Game updates/2022-02-28

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February 28, 2022

Update 2 - February 28, 2022[edit]

Bug Fixes:[edit]

  • Fixed a server crash.
  • Improved client stability.

Guild Wars 2 Wiki Notes[edit]

  • Build: 125,793

Update - February 28, 2022[edit]

End of Dragons[edit]

Cantha[edit]

For as long as memory serves, Tyria has been locked in the Dragon Cycle, with every iteration of awakening, consumption, and slumber seeming as fixed an occurrence as the movement between night and day. But now five Elder Dragons are dead—felled by the hand of the commander and their allies—and with each death, the powerful magics once stabilized by their existence have been released. Some of this has passed to Aurene, but the rest has vanished to parts unknown. Where has it gone, and what does it mean for Tyria for these fundamental forces to be increasingly destabilized? It seems our answers lie in a long-shuttered corner of the world: Cantha. No longer the war-torn nation of the history books, Cantha has exploded into a metropolis of innovation, fueled by powerful jade technologies. But such rapid expansion must surely come at a cost. What were the Canthans willing to pay? And what does it have to do with the secrets lying beneath the Unending Ocean? The commander and their allies must race against a ticking clock to untangle the mysteries of Cantha, lest the foretold conclusion of the Dragon Cycle bring about the end of Tyria as we know it.

New Mount: Siege Turtle[edit]

With Canthan isolation, the Luxon armada has become a thing of the past, but the remnants of the once great society have been able to maintain their traditions by continuing to raise siege turtles. Modern turtles are now outfitted with the latest in jade tech. From powerful jump jets to carry them across the Jade Sea to the great siege cannons to pummel their enemies to dust, siege turtles represent the merging of past traditions with Cantha's technological future. Earn your siege turtle by completing a series of collections beginning in the Jade Sea. The siege turtle comes with two seats. The owner will take on the role of the driver controlling movement, the turtle's basic slam attack, and any previously unlocked mount utility skills. The passenger will control the mount's turrets and can give the driver a boost with Overdrive. To join another player's mount as a passenger, you will need to join their party or squad.

  • The siege turtle follows the same usage restrictions as standard mounts.
  • Siege turtles can be dyed via the Dyes section of the Equipment tab in the Hero panel.
  • The siege turtle is not available in WvW.
  • Both sliding and movement speed while underwater have been adjusted based on beta feedback.
  • Jump jets will no longer use energy when underwater, making it easier to get out of deep water.

Masteries[edit]

Masteries now have a dedicated skills menu that can be accessed underneath the Swap Weapon Sets button on the left side of the skill bar once you've discovered your first Mastery skill in End of Dragons.

  • Any skill in this menu can be right-clicked to make it your active Mastery skill, and pressing the [J] hotkey will use it by default.
  • Any skill in this menu can also be left-clicked to simply use the skill without it having to be set as your active skill.
  • Fishing, skiffs, and jade bots all have a skill that can be accessed from this menu once they're unlocked from their respective Masteries.

Jade Bots[edit]

Introducing the jade bot! Jade bots are new robotic assistants that can be configured to help in many different ways, provided you find the needed parts. You'll unlock your jade bot and its Mastery line as you progress through the End of Dragons main story. Jade bots have three equipment slots that you can use to customize them.

  • Skill.png
     Power Core: You need a power core for the jade bot to perform most functions. Power cores also give the jade bot's owner a vitality boost!
  • Skill.png
     Modules: Your jade bot has two module slots categorized as sensory arrays and service chips. In these slots, you can install upgrades that allow your jade bot to perform various functions. Please note that service chips require a tier 6 or higher power core to operate!

Your first power core and sensory array will be given to you as you complete the story. Learn recipes and look for components dropped from specific enemies or events to continue to enhance your jade bot!

Fishing[edit]

Once unlocked, fishing can be accessed from the new Mastery Skill menu, and you can fish wherever water of swimmable depth is found. Fishing nodes, which provide the best rewards, can be found in explorable zones throughout the game, both old and new. Your fishing gear can be changed via the new Fishing section of the Equipment tab in the Hero panel, where the following can be found:

  • Old Fishing Rod.png
     Fishing Rod: Determines the visual look of your fishing rod, which never breaks or needs to be changed out unless you want a new look!
  • Skill.png
     Bait: A new stackable item type that helps catch specific fish from around the world, grants bonus fishing power, and decrements only after successful catches.
  • Skill.png
     Lure: A new item type with numerous charges that grants bonus fishing power and decrements only after successful catches.
  • Skill.png
     Fishing Power: A new attribute that makes fishing easier by increasing the size of your marker in the minigame as well as increasing your chance of getting fish of a higher rarity.

