Game updates/2020-07-07

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Update 2 - July 07, 2020[edit]

Bug Fix:[edit]

  • Fixed a client crash that impacted some revenant players. Affected players may have to reselect their skills in some Build Templates.

Guild Wars 2 Wiki Notes[edit]

  • Build: 104,882

Update - July 07, 2020[edit]

Living World[edit]

  • Remote Charge (skill).png
     Remote Charge: This skill has been updated so it can target in shallow water.

General[edit]

  • Added a message to notify players when they are whispering to a player with a Play for Free account who cannot reply.

Items[edit]

  • Superior Rune of the Weaver.png
     Rune of the Weaver: This rune set no longer grants barrier when using leap finishers, but instead grants barrier upon using a stance skill.
  • Superior Rune of the Zephyrite.png
     Rune of the Mirage[sic]: This rune set no longer grants 3 seconds of superspeed when using leap finishers, but instead grants 5 seconds of superspeed when using an elite skill. This effect has a cooldown of 10 seconds.

Profession Skills[edit]

General[edit]

  • Icons for daze and stun are now displayed in light purple in skill and trait tooltips.
  • Updated the language for traits that affect specific profession skills to be more generic. This change helps account for elite specializations that may have different versions of those skills. For example, traits that affect Mind Wrack now state that they affect Shatter skill 1.

Elementalist[edit]

In this balance iteration, we're looking at the elementalist's grandmaster Fire traits. Persisting Flames is expected to push into more of a damage-over-time role, while Pyromancer's Puissance is getting a few changes focused toward group support and burst damage. With these changes, we are looking to also slightly reduce burning damage output in order to keep overall damage from going significantly higher in raid rotations.

  • Persisting Flames.png
     Persisting Flames: This trait no longer grants fury when using a blast finisher with a fire combo field. Instead, this trait will now grant the elementalist an additional 1% damage for 15 seconds for each target struck with a fire field. This effect stacks up to 10 times.
  • Pyromancer's Puissance.png
     Pyromancer's Puissance: In addition to granting might for each ability used while in fire attunement, this trait will now trigger Flame Expulsion when leaving fire attunement or finishing a fire overload.
  • Pyromancer's Puissance.png
     Flame Expulsion: After a brief delay, the elementalist releases a fiery explosion at their location that removes up to 10 stacks of might from them. Allies are granted might for 15 seconds based on the amount of might that was removed, while the damage of the explosion is increased by 10% per stack removed.
  • Searing Slash (weaver).png
     Searing Slash: Burning duration of this skill has been reduced from 6 seconds to 4 seconds.
  • Primordial Stance.png
     Primordial Stance: Burning duration has been reduced from 3 seconds to 2 seconds, with the PvP and WvW versions remaining at 1.5 seconds. Bleeding duration has been reduced from 8 seconds to 6 seconds globally.
  • Power Overwhelming (trait).png
     Power Overwhelming: Reduced requisite might stack threshold from 10 to 8 in PvP and WvW.
  • Healing Rain.png
     Healing Rain: Reduced cooldown from 40 seconds to 35 seconds.
  • Windborne Speed.png
     Windborne Speed: Reduced cooldown from 25 seconds to 20 seconds.
  • Shock Wave.png
     Shock Wave: Reduced cooldown from 30 seconds to 25 seconds.
  • Ice Spike.png
     Ice Spike: Reduced cooldown from 8 seconds to 6 seconds in PvP and WvW.
  • Lightning Surge.png
     Lightning Surge: Reduced cooldown from 10 seconds to 6 seconds in PvP and WvW. Reduced power coefficient from 1.15 to 0.91 in PvP and WvW.
  • Mist Form.png
     Mist Form: Increased cooldown from 60 seconds to 75 seconds in PvP only.
  • Obsidian Flesh.png
     Obsidian Flesh: Increased cooldown from 50 seconds to 60 seconds in PvP only.
  • Hardy Conduit.png
     Hardy Conduit: Reduced protection duration from 3 seconds to 2 seconds in PvP only.
  • Glyph of Renewal.png
     Glyph of Renewal: This skill will now correctly put all attunement variants on interrupt cooldown when interrupted.
  • Glyph of Storms.png
     Glyph of Storms: This skill will now correctly put all attunement variants on interrupt cooldown when interrupted.
  • Glyph of Elemental Harmony.png
     Glyph of Elemental Harmony: This skill will now correctly put all attunement variants on interrupt cooldown when interrupted.
  • Glyph of Lesser Elementals.png
     Glyph of Lesser Elementals: This skill will now correctly put all attunement variants on interrupt cooldown when interrupted.
  • Glyph of Elementals.png
     Glyph of Elementals: This skill will now correctly put all attunement variants on interrupt cooldown when interrupted.

