Talk:Death Shroud

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The image you have isn't death shroud... that's part of the Doom skill. (Or rather, Dhuum skill) 11:20, 23 August 2010 (UTC)

I like to think a PVP with a Necro would be trying to kill him before he get death shroud (with his lack of defense/heal skills) once he does, the battles over--Hubbard Heritage Warhelm.png The Warrior 01:10, 7 February 2011 (UTC)
Strangely reminiscent of the Norn blessings, with 5 set skills, including an end this effect skill, and the only way their power can be increased is through upgrading traits (or more Norn points). calor (talk) 04:27, 9 March 2011 (UTC)


Per wiki rules/consensus, all occurrences of this should be lower case, right? Chriskang 08:52, 17 March 2011 (UTC)

Save for the title, I believe so. - Infinite - talk 08:55, 17 March 2011 (UTC)
I thought all skill names were to be left as they are seen in game (Death Shroud, Fire Attunement, Ring of Fire, and so on). Erasculio 11:58, 17 March 2011 (UTC)
Death Shroud is the skill, but what is the name of the form? Death Shroud or death shroud? Description: "Enter your death shroud, replacing your skills and using your life force as health. When death shroud ends, you return to your original location. 10 life force." I don't know if the description comes from the game verbatim or not, though. - Infinite - talk 12:15, 17 March 2011 (UTC)
I see what you mean, but IMO it would be a bit too complex to make sure that the skill is always refered to as "Death Shroud" and the form is always refered to as "death shroud". Same with "Fire Attunement" (the skill that actually changes the attunement and does damage) and "fire attunement" (the attunement itself). Considering that a link to "Fire Attunement" is not the same as a link to "Fire attunement", it may be better to keep both un uppercase. Erasculio 12:19, 17 March 2011 (UTC)
It would only help keeping form and skill apart (but people figure that out themselves, anyway). I think this is one of those exceptions the consensus spoke about, probably. Just leave it upper cased. - Infinite - talk 12:55, 17 March 2011 (UTC)
EDIT: Or have links link to "death shroud", which in turn redirects here. - Infinite - talk 12:56, 17 March 2011 (UTC)
I believe you know my preference for lower-case :) pling User Pling sig.png 16:32, 17 March 2011 (UTC)


If a necromancer get's downed, he goes in to death shroud. if he then uses End Death Shroud, he leaves it. How does a necromancer die if you simply spam that skill when you're downed? The preceding unsigned comment was added by Michiel412 (talkcontribs).

Because you can't use that skill if you enter Death Shroud because you would be downed... Aqua (T|C) 13:56, 15 May 2011 (UTC)
As per above. There's a difference between the regular Death Shroud and the downed state Death Shroud; the skill End Death Shroud is only available to the regular Death Shroud and disabled (or maybe not even visible) when in "downed" Death Shroud. - Infinite - talk 15:58, 15 May 2011 (UTC)
Thanks, I didn't know that. And sorry I forgot to sign. - Michiel412 16:56, 15 May 2011 (UTC)

Knock down[edit]

The article says that 'While in Death Shroud the necromancer is immune to knockdowns' yet in the Related Traits at Shade it says 'prevents you from being knocked back, knocked down, launched, slowed or stunned'. Is 'knocked down' and 'kockdows' are 2 different things or one of the descriptions is worng? (As in, if DS by default makes you immune to knockdown, there is little point in doing the same with Shade.)-- 00:03, 19 May 2011 (UTC)

