Template:Skill fact

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Miscellaneous effect.png {{{1}}}


Skill facts are properties of a skill or trait displayed in the tooltip. The template provides correct formatting for creating skill facts for use in the {{skill infobox}} and {{trait infobox}}. Subobject creation uses {{Skill fact/subobject}}.


{{skill fact|<fact>|<value>}}
{{skill fact|<fact>|<value>|game mode=<game modes in which the skill fact is used>}}
{{skill fact|<fact>|<value>|<second value (if applicable)>|stacks=<stacks>|alt=<alternate text>|game mode=<game modes in which the skill fact is used>}}
{{skill fact|effect|<effect>|<duration>|stacks=<stacks>|alt=<alternate text>|desc=<alternate description>}}


Skill fact Description Example Display
1 (unnamed parameter) Case 1: Predefined skill facts automatically generating the full skill fact based on unnamed parameter 2 (number, standing for duration, percentage, range, etc...) and stacks (if applicable). For example boons as Might, conditions as Burning, etc... For a full list see examples below. {{skill fact|might|5}}
Might.png Might (5s): 30 Condition Damage, 30 Power
Case 2: Effects, by setting it to "effect" the unnamed parameter 2 expects an effect page and unnamed parameter 3 is used to set the effect duration. It inherits the description from the effect page, set the parameter desc to override it (leave it empty if there's no description).

Set the parameter "effect bonus" to associate an skill fact with it, e.g. for an effect granting a 25% damage increase set "effect bonus=Damage Increase" and "effect bonus number=25".

{{skill fact|effect|Superspeed|3}}
{{skill fact|effect|Magnetic Aura (effect)|4|effect bonus=Reflect}}
Superspeed.png Superspeed (3s): Movement speed is greatly increased. Maximum duration: 10s
Magnetic Aura (effect).png Magnetic Aura (4s): Reflect projectiles with magnetic energy.
Case 3: Non-predefined skill facts, case-sensitive! If a skill fact description differs from a already predefined one but still shares the same name, consider to set this parameter to <fact> alt and use the parameter alt to set the display name. {{skill fact|Minimum Number of Attacks|1}}
Miscellaneous effect.png Minimum Number of Attacks: 1
2 (unnamed parameter) Case 1: For predefined skills, set it to the associated number, for example: duration, percentage, range. {{skill fact|launch|500}}
Launch.png Launch: 500
Case 2: For effects, set this to the effect page. {{skill fact|effect|Shock Field|4|desc=}}
Electromagical Pulse (skill).png Shock Field (4s)
Case 3: For non-predefined skill facts, this could be anything, again case-sensitive. {{skill fact|Aegis Refresh|40 seconds}}
Miscellaneous effect.png Aegis Refresh: 40 seconds
3 (unnamed parameter) Case 1: For predefined skills, this parameter is rarely used, see examples below. {{skill fact|gain|Ferocity|Precision|10}}
Ferocity attribute.png Gain Ferocity Based on a Percentage of Precision: 10%
Case 2: For effect pages, set this to the effect duration. {{skill fact|effect|Unblockable (effect)|10}}
Unblockable (effect).png Unblockable (10s): Your attacks are unblockable
Case 3: For non-predefined skills, this parameter is used to set the duration. {{skill fact|Costume Brawl Launch|<!--empty-->|1}}
Miscellaneous effect.png Costume Brawl Launch (1s)
game mode Used in conjunction with the parameter split set in the infobox. Allows to set game modes ("pve", "wvw", "pvp") the skill fact is available in, several game modes are separated by a whitespace. {{skill fact|targets|10|game mode=pve}}
{{skill fact|targets|5|game mode=wvw pvp}}
stacks Set to the number of stacks {{skill fact|vulnerability|10|stacks=5}}
Vulnerability.png5 Vulnerability (10s): +5% Incoming Damage, +5% Incoming Condition Damage
alt Set to change the displayed skill fact text, this allows to use unnamed parameter 1 for grouping skill facts. {{skill fact|might|6|alt=Might per Hit}}
Might.png Might per Hit (6s): 30 Condition Damage, 30 Power
weapon Used in conjunction with unnamed parameter 1 set to "damage" or "life siphon damage" and the parameter coefficient to calculate the damage based on those parameters. See Template:Damage calculation for a list of allowed weapon parameters. {{skill fact|damage|weapon=sword|coefficient=1.0}}
Damage.png Damage: 367 (1.0)?
coefficient Used in conjunction with unnamed parameter 1 set to "damage", "healing", "barrier", "life siphon damage" or "life siphon healing". {{skill fact|healing|512|coefficient=0.5}}
Healing.png Healing: 512 (0.5)?
strikes Used in conjunction with unnamed parameter 1 set to "damage" or "life siphon damage". {{skill fact|damage|202|strikes=2}}
Damage.png Damage (2x): 202
applies to Used for the facts "stun break", "healing" and all boons to internally indicate whether the fact applies to "Self" (default) or "Allies". {{skill fact|stun break|applies to=allies}}
Breaks stun.png Breaks Stun
icon Set to override the icon. {{skill fact|Increased Attack Speed|20%|icon=Radius.png}}
Radius.png Increased Attack Speed: 20%
linked skill Set to display a linked skill in front of the skill fact. {{skill fact|Vigor|linked skill=Rocket Boots|4}}
Rocket Boots.pngVigor.png Vigor (4s): +50% Endurance Regeneration
linked icon Set to display an icon (without link) in front of the skill fact. {{skill fact|effect|"Sic 'Em!" (effect)|10|linked icon=Ranger icon small.png}}
Ranger icon small.png"Sic 'Em!".png "Sic 'Em!" (10s): Focus on a target for increased damage.
type Set to change the boon/condition subobject type from the default value "Boon/Condition" resp. (indicating application) to for example "Condition Effect Reduced". Note that the value of the parameter type is case-sensitive! {{skill fact|chilled|type=Condition Effect Reduced}}
Chilled.png Chilled: -66% Skill Recharge Rate, -66% Movement Speed
t Allows to change the duration suffix for "effects". {{skill fact|effect|Brawler Protection|3|t=m}}
Brawler Protection.png Brawler Protection (3m): Blocks all costume brawl skills.



