivan's Wake has no interior, Standing close to the wrecked ship in the water highlights it
- 1 Mole's Head - Entire area is interior
- 0 Momoztli Grounds - Almost entirely cave. Only accessible during personal story if aligned with Hylek (human, asura, norn or sylvari). (Cave interior fully appears when standing on the gate with a mount FYI)
- 1 Moriarity's Hold - Entire area is interior
- 0 Remanda Saltmarsh - Interior of Bloody Bill's Base
- 0 Risewild Hills - Interior of Lorantl Grounds
- 0 Sanguine Bay - Interior of Breekeelee, Standing close to Morgooroo underwater makes it appear on the map
- 0 Sorrowful Sound - Professor Portmatt's Lab has no interior map. Standing underwater near Aquanarium Hydropost and Vonooroovah makes the buildings appear clearer.
- 1 Stormbluff Isle - Interior of Deadend Cave, Interior of the tower in Stormbluff Beacon
- 0 Whisperwill Bogs - Rhiann's Respite has a unique interior map
- Southsun Cove
- 0 Bakestone Cavern - Entire area is interior (Ember Passage, Karka Hive and Canach's Lair (only accessible during instance))
- 0 Dappled Shores - Drake cave (entrance north of 'Sawtooth Bay' on the map)
- 0 Pearl Islet - Underwater shipwreck north east of asura gate
- 0 Sawtooth Bay - Standing underwater near Privateer's Moorage highlights it on the map, Same for wrecked ship southwest of that POI and another wrecked ship just west of the Crab Toss arena
- 0 Southsun Shoals - Interior of the semi-open cave where the start of Skipping Stones is + tunnel linking to Ember Passage, Underwater shipwreck far east of Kiel's Outpost
- Lake Doric
- 0 Harvest Cascades - Interior of Noran's Safe Room (requires key from vendor heart to enter)
- 0 Lakeside Bazaar - Interior of the second cave of the Not All Who Wander Are Lost mini-dungeon (mini-dungeon can be access via mounts)
- 0 Melandru's Refuge - Interior of the first cave of the Not All Who Wander Are Lost mini-dungeon (mini-dungeon can be accessed via mounts)
Maguuma Jungle[edit]
- Rata Sum
- 0 Applied Development Lab - Interior of the two main structures
- 0 Idea Incubation Lab - Interior of the Usability Station
- 0 Lower Research Stacks - Interior of the Peacemakers Headquarters
- 0 Rata Sum Port Authority - Interior of the three large ships, Interior of the room linking the two docks
- The Grove 0 - No unique interior map in The Grove, the layered map are their own interiors
- Caledon Forest
- 0 Dreamdark Enclave - Entire area is interior (Image stands to be improved)
- 0 Glencarn Sperrins - Interior of red sylvari building in Brigid's Overlook
- 0 Grenbrack Delves - Two caves north of area name on the map (Image stands to be improved)
- 0 Mabon Market - Interior of tengu tent
- 0 Morgan's Spiral - Interior of cave in Briarthorn Den (Since area is infiltration based, logging out of the game and going back in places you outside the camp, so impossible to not have white trail) (Image stands to be improved)
- 0 Ogham Wilds - Tunnel linking area to The Verdence (entrance just east of Wardenhurst) (Image stands to be improved)
- 0 Ruins of the Unseen - Interior of cave just north of 'Ruins' on the map and interior of cave where Don't Touch the Shiny is
- 0 Sandycove Beach - Interior of Dolorous Vale, Interior of Occam's house (under the tree south of Brigid's Overlook, Spekk's Laboratory has no unique interior (Image stands to be improved)
- 0 Sleive's Inlet - Spelunker's Delve has no unique interior map (listing for info purposes)
- 0 Trader's Green - Interior of the biggest sylvari building in the Town of Cathal, Interior of the two tengu tents at Hanto Trading Post
- 0 Ventry Bay - Cave interior south of Hemlock Coil POI (Image stands to be improved)
- 0 Willowalk Groves - Endastuir's house in the Hamlet of Annwen
- 0 Wychmire Swamp - Tunnel behind Twilight Arbor's entrance, Tears of Itlaocol doesn't have a unique interior map
- Metrica Province
- 0 Akk Wilds - Interior of Old Oola Lab (can be entered via cave exit outside of event)
- 0 Artergon Woods - Root tunnel linking Michoan Marsh and Cuatl Morass together, Interior of the main tower at Arterium Haven
- 0 Calx's Hideout - Entire area is interior (only accessible during event)
- 0 Cuatl Morass - Cave leading to the entrance of Goemm's Lab (entrance just north of nearby Hero Point on the map), Underwater tunnel linking this area and Desider Atum, Northern tunnel linking this area and Artergon Woods, Observation platform near Desider Atum
- 0 Desider Atum - Various building interiros and cave in the town
- 0 Fisher's Beach Bend - Underwater krait cave just north of 'Fisher' on the map
- 0 Golemagical Institute - Entire area is interior
- 0 Hexane Regrade - Spider cave just north of the river, Jaguar cave just south of the river at about the same level of the spider cave entrance
- 0 Inquest Outer Complex - Upper floor interior of the base, Interior of the Inner Inquest Complex
- 0 Jeztar Falls - Interior of the two buildings and two caves at Incomp Optics, Interior of PR&T Esoterics, Interior of crazed Inquest scientist reached from going under the arrow bridge, Standing near Aquannian Research Group highlights it on the map