A knock down is a knockdown is a knocked-down, so one description is wrong, and I would assume it's Death Shroud but I don't know. --ஸ Kyoshi User Kyoshi sig2.png 00:41, 19 May 2011 (UTC)
One is a trait which would be present at all times, and one is only available when either the player has run out of health, or has chosen to activate Death Shroud. While it may seem redundant, it still has many uses. If a player did not want to be knocked down without being in death shroud they could use Shade. If a player was not using Shade they would be subjected to being knocked back, launched, slowed or stunned even in death shroud. Just because something shares an effect does not mean that the descriptions are wrong or that "knocked down" and "knockdowns"are different things. - Giant Nuker 02:07, 19 May 2011 (UTC)
Giant Nuker, reread the description of Shade; "Prevent knocked back, knocked down, launched, slowed or stunned while in Death Shroud." Shade only prevents knockdown/knock downs/whatever if the player is in DS. Aqua (T|C) 02:16, 19 May 2011 (UTC)
Death Shroud is probably wrong, but Shade could also just be restating the knock-down immunity to avoid confusion about the immunity possibly being lost when the trait is equipped, since some might read it as your Death Shroud immunities become only those listed. –~=Ϛρѧякγ AHHH! (τѧιк) ←♥– 03:30, 19 May 2011 (UTC)
Please note that the Necromancer was deemed too overpowered within ArenaNet and is thus being rebalanced. They could both have been correct at different points in time. - Infinite - talk 07:56, 19 May 2011 (UTC)
Some things need to be changed now with the Necro page, since the new article came out. [1]--DXD 21:47, 10 June 2011 (UTC)

UW Death Shroud[edit]

The underwater DS skills are all listed as having energy as the cost, but I was under the impression that death shroud skills use life force... Aqua (T|C) 16:05, 26 June 2011 (UTC)

The life force bar works as a health bar during Death Shroud and these skills really cost energy. You can see it from 6:40 in this video. 17:19, 26 June 2011 (UTC)
Take a good look. The skills ALL cost life force to use. There is no energy bar during its duration, and when it ends, it shows that his energy is still full (that means none of those skills used Energy.) ~~ User Kiomadoushi sig.png Kiomadoushi 17:24, 26 June 2011 (UTC)
If you took the time to look at it, you can see the energy icon in the skill descrpition and the life force bar not decreased by using skills. When DS ends, you can see the energy bar regenerating. 17:30, 26 June 2011 (UTC)
Hmm... I see it dropping with skill use, AND I see he's not taking damage (red numbers) except at the very beginning... I also see the bar dropping in larger chunks with the skills 2 and 3. Yes, the skills show a blue orb with a percent, but it still uses life force as its source for energy. When it ends, the bar only regenerates a couple points before being full. That shows the skills weren't using energy, cos if they were, it wouldn't be up that far. The wiki uses the green icon to show that it is a skill that uses life force, and how much life force it uses (which it does use) ~~ User Kiomadoushi sig.png Kiomadoushi 17:37, 26 June 2011 (UTC)
If you don't beleive it, it's your problem, the wiki document facts, and as they use energy that will remain documented until proven otherwise. 17:44, 26 June 2011 (UTC)
Wait a sec... I just watched that video you put here, The person goes into DS at 6:40 then uses the green bar as it's energy source. I can see the skills have a marked energy % usage, and using one of them drains the green bar. When the person comes OUT of DS however, you can see that their energy (blue bar to the right of the HP bubble.) was NOT used.Spark2510 18:20, 26 June 2011 (UTC)
Exactly. The energy bar was not affected by those skills the way they should have been. IP user, stop trolling now. ~~ User Kiomadoushi sig.png Kiomadoushi 18:24, 26 June 2011 (UTC)
When the player enters DS, it gets hit by 2 (two) critical hits and the same time the life force bar decreases. Watch the video carefully to understand it. And Kiomadoushi you should stop trolling here, instead of stating the obvious facts are seen on the video. 18:38, 26 June 2011 (UTC)
Your right the life force bar does decrease when the player takes damage while in DS. However, this is because the green bar acts like a HP AND energy bar. So taking damage and using skills both decrease the DS bar. It only seems fair that you don't use your actual energy or hp while using DS. Since the green bar drains rapidly from taking hp damage and skill usage. Spark2510 18:51, 26 June 2011 (UTC)
Spark2510, then explain one other thing: why the energy regenerating after DS ends? I think because those DS skills use energy, the life force bar decreases so rapidly because the player are attacked by multiple foes. 18:55, 26 June 2011 (UTC)
perhaps the bar was regenerating from the skills before he went into DS. Notice how many times he is attacking before he even enters it. --The preceding unsigned comment was added by (talk).

