Poyaqui
Poyaqui
Image(s) |
Route to Poyaqui in the cave tavern. Loading screen of Grandmaster of Om instance. Interactive map |
Poyaqui is a hylek located at Western Ward who provides an introduction to the Belcher's Bluff activity. He will become accessible as an opponent only after defeating all five of the other Masters of Om. He possesses the signature move Spirits Vision, which automatically punishes your opponent's next Bluff used within three turns, and, upon his defeat, will become available for future Belcher's Bluff activities.
Location[edit]
- Lion's Arch
- Western Ward (Southeast of the waypoint, in the tavern set up in the underground cave)
- Gendarran Fields
- Grandmaster of Om (Small instance outside of Vigil Keep with just Poyaqui in it)
Historical locations[edit]
Combat abilities[edit]
- Effects
Walkthrough[edit]
Poyaqui has two modes on playing Belcher's Bluff. He will mimic your moves, when he doesn't have his buff of Spirits Vision. When he has this buff, he won't mimic your behavior. You can use this on your advantage. Bring Critique as your signature skill and use bluff do damage him initially as long as he is imitating you. Then use bluff until he gets spirits vision. As long as he has spirits vision use drink water and belch as he won't copy this. When he mimics you behavior again, use drink and bluff to damage him further and remove cooldown from your skills.
Behavior[edit]
- Using the same exact moves as your choices.
- His signature skill Spirits Vision will automatically punished your Bluff within three turn.
- When he used his signature, he will stop copy your moves.
Player Strategy[edit]
- Start with Critique then Bluff three times.
- Keep using Bluff until he has Spirits Vision.
- During his Spirits Vision, use Belch and Water.
- By now your health will be more than him. When he mimics you move again, use Drink or Belch.
Dialogue[edit]
Lion's Arch[edit]
- Does my omnomberry juice dispenser intrigue you? I'll give you a hint. It's for a game called Belcher's Bluff.
- I've defeated all five Masters of Om!
- So you have! Then, are you ready, initiate? Do you have what it takes to best the Grandmaster of Om?
- Yes!
- Not quite yet.
- I challenge you!
- Hah! You're a tadpole. Do you know the secrets of the Masters of Om? No? Seek them out, challenge them, defeat them. Only then will you be worthy to challenge me, the Grandmaster of Om.
- Can you tell me about the other masters?
- There. I've sent you a pamphlet that describes our order and locations.
- Thanks.
- Very well. I will return, Poyaqui!
- What is Belcher's Bluff?
- Belcher's Bluff is a game of determination and deceit. Drinking this vile substance is detrimental to your health. Drink as much as you can, but be careful: whoever loses their stamina first concedes the match.
- What are we drinking?
- Raw omnomberry juice, chilled to sour perfection. The omnomberry grows only in Orr and is disgusting until cooked. Heat removes the toxins, but chilling it- oh, it makes for an entertaining game.
- Can I bluff?
- To win, you'll have to! You can fake a sip, but if your opponent catches you... well, that's another challenge entirely.
- They can punish me?
- Let loose a fearsome belch, and you punish an opponent who's not drinking as they should! Just be careful- once you belch, you'll have to drink three more times before you can belch again.
- Can I drink anything other than juice?
- Water is allowed, but only every four turns. If you can get away with it, it can put you ahead of the game. Additionally, it counts towards your drinks and your ability to belch!
- I get the gist.
- I'll be back.
Grandmaster of Om (instance)[edit]
- Does my omnomberry juice dispenser intrigue you? I'll give you a hint. It's for a game called Belcher's Bluff.
- It's on.
- Can you tell me about the other masters?
- There. I've sent you a pamphlet that describes our order and locations.
- Thank you!
- What is Belcher's Bluff?
- Belcher's Bluff is a game of determination and deceit. Drinking this vile substance is detrimental to your health. Drink as much as you can, but be careful: whoever loses their stamina first concedes the match.
- What are we drinking?
- Raw omnomberry juice, chilled to sour perfection. The omnomberry grows only in Orr and is disgusting until cooked. Heat removes the toxins, but chilling it- oh, it makes for an entertaining game.
- Can I bluff?
- To win, you'll have to! You can fake a sip, but if your opponent catches you... well, that's another challenge entirely.
- They can punish me?
- Let loose a fearsome belch, and you punish an opponent who's not drinking as they should! Just be careful- once you belch, you'll have to drink three more times before you can belch again.
- Can I drink anything other than juice?
- Water is allowed, but only every four turns. If you can get away with it, it can put you ahead of the game. Additionally, it counts towards your drinks and your ability to belch!
- I get the gist.
- I'll be back.
Quotes[edit]
- Beginning
- The sun flows through me. You will fail!
- Signature Move
- The eye of the sun sees all!
- Low Health
- Must not taste the vile... Must overcome the vile!
- Winning
- You have my respect, tadpole.
- Losing
- Victory has given me - (gulp) - a second taste to savor. Ugh.
Trivia[edit]
- The exotic focus Poyaqui's Noggin is named after him.