Template:Damage traits table
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Description[edit]
This template creates a table with either damage increasing or damage reducing traits based on the {{skill fact}} property: "(Condition) Damage Increase/Reduced" and the {{skill fact}} effect bonus
: "(Condition) Damage Increase/Reduced". Format using {{Damage traits table header}} and {{Damage traits table result format}}.
Usage[edit]
{{Damage traits table|<damage type increase/reduced>}} {{Damage traits table|<damage type increase/reduced>}}
Parameters[edit]
- 1 (unnamed parameter)
- Required. Either "Damage Increase" or "Damage Reduced" for strike damage and "Condition Damage Increase" or "Condition Damage Reduced" for condition damage.
Example[edit]
{{Damage traits table|Damage Increase}}
Trait | Trait line | Damage increase in % | Description | ||
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Zeal | Damage Increase: | 7% | Deal increased strike damage to burning foes. |
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Virtues | Bonus Damage per Boon: | 1% | Virtues apply boons to allies when activated. Deal increased strike damage for each boon on you. |
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Virtues | Inspiring Virtue: | 10% | Strike damage dealt is increased after activating a virtue. |
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Radiance | Damage Increase: | 10% | Strike damage dealt is increased while you have resolution. |
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Zeal | Symbolic Avenger: | 2% | Your strike damage is increased whenever your Symbols hit a foe. |
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Zeal | Damage Increase: | 5% | Symbols inflict vulnerability on foes. Deal increased strike damage to vulnerable foes. |
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Zeal | Damage Increase: | 30% | Symbols deal increased strike damage. |
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Virtues | Damage Increase with Aegis: | 7% | Strike damage dealt is increased while you have aegis. Strike damage dealt is increased while you are above the health threshold. |
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Virtues | Damage Increase above Health Threshold: | 7% | Strike damage dealt is increased while you have aegis. Strike damage dealt is increased while you are above the health threshold. |
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Dragonhunter | Damage Increase: | 25% | Striking an enemy tethered by your Spear of Justice inflicts vulnerability and increases strike damage dealt. Tether duration is increased. |
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Dragonhunter | Damage Increase: | 15% | Striking an enemy tethered by your Spear of Justice inflicts vulnerability and increases strike damage dealt. Tether duration is increased. |
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Dragonhunter | Damage Increase to Disabled Foes: | 15% | Gain stability when disabling an enemy. Deal increased strike damage to disabled or defiant foes. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear. |
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Dragonhunter | Damage Increase to Disabled Foes: | 20% | Gain stability when disabling an enemy. Deal increased strike damage to disabled or defiant foes. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear. |
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Dragonhunter | Damage Increase to Defiant Foes: | 15% | Gain stability when disabling an enemy. Deal increased strike damage to disabled or defiant foes. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear. |
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Dragonhunter | Damage Increase to Defiant Foes: | 10% | Gain stability when disabling an enemy. Deal increased strike damage to disabled or defiant foes. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear. |
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Dragonhunter | Minimum Bonus Damage: | 10% | Deal bonus strike damage based on your distance to the enemy. |
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Dragonhunter | Minimum Bonus Damage: | 5% | Deal bonus strike damage based on your distance to the enemy. |
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Dragonhunter | Minimum Bonus Damage: | 7% | Deal bonus strike damage based on your distance to the enemy. |
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Dragonhunter | Maximum Bonus Damage: | 15% | Deal bonus strike damage based on your distance to the enemy. |
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Dragonhunter | Damage Increase: | 10% | Deal increased strike damage to crippled foes. Justice's passive effect cripples enemies. |
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Willbender | Lethal Tempo: | 2% | Each time you activate a virtue or your virtue's passives are triggered, gain a damage bonus. Gaining stacks of this boon refreshes other stacks. |
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Willbender | Lethal Tempo: | 3% | Each time you activate a virtue or your virtue's passives are triggered, gain a damage bonus. Gaining stacks of this boon refreshes other stacks. |
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Willbender | Damage Increase: | 100% | Gain increased power. Willbender Flames deal increased damage to foes they strike. |
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Willbender | Damage Increase: | 3% | Lethal Tempo grants increased damage, but has reduced duration. Justice's duration is modified. |
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Willbender | Damage Increase: | 3% | Lethal Tempo grants increased damage, but has reduced duration. Justice's duration is modified. |