Engineer[edit]

With this update, we revisited the shield and its trait and found that while its function remains reasonable, it needed a few improvements to both its messaging and potency as a defensive tool. A couple main-hand pistol skills also received enhancements to their condition duration, as they've been lagging a bit behind even kit autoattack options.

  • Fragmentation Shot.png
     Fragmentation Shot: Increased the bleed duration inflicted from 5 seconds to 6 seconds.
  • Poison Dart Volley.png
     Poison Dart Volley: Increased the poison duration inflicted from 7 seconds to 9 seconds in PvE only.
  • Hip Shot.png
     Hip Shot: This skill now includes piercing in its tooltip.
  • Magnetic Shield (engineer skill).png
     Magnetic Shield: This skill now displays a ring to indicate the area Magnetic Inversion will affect. Improved the tooltip to include more information. Visual-effect size increased slightly for better visibility.
  • Magnetic Inversion.png
     Magnetic Inversion: Increased the attack radius from 180 to 240.
  • Static Shield.png
     Static Shield: Increased the block duration of this skill from 2 seconds to 2.5 seconds. Improved the tooltip for better clarity.
  • Over Shield.png
     Over Shield: This trait has been reworked. It now causes the player to activate a skill that grants protection to nearby allies when using a shield skill.
  • Soothing Detonation.png
     Soothing Detonation: This trait has been reworked. It now heals in an area around the engineer each time they use a tool-belt skill instead of when using a blast finisher with a fire combo field.
  • System Shocker.png
     System Shocker: This trait will now grant barrier to the engineer each time they use control effects on a foe, in addition to causing the function gyro to daze foes.
  • Speed of Synergy.png
     Speed of Synergy: This trait has been reworked. It will now grant superspeed for 5 seconds to allies in a radius of 240 around the engineer when using a healing skill. Using a healing tool-belt skill grants the engineer 7 seconds of superspeed.
  • Incendiary Ammo.png
     Incendiary Ammo: Reduced cooldown from 50 seconds to 40 seconds.
  • Flame Blast.png
     Flame Blast: Increased burning duration from 3 seconds to 4 seconds.
  • Air Blast.png
     Air Blast: Adjusted burning from 2 stacks for 2 seconds to 1 stack for 5 seconds.
  • Smoke Vent.png
     Smoke Vent: Reduced cooldown from 20 seconds to 15 seconds.
  • Toss Elixir X.png
     Toss Elixir X: Reduced cooldown from 120 seconds to 90 seconds.
  • Med Pack Drop.png
     Med Pack Drop: Reduced cooldown from 60 seconds to 50 seconds.
  • Orbital Strike.png
     Orbital Strike: Reduced cooldown from 40 seconds to 20 seconds in PvP and WvW. Reduced power coefficient from 1.33 to 0.9 in PvP and WvW.
  • Shrapnel Grenade.png
     Shrapnel Grenade: Increased cooldown from 5 seconds to 6 seconds in PvP only. Reduced power coefficient per grenade from 0.63 to 0.567 in PvP only.
  • Grenade Barrage.png
     Grenade Barrage: Reduced the power coefficient per grenade from 0.5 to 0.4 in PvP only.

Guardian[edit]

"Feel my Wrath!" is a very prominent skill for party support right now but we feel it's overperforming a bit. We're reducing the party quickness a bit, but compensating the guardian by increasing their personal quickness gain. We're also improving a few of the weaker utility skills to try and make them more appealing in all game modes.

