Krewe
Krewes are special asuran work groups or corporate task units, usually created for a specific research project or task tied to one of the asuran colleges—College of Dynamics, College of Statics, and College of Synergetics. Most asuran krewes are formed and dissolved freely, and are governed internally by their members with no oversight from the Arcane Council. The Inquest "megakrewe" is the exception from this, as its members cannot leave the group once committed; if any member does leave, there is a very high chance of retaliation from the Inquest at some point. Another difference between typical krewes and the Inquest pertains to the ownership of a project: in a krewe an asura is working on their project, but in the Inquest the same asura would be working on part of a project that the Inquest leadership tells them to.[1][2]
Because krewes are an integral part of everyday asuran life, the asura easily fit into the guild system as they use guilds as they would any other krewe designed for a task.[3]
Organization[edit]
A typical process for krewe recruitment begins once a project forms. The elected or self-appointed leader of the project will call together, or hire, those most useful or capable until the project is finished. An asura's krewe is usually temporary; lasting as long as the project requires, and then breaking up when they have completed whatever task they were performing. These krewes often stay in touch, forming and reforming with individuals they know and respect, and avoiding those whom they do not get along with or find substandard. Because asura are judged by their reputation and craftiness, they often choose a specialty within their college training. An asura will seek to be well known as the foremost authority on that topic, in the hopes of acquiring a position on cutting-edge krewes, performing greater and more challenging tasks.[1]
However, sometimes the krewe leader may choose their krewe not just due to their skillset but also to suck up to the leader and feed the leader's ego. In some cases the krewe leader can temporarily hand over extended privileges and authority to their second-in-command to oversee a project in their stead while the leader is busy elsewhere.[4] If the previous krewe leader dies, one of their underlings, typically the second-in-command, takes over the project while the krewe continues their research and development. Sometimes it can take many years for an asura to maneuver themself into the krewe leader position.[5]
Known krewes[edit]
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- Aeronotics Krewe
- Ambr's Krewe
- Aqualimit Krewe
- Brill Alliance
- C.L.E.A.N. Krewe
- Chaos Krewe
- Dessa's Krewe
- Dobbs' Krewe
- Funwerks Krewe
- Hydrone Krewe
- Incinergen Krewe
- Klaszt's Krewe
- Krattz's Krewe
- Luminates Plant Krewe
- Morphologists Krewe
- Mott's Krewe
- Muse Krewe
- New Novus Krewe
- Opticalium Krewe
- Orl's Research Krewe
- Player's Krewe
- Rixt's Krewe
- Shoon's Salvage Krewe
- Soffo's Krewe
- Terranexic Krewe
- Wikki Krewe
Trivia[edit]
- Narrative Designer Jeff Grubb has likened the existence of an asuran krewe to a movie production.[2]
References[edit]
- ^ a b That Old College Try
- ^ a b Guild Wars 2 Asura interview part two: Love and Inquest, PCGamer.com
- ^ The Movement of the World: Guilds
- ^ Carry a Big Stick
- Shodd: Flax isn't here, and his crozier is. The bad news is, he left Filka in charge. She's the Morphologists krewe's second-in command. Meaner than a blood-drunk charr and twice as brutal.
- <Character name>: What do we know about Flax's krewe?
- Shodd: The Morphologists? Mostly toadies and suck-ups that feed Flax's ego—and he still treats them like dirt. It's a thankless job, but there are some tough customers and a few hard workers in the mix.
- ^ Iida