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Willbender | Lethal Tempo: | 3% | Lethal Tempo grants increased damage, but has reduced duration. Justice's duration is modified. |
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Willbender | Lethal Tempo: | 5% | Lethal Tempo grants increased damage, but has reduced duration. Justice's duration is modified. |
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Devastation | Damage Increase: | 5% | All damage dealt is increased, and increased additionally if you have an off-hand weapon equipped. |
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Devastation | Bonus Damage from Off Hand: | 2.5% | All damage dealt is increased, and increased additionally if you have an off-hand weapon equipped. |
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Devastation | Bonus Damage from Off Hand: | 5% | All damage dealt is increased, and increased additionally if you have an off-hand weapon equipped. |
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Retribution (specialization) | Damage Increase: | 10% | Deal increased strike damage to weakened foes. Disabling a foe applies weakness. Disables include stun, daze, knockback, pull, knockdown, sink, float, fear, taunt, and launch. |
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Invocation | Damage Increase: | 10% | All damage dealt is increased while you have fury. |
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Invocation | Damage Increase: | 7% | All damage dealt is increased while you have fury. |
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Invocation | Damage Increase: | 10% | While your health is above the threshold, strike damage dealt is increased. |
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Invocation | Damage Increase: | 7% | While your health is above the threshold, strike damage dealt is increased. |
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Devastation | Damage Increase: | 20% | Deal increased strike damage to foes below the health threshold. |
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Devastation | Bonus Damage Per Stack: | 0.5% | Deal increased strike damage to targets based on their vulnerability stacks. |
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Devastation | Damage Increase: | 20% | Deal increased strike damage to foes with health above the health threshold. |
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Devastation | Damage Increase: | 10% | Deal increased strike damage to foes with health above the health threshold. |
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Retribution (specialization) | Damage Increase: | 10% | While you have resolution, all damage dealt is increased, and you gain might when you strike foes. Resolution granted to you lasts longer. |
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Herald | Facet of Strength: | 5% | You retain your facet passives for a duration after using their consume skills. Your facet passives grant additional bonuses. |
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Herald | Facet of Strength: | 10% | You retain your facet passives for a duration after using their consume skills. Your facet passives grant additional bonuses. |
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Herald | Damage Increase: | 25% | Deal increased strike damage with active upkeep skills. Herald and weapon upkeep skills grant less damage but can be stacked. |
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Herald | Damage Increase: | 15% | Deal increased strike damage with active upkeep skills. Herald and weapon upkeep skills grant less damage but can be stacked. |
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Herald | Herald and Weapon Skill Damage Increase: | 10% | Deal increased strike damage with active upkeep skills. Herald and weapon upkeep skills grant less damage but can be stacked. |
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Herald | Herald and Weapon Skill Damage Increase: | 4% | Deal increased strike damage with active upkeep skills. Herald and weapon upkeep skills grant less damage but can be stacked. |
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Herald | Bonus Damage per Boon: | 1% | Gain concentration and deal increased strike damage for each active boon you have. |
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Herald | Bonus Damage per Boon: | 1% | Gain concentration and deal increased strike damage for each active boon you have. |
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Herald | Bonus Damage per Boon: | 1.5% | Gain concentration and deal increased strike damage for each active boon you have. |
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Renegade | Kalla's Fervor: | 2% | When you critically strike, or attack your enemies from behind or their flanks, or strike a defiant foe, you'll inspire yourself with Kalla's fervor. Gain access to Citadel Order abilities. |
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Renegade | Kalla's Fervor: | 2% | Disabling a foe cripples your enemy, which leaves them vulnerable and inspires you with Kalla's Fervor. |
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Renegade | Kalla's Fervor: | 2% | Fury increases the duration of bleeds you inflict. Gaining fury inspires you with Kalla's Fervor. |
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Renegade | Improved Kalla's Fervor: | 3% | Kalla's Fervor you inspire lasts longer and is more potent. Heroic Command grants more might per stack of Kalla's Fervor. |
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Renegade | Kalla's Fervor: | 2% | Evading an attack inspires you with Kalla's Fervor and grants boons to nearby allies. |
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Vindicator | Damage Increase: | 10% | Deal increased damage while your endurance is not full. |