  • Symbol of Vengeance.png
     Symbol of Vengeance: Reduced the duration of cripple inflicted from 3 seconds to 2 seconds.
  • Chapter 1- Searing Spell.png
     Chapter 1: Searing Spell: Reduced the damage dealt by this skill by 14% (1.1 coefficient to 0.95) in PvE only. Reduced the duration of burning inflicted from 3 seconds to 2.5 seconds.
  • Chapter 2- Igniting Burst.png
     Chapter 2: Igniting Burst: Reduced the duration of burning inflicted from 6 seconds to 5 seconds.
  • Chapter 1- Desert Bloom.png
     Chapter 1: Desert Bloom: Reduced the base healing of this skill by 18% in PvE only. Increased the effect of healing power on this skill by 15% (0.96 to 1.1 coefficient) in PvE only.
  • Chapter 4- Shining River.png
     Chapter 4: Shining River: Reduced the swiftness duration from 5 seconds to 4 seconds. Reduced the base healing by 16% (0.0578 to 0.05) and the effect of healing power on this skill by 14% (0.26 to 0.23 coefficient) in PvE only.
  • "Feel My Wrath!".png
     "Feel My Wrath!": Reduced recharge from 35 seconds to 30 seconds. This skill now grants 6 seconds of quickness to the guardian and 3 seconds to other nearby allies. It previously granted 5 seconds of quickness to all affected characters.
  • Zealous Blade.png
     Zealous Blade: Fixed a bug that caused improper functionality with combo finishers.
  • "Hold the Line!".png
     "Hold the Line"[sic]: Reduced cooldown from 30 seconds to 25 seconds.
  • "Retreat!".png
     "Retreat!": This skill now uses ammunition with 5 seconds between activations and a 30-second count recharge.
  • Judge's Intervention.png
     Judge's Intervention: Reduced cooldown from 45 seconds to 40 seconds.
  • Litany of Wrath.png
     Litany of Wrath: Increased damage to healing conversion from 25% to 33%.
  • Leap of Faith.png
     Leap of Faith: Increased base healing from 234 to 1,053 in PvP and WvW.
  • Mighty Blow.png
     Mighty Blow: Reduced cooldown from 10 seconds to 8 seconds in PvP and WvW.
  • Glacial Blow.png
     Glacial Blow: Reduced cooldown from 10 seconds to 8 seconds in PvP and WvW.
  • Whirling Wrath.png
     Whirling Wrath: Increased melee strike power coefficient from 0.3 to 0.4 in PvP and WvW. Reduced projectile power coefficient from 0.25 to 0.1 in PvP and WvW.
  • Pure of Heart.png
     Pure of Heart: Reduced healing coefficient from 0.3 to 0.2 in WvW only.
  • Expeditious Spirit.png
     Eternal Armory: Reduced the burning duration from 4 seconds to 2.5 seconds in WvW only.

Mesmer[edit]

The main change for mesmers in this update is the restoration of self-shattering for chronomancers. This change was originally made to emphasize the difference between chronomancer shatter skills and core mesmer shatter skills, but this ended up making them more difficult to use. Instead, we are focusing more on the differences in functionality between chronomancer and core mesmer shatter skills rather than the cost to activate them. Additionally, we are making a few small changes to mirage skills to improve their usability.