(Reset indent) (Edit conflict) x4 Everybody calm down. Calling each other trolls is not a way to have a civil or productive discussion.
I just watched the video. Right before entering DS, the energy was at 1071. (The observed regeneration rate was ~6/sec). The player then spammed skill 1 (which did not have any energy cost documented in the tool-tip) and used skill 2 and skill 3 each twice. The player was in death shroud for ~24 seconds (which equates to 144 regenerated energy) and they used approximately 260. The end energy was close to 955, which is close to what was viewed in the video.
This implies that death shroud solely acts as a health bar, and does not actually serve as the "energy" source. I also checked the official necromancer page, which, granted, is outdated. It said that death shroud only acted as a second health bar. tl;dr: I actually looked at it objectively with easily checkable data. Life force serves as a health bar in death shroud, nothing more. Aqua (T|C) 18:59, 26 June 2011 (UTC)

Aqua, that does not explain the quick degeneration of the life force bar as the skills are being used. He is not taking dmg during its duration. ~~ User Kiomadoushi sig.png Kiomadoushi 19:03, 26 June 2011 (UTC)
Actually, he has 954 energy when the bar fades out, and the first visible number when it returns is 751 ;) --zeeZ 19:06, 26 June 2011 (UTC)
(Edit conflict) She actually is. Aqua (T|C) 19:07, 26 June 2011 (UTC)
Damage is in red numbers. There are two hits, then that is it. The Dark Water causes that continuous blind, and the necromancer no longer takes damage. ~~ User Kiomadoushi sig.png Kiomadoushi 19:09, 26 June 2011 (UTC)
(Edit conflict) zeeZ, I just re-checked it, it is definitely 1071 and 997...(6:40 to 7:04)
And Kiomadoushi, I counted 5 in between 6:40 and 7:05. Aqua (T|C) 19:13, 26 June 2011 (UTC)
Aqua if what your saying is true, then the reason the bar degens faster than what seems like the player taking damage, is because it degens at a % rate over time? IE. 5-10% degen per second? Spark2510 19:14, 26 June 2011 (UTC)
ZeeZ edit conflicted my edit; i saw that, and the 2 was while actually using it. It still drains in chunks after, and it's when using skills, even before when not taking damage at the same time ~~ User Kiomadoushi sig.png Kiomadoushi 19:17, 26 June 2011 (UTC)
I must be looking at the wrong video then: enter, exit --zeeZ 19:20, 26 June 2011 (UTC)
Damnit stop deleting my comment. The necro definitely uses energy for skills 2 (12%) and 3 (0.5%). --Moto Saxon 19:21, 26 June 2011 (UTC)
Actually, ZeeZ, yes you are looking at the wrong video. This video is the one. ~~ User Kiomadoushi sig.png Kiomadoushi 19:22, 26 June 2011 (UTC)
The necro has 1075 energy and enters at 1021 energy and comes out at 996 energy. the skills she used didnt use up a lot, but they did use enough to drop the energy lower. --Moto Saxon 19:24, 26 June 2011 (UTC)
Haha, awesome. I didn't realize the silly youtuber cut it into two parts... In the original video he goes into death shroud around 6:40 too :D but there you can also see that he takes a ton of damage (I counted 819), so at least that's covered... --zeeZ 19:25, 26 June 2011 (UTC)

(Reset indent) I suggest you take a look at part 1, 6:50. He only uses two high energy skills once each (291 combined) and a 6 energy one. Much easier to calcuguess --zeeZ 19:31, 26 June 2011 (UTC) (Reset indent) (Edit conflict) x3 @Spark: This is based 100% on observation of the 6:40 to 7:05 sequence. <speculation> It is quite possible that they have a built in degen to prevent a necro from being in death shroud indefinitely. </speculation>
@Moto Saxon: Actually, the energy for the skills is explicitly written as 129 and 6, respectively. Percentages are used to calculate displayed costs, but aren't actually displayed in game. And 1071 looks like 1021 (I made the same mistake initially, but it goes up from 1065, so it has to be 1071).
@Kiomadoushi: There are six. My bad.
@zeeZ: Actually the total cost is 258 (he uses a 129 energy skill twice.) Aqua (T|C) 19:32, 26 June 2011 (UTC)