Skiffs[edit]

Once unlocked, your skiff can be summoned from the new Mastery Skills menu.

  • When summoned from land, skiffs are placed by targeting nearby water. You can rotate your skiff before placing it by holding down the left mouse button.
  • When summoned while swimming at the water's surface, the summoning player will immediately be seated in the pilot position.
  • Using the Toggle Anchor skill will anchor your skiff, allowing you and passengers to safely stand up and fish from it.
  • In order to board another player's skiff as a passenger, you must be in the pilot's party or squad.
  • Skiffs can be dyed via the Dyes section of the Equipment tab in the Hero panel.

Arborstone[edit]

An ally faction of Cantha, the Kestrels, have offered Arborstone to you to use as your home base in Cantha. Once belonging to the great Kurzick house zu Heltzer, the Kestrels claimed the ruin and used it as a place of refuge for those fleeing the Ministry of Purity's persecution. These days, the Kestrel rangers have little use for it themselves and so have allowed you to take over its upkeep and expansion. While the upgrades are player specific, the space is a multiplayer hub, allowing you to experience Arborstone with your friends. Every tier you unlock adds more to this expansion, bringing new features and stories to explore. You'll unlock Arborstone and its restoration Mastery line as you progress through the End of Dragons main story.

Strike Missions[edit]

End of Dragons brings with it a series of four new Strike Missions as well as updates to the rewards system for the Strike Missions game mode. End of Dragons Strike Missions are based on epic encounters from the End of Dragons story and can be unlocked by completing their related story chapters once per account. These new Strike Missions can be accessed from both the open world and Arborstone. Challenge mode versions of all four Strike Missions will be released following the launch of End of Dragons.

Fractals[edit]

Raids[edit]

Items[edit]

Profession Skills[edit]

General[edit]

With End of Dragons comes the release of nine new elite specializations—one for each profession! Many of these new elite specializations offer ways to build for key boon support roles with professions that previously could not build for them. For example, the mechanist, specter, and willbender can all provide alacrity to a party. With the introduction of so many new support roles, we are standardizing most skill and trait effects to have a target cap of 5, so that new and old boon support options will all be viable and compete on a level playing field. A notable exception for now is that the warrior's banner skills and the ranger's spirit skills retain their current functionality. Changes to them have not occurred yet as we are taking the time to plan and execute on a more significant rework to both banners and spirits, coming in a future update, which will also give warriors and rangers access to boon support roles.

Elementalist[edit]

Tempest[edit]
  • The tempest's shout skills have had their maximum targets reduced from 10 to 5.
  • Tempestuous Aria.png
     Tempestuous Aria: Maximum targets reduced from 10 to 5.
PvP Splits[edit]
New Elite Specialization: Catalyst[edit]

"My power shapes and bends the world."

  • Catalysts have revitalized ancient techniques for channeling elemental forces—with a few modern improvements! They use jade tech spheres to create concentrated wells of immense power, and use augment skills within these wells for added effect. With the weight of Tyria's fundamental magics behind every blow from their hammers, these elementalists are a steady presence in melee combat.

Engineer[edit]

  • Flamethrower.png
     FlamethrowerNapalm: Burn duration applied per pulse decreased from 3 seconds to 2 seconds.
Scrapper[edit]
  • Impact Savant.png
     Impact Savant: The percentage of strike damage dealt that converts to barrier on yourself has been reduced to 5% in PvE only.
PvP Splits[edit]
  • Flamethrower.png
     Flame Jet: Reduced power coefficient per strike from 0.25 to 0.15 in PvP only.
  • Flame Blast.png
     Flame Blast: Increased burning duration from 4 seconds to 6 seconds in PvP only.
New Elite Specialization: Mechanist[edit]

"All systems go. Mech cleared for launch!"

  • The mechanist is a dynamic innovator, using their mechanical expertise and advanced Canthan technology to battle alongside a jade mech of their own creation. Customize your mech and use it to crush your enemies—together, you're unstoppable.

Guardian[edit]

Dragonhunter[edit]
Firebrand[edit]
  • Renewed Justice.png
     Renewed Justice: Virtue skill 1 cooldown reduction lowered from 100% to 20% for firebrands only. Firebrands currently in Tome of Justice will gain one page instead.
  • Mantra of Solace.png
     Mantra of Solace: Aegis removed. This skill now instead grants 3 seconds of protection and resolution to the firebrand and their allies.
  • Epilogue- Ashes of the Just.png
     Ashes of the Just: The internal cooldown of this effect is now tracked per target per player, allowing stacks of Ashes of the Just to be expended faster when multiple targets are hit.
PvP Splits[edit]
  • Signet of Mercy.png
     Signet of Mercy: Increased cooldown from 90 seconds to 135 seconds in PvP only.
New Elite Specialization: Willbender[edit]

"I will silence the threat before it can fester."