Skill fact Example Display
aegis {{skill fact|aegis|3}}
Aegis.png Aegis (3s): Block the next incoming attack.
alacrity {{skill fact|alacrity|3}}
Alacrity.png Alacrity (3s): +25% Skill Recharge Rate
fury {{skill fact|fury|3}}
Fury.png Fury (3s): +20% Critical Chance
fury {{skill fact|fury|3|25}}
Fury.png Fury (3s): +25% Critical Chance
might {{skill fact|might|3|stacks=2}}
Might.png2 Might (3s): 60 Condition Damage, 60 Power
protection {{skill fact|protection|3}}
Protection.png Protection (3s): -33% Incoming Damage
quickness {{skill fact|quickness|3}}
Quickness.png Quickness (3s): Skills and actions are faster.
regeneration {{skill fact|regeneration|3}}
Regeneration.png Regen (3s): 390 Heal
resistance {{skill fact|resistance|6}}
Resistance.png Resistance (6s): Nondamaging conditions currently on you are ineffective.
resolution {{skill fact|resolution|4}}
Resolution.png Resolution (4s): Incoming condition damage decreased by 33%.
retaliation {{skill fact|retaliation|3}}
Retaliation.png Retaliation (3s): Reflect incoming damage back to its source.
stability {{skill fact|stability|3}}
Stability.png Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
swiftness {{skill fact|swiftness|3}}
Swiftness.png Swiftness (3s): +33% Movement Speed
vigor {{skill fact|vigor|3}}
Vigor.png Vigor (3s): +50% Endurance Regeneration


Skill fact Example Display
bleeding {{skill fact|bleeding|3}}
Bleeding.png Bleeding (3s): 66 Damage
blind {{skill fact|blind|3}}
Blinded.png Blindness (3s): Next outgoing attack misses.
burning {{skill fact|burning|3}}
Burning.png Burning (3s): 393 Damage
chilled {{skill fact|chilled|3}}
Chilled.png Chilled (3s): -66% Skill Recharge Rate, -66% Movement Speed
confusion {{skill fact|confusion|3}}
Confusion.png Confusion (3s): 33 Damage, 49 Damage on Skill Use
crippled {{skill fact|crippled|3}}
Crippled.png Cripple (3s): -50% Movement Speed
fear {{skill fact|fear|3}}
Fear.png Fear (3s): Involuntary retreat; unable to act; stacks duration.
immobilized {{skill fact|immobilized|3}}
Immobile.png Immobilize (3s): Unable to move.
poisoned {{skill fact|poisoned|3}}
Poisoned.png Poison (3s): 101 Damage, -33% Heal Effectiveness
slow {{skill fact|slow|2}}
Slow.png Slow (2s): Skills and actions are slower.
taunt {{skill fact|taunt|3.25}}
Taunt.png Taunt (30.25¼s): Involuntarily attack foes.
torment {{skill fact|torment|10}}
Torment.png Torment (10s): 220 Damage, 318 Damage if Foe Is Stationary
vulnerability {{skill fact|vulnerability|3}}
Vulnerability.png Vulnerability (3s): +1% Incoming Damage, +1% Incoming Condition Damage
weakness {{skill fact|weakness|3}}
Weakness.png Weakness (3s): -50% Endurance Regeneration, +50% Fumble (Unrestricted)