  • Chronomancer Shatter Skills: Chronomancer shatter skills can now be activated without clones, and the shatter effect also occurs at the mesmer's location. Additionally, the following balance changes have been made:
    • Split Second (skill).png
       Split Second: Damage reduced by 33%. This skill no longer deals bonus damage to slowed foes. Instead, it strikes twice with a 1-second delay between strikes. Note: Shatter traits only affect the first strike.
    • Rewinder.png
       Rewinder: The cooldown per clone spent has been reduced from 5 seconds to 3 seconds. The mesmer now counts as a clone for this reduction. Increased recharge from 25 seconds to 30 seconds.
    • Time Sink.png
       Time Sink: Reduced daze duration per hit from 1 second to 0.5 seconds.
    • Continuum Split.png
       Continuum Split: This skill has a 1.5-second duration with no clones. 1.5 seconds is added per clone shattered. This skill no longer grants distortion.
  • Master of Fragmentation.png
     Master of Fragmentation: This trait has been reworked. It now increases the base duration of Continuum Split by 1 second.
  • Inspiring Distortion.png
     Inspiring Distortion: This trait will now also trigger when activating Shatter skill 4.
  • Flow of Time.png
     Flow of Time: This trait has been reworked. It now counts the mesmer as a clone. Reduced alacrity gained per clone from 1.5 seconds to 1 second.
  • Seize the Moment.png
     Seize the Moment: This trait has been reworked. It now counts the mesmer as a clone. Reduced quickness gained per clone in PvE from 2 seconds to 1.5 seconds. Reduced quickness gained per clone in PvP and WvW from 1 second to 0.75 seconds.
  • Mind Spike.png
     Mind Spike: Fixed a bug that caused this skill to display the incorrect tooltip damage in Competitive game modes.
  • Phantasmal Swordsman.png
     Phantasmal Swordsman: The phantasm is now summoned based on the target's location rather than the mesmer's.
  • Mirage Retreat.png
     Mirage Retreat: This skill no longer breaks enemy targeting.
  • Chaos Vortex.png
     Chaos Vortex: Increased the number of targets from 5 to 10.
  • Crystal Sands.png
     Crystal Sands: Reduced the aftercast by 0.4 seconds. Increased projectile speed such that mirror now forms 0.25 seconds faster.

Necromancer[edit]

The necromancer traits for signets and wells have long occupied a difficult place in most builds since they exist on the grandmaster tier and typically have not provided enough power to warrant taking over other grandmaster traits. We're moving the signet trait, removing the well trait, and replacing the grandmaster slot with new, more broadly functioning traits that we feel will be more competitive with the other options at that tier.

  • Shade Skills: These have been changed back to triggering at both the necromancer's location and their shade locations with each use.
  • Deathly Swarm.png
     Deathly Swarm: Reduced the conditions transferred per target struck from 3 to 2 in PvE only.
  • Vampiric Rituals.png
     Vampiric Rituals: This trait has been removed and replaced with the trait Blood Bank.
  • Blood Bank.png
     Blood Bank: This new trait replaces Vampiric Rituals in the Blood Magic grandmaster slot. It causes healing over your maximum health amount to be converted into barrier. Regeneration effects do not trigger this trait.
  • Well of Blood.png
     Well of Blood: Reduced recharge from 30 seconds to 25 seconds.
  • Ritual of Life.png
     Ritual of Life: Reduced recharge from 35 seconds to 30 seconds.
  • Well of Corruption.png
     Well of Corruption: Reduced recharge from 40 seconds to 32 seconds.
  • Well of Darkness.png
     Well of Darkness: Reduced recharge from 35 seconds to 25 seconds. This well is no longer unblockable and has a damaging strike associated with it. It now also inflicts 2 seconds of chill each pulse in addition to blindness.
  • Well of Power.png
     Well of Power: Reduced recharge from 30 seconds to 25 seconds in PvE. Reduced recharge from 40 seconds to 35 seconds in PvP and WvW.
  • Well of Suffering.png
     Well of Suffering: Reduced recharge from 30 seconds to 25 seconds.
  • Signet of the Locust.png
     Signet of the Locust: In addition to its previous effects, the active ability of this signet now also converts up to 2 boons on struck foes into additional healing.
  • Signet of Vampirism.png
     Signet of Vampirism: The passive effect for this skill has been reworked. It now causes the necromancer to steal a small amount of health from a nearby foe every second while in combat.
  • Signets of Suffering.png
     Signets of Suffering: This trait has been moved to the master tier and replaces Dread. The enhanced signet effect now only activates when in shroud. The enhanced effect for Signet of the Locust has changed to be a 33% movement speed bonus. The enhanced effect for Signet of Vampirism has changed to increase the number of targets to 2 for the passive life siphon.
  • Unholy Fervor.png
     Dread: This trait has been moved to the grandmaster slot previously occupied by Signets of Suffering, and it has been reworked. It now grants 5 seconds of quickness and 10 seconds of fury whenever the necromancer applies fear to an enemy, with a 3-second internal cooldown. Additionally, it reduces the recharge of Shroud skill 3 by 50% whenever an enemy is killed in PvE and PvP, and by 5% in WvW.

