Stun break

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Breaks stun.png Skills that stun break will cancel control effects such as stun. These are often indicated by a "Breaks stun" skill fact on the tooltip. Certain traits will also break stun by granting stability upon being hit by a control effect. Stun breaks work on control effects which last for a duration. Fear and Taunt are considered control effects as well as conditions and can be broken.

Stun-breakable effects[edit]

  • Daze.png Daze — Disables all skills for a short duration.
  • Stun.png Stun — Prevents movement and actions for a short duration.
  • Knockdown.png Knockdown — Knocks the target on ground, preventing movement and actions for a short duration.
  • Radius.png Pull — Pulls the caster to the target or the target to a specific location and disables them for a short duration.
  • Knockback.png Knockback — Knocks back the target away and on the ground, preventing movement and actions for a short duration.
  • Launch.png Launch — Throws the target in the air over a short distance, preventing movement and actions for a short duration. Can move Downed targets.
  • Float.png Float — Causes the underwater target to move upwards.
  • Sink.png Sink — Causes the underwater target to move downwards.
  • Fear.png Fear — Disables all skills and causes the target to flee directly away from the caster for a short duration.
  • Taunt.png Taunt — Forces the affected target to run towards the source of taunt with all skills except stun breakers disabled while using their auto-attack skill.

Related skills[edit]

Bundle skills that break stun[edit]

Utility skills that break stun[edit]

Elite skills that break stun[edit]

Profession mechanic skills that break stun[edit]

Common skills that break stun[edit]

Related traits[edit]

Traits that break stun[edit]

Trait skills that break stun[edit]

Traits that improves skills to break stun[edit]

Traits that benefit from breaking stun[edit]

Related equipment[edit]

Upgrade components that effect stun breaks[edit]

Runes[edit]

 Healing.png Healing: 1,100 (1.0)?)

Notes[edit]

Using a stunbreak while dodging will not remove the Daze effect.

See also[edit]