Control effects[edit]

Skill fact Example Display
defiance break {{skill fact|defiance break|200}}
{{skill fact|defiance break|500|sic=300}}
Evade.png Defiance Break: 200
Evade.png Defiance Break: 500[sic]
daze {{skill fact|daze|3}}
Daze.png Daze: 3 seconds
daze alt {{skill fact|daze alt|3}}
Daze.png Daze (3s): Unable to use skills.
float {{skill fact|float|3}}
Float.png Float: 3 seconds
knockback {{skill fact|knockback|500}}
Knockback.png Knockback: 500
knockdown {{skill fact|knockdown|3}}
Knockdown.png Knockdown: 3 seconds
launch {{skill fact|launch|500}}
Launch.png Launch: 500
pull {{skill fact|pull|180}}
Pull.png Pull: 180
sink {{skill fact|sink|3}}
Sink.png Sink: 3 seconds
stun {{skill fact|stun|3}}
Stun.png Stun: 3 seconds
stun alt {{skill fact|stun alt|3}}
Stun.png Stun (3s): Unable to act.

Prior to the July 7, 2020 game update daze and stun used a gray instead of a purple icon, which can be obtained by add the suffix gray (e.g. for /history pages).

Damage, Healing, and Barriers[edit]

Skill fact Example Display
damage {{skill fact|damage|30|strikes=4|coefficient=3.2}}
{{skill fact|damage|weapon=axe|strikes=4|coefficient=3.2}}
{{skill fact|damage|180|coefficient=3.2|scaling=power-only}}
Damage.png Damage (4x): 30 (3.2)?
Damage.png Damage (4x): 1,172 (3.2)?
Damage.png Damage: 180 (3.2)?
healing {{skill fact|healing|30|coefficient=0.9}}
Healing.png Healing: 30 (0.9)?
life siphon damage {{skill fact|life siphon damage|weapon=axe|strikes=6|coefficient=1.5}}
{{skill fact|life siphon damage|298|coefficient=0.1|scaling=power-only}}
Damage.png Life Siphon Damage (6x): 552 (1.5)?
Damage.png Life Siphon Damage: 298 (0.1)?
life siphon healing {{skill fact|life siphon healing|450|coefficient=0.3}}
Healing.png Life Siphon Healing: 450 (0.3)?
health loss {{skill fact|health loss|500}}
Health Loss.png Health Loss: 500
health loss per interval {{skill fact|health loss per interval|5}}
Health Loss.png Health Loss per Interval: 5%
barrier {{skill fact|barrier|500|coefficient=0.1}}
Barrier.png Barrier: 500 (0.1)?

See Template:Damage calculation for a list of allowed weapon parameters.

Combo fields and finishers[edit]

Combo type Example Display
dark {{skill fact|combo|dark}}
Combo.png Combo Field: Dark
ethereal {{skill fact|combo|ethereal}}
Combo.png Combo Field: Ethereal
fire {{skill fact|combo|fire}}
Combo.png Combo Field: Fire
ice {{skill fact|combo|ice}}
Combo.png Combo Field: Ice
light {{skill fact|combo|light}}
Combo.png Combo Field: Light
lightning {{skill fact|combo|lightning}}
Combo.png Combo Field: Lightning
poison {{skill fact|combo|poison}}
Combo.png Combo Field: Poison
smoke {{skill fact|combo|smoke}}
Combo.png Combo Field: Smoke
water {{skill fact|combo|water}}
Combo.png Combo Field: Water
blast {{skill fact|combo|blast}}
Combo.png Combo Finisher: Blast
leap {{skill fact|combo|leap}}
Combo.png Combo Finisher: Leap
projectile {{skill fact|combo|projectile}}
Combo.png Combo Finisher: Physical Projectile
projectile (20% Chance) {{skill fact|combo|projectile|y}}
Combo.png Combo Finisher: Physical Projectile (20% chance)
whirl {{skill fact|combo|whirl}}
Combo.png Combo Finisher: Whirl


Effects are identified by having an icon matching the effect received, with or without a duration, and either the effect description or an abbreviated version.