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Vindicator | Damage Increase: | 25% | Energy Meld's cooldown is reduced and it increases the effectiveness of your next dodge. |
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Vindicator | Damage Increase: | 100% | Energy Meld's cooldown is reduced and it increases the effectiveness of your next dodge. |
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Vindicator | Damage Increase: | 100% | Energy Meld's cooldown is reduced and it increases the effectiveness of your next dodge. |
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Vindicator | Damage Increase: | 25% | Energy Meld's cooldown is reduced and it increases the effectiveness of your next dodge. |
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Strength | Berserker's Power: | 21% | Gain increased strike damage when you use a burst skill; this damage increase is based on your adrenaline. |
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Strength | Berserker's Power: | 10.5% | Gain increased strike damage when you use a burst skill; this damage increase is based on your adrenaline. |
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Strength | Berserker's Power: | 15.75% | Gain increased strike damage when you use a burst skill; this damage increase is based on your adrenaline. |
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Discipline | Damage Increase: | 7% | Burst skills deal more damage, grant swiftness, and restore a portion of adrenaline spent. |
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Discipline | Damage Increase: | 10% | Your longbow, rifle, and harpoon gun weapon skill 1 attacks are enhanced. |
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Defense | Damage Increase: | 10% | Deal increased strike damage to weakened foes. Burst skills inflict weakness. Can only occur once per interval per target for multihit burst skills. |
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Defense | Damage Increase: | 7% | Deal increased strike damage to weakened foes. Burst skills inflict weakness. Can only occur once per interval per target for multihit burst skills. |
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Discipline | Damage Increase: | 3% | Deal increased strike damage per boon on your target. |
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Tactics | Damage Increase: | 1% | Deal increased strike damage for every boon on you. |
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Tactics | Damage Increase: | 7% | Immobilize a target when you cripple them with a skill. Deal increased strike damage to foes affected with movement-impairing conditions. |
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Tactics | Damage Increase: | 10% | Immobilize a target when you cripple them with a skill. Deal increased strike damage to foes affected with movement-impairing conditions. |
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Defense | Damage Increase: | 20% | Hammer and mace skills deal increased damage when striking a disabled or defiant foe. Gain adrenaline when you disable a foe. Disables include stun, taunt, daze, knockback, pull, knockdown, sink, float, fear, and launch. |
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Strength | Damage Increase: | 5% | Deal increased strike damage. Physical skills further increase all outgoing strike damage for a period of time. |
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Strength | Peak Performance: | 7% | Deal increased strike damage. Physical skills further increase all outgoing strike damage for a period of time. |
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Strength | Peak Performance: | 10% | Deal increased strike damage. Physical skills further increase all outgoing strike damage for a period of time. |
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Strength | Damage Increase: | 3% | Deal increased strike damage. Physical skills further increase all outgoing strike damage for a period of time. |
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Defense | Damage Increase: | 10% | Gain stability when you disable a foe. Deal increased strike damage while you have stability. |
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Tactics | Damage Increase vs. High Health: | 7% | Deal increased strike damage to foes above the health threshold. Also deal more damage to foes with barrier. Damage bonuses do not stack. |
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Tactics | Damage Increase vs. High Health: | 25% | Deal increased strike damage to foes above the health threshold. Also deal more damage to foes with barrier. Damage bonuses do not stack. |
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Tactics | Damage Increase vs. Barrier: | 10% | Deal increased strike damage to foes above the health threshold. Also deal more damage to foes with barrier. Damage bonuses do not stack. |
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Tactics | Damage Increase vs. Barrier: | 50% | Deal increased strike damage to foes above the health threshold. Also deal more damage to foes with barrier. Damage bonuses do not stack. |
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Discipline | Damage Increase: | 3% | Run faster while wielding melee weapons, and deal increased strike damage while you have swiftness. Movement skills break immobilization when used. |
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Discipline | Damage Increase: | 10% | Run faster while wielding melee weapons, and deal increased strike damage while you have swiftness. Movement skills break immobilization when used. |
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Berserker | Damage Increase: | 10% | Deal increased strike damage while in berserk mode. Gain resistance when entering berserk mode. |