So is everyone happy? DS skills use energy. Damage lowers your life force. --Moto Saxon 19:35, 26 June 2011 (UTC)
I guess that works... ~~ User Kiomadoushi sig.png Kiomadoushi 19:36, 26 June 2011 (UTC)
I only see him hovering it, not even trying to activate it, before activating it via hotkey --zeeZ 19:42, 26 June 2011 (UTC)
Yeah, skill 2 has a 45 second recharge...I'm pretty sure it's only used once. not twice and some ppl say. but that's besides the point. --Moto Saxon 20:32, 26 June 2011 (UTC)

Plague Strike vs Life Blast[edit]

Hi folks: please decide which one it is and cite a reference. Redshift 11:39, 30 August 2011 (UTC)

[2] Do I need to say more? Luvie 11:53, 30 August 2011 (UTC)
Thank you Luvie. :) - Infinite - talk 12:22, 30 August 2011 (UTC)
Echo that, and yes, you could say more because not everyone has Flash Player 9 installed on their computer and no rights to install it. Mediggo 12:23, 30 August 2011 (UTC)
Like me! I'm at work now and can't watch the vid. Is it just PS that was replaced and nothing else? Wouldn't that make draw conditions kinda ... pointless? 12:25, 30 August 2011 (UTC)
Oh I didn't know that Meddigo, just PS is replaced with Life Blast nothing more Luvie 12:31, 30 August 2011 (UTC)
In the video, PS appears to be replaced by LB (to confirm Luvie's statement, as neither of you appear to be able to watch the video at this time). I agree that it changes the entire appeal of the skills, but we don't know if other changes are planned, still. :) - Infinite - talk 12:35, 30 August 2011 (UTC)

(Reset indent) Thank you. :) For both Luvie and general clarification: I had remembered it going back and forth in the Recent Changes page and when a change goes back and forth like this, I figured it was just best to request a source and make it known that it was indeed going back and forth. Redshift 23:10, 30 August 2011 (UTC)


Does the cooldown occur upon leaving the shroud or entering it? Gnarf 23:42, 4 June 2012 (UTC)

Cooldown starts after leaving. -- Fey User Fey Zeal Blue Sylvari Tango.png 08:16, 8 August 2012 (UTC)

Damage taken?[edit]

So is this skill like WoW paladin's bubble where when you go in you don't take any damage? I have seen people use this skill just to avoid damage. -- 15:52, 9 August 2012 (UTC)

You take damage, yes, but for the duration of Death Shroud your life force takes the place of your health bar. I guess you could say that that's not taking damage, but it's more like it's redirecting damage to a secondary health pool. —Dr Ishmael User Dr ishmael Diablo the chicken.png 16:05, 9 August 2012 (UTC)


I was wondering about this for a while and haven't gotten a chance to test this. And the question has been bugging me. Does the Death shroud prevent you from dying from long distance falling?--Yozuk 01:21, 12 August 2012 (UTC)

Yes it can. I frequently use it when I'm about to take a large amount of falling damage, and it has saved me from a fall that would be been otherwise lethal (or atleast very close to it.) 21:15, 18 September 2012 (UTC)

armour rating?[edit]

any help would be appreciated - trying to get my head round this mechanic and any help would be gratefully recieved. apologies if this has been answered elsewhere.

When i am in death shroud my life force goes down and it appears to relate to skill use, damage and natural degen.

The degen can be moderated by traits.

The skill use can be somewhat moderated by replacement with life transfer (esp if alot of nearby enemies).

What moderates the damage taken - i.e is my "armour rating" the same in DS as out of DS. Is the damage (loss of life force) reduced with increased armour or toughness. Or does DS have a fixed armour rating? Would be grateful to know if anyone has done any work on this.


