Bloodstone

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Spoiler alert: The following text contains spoilers relating to the story of The Ruined City of Arah (explorable) and Living World Season 3.

The Bloodstone was a powerful and large stone that the Seers created to contain magic that was not corrupted by the Elder Dragons during their last rise.[1] The original Bloodstone was later broken into five pieces which have since been scattered around Tyria.

History[edit]

Early history[edit]

During the last dragonrise on Tyria 10,000 years ago, the ancient race of Seers began experimenting with artifacts with which to hide magic from the Elder Dragons who were consuming everything in their path. Their early experiments resulted in the Shadowstone, and they refined the concept further until they created the first Bloodstone with unknown divine resources.[2][3]

Millennia passed until the Six Human Gods arrived on Tyria and brought humanity with them in 786 BE.[4] They established the city of Arah and gathered multiple ancient magical artifacts, including the Bloodstone, which they stored within it. In 1 BE, Abaddon used the Bloodstone to gift magic to all the races of Tyria. However, because magic was abused and caused many wars and casualties, the human king, Doric, pleaded to the Six Gods to end the bloodshed. The gods agreed, and the massive stone was sealed with Doric's blood, giving the stone its name.[5] However, the act of sealing the magic eventually caused Abaddon to rebel and forced the other gods to defeat and imprison him and his zealous followers in the Realm of Torment.

To limit the races' ability to use magic, the gods split the original Bloodstone into five pieces in Arah. They not only sundered the Bloodstone but also increased its power by pulling energies from Zhaitan, the Elder Dragon slumbering deep beneath Orr.[1] The first four segments ruled over its respective school of magic: Preservation, Aggression, Denial, and Destruction. The fifth fragment, the keystone, was required if one were ever to make the Bloodstones one. Once separated, the Bloodstones were tossed into the largest volcano on the Ring of Fire, Abaddon's Mouth. Before the gods left in the Exodus, they entrusted Doric's bloodline with the duty of protecting the Bloodstones. Because the four schools of magic were separated, no individual was capable of fully utilizing all forms of magic.

After some time, Abaddon's Mouth erupted and sent the five stones throughout Tyria. One landed back into the caldera of the volcano, while another landed in the Maguuma Jungle, in a place now known as Bloodstone Fen. A third crashed through the Shiverpeak Mountains and resides in the Bloodstone Caves within the mountains. The locations of the last two are still unknown.

Centuries later, when the White Mantle were in power over Kryta, the mursaat fueled the Bloodstones along with their soul batteries with souls of the Chosen in order to power the Door of Komalie and keep the titans at bay.

Living World Season 3[edit]

In 1329 AE, the Pact Commander discovered that the White Mantle had been experimenting on the Maguuma Bloodstone for years.[6] Due to the recent excess of magic and White Mantle tampering, the Bloodstone exploded. The blast itself was seemingly consumed by an entity claiming to be the last mursaat Lazarus. Others caught in the blast such as unfortunate White Mantle and Pact soldiers were either vaporized or turned into blood crazed lunatics addicted to collecting Bloodstone shards and the magic they contained. The ghosts of those slain on the Maguuma Bloodstone returned to haunt their place of death, unable or unwilling to move on. The remnants of the Maguuma Bloodstone can be located in the shattered Bloodstone Fen.

Effects[edit]

Each of the Bloodstones have an effect on the area around them, such as the Aura of the Bloodstone and the Curse of the Bloodstone. The second, however, might have been caused by the soul batteries on top of the Bloodstones, as it was said that those killed on top of the bloodstones could not be resurrected and the soul batteries took in the souls of those killed on the Bloodstone.

If consumed in big enough amounts, the Bloodstone shards can use not only nausea but lead to erratic, violent behavior and symptoms that can best be described as addiction. Further exposure to Bloodstone shards will alter their consumer and turn them into a hulking abomination in a relatively short span of time and can even unleash magic that can radically alter the environment around them.[7]

See also[edit]

Notes[edit]

  • According to Jeff Grubb, the bloodstones' fate will not be revealed in the initial release of Guild Wars 2, but may "have an influence in future expansions."[8] This turned out to be case in the plot of Living World Season 3 which touched on the topic.

References[edit]

Gwwlogo.png The Guild Wars Wiki has an article on Bloodstone.
  1. ^ a b The Ruined City of Arah (explorable) Seer path
    Randall Greyston: The Seers were a magical race, once close allies to the mursaat.
    Randall Greyston: When the Elder Dragons first awoke, they gathered the unspoiled magic in the world and locked it within a great artifact—the first bloodstone.
    Randall Greyston: The human gods recovered this bloodstone, and gave magic to the human race. When humanity could not handle that power, they split it into five parts.
    Randall Greyston: The first bloodstone was broken into pieces in Arah. [...]
    Randall Greyston: Fantastic! The human gods not only sundered the seer's bloodstone here—they increased its power.
    Randall Greyston: They pulled the energies of Zhaitan himself, even though they did not know of the sleeping Elder Dragon.
    Randall Greyston: They only knew that this was a place of great magical power, and built their godly city here.
  2. ^ Historian Tranton
  3. ^ A Study in Gold
  4. ^ Guild Wars 2: Path of Fire—Road to the Desert
  5. ^ Bloodstones
  6. ^ Conspiracy of Dunces
  7. ^ See the physical changes of Matthias Gabrel in Salvation Pass and Caudecus Beetlestone in Confessor's End. In Matthias's case the consumption of Bloodstone also resulted in him creating unnatural weather phenomena which only ended with his demise.
  8. ^ Lore interview with Jeff Grubb, GuildMag.com