Desider Atum

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Desider Atum

1Waypoint (map icon).png 1Vista (map icon).png

Desider Atum map.jpg
Map of Desider Atum

Soren DraaThe HinterlabsGolemagical InstituteWildflame CavernsLoch JeztJeztar FallsSunshade CavesVoloxian PassageObscura InclineThe FunhouseThe SerpentwindFisher's Beach BendAkk WildsCuatl MorassDesider AtumLuminates PlantArtergon WoodsHexane RegradeMichoan MarshCalx's HideoutMuridian UplandsInquest Outer ComplexThe AnthillGreyfern ExpansesThaumanova ReactorDesider Atum locator.svg

Desider Atum Vista.jpg

Click to enlarge.

Desider Atum is an area in Metrica Province. It is a bustling center of trade and research frequented by locals and travelers alike.

Locations and objectives[edit]

Waypoint (map icon).png Desider Atum Waypoint —
Vista (map icon).png Desider Atum Vista —
Just east of the weaponsmith station, along the side of the building, are some floating stairs. Take them to the upper level where the jeweler and artificer stations are.
Jump to the vista on top of the arch.





Weaponsmith (map icon).png Kreb
Reinforce Armor (map icon).png Plek
Armorsmith (map icon).png Powla
Merchant (vendor icon).png Wapp
Bank (map icon).png Banker
Chef tango icon 20px.png
Tailor tango icon 20px.png
Weaponsmith tango icon 20px.png
Armorsmith tango icon 20px.png
Leatherworker tango icon 20px.png
Jeweler tango icon 20px.png


Ambient creature

Ambient dialogue[edit]

Trader (1): The chief of our previous krewe said hylek are an untapped market, a potential goldmine.
Trader (2): We need to find out what they want, make it, and provide it at a reasonable cost.
Traveler: I don't know of any other goldmines that can club you and swallow you whole.
Trader (1): No worthwhile enterprise is without risk.
Citizen (1): All muds are not equal my dear.
Citizen (1): You must take into consideration the metals and the biological materials in your sample.
Citizen (1): Something as common as an embedded fossil can throw off the entire equation.
Citizen (2): I love it when you talk dirt.
Trader (1): My colleagues and I were wondering why there is such strife between hylek tribes.
Trader (2): Stupid question. All tribes have the same needs, but there isn't enough for everybody.
Trader (1): Surely you could come to an accommodation more cooperative than starving in each others' heads?
Trader (2): You mean "cooperate" like asura labs cooperate?
Trader (1): Well, no, but I...ah...uhm...Point taken.
Trader (1): You from Hydrone Unit?
Trader (2): No.
Trader (1): Then we can do business.
Trader (1): Why do you asura send killers to collect hylek poison?
Trader (2): I emphatically do not. Though I imagine those that do are blinded by the demands of progress.
Trader (1): Progress demands you kill us instead of buying from us?
Trader (2): Progress demands forward motion. How one moves forward is left to the individual's discretion.
Building Specialist: With all our muscle gone out to the reactor, I'm feeling a tad vulnerable.
Local: We have muscle?
Building Specialist: Mental muscle.
Local: What do you want for dinner tonight?
Building Specialist: Your special brain soup, please. I have to be in top form for the symposium tomorrow.
Local: I'll dig into my intelliboost essences. I'm sure I have just the thing.
Lab Attendant (1): Do you think the reactor disaster will affect the farms and greenhouses?
Lab Attendant (2): Crops are still growing. If that's what you mean.
Lab Attendant (1): Yes, but are they still edible?
Lab Attendant (2): Let's leave some out for the skritt. If there's a sudden increase in filthy vermin carcasses, we'll know there's a problem.
Lab Attendant (1): The genius said I'm the acting krewe chief for this project!
Lab Attendant (2): Nonsense. I've been here for months. The position is mine until I relinquish it.
Lab Apprentice: Quiet, or I'll replace the lot of you with a golem.
Lab Apprentice (1): I miss those early days before the reactor, before the labs began their work in earnest.
Lab Apprentice (2): Progress marches on, my friend. It never stops, and it never waits.
Lab Apprentice (1): I know, but I do wish it would tread a bit more lightly.
Traveler (1): How do you tell a friendly hylek from an unfriendly one?
Traveler (2): Different tribes are different colors. That's one way to distinguish them.
Traveler (1): If you don't mind, can we leave soon? I'm just not comfortable around hylek. When they do that tongue thing, it gives me the willies.
Traveler (2): Okay, but first I want to hit the armorsmith. Something's loose on my cuirass and it's driving me crazy.
Traveler (1): Can you believe this place? Weaponsmiths, armorsmiths, jewelers, tailors, artificers...and not a decent cafe in the entire complex.
Traveler (2): Let's head up north to Arterium Haven for lunch. The food may be just bland haven fare, but you can't beat the prices.
Traveler (1): But how do you tell friendly from foe-ly?
Traveler (2): Trial and error? If a red hylek tears your arm off, you know to avoid the red hylek.
Trader (1): Want some quick cash? Hydrone Unit has a hundred and one uses for hylek poison and they're willing to pay.
Trader (2): No thank you. Hylek have only one use for hylek poison, but it's an extremely effective one.
Trader (1): A few more good days like this, and I'll be able to afford materials to craft my own golem.
Trader (2): Take some advice from an established genius. Go pick one up at the factory. It's cheaper that way.
Trader (1): College of Statics, eh? Dynamics graduates tend to fare better as traders. No offense.
Trader (2): None taken...yet. Why do you say that?
Trader (1): You Statics build too well. To stay in business, you need to keep customers coming back.
Trader (2): And the College of Dynamics manages that?
Trader (1): Oh, absolutely. They practically invented the concept of planned obsolescence.
Trader: We traders suffer every time Hydrone Unit sends a krewe out to victimize the hylek.
Traveler: Why? can't the hylek distinguish friendly traders from hostile harvesters?
Trader: They don't care. They see asura hunting hylek, and they lose all interest in commerce.
Trader: I'm ruined! Skritt lured me from my lab, locked me out, and picked the place clean.
Traveler: You were outsmarted by skritt?
Trader: I wasn't outsmarted. I was outmaneuvered.
Traveler: Call it what you like. A pack of gibbering, noisome animals still got the best of you.
Trader: There were a lot of them!
Trader: A pair of skritt absconded with my inventory, but I tracked them back to their cave.
Traveler: So you were able to retrieve your merchandise, hmm?
Trader: Couldn't even find it. Their nest looked like someone took seven separate labs and packed them all together like a snowball.

Crafting resources[edit]

Resource nodes
Wood resource (map icon).png Ekku Sapling
Plant resource (map icon).png Carrots
Bulk ingredients
Chef tango icon 20px.png Flimm
Basil Leaves in Bulk.pngBasil Leaves in Bulk
Bell Peppers in Bulk.pngBell Peppers in Bulk
Buttermilk in Bulk.pngButtermilk in Bulk
Cheese Wedges in Bulk.pngCheese Wedges in Bulk
Ginger Root in Bulk.pngGinger Root in Bulk
Rice in Bulk.pngRice in Bulk
Sour Cream in Bulk.pngSour Cream in Bulk
Tomatoes in Bulk.pngTomatoes in Bulk
Yeast in Bulk.pngYeast in Bulk


  • To reach the Jeweler's and Artificer's crafting stations, jump up all three sets of steps to the top of the main building.


  • "Desideratum" is a Latin noun meaning "Something wished for or considered desirable."