Full Counter
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Full Counter
“Burst. Absorb the next attack against you and counterattack all foes around you. Foes struck by the counter attack are interrupted.
Damage: 532 (2.0)? Damage: 27 (0.1)?- Damage Reduced: 100%
- Stability (2s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
- Counterattack Evasion: ½ seconds
Daze: ½ seconds Daze: 2 seconds Daze: 1 ½ seconds- Number of Targets: 5
- Unblockable
Defiance Break: 100 Defiance Break: 200- Range: 300
— In-game description
Related traits[edit]
Strength
- Building Momentum — Burst skills restore endurance on hit.
- Body Blow — Stuns, dazes, knockbacks, pulls, pushes, and launches inflict bleeding and weakness.
- Berserker's Power — Gain increased strike damage when you use a burst skill; this damage increase is based on your adrenaline.
- Aggressive Onslaught — Gain quickness when you disable an enemy. While you have quickness, your movement speed is increased. This stacks with other movement speed increases.
Arms
- Opportunist — Gain fury and adrenaline when you immobilize or disable a foe.
- Unsuspecting Foe — Increased critical-hit chance against disabled or defiant foes. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
- Sundering Burst — Burst skills inflict vulnerability if they hit and inflict additional vulnerability if the attack is a critical hit. Can only occur once per interval per target for multihit burst skills.
- Burst Precision — Burst skills have an increased critical chance. Gain bonus critical-hit chance and ferocity for a duration when you hit with a burst skill. Duration is based on adrenaline spent.
Defense
- Shield Master — Reflect missiles whenever you are blocking. Gain adrenaline when you block an attack or reflect a missile.
- Cull the Weak — Deal strike damage to weakened foes. Burst skills inflict weakness. Can only occur once per interval per target for multihit burst skills.
- Adrenal Health — Gain health based on adrenaline spent.
- Merciless Hammer — Hammer and mace skills deal increased damage when striking a disabled or defiant foe. Gain adrenaline when you disable a foe. Disables include stun, taunt, daze, knockback, pull, knockdown, sink, float, fear, and launch.
- Hardened Armor — Gain resolution when you block or are struck by a critical hit. Strike damage taken is reduced by a percentage while you have resolution.
- Cleansing Ire — Gain adrenaline when hit. Remove a condition when you hit with a burst skill, then remove an additional condition for every bar of adrenaline spent.
- Stalwart Strength — Gain stability when you disable a foe. Deal increased strike damage while you have stability.
Tactics
- Marching Orders — Periodically gain Soldier's Focus. Hitting with a burst skill expends Soldier's Focus to grant might to nearby allies.
- Empowered — Deal increased strike damage for every boon on you.
Discipline
- Versatile Power — Gain might on weapon swap. Burst skills gain reduced recharge.
- Heightened Focus — Gain quickness and recharge your Burst skills when you strike a foe that is below the health threshold. Gain increased outgoing healing when you strike with a Burst skill, based on adrenaline spent.
- Burst Mastery — Burst skills deal more damage, grant swiftness, and restore a portion of adrenaline spent.
Spellbreaker
- Spellbreaker's Conviction — Maximum adrenaline is capped at 2 bars, and only level 1 bursts are available. Gain access to the Full Counter burst and Meditation skills.
- Guard Counter — Gain protection after a successful Full Counter.
- No Escape — Dazes and stuns inflict immobilize.
- Dispelling Force — Dazes, stuns, pulls, knockdowns, knockbacks, and launches remove boons.
- Slow Counter — Full Counter applies cripple and slow.
- Attacker's Insight — Gain Insight when disabling foes or removing boons. Full Counter refreshes all burst skills on hit. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt and fear.
- Revenge Counter — Full Counter deals additional damage and grants resistance. Copy conditions on yourself to targets you hit with Full Counter.
- Magebane Tether — Hitting with a burst skill casts Magebane Tether on your target if they are within range.
Notes[edit]
- While having the minor trait Attacker's Insight equipped, only successfully hitting a foe with the counterattack (activated automatically after absorbing an attack) resets the cooldown of the current F1 burst skill.
- Your character will occasionally shout one of the following lines upon activating this skill:
- Come and get me!
- I'm ready; are you?
- Not now, not ever.
- Try me.
- Your character will occasionally shout one of the following lines upon counterattacking:
- Back at you!
- Counterattack!
- Your actions are foolish!
- Ha!
Version history[edit]
For a detailed skill history, see here.
Patch | Changes |
---|---|
October 08, 2024 |
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June 28, 2023 |
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February 14, 2023 |
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October 05, 2022 |
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October 04, 2022 |
|
February 28, 2022 | End of Dragons release:
|
May 11, 2021 |
|
February 23, 2021 |
|
July 07, 2020 |
|
February 25, 2020 | Competitive content update:
|
December 11, 2018 |
|
March 27, 2018 |
|
November 07, 2017 |
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October 17, 2017 |
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September 22, 2017 | Path of Fire release:
|
Trivia[edit]
- The skill is likely a reference to the ability of the same name used by the character Meliodas from the manga The Seven Deadly Sins.