{{skill fact|effect|<effect>|<duration>|stacks=<stacks>|alt=<alternate text>|desc=<alternate description>}}
Skill fact Example Display
Distortion (effect) {{skill fact|effect|Distortion (effect)|3}}
Distortion.png Distortion (3s): Immune to conditions and damage.
Banner of Discipline (effect) {{skill fact|effect|Banner of Discipline (effect)|desc=170 [[Precision]], 170 [[Ferocity]]}}
Banner of Discipline.png Banner of Discipline: 170 Precision, 170 Ferocity
Fencer's Finesse (effect) {{skill fact|effect|Fencer's Finesse (effect)|6|desc=15 [[Ferocity]]}}
Fencer's Finesse.png Fencer's Finesse (6s): 15 Ferocity
Hide in Shadows (effect) {{skill fact|effect|Hide in Shadows (effect)|6|alt=Stealth}}
Stealth.png Stealth (6s): Grants stealth.

Increase and decrease modifiers[edit]

Most modifiers increase or decrease a value by a percentage. duration increase can either provide an base increase or percentage increase, specify a percentage using a % character. Note that the different damage increase/reduced options, while they provide almost the same output, are required to internally specify their exact behaviour.

Skill fact Example Display
attack speed increase {{skill fact|attack speed increase|50}}
Radius.png Attack Speed Increase: 50%
damage increase {{skill fact|damage increase|50}} (for strike damage)
Damage.png Damage Increase: 50%
damage reduced {{skill fact|damage reduced|50}} (for strike damage)
Damage.png Damage Reduced: 50%
damage reduction per hit {{skill fact|damage reduction per hit|10}}
Damage.png Damage Reduction per Hit: 10%
condition damage increase {{skill fact|condition damage increase|20}}
Damage.png Damage Increase: 20%
condition damage reduced {{skill fact|condition damage reduced|50}}
Damage.png Condition Damage Reduced: 50%
all damage increase {{skill fact|all damage increase|10}}
Damage.png Damage Increase: 10%
all damage reduced {{skill fact|all damage reduced|20}}
Damage.png Damage Reduced: 20%
duration increase {{skill fact|duration increase|2}}
Duration.png Duration Increase: 2 seconds
duration increase {{skill fact|duration increase|50%}}
Duration.png Duration Increase: 50%
duration decreased {{skill fact|duration decreased|2}}
Duration.png Duration Decreased: 2 seconds
duration decreased {{skill fact|duration decreased|50%}}
Duration.png Duration Decreased: 50%
healing increase {{skill fact|healing increase|10}}
Healing.png Healing Increase: 10%
radius increase {{skill fact|radius increase|60}}
Radius.png Radius Increase: 60
radius increase {{skill fact|radius increase|50%}}
Radius.png Radius Increase: 50%
recharge reduced {{skill fact|recharge reduced|50}}
Count Recharge.png Recharge Reduced: 50%
recharge time reduced {{skill fact|recharge time reduced |60}}
Count Recharge.png Recharge Time Reduced: 60 seconds
chance on critical hit {{skill fact|chance on critical hit|33}}
Miscellaneous effect.png Chance on Critical Hit: 33%
critical chance increase {{skill fact|critical chance increase|33}}
Precision attribute.png Critical Chance Increase: 33%
critical damage increase {{skill fact|critical damage increase|33}}
Ferocity attribute.png Critical Damage Increase: 33%
movement speed increase {{skill fact|movement speed increase|33}}
Miscellaneous effect.png Movement Speed Increase: 33%

Notable properties[edit]

