Projectile

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Disambig icon.png This article is about the generic game mechanic. For the combo finisher mechanic, see Projectile Finisher.

A projectile is a ranged attack which must travel from the user to the target before dealing damage.

Most projectiles can be avoided by dodging, blocking or reflecting. Projectiles can also be obstructed by environment, or by other enemies in their way, though this can be negated by piercing. A few projectiles auto-track the target as it moves. Projectiles will travel further if they are fired from a height.

List of projectile skills[edit]

Weapon skills[edit]

Axe
Dagger
Pistol
Sword
Scepter
Focus
Mace
Shield
Torch
Warhorn
Greatsword
Hammer
Short bow
Longbow
Rifle
Staff
Spear
Harpoon Gun
Trident

Profession mechanics[edit]

Healing skills[edit]

Revenant icon small.png Revenant

Utility skills[edit]

Guardian icon small.png Guardian
Warrior icon small.png Warrior
Revenant icon small.png Revenant
Engineer icon small.png Engineer
Thief icon small.png Thief
Elementalist icon small.png Elementalist
Mesmer icon small.png Mesmer
Necromancer icon small.png Necromancer
Racial Skills

Elite skills[edit]

Warrior icon small.png Warrior
Engineer icon small.png Engineer
Thief icon small.png Thief
Elementalist icon small.png Elementalist
Necromancer icon small.png Necromancer
Racial Elite Skills

Siege Weaponry[edit]

(These projectiles cannot be destroyed nor reflected by player skills, excluding the projectiles from the Omega Siege Golem.)

Catapult Blueprints.pngCatapult
Trebuchet Blueprints.pngTrebuchet
Ballista Blueprints.pngBallista
Cannon
Mortar
Siege Golem Blueprint.pngOmega Siege Golem

Related skills[edit]

Skills that reflect projectiles[edit]

Primary article: Reflect

Skills that destroy projectiles[edit]

Primary article: Block#Projectile destruction

Skills that affect projectiles[edit]

See also: Projectile finisher, Whirl finisher