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Berserker | Damage Increase: | 15% | Deal increased strike damage while in berserk mode. Gain resistance when entering berserk mode. |
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Spellbreaker | Damage Increase: | 20% | Full Counter deals additional damage and grants resistance. Copy conditions on yourself to targets you hit with Full Counter. |
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Bladesworn | Fierce as Fire: | 1% | Gain increased strike damage for each round of ammunition spent. |
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Explosives | Damage Increase: | 10% | Deal increased strike damage to foes with a lower health percentage than you. Hitting with an Explosion heals you over a few seconds. |
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Explosives | Damage Increase: | 15% | Deal increased strike damage to foes with a lower health percentage than you. Hitting with an Explosion heals you over a few seconds. |
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Tools | Damage Increase: | 10% | Strike damage dealt is increased while you have vigor. |
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Explosives | Damage Increase: | 10% | Strike damage dealt increases when above health threshold. |
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Firearms | Damage Increase: | 2% | Deal increased strike damage for each condition on a foe. |
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Firearms | Damage Increase: | 1.5% | Deal increased strike damage for each condition on a foe. |
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Explosives | Damage Increase per Stack: | 0.5% | Deal increased strike damage for each stack of vulnerability on your target. |
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Tools | Damage Increase: | 10% | Deal increased strike damage while your endurance is not full. |
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Scrapper | Damage per Boon: | 5% | Deal increased strike damage while you have stability, swiftness, or superspeed. This damage increase compounds for each boon you have. |
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Holosmith | Maximum Damage Increase: | 15% | While Photon Forge is active, your outgoing strike damage is increased based on your current heat. |
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Holosmith | Maximum Damage Increase: | 10% | While Photon Forge is active, your outgoing strike damage is increased based on your current heat. |
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Holosmith | Damage Increase: | 10% | Your first few attacks after entering or exiting Photon Forge inflict burning and deal increased strike damage. This bonus is also granted if you overheat. |
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Nature Magic | Damage per Boon: | 1% | You deal increased strike damage for each boon affecting you. Your pet deals increased strike damage for each boon affecting it. |
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Marksmanship | Damage Increase above Threshold: | 10% | Ranger weapon skills deal increased strike damage. Damage is further increased for foes above the range threshold. |
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Marksmanship | Damage Increase above Threshold: | 15% | Ranger weapon skills deal increased strike damage. Damage is further increased for foes above the range threshold. |
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Marksmanship | Damage Increase: | 10% | Ranger weapon skills deal increased strike damage. Damage is further increased for foes above the range threshold. |
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Marksmanship | Damage Increase: | 5% | Ranger weapon skills deal increased strike damage. Damage is further increased for foes above the range threshold. |
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Skirmishing | Damage Increase: | 10% | You deal more damage and have an increased chance to critically strike while attacking from behind or the side or when striking a defiant foe. |
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Skirmishing | Damage Increase: | 15% | You deal more damage and have an increased chance to critically strike while attacking from behind or the side or when striking a defiant foe. |
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Skirmishing | Damage Increase: | 10% | Damage and condition duration are increased after dodging or using Quick Shot. Short bow skills pierce and gain recharge reduction, and their attacks from behind or while flanking or against defiant foes are improved. |
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Beastmastery | Damage Increase: | 10% | While your health is above the threshold, your pet deals increased strike damage. Your pet swap gains recharge reduction. |
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Marksmanship | Attack of Opportunity: | 50% | Gain an attack of opportunity for you and your pet on interrupting a foe. Daze and stun durations that you inflict last longer. This trait can only grant an attack of opportunity against enemies with defiance bars once per interval. |
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Marksmanship | Attack of Opportunity: | 10% | Gain an attack of opportunity for you and your pet on interrupting a foe. Daze and stun durations that you inflict last longer. This trait can only grant an attack of opportunity against enemies with defiance bars once per interval. |
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Marksmanship | Damage Increase: | 15% | You and your pet deal increased strike damage to disabled, defiant, or movement-impaired foes. Affected conditions are stun, taunt, daze, cripple, fear, immobilize, and chilled. |
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Marksmanship | Damage Increase: | 25% | Regain opening strike whenever you gain fury. Opening strike deals more damage. |
