Queen Jennah

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Spoiler alert: The following text contains spoilers relating to the story of Guild Wars 2.
Disambig icon.png This article is about the ruler of Kryta. For an imposter, see Queen Jennah (Murkvale).

Humanity has withstood test upon dreadful test, yet it endures. We endure. And we always shall.

Queen Jennah

Her Royal Majesty Jennah, Queen of Kryta and Regent of Ascalon is a descendant of King Doric and the last known member of the Salmaic dynasty, the ruling family of Kryta. Her egalitarian rule makes her a very popular monarch in the eyes of her people, but this also causes much friction with the nobility. If hostile races like the centaurs besieging her people were not bad enough, she also has to deal with constant political intrigue and plotting from the Ministry. Her biggest rival for power is Legate Minister Caudecus Beetlestone who some believe should rule Kryta instead of her. The norn view Jennah as a weak leader and too dependent on her advisors, though they hold hope that she will prove herself by asserting her dominance over her kingdom.[1]

Jennah is constantly under the protection of Countess Anise, her bodyguard. She also maintains a magical connection with her personal champion, Logan Thackeray of the Seraph, allowing her to call on him in times of need. Nevertheless, Jennah is an exceptionally powerful mesmer in her own right, able to single-handedly end the Ogre Revolt by creating a clone of the Elder Dragon Kralkatorrik convincing enough that its Branded minions withdrew while simultaneously casting a glamour that held hundreds of humans and charr in place.

Biography[edit]

Early years[edit]

As a young princess, Jennah was defended by her personal guard, Countess Anise, and the two became very close companions. When Jennah's father died in 1310 AE, the Ministry ruled Divinity's Reach in Jennah's stead as she was too young to ascend to the throne immediately. Because of this, some ministers became accustomed to ruling Kryta and were reluctant to relinquish their former control by the time of Jennah coronation in 1316 AE, causing friction between the Ministry and the crown.

Jennah took the first steps towards a truce between humans and charr at the end of the Ogre Revolt in 1320 AE by granting freedom to the charr who had fought by her side. In 1324 AE, she ordered a group of adventurers led by Dougal Keane, with the aid of the Vigil, into the ruins of Ascalon City to retrieve the Claw of the Khan-Ur and use it as a gift to end hostilities between humans and charr. The successful retrieval of the Claw, which was handed over to Imperator Smodur the Unflinching, was a crucial step towards the detenté which became known as the Ebonhawke Treaty.

The peace negotiations did not please everyone, however. The Separatists and Renegades openly rejected the new orders to stand down and continued to fight on in Ascalon, and some ministers considered the treaty to be an affront to the sacrifices made by the Ebon Vanguard. Some members of the nobility also viewed Jennah in a less favorable light because of her egalitarian effort to take commoners into consideration at the expense of nobility. Increasing bandit and centaur attacks continued to wear Kryta down as the Centaur War escalated with bolder raiding parties sent by War King Ulgoth the Mighty, which put into question whether Jennah was fit to rule the kingdom in a time when a strong and firm leader was needed. As a result, the popularity of the charming Legate Minister Caudecus Beetlestone grew as he often offered populist solutions which rallied more and more people behind him and undermined Jennah's authority.

Personal story[edit]

Living World Season 1[edit]

Living World Season 2[edit]

Living World Season 3[edit]

Path of Fire[edit]

Learning of the plight of refugees who had fled to Lion's Arch from Crystal Desert and Elona in the wake of the Forged invasion, Jennah sent a diplomatic team consisting of Kasmeer Meade and Rytlock Brimstone to the Free City of Amnoon.[2]

Locations[edit]

Kryta

Story involvement[edit]

Personal story[edit]

Living World Season 1[edit]

Living World Season 2[edit]

Living World Season 3[edit]

Combat abilities[edit]

Effects

DefianceDefiance bar teal.png

Skills
  • Spatial Surge - Shoot a beam at your foe. The farther away they are, the more damage you deal.
  • Chaos Armor - Apply a random condition to nearby foes and gain chaos armor. Chaos armor gives you random boons and your foe random conditions whenever you are struck.

Dialogue[edit]

If asura, norn or sylvari
Welcome, traveler, to Divinity's Reach and Kryta. Do you have business to discuss?
Talk more option tango.png
Indeed, madam. I'm curious about your personal guard.
The Shining Blade has defended Kryta for centuries, serving and protecting the Krytan royal bloodline. When Divinity's Reach was founded, they became the official royal guard.
(if asura)
Talk end option tango.png
Interesting, but I must go. My krewe needs me. Good-bye.
(if norn)
Talk end option tango.png
They seem competent. Good-bye human queen.
(if sylvari)
Talk end option tango.png
So, fascinating, your human hierarchies and bloodlines. Thank you, milady.
Talk end option tango.png
No, thanks. Good-bye.
If human
Hello, <Character name>. Captain Thackeray has mentioned that you've been assisting him. Kryta is grateful for your service.
Talk more option tango.png
My pleasure, Your Majesty. If I may, I'm curious about your personal guard.
The Shining Blade has defended Kryta for centuries, serving and protecting the Krytan royal bloodline. When Divinity's Reach was founded, they became the official royal guard.
Talk more option tango.png
Interesting. That cat, your Majesty—is she yours?
Ah, yes. My little Shadow. I've had her since I was a child. Royal children have very few friends, and she has always been a comfort to me.
Talk end option tango.png
I'll take my leave now, Your Majesty. I know you're busy. Thank you.
Talk end option tango.png
Certainly. If you'll excuse me, I must be going.
If charr
Seeing a charr in my throne room gives me hope for the treaty between our peoples. Do you have business to discuss?
Talk more option tango.png
Yes, ma'am. I wanted to know more about your personal guard, if I could.
The Shining Blade has defended Kryta for centuries, serving and protecting the Krytan royal bloodline. When Divinity's Reach was founded, they became the official royal guard.
Talk end option tango.png
I'll go now, ma'am. I'm sure you're busy doing...human things.
Talk end option tango.png
I'll go now, ma'am. I'm sure you're busy doing...human things.

Quotes[edit]

Sadly, it is not safe for me to leave Divinity's Reach.

Related achievements[edit]

Trivia[edit]

  • Queen Jennah is voiced by Jennifer Hale.
  • She does not wear shoes, which is also mentioned in popular gossip rags.[3]
  • In the book The Making of Guild Wars 2, Queen Jennah is depicted dressed in the blue-and-gold colors of the (modern) Shining Blade, as opposed to her in-game appearance of white-and-gold.

See also[edit]

Associated items

References[edit]

  1. ^ The Movement of the World: Norn
  2. ^ Sparking the Flame (Prologue) Captain Ellen Kiel: The conflict in the Crystal Desert is bleeding over into central Tyria, with refugees pouring into Lion's Arch every day. Queen Jennah has already dispatched a diplomatic team from Divinity's Reach.
  3. ^ A Meeting of Ministers
    Taimi: I'll keep you posted. Anyway, say hi to the queen for me!
    <Character name>: Do you know her?
    Taimi: I feel like I do after all the gossip rags I've read! Do you know she doesn't wear shoes!