Skill fact Example Display
gain {{skill fact|gain|Vitality|Power|7}}
Vitality attribute.png Gain Vitality Based on a Percentage of Power: 7%
condition removed
{{skill fact|condition removed|Burning}}
Burning.png Condition Removed
condition effect reduced {{skill fact|Chilled|type=Condition Effect Reduced}}
Chilled.png Chilled: -66% Skill Recharge Rate, -66% Movement Speed
condition effect ignored {{skill fact|condition effect ignored|Blinded}}
Blinded.png Condition Effect Ignored
conditions removed {{skill fact|conditions removed|2}}
Miscellaneous effect.png Conditions Removed: 2
ally target {{skill fact|ally target|Missle track and grant barrier to allies.}}
Skill fact text only icon.pngAlly target: Missle track and grant barrier to allies.
enemy target {{skill fact|enemy target|Torment foes.}}
Skill fact text only icon.pngEnemy target: Torment foes.
text {{skill fact|text|When above Blight Threshold}}
Skill fact text only icon.pngWhen above Blight Threshold

General properties[edit]

Skill fact Example Display
adrenaline {{skill fact|adrenaline|3}}
Attribute bonus.png Adrenaline: 3
attribute {{skill fact|attribute|Vitality|250}}
Vitality attribute.png Vitality: +250
attribute {{skill fact|attribute|Vitality|-250}}
Vitality attribute.png Vitality: −250
attribute {{skill fact|attribute|attribute increase|150}}
Attribute bonus.png Attribute Increase: 150
attribute {{skill fact|attribute|attribute reduced|150}}
Attribute penalty.png Attribute Reduced: 150
blade {{skill fact|blade}}
Power attribute.png Blade
blocks missiles {{skill fact|blocks missiles}}
Miscellaneous effect.png Blocks Missiles
boon {{skill fact|boon|Stability}}
Stability.png Boon Removed
boons removed {{skill fact|boons removed|2}}
Miscellaneous effect.png Boons Removed: 2
bounce {{skill fact|bounce|5}}
Miscellaneous effect.png Number of Bounces: 5
breaks enemy targeting {{skill fact|breaks enemy targeting}}
Breaks Enemy Targeting.png Breaks Enemy Targeting
breaks stun {{skill fact|breaks stun}}
Breaks stun.png Breaks Stun
cannot critical hit {{skill fact|cannot critical hit}}
Critical Chance.png Cannot Critical Hit
capture {{skill fact|capture}}
Miscellaneous effect.png Prevents Capture-Point Contribution
combat {{skill fact|combat}}
Miscellaneous effect.png Combat Only
count recharge {{skill fact|count recharge|10}}
Count Recharge.png Count Recharge: 10 seconds
duration {{skill fact|duration|30}}
Duration.png Duration: 30 seconds
endurance gained {{skill fact|endurance gained|100}}
Miscellaneous effect.png Endurance Gained: 100
evade {{skill fact|evade|0.75}}
Evade.png Evade: 0.75¾ seconds
interval {{skill fact|interval|3}}
Interval.png Interval: 3 seconds
invulnerability {{skill fact|invulnerability|2}}
Duration.png Invulnerability Duration: 2 seconds
life force {{skill fact|life force|5}}
Miscellaneous effect.png Life Force: 5%
maximum count {{skill fact|maximum count|5}}
Maximum Count.png Maximum Count: 5
percent {{skill fact|percent|10}}
Radius.png Percent: 10%
pierces {{skill fact|pierces}}
Pierces.png Pierces
flow {{skill fact|flow|15}}
Heat.png Flow: 15
positive flow {{skill fact|positive flow|8}}
Positive Flow (gray).png Positive Flow (8s): Gain flow per second.
pulses {{skill fact|pulses|3}}
Miscellaneous effect.png Pulses: 3
radius {{skill fact|radius|500}}
Radius.png Radius: 500
range {{skill fact|range|500}}
Range.png Range: 500
recharge time {{skill fact|recharge time|3}}
Count Recharge.png Recharge Time: 3 seconds
reflect {{skill fact|reflect}}
Miscellaneous effect.png Reflect Missiles
revive {{skill fact|revive|10}}
Miscellaneous effect.png Revive Percentage: 10%
targets {{skill fact|targets|5}}
Number of targets.png Number of Targets: 5
allied targets {{skill fact|allied targets|5}}
Number of targets.png Number of Allied Targets: 5
health threshold {{skill fact|health threshold|50}}
Radius.png Health Threshold: 50%
initiative gain {{skill fact|initiative gain|5}}
Miscellaneous effect.png Initiative gain: 5
heat gain {{skill fact|heat gain|5}}
Heat.png Heat Gained: 5%
heat threshold {{skill fact|heat threshold|50}}
Heat.png Heat Threshold: 50
unblockable {{skill fact|unblockable}}
Unblockable.png Unblockable