- 0 Luminates Plant - Interior of the tunnel leading to the Hero Point and interior of the closed asuran building, Interior of the troll cave south of area name on the map
- 0 Michoan Marsh - Interior of Biocauldron Alchemics, Interior of Old Flamen Lab (normally only accessed during personal story but you can enter inside by using a mount and dismounting through the crack in the door)
- 0 Soren Draa - Interior of various buildings and caves on the ground and upper floor of the town
- 0 Sunshade Caves - Entire area is interior, split between two cave sections
- 0 Thaumanova Reactor - Eastern and southern tunnel entrances to the base
- 0 The Anthill - Entire area is interior
- 0 The Funhouse - Entire area is interior
- 0 The Hinterlabs - Interior of the labs (Hydrone Unit, Incinergen Labs, Splorg Metamystics Lab, The Opticalium
- 0 The Serpentwind - Entire area is interior
- 0 Voloxian Passage - Interior of Brill Alliance Labs and Rana Landing Complex
- 0 Wildflame Caverns - Entire area is interior
- Brisban Wildlands
- 0 Aurora's Remains - Champion Demagogue's cave (in the north of the area sectors)
- 0 Brilitine Swath - Interior of Skrittsatawney
- 0 Duskstruck Moors - Interior of the Hero Point building at Thaumacore Inquiry Center, Interior of Ulta Metamagicals
- 0 Gnashar's Hills - Jaguar cave northeast of the heart vendor on the map
- 0 Gotala Cascade - River tunnel linking this area with Venlin Vale
- 0 Karston Chambers - Even though the area is semi-open to the air, all of it is a unique interior map
- 0 Proxemics Lab - Entire area is interior
- 0 Skrittsburgh Center - Entire area is interior
- 0 Skrittsburgh East End - Entire area is interior
- 0 Skrittsburgh Hillstead - Entirea area is interior
- 0 Skrittsburgh Tunnels - Entire area is interior
- 0 The Gallowfields - Interior of Plunder Hold
- 0 Vandal's Claim - Interior of the two towers at Fort Vandal
- 0 Venlin Vale - Interior of hut next to Mrot Boru, Interior of lab east of Aethervolt Lab
- Sparkfly Fen
- 0 Aleem's Penance - Interior of ruins just northwest of Aleem's Penance, Interior of three-way tunnel linking this area, Chokevine Gorge and Splintered Coast
- 0 Astrozintli Forelands - Interior of the temple, Interior of tunnel behind the temple
- 0 Chokevine Gorge - Interior of the gorge, Interior of United Arcanist Lab
- 1 Darkweather Rise Siamoth cave to the south-west. First room of the JP. All the rest is unmarked on the map.
- 1 Diresight Caverns - Almost entirely cave.
- 0 Karinn's Passage - Tunnel just east of Forvar
- 0 Saltflood Mire - Interior of Hero Point cave, Interior of chest cave east of vista
- 0 Shattercleft Hills - Interior of Mastery Point cave, Tunnel east of 'Hills' on the map
- 0 Shimmerstone Cave - Almost entirely cave. Missing Nightmare Court cave (entrance just west of Flamefrog Waypoint)
- 0 Splintered Coast - Standing in Brooloonu underwater highlights it on the map
- 0 The Shattered Keep - Almost entirely cave. However the cave map is as confusing as the non-cave map. (1st floor image could suffice)
- 0 Thundertroll Swamp - Skelk cave east of area name on the map
- 1 Uzanarin Depths - Almost entirely cave. Hero point area only.
- 1 Verarium Delves - Almost entirely cave. Explorer JP is not marked on the map.
- Mount Maelstrom
- 1 Avernan Volatile - Lava tunnels and interior of Herot's Ascent
- 0 Criterion Canyon - Interior at the top of Rata Pten
- 1 Cubular Fells - JP is a cave.
- 0 Dierdre's Steps - Only one room in the Hidden Garden has an interior, the northern tunnel going up to the wind node
- 0 Infinite Coil Reactor - Interior of all outer corridors linking the dragon rooms
- 1 Maelstrom's Bile - Tunnels involved in meta.
- 1 Magmatic Conjury - Entire area is interior
- 1 Mon Maelstrom - cave complex.
- 1 Quandry Scratch - Heart area is all cave.
- 0 Treacherous Depths - Interior of Clandest Basecamp
- 0 Unguent Den - Entire area is interior
Maguuma Wastes[edit]
- Dry Top
- 0 Cavern of the Shining Lights - Entirely cave.
- 0 Challenger Cliffs - Around Inquest Base PoI.
- 0 Prospect Valley - Around the crash site, both mines and in the tunnels beneath Scarlet's room.
- 0 Unswept Uplands - Path leading to Cavern of Shining Lights.
Ring of Fire[edit]
- ...
- ...
Ruins of Orr[edit]
- ...
- ...
Shiverpeak Mountains[edit]
- Lornar's Pass
- 0 Durmand Priory (location) Almost entirely cave.
- 0 Icedevil's Needle Almost entirely cave.
- 0 Lake of Lamentation Debatable as to worthwhile or not, small tunnels on the west I think?
- 0 Mistriven Gorge Windy Cave area around PoI.
- 0 Molent Summit Almost entirely cave.
- 0 Reaper's Gate Tunnel north-south with imps.
- 0 Winterthaw Snowfield Destroyer cave to the east and caves around POI to the west.
- Timberline Falls
- 0 Fisher's Eye Bridges Goldenlight Hallow Guild Trek target, debatable.
- 1 Lair of the Coil Entirely cave.
- 1 Mellagan's Grotto Entirely cave.
- 1 Tail of the Serpent Entirely cave.
- Wayfarer Foothills
- 1 Doldenvan Passage Almost entirely cave.
The Mists[edit]
- Obsidian Sanctum
- 1 Zraith's Beacon - all shrouded in cloud, very difficult.