Ranger[edit]

Damage-build soulbeasts have been unleashing numbers that are higher than they should be. This is on a broad level rather than being tied to particular weapons or utility skills. As such, we're tapping the power and condition damage bonuses they gain while merged with deadly and ferocious pets for some reductions. In competitive game modes, druids have been seen significantly less use for their supportive abilities, so we're tuning those up to encourage bringing the affected traits and glyphs.

  • "Protect Me!".png
     "Protect Me!": Fixed a bug that prevented this skill from granting barrier while the ranger was merged with their pet as a soulbeast.
  • Viper's Nest.png
     Viper's Nest: Increased the duration of poison inflicted from 4 seconds to 8 seconds, and reduced the stacks per pulse from 3 to 2.
  • Deadly (Archetype).png
     Deadly Archetype (Soulbeast): Reduced the condition damage increase gained while merged with this Deadly archetype pets by 25% (200 to 150 at level 80) in PvE only.
  • Ferocious (Archetype).png
     Ferocious Archetype (Soulbeast): Reduced power increase gained while merged with Ferocious archetype pets by 25% (200 to 150 at level 80) in PvE only.
  • Seed of Life.png
     Seed of Life: Increased number of conditions cleansed from 2 to 3 in PvP and WvW.
  • Lunar Impact.png
     Lunar Impact: Increased healing coefficient from 0.72 to 1.0 in PvP and WvW.
  • Vine Surge.png
     Vine Surge: Increased immobilize duration from 1.5 seconds to 2 seconds in PvP and WvW.
  • Grace of the Land.png
     Grace of the Land: Increased might stacks from 2 to 3 in PvP and WvW.
  • Glyph of Rejuvenation.png
     Glyph of Rejuvenation (non-celestial): Increased base self-heal from 4,860 to 5,589 in PvP and WvW. Increased base heal for allies from 1,950 to 2,535 in PvP and WvW.
  • Glyph of Rejuvenation (Celestial Avatar).png
     Glyph of Rejuvenation (celestial avatar): Increased base self-heal from 1,950 to 2,535 in PvP and WvW. Increased base heal for allies from 4,860 to 5,589 in PvP and WvW.
  • "Protect Me!".png
     "Protect Me!": Increased cooldown from 30 seconds to 40 seconds in PvP only. Reduced base barrier from 3,973 to 3,377 in PvP only.
  • Spiritual Reprieve.png
     Spiritual Reprieve: Reduced base heal from 4,235 to 3,600 in PvP only. Reduced healing coefficient from 1.74 to 1.25 in PvP only.

Revenant[edit]

This update has some quality-of-life improvements aimed at revenants. We added the ability to swap legends in midair, changed a couple skill requirements so that they can't fail, and set the Sevenshot skill to fire without needing ground targeting to allow a revenant to fire attacks more cleanly at a target. Changes to the revenant on the competitive side are aimed at reducing the sustain available through reductions to damage-mitigating abilities.

