Sharkmaw Caverns

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Sharkmaw Caverns

Sharkmaw Caverns map.jpg
Map of Sharkmaw Caverns

Bloodcoast WardCommodore's QuarterEastern WardFarshore WardFort MarrinerGrand PiazzaHooligan's RouteInner HarborLion's Arch AerodromePostern WardSanctum HarborSharkmaw CavernsTrader's ForumWestern WardWhite Crane TerraceSharkmaw Caverns locator.svg
Type
Area
Zone
Lion's Arch
(Kryta)
Connects to
Farshore Ward (N)
Bloodcoast Ward (W)
Image(s)

Sharkmaw Caverns.jpg

Entrance into the caverns.

Sharkmaw Caverns is a series of trap-filled caves found in southeast Lion's Arch that are haunted by the spirit of Captain Weyandt. The caverns' entrance is to the far south of the Farshore Ward, right behind a shack storing bales of hay at Tokk's Mill.

Locations[edit]

Jumping Puzzles
Puzzle tango 20.png Weyandt's Revenge

NPCs[edit]

Allies[edit]

Ghost

Pets[edit]

Objects[edit]

Bundles

Ambient dialogue[edit]

At the vista
Captain Weyandt: Think ye have the cunning and strength to get through me traps? Do so, and ye can have a share of me plunder.
When you jump down
Captain Weyandt: (laugh)
Captain Weyandt: Behold, the most vicious and cunning predator of the seas--me pet shark, Chompy! Get 'em, boy! Go for the feet! (laugh)
Captain Weyandt: Few have escaped Chompy's vicious maw. The last one to do that was me first mate, a lad by the name of Shane.
Within the maze
Captain Weyandt: This way, if ye want to escape with all yer fingers and toes!
Captain Weyandt: Aaand-oh. This ain't right! This ain't the way at all.
Captain Weyandt: So remember this dead end, for soon YE may be dead...and at yer end...er--or something.
Captain Weyandt: Let's see now...12 paces north...because I've been married 12 times... Wait, wait, uh, does Bess count? I don't know about that. She was a little on the flimsy side. Kind of a--kind of a wispy girl.
Captain Weyandt: Eight paces west, because Chompy nearly ate me when I first tamed 'im. Are ye laughing?
Captain Weyandt: Are yer legs tired yet? Ya big baby...
Captain Weyandt: Oh, look! It's me first mate Shane. Say hi, Shane! Ah, don't mind him. He's just the quiet sort. You know...a thinker.
Captain Weyandt: Now, we go left here because ol' Shane had 6 toes on his left foot. Or was it 6 fingers on his right hand? Okay, right it is!
Captain Weyandt: Must have been 6 left toes on me first mate. That means we go this way!
Captain Weyandt: Oh, yer still with me, eh? Not bad, buttercup. Perhaps ye are worthy o' sharing in me spoils! But not me rum! (laugh) (cough)
At the trap-filled corridor
Captain Weyandt: To survive this path, you must follow me directions exactly! Now...slowly inch forward...and... (snore)
Captain Weyandt: Oh! Uh, uh--w-what? Hug the left wall. Good, good.
Captain Weyandt: Now, jump! (laugh) Betcha didn't see that one coming, eh? (laugh)
Captain Weyandt: Tread carfully in this chamber, lest ye meet a gruesome- Aha! Right through the gizzard! Remember me to Grenth. (laugh)
Captain Weyandt: And...roll forward, now! Wait, where are ye? Oh. Oh, I see. Yer through. I knew ye could make it on yer own!
At the dark room
Captain Weyandt: Yer survival is subject to me whim! Let's see you outsmart the captain.
Captain Weyandt: (laugh)
Captain Weyandt: Did ye run aground? Oh, all right. No need to get yer eyepatch in a twist. Let there be light! (laugh)
Captain Weyandt: A good captain can sail in the blackest of nights.
Captain Weyandt: How about a little moonlight for navigation?
If you pick up a torch
Captain Weyandt: Hey! That's cheating! (chuckle) Yer pirate is showing.
At the end waterfalls
Captain Weyandt: Ye've come to the final test: Dead Man's Drop! Before I trust ye to share me plunder, ye will have to trust me. Two of these holes lead to instant death, and one will bring ye to me treasure. But how will ye choose? Just remember where ye are, and that will be yer answer.
If you choose the wrong one
Captain Weyandt: (laugh)
Captain Weyandt: (laugh) I thought ye was smarter than that! I like yer grumption, though. Try again.
Talking to Captain Weyandt
Captain Weyandt: Ye may have found me treasure, but ye'll never escape this chamber to spend it! (laugh) Hope ye brought a deck o' cards. Starvation takes a while. (laugh)
Exiting
Captain Weyandt: How d'ye escape me clutches? Yer one slippery eel, I'll give ye that!
Captain Weyandt: Ah, ye weren't me type anyway! Not like me Connie. Well, she weren't exactly me type either, not like me Trista. Now that one could cook, but then she'd go sharin' her biscuits all around town while I was at sea. There was me Heather. Poor, sweet Heather. Blown overboard in that storm... (wind) (thunder) "Help me...help me...please help me...help me...glub glub..."

Notes[edit]

  • In the Battle For Lion's Arch group instance, Sharkmaw Caverns are blocked off by a rock formation not present in standard Lion's Arch. It is unknown if this is canonically true or if it was simply an obstacle placed by ArenaNet to prevent players from doing the Weyandt's Revenge jumping puzzle.
    • This also applies to the Memory of Old Lion's Arch instance and lobby. However, in this case, this is known to be canonically false, and is likely due to the lobby not featuring fall damage, and as a result making some aspects of the jumping puzzle significantly less difficult.

Trivia[edit]

  • Chompy's skeleton can be seen though sharks are cartilaginous so would not leave behind such a skeleton, sharks notoriously do not fossilise well for that fact.