I did a bit of testing in the Mists. It seems that while Vitality and the Soul Reaping traitline directly affects the size of the pool, it is still toughness that mitigates direct damage. Which means, the higher your toughness is, the less direct damage you take. However, I'd be more than happy if someone else could back me up on this. --Skugg (talk) 14:44, 3 June 2013 (UTC)

Glitched with back items?[edit]

I've noticed since a couple of patches ago, entering and leaving death shroud always makes my shattered dragon wings become invisible, not only to myself but to others. Is this a known glitch?

Feedback 2015/07/22[edit]

The content navigation box is below some of the content. Probably because that list doesn't have a section header. -- 18:40, 22 July 2015 (UTC)

Weapon Damage[edit]

Isn't the note on the main section of page partially wrong when it mentions "The weapon damage of the equipped weapon is applied to the Death Shroud skills..."?

I thought the off hand weapon damage is used if you are wielding one handed type weapons; this should be mentioned if true. — Foxman525 User Foxman525 Image-User Foxman525 sig.png 04:20, 18 August 2015 (UTC)

Nvm, somewhere along the line, someone was spreading incorrect info. Both M/h and o/h wpns seem to affect the base dmg for DS skills; therefore, the note is correct.
2h wpns still have a higher base dmg regardless though. — Foxman525 User Foxman525 Image-User Foxman525 sig.png 07:36, 2 September 2015 (UTC)


Question: currently the wiki has Death Shroud and Reaper's Shroud in two separate articles. However, the game mechanics seem to treat both Death and Reaper's as "Shroud" abilities and as such two aspects of the same ability. Should we combine the articles and include Reaper's Shroud in a similar manner as Continuum Shift (the Chronomancer shatter) is included in the Mesmer's shatter article? It would make it simpler and streamline how information is accessed. Qubicneter (talk) 21:35, 28 August 2015 (UTC)

Continuum Split still has its own article. Shatter is an overview of a skill type. Currently, "shroud" doesn't appear to be a skill type, it's just the word that Anet uses to refer simply to both shrouds. —Dr Ishmael User Dr ishmael Diablo the chicken.png 00:45, 29 August 2015 (UTC)
The only reason I ask is because the traits that affect Death Shroud also affect Reaper's Shroud, and the wording implies that they're essentially the same thing just with different effects, like how the Dragonhunter's virtues change but are still affected by Virtue traits. I don't think it's that different to be quite honest and think that while Reaper's Shroud ought to have an article like Continuum Shift and the Dragonhunter's new Virtues, Death Shroud and Reaper's Shroud ought to be included under the same article somewhere. Qubicneter (talk) 01:59, 2 September 2015 (UTC)
I would like to see the wiki hold "shroud" as a skill type and to connect both pages. I agree with Qubicneter. — Foxman525 User Foxman525 Image-User Foxman525 sig.png 07:36, 2 September 2015 (UTC)

Heals in shroud[edit]

Supposedly life stealing works in DS. Does sigil of blood/leeching heal through shroud?

Weapon Type[edit]

Why did Foxman525 remove the note that Death Shroud's weapon type counted as a staff and contributed to kills made by staffs? Is there a legitimate reason or was there a petty/no excuse? Is information like this unnecessary for the wiki? User FelixCarter Sig.png FelixCarter 21:35, 11 April 2016 (UTC)

Noticed that this question was also hurried away from the top of the page so that no one would see it. Good on ya. Went ahead and added the information back into the article. Feel free to try and hide it from everyone again. :) User FelixCarter Sig.png FelixCarter 19:59, 4 June 2016 (UTC)
It wasn't "hurried away" to the bottom. It is incredibly common wiki etiquette for new comments to go at the bottom of the page unless they're in response to a comment elsewhere on the page. In fact, it's far more likely for someone to see a comment if it's at the bottom because comments on the bottom are the newest, and they'll just scroll past the older ones that have been there for years --Gimmethegepgun (talk) 20:23, 4 June 2016 (UTC)