Mad Mardine
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Mad Mardine
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Interactive map |
Mad Mardine is a charr scientist doing research about cows and their innate affinity to being hurled out of a catapult. Players can find him along with his assistant Tigh Snatchskull and the cattlepult outside the northeastern side of the Town of Nageling. According to Forex Dawnswift at Rancher's Wash, Mad Mardine has got crazy notions about shooting food safely into a siege-bound fort.
Location[edit]
Event involvement[edit]
Items offered[edit]
Item | Type | Rarity | Level | Cost |
---|---|---|---|---|
Cow Bell | Accessory | Fine | 20 | 2 ![]() ![]() |
Cow Bell | Accessory | Masterwork | 20 | 4 ![]() ![]() |
Dialogue[edit]
- You're not suited to being a test subject for the cattlepult, but I may have something of interest for you. For the right price, of course. Interested?
- (if carrying Flying Cow Tokens)
- I'm afraid you're not suited to be a test subject for the cattlepult, but I see you have some of my cow tokens. Want to trade?
- Yeah. Show me what you have.
- Yeah. I need large, live ammunition for the cattlepult. I'm trying to determine what it would take to survive being tossed. I'm so close to a solution, I can almost taste it.
- What do you want to know?
- My assistant brings them to me. He should be on his way. I hope he hurries.
- I sent him to Dawnright Estate to acquire more cattle. There's no need to go chasing after him. He's not as bright as I am, but he can handle escorting cattle.
- Let me ask you something else. (same as "Okay. I have a question.")
- I'll wait. I want to see this thing in action.
Where did he go?
- I have another question. (same as "Okay. I have a question.")
- I'll wait. I want to see this thing in action.
Where do you get your test subjects?
- I'm in the midst of conducting very important research. The cattlepult is on the verge of a breakthrough.
- I was once stationed inside a fort that was under siege for four weeks. We held off the enemy with everything we had. The enemy got so desperate they started hurdling cattle over the walls of the fort.
- The cattle were actually a sign of relief for us. Our food storage had been depleted. The meat was delicious, and it reenergized us, but it started to rot pretty quick. We overtook them a week later.
- After the battle ended, flying cows started haunting me in my sleep. If the cows had survived after being catapulted, we could have beaten the enemy days sooner. Weeks, if we had gotten some earlier.
- I chose to build the cattlepult here because this location provides the best use of space, and the locals leave me to my research. As you can see, the cattlepult is portable. It can be moved anywhere, anytime!
- Let me ask you something else. (same as "Okay. I have a question.")
- Good luck with your research.
So, how did you end up here?
- Let me ask you something else. (same as "Okay. I have a question.")
- Incredible! The cattlepult will be a success.
Then what did you do?
- Let me ask you something else. (same as "Okay. I have a question.")
- That's amazing! Good luck with your research.
Tell me more.
- Let me ask you something else. (same as "Okay. I have a question.")
- Interesting. Keep up with your research.
How did you come up with this idea?
- Let me ask you something else. (same as "Okay. I have a question.")
- I'm sure it is. Take care.
What are you doing out here?
- You haven't heard of the cattlepult? It's a very promising invention designed to launch cows to our troops in besieged territories. I am its creator!
- It's quite simple. Lower the launch pod and open the hatch door. Insert the cow, close the hatch, and then fire away! The tricky part is calculating the correct force needed to launch the cow.
- For the cattlepult to be a success, the cows must be able to reach the appropriate distance and survive after launch. There are many variables left to consider before I can find the correct formula.
- Let me ask you something else. (same as "Okay. I have a question.")
- Keep trying.
What needs to be done with the cattlepult?
- Let me ask you something else. (same as "Okay. I have a question.")
- Sounds like you've got it all figured out.
How does it work?
- Let me ask you something else. (same as "Okay. I have a question.")
- That sounds crazy. Good-bye.
What is this "cattlepult" exactly?
- Nothing. Good luck with your research.
Okay. I have a question.
- Good luck with that.
Test subject?
- No, but I have some questions for you. (same as "Okay. I have a question.")
- No thanks. I need to go.
- During Defend Mad Mardine's cows from harpies while he tests his invention
- Keep these infernal harpies away from my cattle! I can't complete my tests without them.
- I'll take care of the harpies.
Notes[edit]
- This is the only way to reach the vista located on top of the Moorwatch Tower. In order to reach the vista, activate the Cattlepult in the center of his camp either during or after the Defend Mad Mardine's cows from harpies while he tests his invention.
- The Cattlepult can be activated from any side except the rear, for around 5 min, whether the event has succeeded or failed.
- If the event succeeds, the player can play a little betting game with him in which they can win Flying Cow Tokens.