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Wilderness Survival | High-Health Damage Increase: | 10% | Gain increased outgoing strike damage and reduced incoming strike damage. When above the health threshold, outgoing strike damage is further increased. When below the health threshold, incoming strike damage is further reduced. |
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Wilderness Survival | Damage Increase: | 5% | Gain increased outgoing strike damage and reduced incoming strike damage. When above the health threshold, outgoing strike damage is further increased. When below the health threshold, incoming strike damage is further reduced. |
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Beastmastery | Damage Increase: | 10% | Greatsword and underwater spear skills deal more damage and recharge faster. Gain fury when you disable a foe. |
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Soulbeast | Damage Increase: | 10% | You deal increased strike damage while you have fury. |
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Soulbeast | Damage Increase: | 7% | You deal increased strike damage while you have fury. |
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Soulbeast | Damage Increase: | 10% | Deal increased damage to foes at a lower health percentage than you. Conditions you apply to foes at a lower health percentage than you last longer. |
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Soulbeast | Twice as Vicious: | 5% | Disabling a foe increases your damage and condition damage for a short duration. |
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Soulbeast | Twice as Vicious: | 10% | Disabling a foe increases your damage and condition damage for a short duration. |
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Untamed | Damage Increase: | 15% | Venomous Outburst deals more damage and applies blindness in addition to its other effects. Unleashed Ambush skills deal more damage. |
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Untamed | Damage Increase: | 25% | Venomous Outburst deals more damage and applies blindness in addition to its other effects. Unleashed Ambush skills deal more damage. |
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Untamed | Damage Increase: | 10% | Venomous Outburst deals more damage and applies blindness in addition to its other effects. Unleashed Ambush skills deal more damage. |
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Untamed | Ferocious Symbiosis: | 4% | You and your pet grant each other increased damage and movement speed when striking enemies. When this triggers, it refreshes the duration of all stacks |
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Untamed | Ferocious Symbiosis: | 3% | You and your pet grant each other increased damage and movement speed when striking enemies. When this triggers, it refreshes the duration of all stacks |
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Untamed | Ferocious Symbiosis: | 2% | You and your pet grant each other increased damage and movement speed when striking enemies. When this triggers, it refreshes the duration of all stacks |
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Untamed | Outgoing Damage Adjustment: | 10% | Your outgoing strike damage is increased while you are unleashed. You take reduced damage from strikes while your pet is unleashed. |
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Untamed | Outgoing Damage Adjustment: | 25% | Your outgoing strike damage is increased while you are unleashed. You take reduced damage from strikes while your pet is unleashed. |
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Untamed | Outgoing Damage Adjustment: | 20% | Your outgoing strike damage is increased while you are unleashed. You take reduced damage from strikes while your pet is unleashed. |
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Critical Strikes | Damage Increase: | 10% | Your pistol and harpoon gun attacks now pierce and have increased strike damage. |
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Deadly Arts | Damage Increase: | 20% | Deal increased strike damage when your target is below the health threshold. |
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Deadly Arts | Damage Increase per Unique Condition: | 2% | Deal increased strike damage to your target for each unique condition on them. |
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Trickery | Maximum Damage Increase: | 15% | Increases all damage dealt per initiative spent. Steal gains reduced recharge time. |
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Trickery | Lead Attacks: | 1% | Increases all damage dealt per initiative spent. Steal gains reduced recharge time. |
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Daredevil | Bounding Dodger: | 15% | Your dodge ability is replaced by Bound, dealing damage to the area after you evade. Gain increased strike damage for a period of time after you dodge. |
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Daredevil | Damage Increase: | 10% | Strike damage dealt is increased when your endurance is not full. |
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Daredevil | Damage Increase: | 15% | Strike damage dealt is increased when your endurance is not full. |
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Daredevil | Damage Increase: | 10% | Your next attack after dodging causes weakness to foes struck. Weakened enemies deal less damage to you, and you deal increased strike damage to them. |
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Daredevil | Damage Increase: | 7% | Your next attack after dodging causes weakness to foes struck. Weakened enemies deal less damage to you, and you deal increased strike damage to them. |
