Luminates Plant

From Guild Wars 2 Wiki
Jump to navigationJump to search

Luminates Plant

1Hero point.png

Luminates Plant map.jpg
Map of Luminates Plant

Soren DraaThe HinterlabsGolemagical InstituteWildflame CavernsLoch JeztJeztar FallsSunshade CavesVoloxian PassageObscura InclineThe FunhouseThe SerpentwindFisher's Beach BendAkk WildsCuatl MorassDesider AtumLuminates PlantArtergon WoodsHexane RegradeMichoan MarshCalx's HideoutMuridian UplandsInquest Outer ComplexThe AnthillGreyfern ExpansesThaumanova ReactorLuminates Plant locator.svg
Level
13
Type
Area
Zone
Metrica Province
(Maguuma Jungle)
Connects to
Hexane Regrade (N)
Cuatl Morass (S)
Artergon Woods (W)
Image(s)

Luminates Plant.jpg

Click to enlarge.

The Luminates Plant is a large power plant in Metrica Province. The asura plan to build a city around this facility in the near future. The Inquest located nearby often try to steal their golems.

Locations and objectives[edit]

Hero Challenges
Entrance leading to the Hero challenge
Hero point.png Luminates Plant

NPCs[edit]

Allies[edit]

Asura

Services[edit]

Merchant (vendor icon).png LUM-0009
Reinforce Armor (map icon).png LUM-0009
Weaponsmith (map icon).png LUM-0009
Armorsmith (map icon).png LUM-0009

Foes[edit]

Ambient creatures
Elementals
Inquests
Insects
Plants
Skelks
Trolls

Ambient dialogue[edit]

Apprentice: Theoretically speaking, this situation is a microcosm of the entire Inquest problem.
Krewe Researcher: I see what you mean. I just wish their cannon was theoretical too.
Apprentice: The Inquest stands ready to bombard us into oblivion, and we've been ordered to observe?
Krewe Researcher: We aren't just observing, we're monitoring. Rerouting energy demands careful coordination.
Apprentice: I'm an accomplished designer and fabricator. I can do much more than monitor.
Krewe Researcher: You're part of the Luminate Krewe. Follow the plan, or we all die.
Krewe Researcher: We must protect the energy source from the Inquest. The best offense is a strong defense.
Apprentice (1): No, we need to take that energy and use it against them. The best defense is a strong offense.
Apprentice (2): You're both wrong and both right. Setting up our circuit is half the job; breaking theirs is the other half.
Krewe Researcher (1): Can our defenses withstand a direct impact from the Inquest's superweapon?
Krewe Researcher (2): I believe so. We've always built better and stronger than they do.
Krewe Researcher (1): Hmm. I appreciate your optimism, but I'm not willing to stake my life on it.
Krewe Researcher (1): We used to create and learn. Now, we huddle and defend. This isn't a lab, it's a war camp.
Krewe Researcher (2): Only until our unruly neighbors are under control. Then we can return to what we do best.
Krewe Apprentice (1): (sigh) I'm bored.
Krewe Apprentice (2): I dare you to stick your finger in that socket over there.
Krewe Apprentice (1): I'm not going to stick my finger in that socket. You stick your finger in that socket.
Krewe Apprentice (2): Are you crazy? I'm not going to stick my finger in that socket either.
Krewe Apprentice (1): (sigh) I'm so bored.

Objects[edit]

Crafting resources[edit]

Resource nodes
Mine resource (map icon).png Copper Ore
Plant resource (map icon).png Blueberry Bush
Plant resource (map icon).png Herb Seedlings

Notes[edit]

  • The four Lightning Generators at the Luminates Plant are only operational when they're getting power. This is the case when the Power Overwhelming meta event status is "The power grid is fully operational...", or "Inquest agents have sent a bomber...".