  • Elevated Compassion.png
     Elevated Compassion: Fixed an issue that caused the cooldown on this trait to overlap poorly with the timing of effects from facet skills.
  • Versed in Stone.png
     Versed in Stone: Fixed an issue in which this trait would not work with the revenant's F2 skill.
  • Envoy of Exuberance.png
     Envoy of Exuberance: Fixed an issue in which this skill could be blocked despite being listed as unblockable. Increased projectile speed by 50%. Reduced protection duration from 3 seconds to 2 seconds in PvP and WvW.
  • Soulcleave's Summit.png
     Soulcleave's Summit: Fixed a bug that could cause this skill to continue to drain energy after it was canceled.
  • Vengeful Hammers.png
     Vengeful Hammers: This skill can now be activated while in midair.
  • Protective Solace.png
     Protective Solace: This skill can now be activated while in midair.
  • Inspiring Reinforcement.png
     Inspiring Reinforcement: Increased the height of the effect area to prevent it from missing jumping players.
  • Ancient Echo.png
     Ancient Echo: This skill is now available underwater.
  • Phase Traversal.png
     Phase Traversal: This skill now performs a pathing check before activation.
  • Deathstrike.png
     Deathstrike: This skill now performs a pathing check before activation.
  • Legends: Swapping legends can now be done in midair.
  • Sevenshot.png
     Sevenshot: This skill now requires a target and is no longer ground targeted. The arrows fired by this skill now fire at the selected target rather than at a set point. Increased casting time by 0.2 seconds. Arrows now fire straight at the target instead of following terrain, and additional arrows now fire sequentially in pairs rather than simultaneously.
  • Demonic Resistance.png
     Demonic Resistance: Reduced damage reduction from 20% to 10% in PvP and WvW.
  • Fiendish Tenacity.png
     Fiendish Tenacity: Reduced base heal from 197 to 132 in PvP and WvW.
  • Crystal Hibernation.png
     Crystal Hibernation: Reduced pulse base healing from 620 to 496 in PvP and WvW.
  • Spirit Boon.png
     Spirit Boon: Reduced protection duration when invoking Glint from 3 seconds to 2 seconds in PvP and WvW.
  • Shining Aspects.png
     Shining Aspects: Reduced base heal from 444 to 355 in PvP and WvW.
  • Facet of Chaos.png
     Facet of Chaos: Reduced protection duration from 3 seconds to 2 seconds in PvP and WvW.
  • Fixed an issue that caused utility skills to appear in the wrong order.
  • Breakrazor's Bastion.png
     Breakrazor's Bastion: Reduced pulse base heal from 369 to 321 in PvP only. Reduced pulse healing coefficient from 0.3 to 0.1 in PvP only.
  • Soulcleave's Summit.png
     Soulcleave's Summit: Reduced life-stealing base heal from 386 to 328 in PvP only. Reduced life-stealing healing coefficient from 0.2 to 0.08 in PvP only.

Thief[edit]

With this update, we're looking to improve condition builds in PvE while reducing more egregious condition builds in PvP and WvW.

  • Thousand Needles.png
     Thousand Needles: Increased bleeding duration from 3 seconds to 5 seconds for both the impact and pulse attacks.
  • Shadow Strike.png
     Shadow Strike: Repeater availability duration has been reduced from 4 to 3 seconds in PvP and WvW.
  • Death Blossom.png
     Death Blossom: The number of targets this skill can strike has been increased from 3 to 5.
  • Pistol Whip.png
     Pistol Whip: Increased flurry hit power coefficient from 0.53 to 0.6 in PvP and WvW.
  • Leeching Venoms.png
     Leeching Venoms: Reduced life-stealing base damage from 320 to 160 in PvP and WvW. Reduced life-stealing power coefficient from 0.0333 to 0.0165 in PvP and WvW.
  • Shadow Siphoning.png
     Shadow Siphoning: Reduced life-stealing base damage from 312 to 218 in PvP and WvW. Reduced life-stealing power coefficient from 0.1 to 0.07 in PvP and WvW.
  • Keen Observer.png
     Keen Observer: Increased bonus critical chance from 5% to 10%.
  • Practiced Tolerance.png
     Practiced Tolerance: Increased precision-to-ferocity conversion from 10% to 15% in PvP and WvW.
  • No Quarter (trait).png
     No Quarter: Increased ferocity from 250 to 300 in PvP and WvW.

Warrior[edit]

Warrior updates are focused around improvements to some of the lesser-used off-hand weapons as well as some lesser-used traits in PvE. Since these weapons see little use in competitive modes, we are being a little aggressive with the changes, but we'll be watching to see if they become overbearing.