  • Willbenders are protectors of the Canthan throne and fated guardians to the Weh no Su. Their sword arm is as strong as their loyalty—unflinching and ruthless. They are known for a swift hand and unmatched swordplay, striking before their foe has time to react.

Mesmer[edit]

Mirage[edit]
New Elite Specialization: Virtuoso[edit]

"I imagine blades, you bleed."

  • The virtuoso forgoes traditional illusions in favor of psychic daggers, wielded by the sheer power of the mind. Unleash a volley of sharp blades, then outwit foes with a sharp mind.

Necromancer[edit]

  • Death Shroud.png
     Death Shroud: Death Shroud now has a tooltip fact indicating that damage is reduced while in shroud. Damage reduction has been decreased from 50% to 33% in PvE only.
  • Reaper's Shroud.png
     Reaper's Shroud: Reaper's Shroud now has a tooltip fact indicating that damage is reduced while in shroud. Damage reduction has been decreased from 50% to 33% in PvE only.
  • Epidemic.png
     Epidemic: The maximum number of stacks of each condition that are applied to targets has been reduced from 25 to 5.
Curses[edit]
Reaper[edit]
  • Soul Eater.png
     Soul Eater: Life-stealing percentage reduced from 5% to 4% in PvE only.
Scourge[edit]
PvP Splits[edit]
  • Unholy Martyr.png
     Unholy Martyr: Reduced the number of conditions removed when exiting shroud from 3 to 2 in PvP only.
  • Enfeebling Blood.png
     Lesser Enfeeble: Reduced weakness duration from 6 seconds to 3 seconds in PvP only.
  • Vampiric.png
     Vampiric: Reduced base life-stealing damage from 41 to 29 in PvP only. Reduced base life-stealing healing from 39 to 26 in PvP only. Minion life stealing has been adjusted to match the necromancer life stealing in PvP only.
  • Vampiric Presence.png
     Vampiric Presence: Reduced base life-stealing damage from 65 to 49 in PvP only. Reduced base life-stealing healing from 32 to 28 in PvP only. Reduced life-stealing bonus effectiveness while in shroud from 100% to 50% in PvP only.
  • Lich Form.png
     Lich Form: Reduced the amount of life force granted when exiting the transformation from 15% to 5% in PvP only.
  • Deathly Claws.png
     Deathly Claws (Lich Form): Reduced power coefficient from 2.34 to 1.64 in PvP only.
  • Summon Flesh Wurm.png
     Summon Flesh Wurm: Increased cooldown from 32 seconds to 40 seconds in PvP only.
New Elite Specialization: Harbinger[edit]

"Volatile powers, all at my fingertips..."

  • The harbinger is a gunslinger and an alchemist, empowering their pistol and utilizing elixirs imbued with dark energies. But strength comes at a cost, and the harbinger must balance on a knife's edge between power and corruption.

Ranger[edit]

Druid[edit]
New Elite Specialization: Untamed[edit]

"Unleashed, unbound—the rage of the Echovald Forest lives in us."

  • The untamed share a primal bond with nature through their pet, juggling control of raw power back and forth to defeat foes. Your pet uses debilitating nature-based skills to weaken enemies, then it relinquishes that power to you for the final strike.

Revenant[edit]

  • Forced Engagement.png
     Forced Engagement: This skill now requires the revenant to face their initial target. The radius for attacking extra targets has been reduced from 360 to 180 and its range reduced from 1,200 to 600.
  • Fixed a bug that caused legend swapping to activate certain sigils that activate when swapping weapons.
  • Battle Scarred.png
     Battle Scars: Damage and healing in PvE has been reduced to be two times the power of this effect in PvP. The PvP effect of Battle Scars is unchanged.
Herald[edit]
Renegade[edit]
New Elite Specialization: Vindicator[edit]

"Once, we fought each other... Now we unite against a common enemy."

  • The Kurzicks and Luxons were bitter enemies, but their greatest champions—Saint Viktor and Archemorus—united to help slay Shiro the Betrayer at the cost of their own lives. Vindicators call upon the strength of their legendary alliance, channeling both heroes' skills to devastate their enemies and protect their allies. They use greatswords to deliver massive attacks, and crush foes by leaping straight into battle instead of dodging.

