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Spoiler alert: The following text contains spoilers relating to the story of Guild Wars 2.

The dragons are not stars in the sky. They can be counted. They can be fought. One day, we will kill the last of them. Only then will Tyria be safe.

— Trahearne

Marshal Trahearne of the Cycle of Dusk[1] is the first of the twelve Firstborn and is a sylvari valiant as well as the leader of the Pact. Upon awakening, he was given the Wyld Hunt to reverse the corruption inflicted upon Orr, which he long thought impossible. To this end, he has spent his time traveling Orr alone, and for a long time he and Caithe were the only two creatures to have seen Zhaitan and lived to tell the tale. Throughout his travels, Trahearne has formed many connections with the Orders of Tyria, as well as more withdrawn races such as the tengu and largos. Due to this, and his wealth of knowledge about Orr and the Risen, he is held in high regard by many.


In 1325 AE, Trahearne learned of a fleet of Dead Ships sailing on Lion's Arch. Trahearne traveled to Claw Island in an attempt to warn Watch Commander Talon, but was too late to prevent the massacre and barely escaped with his own life with few other survivors. In seeking new allies to help retake the island, Trahearne joined the player character in recruiting allies and took counsel from the Pale Tree, who granted him the magical sword Caladbolg and tasked the two with unifying the Orders of Tyria into a single force.

After using his contacts in the Orders to retake Claw Island, Trahearne forged a Pact from the three factions, and directed them in an offensive against Orr. He established Fort Trinity over the ruins along Terzetto Bay as the main base of operations for the invasion of Orr. As part of the invasion, he and the Pact targeted the Eyes and Mouth of Zhaitan to blind Zhaitan's forces and starve the Elder Dragon of magic respectively, and later eliminating the Risen's supply of corpses from the Sea of Sorrow's coast, stemming the army's growth. He and his forces eventually managed to establish a forward base at the foot of the Promenade of the Gods. Near there, at the Artesian Waters, Trahearne and his second-in-command defeated the Sovereign Eye of Zhaitan and performed the Ritual of Purification to reverse the corruption therein, completing his Wyld Hunt for once and all. Casting the Ritual of Purification had weakened Trahearne, forcing him to recuperate at Fort Trinity while the Pact and Destiny's Edge assaulted Zhaitan in the Ruined City of Arah. With Zhaitan's defeat, Trahearne exclaimed the need to begin planning to win four more "impossible victories" over the remaining Elder Dragons.


Ruins of Orr

Historical locations[edit]


Story involvement[edit]

Personal story[edit]

Living World Season 2[edit]

Heart of Thorns story[edit]

Living World Season 3[edit]

Path of Fire[edit]

Combat abilities[edit]

  • Marshal of the Pact

DefianceDefiance bar teal.png

  • Daybreak Blade - Slashes foe once, then again on the backswing.
    • Redirect Arrow.png Flashing Arc - Medium range sword attack.
  • Electrolyze - Hits multiple foes with arcs of chain lightning.
  • Skyfall - Smashes foe, knocking them down.
  • Twilight Crash - Knockbacks all targets in front of user.
  • Maelstrom Strike - Thrash foes around user in a spinning frenzy while flinging projectiles.

During The Second Vision:

  • Daybreak Cleave -
  • Flashing Crescent -
  • Electrolyze - Hits multiple foes with arcs of chain lightning.
  • Maelstrom Strike - Thrash foes around user in a spinning frenzy while flinging projectiles.
  • Nightfall -
  • Putrid Explosion - Explodes a summoned Flesh Golem.
  • Skyfall - Smash your foe, knocking them down.
  • Twilight Crash - Knockbacks all targets in front of user.


Before completing the personal story
Salutations. My apologies for being so brief. There is much that must yet be done.
Talk end option tango.png
After completing the personal story
My friend! Greeting once again. Even with Zhaitan dead, there is much to do. Around the world, the dragons are rising. We must put them down.
Talk end option tango.png


I am pleased you are here.
The Pale Tree guide you.
What's on your mind?
What troubles you?
This won't end well.
Greets during The Second Vision
Mordremoth is next.
I hope you're well.
Hello, old friend.
You're always welcome here.
Upon entering combat
Die by my hand!
This won't end well - for you. (when engaged during The Second Vision)
Upon defeat
A new experience...





  1. ^ Forum post by Angel McCoy