Mortar (siege weapon)

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Disambig icon.png This article is about the siege weapon. For other uses, see Mortar.

Mortar

Mortar (siege weapon).jpg

Location
World versus World
Type
Siege weapon
Interact
Yes
Destructible
Yes
Mortars are defensive siege weapons that are located inside towers, keeps and Stonemist Castle. For castles and keeps mortars are a Tier 2 structural upgrade; for towers they are a Tier 3 upgrade.

Skills[edit]

Skill Activation time Recharge time Description
1
Turn Left.png
 Turn Left
100.25¼ ...
2
Fire Exploding Shells.png
 Fire Exploding Shells
80.25¼ 5 Fire.
Redirect Arrow.png
Fire Exploding Shells.png
 Fire Impact Shells
80.25¼ 5 Hold down to charge. Release to fire. Fires an impact shell that causes a larger blast radius. (Replaces Fire Exploding Shells for players with at least rank 1 in Mortar Mastery)
Redirect Arrow.png
Fire Exploding Shells.png
 Fire Lightweight Shells
80.25¼ 3 Hold down to charge. Release to fire. Fires lightweight shells to reduce cooldown. Increased blast radius. (Replaces Fire Exploding Shells for players with rank 3 in Mortar Mastery)
Redirect Arrow.png
Fire Exploding Shells.png
 Fire Explosive Shells
80.25¼ 3 Hold down to charge. Release to fire. Fires an explosive shell for a larger blast radius and more damage. (Replaces Fire Exploding Shells for players with at least rank 4 in Mortar Mastery)
2
Fire Incendiary Shells.png
 Fire Incendiary Shells
80.25¼ 5 Fire.
Redirect Arrow.png
Fire Incendiary Shells.png
 Fire Impact Incendiary Shells
80.25¼ 5 Hold down to charge. Release to fire. Fires an impact incendiary shell for a larger blast radius. Leaves a fire field. (Replaces Fire Incendiary Shells for players with rank 1 in Mortar Mastery)
Redirect Arrow.png
Fire Incendiary Shells.png
 Fire Napalm Shells
80.25¼ 5 Hold down to charge. Release to fire. Fires an impact incendiary shell for a larger blast radius. Leaves a fire field. (Replaces Fire Incendiary Shells for players with rank 2 in Mortar Mastery)
Redirect Arrow.png
Fire Incendiary Shells.png
 Fire Lightweight Incendiary Shells
80.25¼ 3 Hold down to charge. Release to fire. Fires a light mortar shell for quicker recharge. Leaves a fire field. (Replaces Fire Incendiary Shells for players with rank 3 in Mortar Mastery)
Redirect Arrow.png
Fire Incendiary Shells.png
 Fire Packed Incendiary Shells
80.25¼ 3 Hold down to charge. Release to fire. Fires a heavily packed incendiary shell for a larger blast radius and more damage. Leaves a fire field. (Replaces Fire Incendiary Shells for players with at least rank 4 in Mortar Mastery)
3
Turn Right.png
 Turn Right
100.25¼ ...
4
Load Mortar Shell.png
 Load Incendiary Shells
10 Load incendiary shells.
Redirect Arrow.png
Load Mortar Shell.png
 Load Mortar Shell
10 Load exploding mortar shells.
5
Fire Incendiary Shells.png
 Concussion Barrage
20 Launch a barrage of rounds that push back foes where they land. (Available for players with rank 5 in Mortar Mastery)

Related world abilities[edit]

Upgrade Rank Ability Cost
Mortar Mastery.png
Mortar Mastery
Total Cost: 60 World Ability Point

Improve mortar skills
1 Increase blast radius on all mortar skills World Ability Point
2 Increases mortar burn field duration World Ability Point
3 Reduce the recharge of all mortar skills 10 World Ability Point
4 Increase damage on all mortar skills by 25% 15 World Ability Point
5 New Skill: Concussion Barrage — Launch a barrage of rounds that push back foes where they land 25 World Ability Point
  • Rank 1 increased the radius for Exploding Shells by 20% (from 300 to 360) and for Incendiary Shells by 33% (from 300 to 400).
  • Rank 2 increases the burn field duration from Incendiary Shells 10s to 15s.
  • Rank 3 reduces the reacharge on all mortar skills by 40% (from 5s to 3s).
  • Rank 4 incrases the damage on all mortar skills by 25%.
  • Rank 5 adds the skill Concussion Barrage which launches a barrage of rounds that pushes back foes where they land.
See also: Siege weapon#Related world abilities

Notes[edit]

  • Mortar attacks can hit up to 50 targets
  • Mortars operate in a similar manner to the catapult and trebuchet.
  • The range of a mortar is 9,400 units, except the Concussion Barrage skill that has a range of 3,700 units.
  • Prime targets of this weapon are large enemy formations and siege weapons.
  • A second player acting as spotter can help guide long range shots onto the target.