Shaemoor Fields

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Shaemoor Fields

4Complete heart (map icon).png 2Waypoint (tango icon).png 4Point of interest.png 1Vista.png

Shaemoor Fields map.jpg
Map of Shaemoor Fields

Shaemoor Fields locator.svg
Location within Queensdale

Shaemoor Fields.jpg
Shaemoor Fields

The Shaemoor Fields are the human nation of Kryta's primary food source, located just outside the Village of Shaemoor, in the northwest of Queensdale. Due to its importance in feeding the people of Divinity's Reach, it is often attacked by bandits and centaurs.

Locations and objectives[edit]

Renown Hearts
Complete heart (map icon).png Help Diah tend her farm (2)
Complete heart (map icon).png Help Fisher Travis maintain the river (2)
Complete heart (map icon).png Assist Farmer Eda with her orchard (4)
Complete heart (map icon).png Help Cassie around the moa ranch (5)
Waypoint (tango icon).png Fields Waypoint —
Waypoint (tango icon).png Orchard Waypoint —
Points of Interest
Point of interest.png Dalin's Pumping Station
Point of interest.png Eda's Orchard
Point of interest.png Jeb's Wheatfield
Point of interest.png Mepi's Moa Ranch
Vista.png Dalin's Pumping Station Vista —
Event swords (tango icon).png Destroy the roadblock the bandits have constructed to stop Shaemoor traffic (2)
Event swords (tango icon).png Drive the bandits away from the windmill (2)
Event boss (tango icon).png Kill the giant wurm tearing up Jeb's field (2)
Event cog (tango icon).png Protect the hay bales from bandits (2)
Event collect (tango icon).png Bring blobs of toxin to Apprentice Jameson (3)
Event shield (tango icon).png Defend workers repairing the pumping station (3)
Event boss (tango icon).png Kill the river drake broodmother (3)
Event cog (tango icon).png Prevent the bandits from blowing up the water pipes (3)
Event cog (tango icon).png Protect Shaemoor's drinking water from bandits (3)
Event boss (tango icon).png Stop the bandit thief from stealing the pumphouse blueprints (3)
Event swords (tango icon).png Clear the orchard of spiders for Farmer Eda (4)
Event shield (tango icon).png Defend Farmhand Nevin as he transports his cocooned friend to safety (4)
Event shield (tango icon).png Defend Mepi from bandits (4)
Event fist (tango icon).png Drive the rogue bull back home, and fix any mayhem on the way (4)
Event collect (tango icon).png Help Farmhand Paris collect apples for Eda's famous pies (4)
Event boss (tango icon).png Kill the huge spider in Eda's Orchard (4)
Event swords (tango icon).png Stop the bandits from poaching Mepi's moas (4)



Ambient creatures


Renown Heart (map icon).png Cassie
Renown Heart (map icon).png Farmer Diah
Renown Heart (map icon).png Farmer Eda
Renown Heart (map icon).png Fisher Travis
Dodge Instructor (map icon).png Lucas


Ambient creatures



Ambient dialogue[edit]

At Dalin's Pumping Station
Worker: Nothing's as soothing as the sound of healthy pumps.
Worker: That's right, my children. Carry the water where it's needed!
At Eda's Orchard
Villager (female): Those bandits won't stop until we have nothing left.
Villager (male): It sure feels that way.
Farmer Eda: Check for punctures. Spiders like to inject eggs into the cores.
Farmhand Paris: Yeah, wouldn't want to taste that!
Farmer Eda: I can't bear the though of selling the farm. Too many memories.
Farmhand Paris: Mmm-hmm. And hey, without you running things there'd be a serious pie shortage.
Farmer Eda: Best time to pick an apple is right before it falls. Too soon and it's tart. Too late and it's bruised.
Farmhand Paris: I hate bruised apples, but I don't mind the tart ones.
Farmer Eda: Most people don't realize trees are male and female. If you don't have fruit.
Farmhand Paris: Yeah, I don't think about that too much.
Farmer Eda: Some farmers use sylvari workers during the growing season. I want to look into that.
Farmhand Paris: I hear they're great at getting crops to grow.
Villager (female): I admire Eda. She keeps that orchard running even after she lost her husband.
Villager (male): Yeah, and now her trees are infested with spiders. Fortune doesn't smile on that woman.
At the Seraph camp
Seraph Guard (1): Patrolling is difficult. So many different things to watch.
Seraph Guard (2): You're doing it wrong. Take everything in at once and look for disturbances in the patterns.
Seraph Guard (1): Oh.
Seraph Guard (1): Bandits bother me.
Seraph Guard (2): It's tough times. A guy's gotta eat somehow.
Seraph Guard (2): When do we kill more bandits?
Lieutenant Francis: Killing by itself is a terrible motivation for action. It needs context.
Seraph Guard (2): Fine. When do we get to kill more bandits "to defend our homes and property?"
Seraph Guard (1): Fighting men need to look good to feel good.
Lieutenant Francis: That's why I became a guard and not a criminal.
Seraph Guard (2): Right...
Lieutenant Francis: We should be with Logan. No offense to you guys, but Logan is where the action happens.
Seraph Guard (2): I've seen more combat in a day than he's seen all year.
Seraph Guard (1): More combat? More food, maybe.


The bear and the scared villager.
  • A female Villager can be seen behind the windmill cowering in front of a bear standing on various picnic baskets. Once the bear has been killed, the villager will approach the baskets while cheering.
    • This is a reference to the Yogi Bear cartoon character who often stole picnic baskets from campers.
  • Inside the windmill on a bed is a black and white cat rolling over and batting at the air. It is not an NPC and as such cannot be clicked on. It uses a different cat model than the other two similarly colored cats.