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Deadeye | Damage Increase: | 10% | Strike damage dealt to your marked target is increased, and strike damage taken from your marked target is reduced. |
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Deadeye | Damage Increase: | 10% | When you cast a cantrip, gain a random new stolen skill. Stolen skills deal more damage. (Requires a marked target. Overwrites existing stolen skills.) |
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Deadeye | Damage Increase: | 25% | When you cast a cantrip, gain a random new stolen skill. Stolen skills deal more damage. (Requires a marked target. Overwrites existing stolen skills.) |
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Deadeye | Bonus Damage per Boon: | 1% | Deal increased strike damage for each unique boon you have; concentration is increased. |
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Air | Damage Increase: | 20% | Deal increased strike damage to enemies below the health threshold. |
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Arcane (specialization) | Damage Increase: | 2% | Deal increased strike damage for each boon on you. |
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Water | High-Health Damage Increase: | 10% | Deal increased strike damage, which is further increased while your health is above the threshold. Blocking or evading an attack heals you. |
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Water | Damage Increase: | 5% | Deal increased strike damage, which is further increased while your health is above the threshold. Blocking or evading an attack heals you. |
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Fire | Persisting Flames: | 2% | Fire fields created by weapon skills last longer. Whenever your fire fields hit a foe or you inflict burning, gain increased strike damage for a duration. |
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Water | Damage Increase: | 10% | Vulnerability you inflict has increased duration. Deal increased strike damage to vulnerable foes. Damage bonus is doubled while attuned to water. |
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Water | Damage Increase: | 5% | Vulnerability you inflict has increased duration. Deal increased strike damage to vulnerable foes. Damage bonus is doubled while attuned to water. |
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Fire | Damage Increase: | 10% | Your fire-weapon skills gain reduced recharge. Deal increased strike damage to burning foes. |
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Earth | Damage Increase: | 5% | Bleeding you inflict has increased duration. Deal increased damage to bleeding foes. |
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Air | Damage Increase: | 10% | Deal increased strike damage to disabled or defiant foes. Outgoing stun duration increased. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear. |
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Tempest | Transcendent Tempest: | 15% | Time to attain singularity is reduced. Upon successfully completing an overload, gain increased damage. |
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Tempest | Transcendent Tempest: | 7% | Time to attain singularity is reduced. Upon successfully completing an overload, gain increased damage. |
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Weaver | Elements of Rage: | 10% | Gain a bonus to all damage dealt for a period of time when attuned to a single element. Gain precision based on a percentage of your vitality. |
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Weaver | Elements of Rage: | 5% | Gain a bonus to all damage dealt for a period of time when attuned to a single element. Gain precision based on a percentage of your vitality. |
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Weaver | Damage Increase: | 10% | Gain swiftness when using a Dual Attack. Deal increased strike damage to enemies while under the effects of swiftness or superspeed. |
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Catalyst | Empowering Auras: | 3% | Gain increased outgoing damage when you grant yourself an aura. When this triggers, the duration of all stacks are refreshed. |
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Catalyst | Empowering Auras: | 2% | Gain increased outgoing damage when you grant yourself an aura. When this triggers, the duration of all stacks are refreshed. |
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Illusions | Compounding Power: | 2% | Creating an illusion increases your outgoing damage and condition damage for a short duration. Virtuoso: Triggers when stocking a blade. |
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Domination | Damage Increase: | 10% | Deal increased strike damage to foes with a lower health percentage than you. |
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Domination | Damage Increase: | 15% | Illusions deal increased strike damage. |
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Domination | Damage Increase per Stack: | 0.5% | Deal increased strike damage for each stack of vulnerability on your target. |
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Domination | Damage Increase: | 10% | Shatter skills deal more damage. This bonus damage is doubled against foes that are not activating skills. |
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Domination | Damage Increase vs. Inactivity: | 50% | Shatter skills deal more damage. This bonus damage is doubled against foes that are not activating skills. |
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Domination | Damage Increase vs. Inactivity: | 20% | Shatter skills deal more damage. This bonus damage is doubled against foes that are not activating skills. |
