The Upper City

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The Upper City

1Waypoint (map icon).png 2Point of interest (map icon).png 1Vista (map icon).png

The Upper City map.jpg
Map of The Upper City

The Upper City locator.svg
Location within Divinity's Reach


The Upper City.jpg

The Upper City in front of the Royal Palace.

The Upper City is an area within Divinity's Reach located in the center of the city. It lies outside the Royal Palace. The garden of the Upper City was built around 1265 AE by Grand Wizard Garren under King Roderick's order.[1]


Waypoint (map icon).png Palace Waypoint —
Points of Interest
Point of interest (map icon).png Central Plaza
Point of interest (map icon).png Chamber of Ministers
Vista (map icon).png The Upper City Vista —
Asura Gates
Asura gate (map icon).png Lion's Arch





Cultural Armorsmith (map icon).png Glory (Tier 1)
Cultural Armorsmith (map icon).png Jerafim (Tier 2)
Cultural Armorsmith (map icon).png Firenzia (Tier 3)
Laurel Merchant (map icon).png Laurel Merchant
Weaponsmith (map icon).png Seraph Outfitter (Tier 1)
Weaponsmith (map icon).png Seraph Outfitter (Tier 2)
Weaponsmith (map icon).png Seraph Outfitter (Tier 3)
Reinforce Armor (map icon).png Seraph Tinkerer

Ambient dialogue[edit]

Assistant: Most intriguing...
Assistant: If we increase the sympathetic resonance, perhaps the power output can be boosted.
Child: I can't wait! Tomorrow I'm going on a field trip with the Durmand Priory!
Child: I told an asura I wanted to learn how to cast spells. He said I'd just get a headache.
Citizen: (giggle).
Child: Tonight I'm going to sneak in and see the Queen.
Citizen: (giggle).
Citizen (1): Hello! How are you?
Citizen (2): Good, thanks!
Citizen (1): What's going on?
Citizen (2): Another ministry meeting. More wasted talk and taxes.
Citizen (1): Ever wonder why there aren't more Ascalonian ministers?
Citizen (2): The usual. No land, no vote.
Citizen (1): Did you hear? Logan Thackeray had a scuffle with the minister's guards.
Citizen (2): His problem isn't with them, it's with the minister. It's with Caudecus.
Citizen (1): The queen and the minister should just draw a line through the center of the city.
Citizen (2): I know which side Logan's on.
Citizen (1): You think they're getting closer to the city gates?
Citizen (2): I don't know. Centaurs keep moving the front line.
Citizen (1): How long can they keep sending reinforcements? Where are they coming from?
Citizen (2): Somewhere north. I don't see the battles, just the bodies. I'm sick of all this death.
Citizen (1): We need fresh food. We need caravans. And we need to hit the centaurs so hard they never come back.
Citizen (2): We kill a commander one day, and the next their scouts are at our gates. The war could go either way.
Citizen (1): All we can do is tend to the wounded. Bury the dead. Can't give up.
Minister (1): I need your support on this referendum. This can't go on any longer.
Minister (2): Money for patrol guards? This is getting out of hand.
Minister (1): Business will suffer if those caravans don't get through.
Minister (2): If centaurs make it to the city, we'll need men to defend it!
Minister (1): If we run out of food and supplies, there'll be no one left to defend!
Minister (2): If a merchant wants to make a profit, let him hire his own guards.
Minister (1): Mercenaries cost more than soldiers!
Minister (2): Let the heroes handle it. I think we're done here.
Minister: We need to show support for Ebonhawke. If we can't send troops, we can at least send diplomats.
Minister Ailoda: Do you really think they want a treaty with the charr? The land they would lose has been theirs for centuries. They've fought and died for it.
Minister: And they'll keep dying, if nothing changes. The charr are winning. Ebonhawke is losing. Compromise is their only hope
Minister Ailoda: Is that what we do when our back's to the wall?
Minister Ailoda: We can't make a treaty with the charr. They can't be trusted.
Minister: The Searing is ancient history. Get over it.
Minister Etham: The situation in Nebo Terrace is getting worse. They need reinforcements, and they need them now.
Minister: I've been told they sent emissaries to Lion's Arch.
Minister Etham: And Lion's Arch isn't helping them. We need to send them Seraph, otherwise they won't hold out much longer.
Minister: I don't want to sound cold, but it's a lost cause. We need the Seraph here in Divinity's Reach.
Minister Etham: People are dying, Minister! And it's not just Nebo. The old Ascalon settlements have been hit hard. Those are some of the oldest villages in the kingdom.
Minister: If the army could push the front line out that far, I'd be all for it, but the centaur army is advancing.
Minister Etham: We don't just represent the interests of Divinity's Reach. Our citizens live out in the country, too.
Minister: Then they should return to the city where we can protect them.
Minister Etham: This isn't over.
Minister: We can't wait any longer on the next referendum. We should call a vote.
Minister Rachel: We aren't anywhere near a quorum. We haven't announced a voting session. Play by the rules, Minister.
Minister: We should vote by proxy. I've got enough votes to verify later.
Minister Rachel: Not a chance. I'll call the vote into question. Any particular reason you want to pursue this without debate?
Minister: We've talked enough. I'm pushing this through, Minister, with or without you.
Minister Rachel: The richer districts have more guard patrols than the poor ones.
Minister: We can have patrols wherever we want; we just have to raise taxes to pay for them.
Minister: But if you want to take a single guard form the Commons, you're going to have to clear it with the minister.
Minister Rachel: Then the richer areas should be paying for patrols in adjacent quarters, and should give up some of their own guards.
Minister: As long as the centaurs keep raiding, we need more soldiers on the battlefield than in back alleyways.
Minister Rachel: No. We need more troops in the city. What happens if the centaurs storm our gates?
Minister Theodus: I'm told it's getting worse, Centaurs trampling fields, burning houses, killing farmers...
Minister: We have a solid army, and people are coming in droves to help us.
Minister Theodus: Food is in short supply. We can't get things like we used to.
Minister: If they can reach enemy commanders, this'll be over in a week.
Minister Theodus: And if they don't?
Minister: Don't talk like that.
Mist Warrior: Got questions? I got answers. The Mists War awaits!
Mist Warrior: Hmmm. No, I'm not convinced any of you are smart enough to survive the battle for the Mists.
Mist Warrior (1): We ARE having fun. When I step through that portal in Lion's Arch, I'm grinning from ear to ear.
Mist Warrior (2): Think we'll hit our quota? The world team could sure use some muscle and magic.
Mist Warrior (1): Sure. Who doesn't want the chance to travel to the Mists and clash with evil? It's the vacation—and vocation—of a lifetime.
Soldier: Excuse me, Minister?
Minister Ailoda: Yes?
Soldier: You have visitors.
Minister Ailoda: Escort them to the ministry. Be sure their needs are met. They've had a long journey. Tell them I'll join them later.
Soldier: Yes, ma'am.
Stanton: These youngsters don't know what they're talking about.
Waldheim: That handsome man in the corner seems to be doing okay.
Stanton: You're not listening to a word he says. He's going to drag this war out for another year or two!
Waldheim: Why would he? The centaurs drag this war out. And if I get to watch his speeches for another year, is that so bad?
Stanton: Remember that when the food runs out. Then you can invite him to your house for humble pie.


  • The orrery hanging above the gardens may have been inspired by the architecture of an earlier human palace, The Heavencrystal Palace of Arah, as can be observed even from its current ruinous state after the sinking and rising of Orr.