Spirits of the Wild

From Guild Wars 2 Wiki
Jump to: navigation, search
The four main Spirits of the Wild carved out of a mountain

The Spirits of the Wild are the norn's spirit guides. Unlike the Six Human Gods, these Spirits of the Wild do not represent broad-minded concepts like "war" or "nature," but instead embody all the complex virtues and vices of the animals they represent. Likewise, the Spirits are not worshiped in the traditional sense of the word, but rather revered. The Spirits of the Wild have always been around to guide the norn, and though they don't always offer their aid directly, they always aim to help - if they do nothing after being asked for help, then their help wasn't necessary. The spirits also keep the norn in check, teaching them not to despoil the land and effectively become a balance to the norn's direct, quick-tempered natures.

Special norn shamans called havroun tend to the spirits' needs and are capable of crossing over to the Mists at will, without the use of portals, to join their respective spirits. At times, some of the weaker spirits, including those outside of Tyria, can be without a havroun. Every norn can become a shaman of a certain spirit, but only one norn can become havroun of one spirit. Before a havroun dies, he may appoint an heir to his title.

When Jormag first awoke, the norn initially fought the Elder Dragon and would have risked their own extinction, but the Spirits of the Wild prevented them from doing so; the most highly regarded spirits — Bear, Raven, Snow Leopard and Wolf — led the norn exodus, leading the norn to the place now known as Hoelbrak in the Northern Shiverpeaks. Four other spirits - Ox, Owl, Wolverine, and Eagle - battled Jormag in order to give the norn time to move south. Owl was confirmed dead by its havroun. However, because the other three spirits have not had a havroun to communicate with them for generations, their status is currently unknown. Other lesser Spirits of the Wild exist as well, some also not being heard of in a while, such as Minotaur, Hare, Otter, Gorilla, Griffon, and Wurm.

The norn have the ability to transform into werebeasts, the favored forms of the Spirits. While transformed, the norn become closer to the Spirit of the form they take and understand the power of the wild.

Some spirits exist which are considered unworthy of reverence; the norn acknowledge the existence of other naturalistic forces, such as Mountain, Seasons, Fire and Darkness. These spirits are not sentient and are depicted as challenges for the norn to overcome.

Notes[edit]

Gwwlogo.png The Guild Wars Wiki has an article on Spirits of the Wild.
  • The Sons of Svanir regard Jormag as the greatest Spirit of the Wild and refer to it as "Dragon," but it isn't truly a spirit.

See also[edit]