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Domination | Damage Increase: | 25% | Shatter skills deal more damage. This bonus damage is doubled against foes that are not activating skills. |
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Illusions | Phantasmal Force: | 1% | Phantasms deal increased strike damage for each stack of might you have. Gain might when your phantasms become clones. |
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Domination | Damage Increase: | 15% | You and your illusions deal increased strike damage to foes without boons. Disabling a foe removes boons from them. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear. |
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Chronomancer | Damage Increase: | 5% | Activating a Shatter gives your illusions superspeed. Shatters deal increased damage to movement-impaired foes. |
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Chronomancer | Damage Increase: | 10% | Activating a Shatter gives your illusions superspeed. Shatters deal increased damage to movement-impaired foes. |
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Mirage | Sharp Edges: | 10% | Ambush[sic] skills are improved. |
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Mirage | Sharp Edges: | 15% | Ambush[sic] skills are improved. |
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Mirage | Damage Increase: | 10% | Ambush[sic] skills are improved. |
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Mirage | Damage Increase: | 25% | Ambush[sic] skills are improved. |
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Mirage | Damage Increase: | 10% | Shatter skills give vigor. Strike and condition damage dealt is increased when you have vigor. |
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Virtuoso | Damage Increase: | 25% | Bleeding you apply deals increased damage. Stock a blade after applying enough stacks of bleeding to foes. |
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Virtuoso | Deadly Blades: | 5% | Blades inflict vulnerability on critical hits. After successfully casting a Bladesong, increase all damage dealt for a short time. This does not stack. |
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Virtuoso | Deadly Blades: | 5% | Blades inflict vulnerability on critical hits. After successfully casting a Bladesong, increase all damage dealt for a short time. This does not stack. |
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Virtuoso | Damage Increase: | 10% | Automatically stock blades while in combat. When you use bladesong above the blade threshold, refund blades. Blade attacks deal more damage. |
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Virtuoso | Damage Increase: | 7% | Automatically stock blades while in combat. When you use bladesong above the blade threshold, refund blades. Blade attacks deal more damage. |
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Virtuoso | Damage Increase: | 10% | Strike damage is increased against foes within the range threshold. |
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Virtuoso | Damage Increase: | 7% | Strike damage is increased against foes within the range threshold. |
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Spite | Damage Increase: | 20% | Deal increased strike damage to enemies below the health threshold. |
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Spite | Damage Increase: | 25% | Deal increased strike damage while downed. Inflict vulnerability when you strike a foe below the health threshold. Cannot apply vulnerability to the same target more than once per interval. |
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Spite | Damage Increase: | 5% | Deal increased strike damage while downed. Inflict vulnerability when you strike a foe below the health threshold. Cannot apply vulnerability to the same target more than once per interval. |
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Death Magic | Damage Increase: | 25% | Minions deal more damage and take conditions from you. When a minion attacks, it transfers conditions to its target. There is a 10 second cooldown per minion. |
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Soul Reaping | Damage Increase: | 10% | Entering or exiting shroud increases all damage you deal for a duration. |
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Spite | Damage Increase: | 10% | Deal increased strike damage to foes with no boons. Focus and axe skills recharge faster. |
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Reaper | Damage Increase: | 100% | Shouts now siphon health. This effect is increased on foes in melee range. |
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Reaper | Damage Increase: | 15% | Chill lasts longer, and chilled foes take increased strike damage from your attacks. |
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Reaper | Damage Increase: | 10% | Chill lasts longer, and chilled foes take increased strike damage from your attacks. |
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Reaper | Damage Increase: | 10% | Striking foes within the range threshold deals increased strike damage and heals you for a portion of the damage dealt. Healing will not occur while life force replaces health. |
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Scourge | Damage Increase: | 10% | Burning you inflict does more damage. Gain expertise based on your condition damage. |
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Harbinger | Damage Increase: | 0.5% | Deal increased strike damage for each stack of blight you have. Critical strikes deal increased damage to targets with torment. |
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Harbinger | Damage Increase: | 1% | Deal increased strike damage for each stack of blight you have. Critical strikes deal increased damage to targets with torment. |