  • Break Enchantments.png
     Break Enchantments: Increased the damage dealt by this skill by 50% (1 to 1.5 coefficient) in PvE only. Raised the damage increase from 100% to 300% when the warrior removes a boon from a target in PvE only.
  • Loss Aversion.png
     Loss Aversion: Increased the damage dealt by this trait by 50% (0.9 to 1.35 coefficient) in PvE only.
  • Death from Above.png
     Brave Stride: This trait has been reworked. It now grants 1 stack of stability whenever the warrior uses a movement skill. Stability duration is 5 seconds in PvE and 2 seconds in competitive modes. This trait has a 1-second cooldown in PvE and a 10-second cooldown in competitive modes.
  • Dual Strike.png
     Dual Strike: Increased quickness duration per hit from 1.5 seconds to 2 seconds in PvE only.
  • Counterblow.png
     Counterblow: Reduced recharge from 10 seconds to 7 seconds in PvE only.
  • Crushing Blow.png
     Crushing Blow: Reduced vulnerability stacks from 15 to 10. Now also grants 3 stacks of might for 6 seconds when it hits. If this attack strikes a foe suffering from control effects, the might gain and vulnerability application are doubled.
  • Impale (warrior sword skill).png
     Impale (sword): Impale now applies a pulsing 1-second cripple in addition to torment. Successfully using the Rip ability now grants 10 stacks of might for 5 seconds.
  • Riposte.png
     Riposte: Increased bleeding stacks gained on a successful counter from 4 to 8. Decreased bleeding duration from 12 seconds to 8 seconds.
  • Mending.png
     Mending: Increased conditions cleansed from 3 to 5.
  • Savage Instinct.png
     Savage Instinct: This trait is no longer split between game modes and will use the longer 2-second duration for Feel No Pain in all game modes.
  • Outrage.png
     Outrage: Reduced cooldown from 25 seconds to 20 seconds in PvP and WvW.
  • Decapitate.png
     Decapitate: Increased power coefficient from 1.666 to 2.0 in PvP and WvW.
  • Blood Reckoning.png
     Blood Reckoning: Increased damage-to-healing conversion from 25% to 33%. Increased berserk mode extension from 2 seconds to 5 seconds in PvP and WvW.
  • Cyclone Axe.png
     Cyclone Axe: Increased power coefficient per strike from 0.66 to 0.75 in PvP and WvW.
  • Throw Axe.png
     Throw Axe: Reduced ammo recharge from 15 seconds to 12 seconds in PvP and WvW.
  • Breaching Strike.png
     Breaching Strike: Increased power coefficient from 0.7 to 0.9 in PvP and WvW.

Structured Player vs. Player[edit]

  • Superior Rune of the Dolyak.png
     Rune of the Dolyak: Reduced pulse base heal from 43 to 22. Reduced pulse healing coefficient from 0.0225 to 0.01125.
  • Superior Rune of the Mad King.png
     Rune of the Mad King: The summon skill triggered by this rune when using an elite skill has been adjusted. Reduced the number of strikes from 17 to 5. Increased strike power coefficient from 0.12 to 0.384. This skill now strikes every 0.8 seconds instead of every 0.25 seconds.

World vs. World[edit]

Warclaw[edit]

  • Battle Maul.png
     Battle Maul: Reduced target cap from 3 to 1 in WvW. Increased target cap from 3 to 10 in other game modes.
  • Battle Maul.png
     Superior Battle Maul: Reduced target cap from 3 to 1 in WvW.
  • Warclaw Mastery 4: This mastery no longer causes Superior Battle Maul to finish downed enemies. Instead it causes Superior Battle Maul to deal 20% bonus damage to downed enemies.
  • Fatal Fangs: This achievement will now progress when striking a downed enemy with Superior Battle Maul instead of when finishing a downed enemy. This does not affect existing achievement progress.

Dragon Banner[edit]

  • Dragon's Might.png
     Dragon's Might: Reduced initial strike power coefficient from 0.666 to 0.5. Reduced second strike power coefficient from 0.8333 to 0.625. Reduced third strike power coefficient from 1.0 to 0.75.
  • Dragon Talon.png
     Dragon Talon: Reduced power coefficient from 1.0 to 0.75.

Siege Weapons[edit]

  • Arrow Cart: Reduced power damage of all skills by 20%.
  • Ballista: Reduced power damage to players of all skills by 20%. Damage to siege weapons is unchanged for skills 1 and 3.
  • Cannon: Reduced power damage of all skills by 20%.

Black Lion Trading Company Gem Store[edit]

New Items and Promotions[edit]

Improvements and Updates[edit]

Guild Wars 2 Wiki Notes[edit]

  • Build: 104,844
  • Prior to this update, it was possible to skip the Icebrood Portals section of Forging Steel prior to the Stone Summit's gate. Players are now confronted with an effect which progressively darkens the border of their screen, a message stating "" and an effect called ___ is added to the player. Continuing to move away from the story area will eventually teleport the player back to the start of the mission.