Thief[edit]

Critical Strikes[edit]
  • Invigorating Precision.png
     Invigorating Precision: The percentage of life-stealing from critical strikes has been reduced. Previously thieves gained 10% of the critical-hit damage plus an additional 10% with fury. Now they gain 4% of the critical-hit damage plus an additional 2% with fury.
PvP Splits[edit]
  • Smoke Screen.png
     Smoke Screen: Reduced field duration from 7 seconds to 4 seconds in PvP only.
  • Hide in Shadows.png
     Hide in Shadows: Increased cooldown from 30 seconds to 40 seconds in PvP only.
  • Blinding Powder.png
     Blinding Powder: Increased cooldown from 40 seconds to 50 seconds in PvP only.
  • Shadow's Rejuvenation.png
     Shadow's Rejuvenation: Reduced base healing from 219 to 158 in PvP only.
New Elite Specialization: Specter[edit]

"Join me—the darkness is our ally."

  • The specter harnesses the power of shadow magic to debilitate enemies and strengthen allies. Enter Shadow Shroud to link with friends and fuel the destruction of your foes.

Warrior[edit]

Spellbreaker[edit]
  • Sun and Moon Style.png
     Sun and Moon Style: Life-stealing percentage from critical strikes reduced from 7% to 4% in PvE only.
New Elite Specialization: Bladesworn[edit]

"Concentrate and execute."

  • Advances in Canthan technology have yielded a fusion of firearm and longsword: the gunsaber. Only a dedicated, highly trained warrior can handle such a volatile weapon. Gunsaber attacks enhance the bladesworn's flow, allowing them to use their meditative Dragon Trigger. In this state of calm and concentration, they can load their gunsaber with magically imbued cartridges that power up their attacks. With their gunsaber sheathed, they wield off-hand pistols to maintain their flow.

World Polish[edit]

General[edit]

  • Nearly completed achievements now update immediately when filters are applied.
  • Bounty Effect System: The Survivor effect status was particularly frustrating to fight and has been updated to block fewer attacks at higher scales. Additionally, its internal cooldown has been increased from 10 seconds to 20 seconds, the duration has been reduced from 150% uptime to 50% uptime, and the initial block count has been increased from 1 to 3.
  • Increased participation requirements for receiving the final reward chest from the Dragonstorm meta-event.
  • The magic find attribute is now capped at 750%.

Guild Wars 2 Wiki Notes[edit]

