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Spoiler alert: The following text contains spoilers relating to the story of Guild Wars 2.
Emblem used by the Inquest.

The Inquest or "Asuran Inquisition" is a prominent asura organization active throughout much of the continent of Tyria. While closer in size to the Asuran colleges, the Inquest functions as an oversized "megakrewe,"[1] with a notable difference in the permanence of membership (in a regular krewe, Asura come together to complete a specific task or research objective, then disband or are released from the krewe by its leader).[2] Their primary guiding principle is that the Eternal Alchemy is a thing to be mastered and used, rather than merely understood, for the ultimate purpose of establishing Asuran dominion over other species. The other guiding principle for which the Inquest are infamous is the lack of ethical principles in research methodologies and institutional actions.

Although a relatively new organization, the Inquest has garnered a large amount of influence within asuran society, even going so far as to have a member with a seat on the Arcane Council. Members of the Inquest do not go through a traditional apprenticeship, but a system of corporate training structured like a series of aptitude tests. When a member completes their task, they are immediately given the next level of clearance. The Inquest do not share their discoveries, and will occasionally even sabotage the work of one of the colleges if it is seen as impinging on their proprietary research areas.

As Marpo, an undercover Order of Whispers agent within the Inquest, informs, the organization seems to function as a pyramidal hierarchy.


Early history[edit]

The Inquest was founded quite recently, although when exactly is not clear. They are at least old enough to have been the first asura to meet the sylvari, with Kudu, a high-ranking member, being the one responsible to what happened to Malomedies. A commonly cited reason for the founding of the Inquest was the destruction of Quora Sum—the founders of the Inquest viewed the amount of knowledge lost in that event as a massive "signal drop", and aspired to found an organization structured such that it could never happen again.

In 1324 AE, the Inquest were running an experiment on chaos magic at the Thaumanova Reactor in Metrica Province, with the sylvari Scarlet Briar as a "special consultant". The experiment helped to identify the network of ley lines carrying magic around the world, but caused a large-scale natural disaster in the region.

Later that year, the Inquest built the Infinity Coil facility, run by Kudu. Kudu was a former apprentice of Snaff, who discovered that the Elder Dragons exuded their own unique dragon energies, but stopped research because he felt it was too unstable to work with. At the Infinity Coil, the Inquest were removing and concentrating these draconic energies and using them to create dragon minions that only they could control, aiming to rival the power of the Elder Dragons themselves. During this time they also attempted alliances with the dredge as well as with the human bandits and Nightmare Court in the Sinister Triad.

Modern developments[edit]

The Inquest's plans at Sorrow's Embrace and the Crucible of Eternity were stopped by Zojja, Logan Thackeray, Rytlock Brimstone, and the Pact Commander in 1325 AE. After the defeat of the Elder Dragon Zhaitan, Inquest operatives led by Operative Belka were found in Arah, showing an interest in mursaat technology and enslaving Risen, but they were swiftly defeated by the Pact Commander's party.

In 1326 AE at the behest of Scarlet Briar, the Inquest formed an alliance with some pirates to form the Aetherblades and took responsibility for the maintenance of the stolen Pact airships.[3] Their role within the alliance seemed to diminish with time, as they were not seen towards the end.

In 1327 AE, the Inquest appeared at the Zephyrite crash sites in Dry Top and showed hostility towards anyone trespassing in their territory. They became interested in the asuran prodigy Taimi's Waypoint Recalibration Device and chased after her, breaking her golem Scruffy during the pursuit. The Inquest squad was subsequently confronted and defeated by the Pact Commander's party who had come to Taimi's aid, however.

In 1330 AE, Pact forces following the rogue god Balthazar to Draconis Mons discovered Inquest forces already occupying the cavern. Inquest Datapads scattered around their camp in Rata Arcanum suggested that Balthazar, under the guise of the mursaat Lazarus, had paid the Inquest to set up a defensible camp within the cavern, possibly to hinder the Pact's efforts. While scouting the area, Inquest agents discovered evidence of the ancient asuran inventor Zinn's former presence in the area and immediately began searching for artifacts and remains of his. Their efforts were significantly hindered by the presence of the Druid spirits, who attacked several of their agents. At some point, Inquest leaders discovered Lazarus's true identity, but decided to keep this information among the upper ranks while focusing solely on the excavations at Rata Arcanum.

At some point in the past, the Inquest had set up a base hidden deep within the ancient, ruined city of Fahranur on the Isle of Istan. However, the base was eventually invaded by Awakened whom the Inquest mistook for Risen. The Inquest in the base were killed and subsequently Awakened to serve Palawa Joko, providing information about the use of asura gates as well as experiments. A chorus of Awakened Inquest were used to tamper with Taimi's Scruffy 2.0 in 1330 AE in order to turn the golem into a death trap, and they delivered a sinister declaration of war to the Commander who had arrived in the city to save Taimi before swarms of Awakened Inquest tried to take down the Commander's companions.

Recently, they have been researching the Scarab Plague, an ancient disease hosted by scarabs discovered in Fahranur. The local Olmakhan charr tribe served as test subjects for the Inquest and their plague samples. At the same time, the Inquest upgraded their ancient golem models and developed new marks of them like the ballista , phalanx and the feared Exterminator golem. After launching an assault on the Olmakhan village, the charr decided to launch a counter-attack on the main complex of Rata Primus. However, during the attack on the complex, the Awakened hijacked their asura gate network to launch invasions on Tyria, lead by Palawa Joko. Joko stole the scarab plague sample, triggering the self-destruction of the cube-shaped complex. The invasion on the complex left many members of the organization dead, which Joko promptly reawakened as Awakened Inquest. He then lead them to the Domain of Kourna to continue their research on the plague samples.

Further advanced golems have been developed, such as the DERV and branding-proof Warehouse Defense Golems (a research they started leading in Sandswept Isles at Lab Sigma-05). The Pact took them over and has since then used them against Branded.

Known bases[edit]

Crystal Desert
Maguuma Jungle
Maguuma Wastes
Ring of Fire
Ruins of Orr
Shiverpeak Mountains


Heart of Maguuma
Crystal Desert


See also: Category:Inquest

Related achievements[edit]


See also[edit]