Game updates/2012-10-07

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October 7, 2012

Update - 7 October 2012[edit]


  • Fixed a bug in targeting that was causing left-dragging to deselect/select targets incorrectly.
  • Fixed a bug in targeting that was allowing users to deselect all targets using the select next target functionality.
  • Fixed a bug with human female sword and pistol animations.
  • Fixed a bug that was causing quickness to get stuck on players and enemies indefinitely.
  • Fixed the Mystic Forge recipe for Melandru's Gaze that was rewarding the Mystic Staff instead.
  • Fixed a potential bug with skill challenge conversations not closing for all parties speaking with the NPC.
  • Fixed a bug in weaponsmith Destroyer recipes being swapped for Valkyrie and Berserker weapons.
  • Fixed the Mystic Forge recipes for platinum and mithril ingot conversion taking cloth bolts instead of the appropriate ingots. This also fixes the issue with linen and silk bolt conversion recipes sometimes rewarding ingots.
  • Fixed the Mystic Forge recipe for Immobulus requiring a defunct item. It now requires giant eyes instead.
  • Fixed a bug with Rune of Divinity that was causing it to do 50% more critical damage than listed.
  • Removed laughing audio from crafting stations in Divinity's Reach.
  • Raised the maximum karma limit.
  • Superior Rune of the Adventurer is now set to give 50% of endurance on heal.
  • The character select screen now reflects hidden armor choices.
  • Updated Rune of Earth [sic] and Rune of the Grove to have a 25% chance to grant 4 seconds of protection and 30-second recharge for superior runes, with 45-second recharge for major runes.
  • We've relaxed our anti-exploiting system for loot and events.


  • We've updated the camera to reduce the amount of camera smoothing currently in the game in order to lower the frequency of related bugs. We're still looking into other camera issues, but we decided to make this quick change because it greatly improves the gameplay experience.


Caudecus’s Manor[edit]

Citadel of Flame[edit]

  • Closed map exploits.

Twilight Arbor[edit]

  • Upper Spider Path: Increased the attack range of the Nightmare Tree. The area attack and its effect now take place at the same location.
  • Nightmare Tree Spider Path: The area attack now correctly does damage at the point of the effect.
  • Forward Upper Husk Path: Added damage to the Nightmare Tree's immobilize skill. Also added damage to the Nightmare Tree egg launch skill.


World versus World[edit]


  • Attributes gained from traits now apply to the downed state.


  • Glyph of Renewal.png
     Glyph of Renewal: This Game update will now revive downed allies only, not dead ones.
  • Signets of
    Signet of Earth.png
    Signet of Fire.png
     Fire, and
    Signet of Water.png
     Water: These signest[sic] have been updated to not fire at targets behind the player.
  • Signet of Fire: This Game update is now able to hit targets at its indicated range.
  • Signet of Air.png
     Signet of Air: This Game update now displays a hovering signet effect over the user when activated.
  • Whirlpool.png
     Whirlpool: This skill's damage has been decreased by 33%.


  • Grenade Kit.png
     Grenade Kit: Grenade skills now have the same cast time underwater as they do on land.
  • Explosives Trait Grenadier: This trait now gives a bonus to underwater grenade skills.
  • Big Ol' Bomb.png
     Big Ol' Bomb: This Game update has been updated to be a blast finisher.


  • Updated
    Bane Signet.png
     Bane Signet and
    Signet of Wrath.png
     Signet of Wrath so they can't be fired at targets behind the player.
  • Updated
    Signet of Judgment.png
     Signet of Judgment to apply three seconds of retaliation upon activation with or without traits.
  • Decreased the activation time of Signet of Judgment.




  • Crossfire.png
     Crossfire: Increased casting time by 40 milliseconds. This was done to fix some glitches in the animation that caused problems with this skill.
  • Removed the broken audio that played with Natural Healing whenever pets were in combat.


Guild Wars 2 Wiki notes[edit]

  • For the character select screen to reflect hidden armor choices each character has to be logged in at least once.
  • Skill activation time is now shown in tooltips.
  • Mesmer clones no longer leave floating weapons when they shatter.
  • Guilds with leader with no access to guild functions have been fixed.
  • Plague Signet.png
     Plague Signet is now blockable and transfers 1 condition from each ally to user