  • Build: 125,589
  • Two more Build and Equipment Template slots were added.
  • Maximum shared inventory slots have been increased to 28.
  • Maximum Material storage expansion has been increased to 2,500.
  • WvW siege can no longer be placed in the shallow water south of Klovan Gully. (This is a bug that is also affecting ground target movement skills that aren't instant teleports)
  • The Black Lion Chest has been updated to the Bloodflame Chest.
  • The contents of Black Lion Statuettes have been updated.
  • Several End of Dragons Elite specializations received changes between the last beta weekend and their official release that were not documented in this update:
    • Catalyst:
      • Deploy Jade Sphere (air).png
         Deploy Jade Sphere: Quickness duration reduced from 1.5 seconds to 1 seconds.
      • Flame Wheel.png
         Flame Wheel: Burning duration reduced from 1.75 seconds to 0.75 seconds in PvE. Reduced power coefficient per strike from 0.25 to 0.1 in PvE.
      • Icy Coil.png
         Icy Coil: Vulnerability duration reduced from 10 seconds to 6 seconds in PvE. Reduced power coefficient per strike from 0.25 to 0.1 in PvE.
      • Crescent Wind.png
         Crescent Wind: Weakness duration reduced from 2 seconds to 1.5 seconds in PvE. Reduced power coefficient per strike from 0.25 to 0.1 in PvE.
      • Rocky Loop.png
         Rocky Loop: Bleeding duration reduced from 6 seconds to 2.5 seconds in PvE. Reduced power coefficient per strike from 0.25 to 0.1 in PvE.
      • Sphere Specialist.png
         Sphere Specialist: Increased boon duration reduced from 50% to 20%.
    • Harbinger:
      • Vicious Shot.png
         Vicious Shot: Increased torment duration from 3 to 3.5s
      • Vile Blast.png
         Vile Blast: Increased poison stacks from 3 to 5 in PvE.
      • Alchemic Vigor.png
         Alchemic Vigor: Blight now grants heal per second.
      • Cascading Corruption.png
         Cascading Corruption: Increased granted power from 180 to 240 in PvE.
      • Deathly Haste.png
         Deathly Haste: Increased quickness duration from 2 to 3 seconds, now also grants fury for 3 seconds fury.
      • Doom Approaches.png
         Doom Approaches: Increased granted condition damage from 180 to 240 in PvE.
      • Wicked Corruption.png
         Wicked Corruption: Now deals increased critical damage to targets with torment.
    • Willbender:
      • Whirling Light.png
         Whirling Light: Reduced burning duration from 4 to 3 seconds in PvE.
      • Phoenix Protocol.png
         Phoenix Protocol: Reduced alacrity from 1.5 to 1 second in PvE and increased it to 2 seconds in WvW and PvP.
      • Power for Power.png
         Power for Power: Increased damage for Willbender Flames from 33% to 100%.
    • Specter:
      • Shadow Bolt.png
         Shadow Bolt: Increased torment duration from 3 to 4 seconds in PvE.
      • Double Bolt.png
         Double Bolt: Increased torment duration from 3 to 4 seconds in PvE.
      • Triple Bolt.png
         Triple Bolt: Increased torment duration from 3 to 4 seconds in PvE.
      • Endless Night.png
         Endless Night: Reduced quickness duration from 1.5 to 0.5 seconds in PvE.
      • Grasping Shadows.png
         Grasping Shadows: Increased torment duration from 8 to 10 seconds in PvE.
      • Eternal Night.png
         Eternal Night: Increased poison duration from 5 to 6 seconds.
      • Dark Sentry.png
         Dark Sentry: Reduced torment duration from 4 to 2 seconds.
      • Strength of Shadows.png
         Strength of Shadows: Now increases Rot Wallow Venom Torment duration by 2 seconds rather than 50%.
    • Mechanist:
      • Mace Strike.png
         Mace Strike: Damage coefficient increased from 0.8 to 1.0. Now inflicts 1 stack of Confusion for 4s in addition to its previous effects.
      • Mace Smash (mechanist).png
         Mace Smash:Damage coefficient increased from 0.8 to 1.2. Confusion is now applied as 2 stacks for 4s.
      • Barrier Blast.png
         Barrier Blast: Barrier Blast is now an Explosion in addition to its previous effects. Confusion duration has been reduced from 5s to 4s, and the number of stacks has been increased from 2 to 3.
      • Energizing Slam.png
         Energizing Slam: Damage coefficient increased from 1.4 to 1.8.
      • Rolling Smash.png
         Rolling Smash: Reduced power coefficient from 2.25 to 1.6 in PvE but the Mech's base power has been increased.
      • Explosive Knuckle.png
         Explosive Knuckle: Reduced power coefficient from 2.0 to 1.8 in PvE but the Mech's base power has been increased.
      • Discharge Array.png
         Discharge Array: Reduced power coefficient from 0.45 to 0.3 in PvE but the Mech's base power has been increased.
      • Core Reactor Shot.png
         Core Reactor Shot: Reduced power coefficient from 3 to 2.5 in PvE but the Mech's base power has been increased, so the damage of the skill remains unchanged. The casting time has been increased from 1.25s to 1.5s.
      • Jade Mortar.png
         Jade Mortar: Increased power coefficient from 2 to 2.2 in PvE and the Mech's base power has been increased.
      • Jade Buster Cannon.png
         Jade Buster Cannon: Increased burning duration from 5 to 6 seconds.
      • Sky Circus.png
         Sky Circus: Now applies 1 stack of burning for 5 seconds in addition to its previous effects.
      • Mech Frame- Channeling Conduits.png
         Mech Frame: Channeling Conduits: Increased alacrity duration from 0.75 to 1 second.
      • Mechanical Genius.png
         Mechanical Genius: The percentage of stats inherited by the Mech has been increased from 25% to 50%.
    • Virtuoso:
      • Jagged Mind.png
         Jagged Mind: Jagged Mind now heals you for 3% of your condition damage, in addition to its previous effect.
      • Bladesong Sorrow.png
         Bladesong Sorrow: Bladesong Sorrow now inflicts 3 seconds of bleeding, in addition to its previous effect.
      • Unstable Bladestorm.png
         Unstable Bladestorm: Increased power coefficient from 1 to 1.8. Interval between hits reduced from 2 seconds to 1.5 seconds.
    • Untamed:
    • Bladesworn:
      • Flicker Step.png
         Flicker Step: Reduced ammunition from 3 to 2 and increased count recharge from 40 to 60 in WvW and PvP.
      • Unyielding Dragon.png
         Unyielding Dragon: Reduced stun from 0.5 seconds to 0.25 seconds in WvW and PvP.
      • Burst Mastery.png
         Burst Mastery: Reduced flow gain from 33% to 20%.