Wild Strikes
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Wild Strikes
- Profession
- Ranger (skill list)
- Weapon
- Off hand mace
- Game link
- API
- 71841
“Repeatedly slam the ground, damaging nearby enemies. The final slam does increased damage, dazes enemies, and grants Nature's Strength.
Damage: 312 (0.85)? Final Slam Damage: 624 (1.7)? Damage: 176 (0.48)? Final Slam Damage: 352 (0.96)? Damage: 147 (0.4)? Final Slam Damage: 293 (0.8)?- Nature's Strength (25s): Imbued with vital energy. At 5 stacks you become a Force of Nature, growing enlarged, gaining stability, increasing your outgoing damage and healing, and recharging your mace skills.
2- Force of Nature (5s): +10% Damage, +10% Healing Increase to Others
Daze: 2 seconds Daze: 1 ½ seconds Daze: 1 second- : 4
Number of Impacts- Number of Targets: 5
- Radius: 180
- Final Slam Radius: 240
- Defiance Break: 200
— In-game description
Related traits[edit]
Marksmanship
- Farsighted — Ranger weapon skills deal increased strike damage. Damage is further increased for foes above the range threshold.
- Moment of Clarity — Gain an attack of opportunity for you and your pet on interrupting a foe. Daze and stun durations that you inflict last longer. This trait can only grant an attack of opportunity against enemies with defiance bars once per interval.
- Predator's Onslaught — You and your pet deal increased strike damage to disabled, defiant, or movement-impaired foes. Affected conditions are stun, taunt, daze, cripple, fear, immobilize, and chilled.
Wilderness Survival
- Ambidexterity — Gain condition damage. Gain additional condition damage while wielding a torch, dagger, or mace. Torch and dagger skills recharge faster.
Beastmastery
- Two-Handed Training — Greatsword and underwater spear skills deal more damage and recharge faster. Gain fury when you disable a foe.
Druid
- Blood Moon — Daze enemies when you become a celestial avatar. Inflict bleeding on enemies you immobilize or disable.
Soulbeast
- Twice as Vicious — Disabling a foe increases your damage and condition damage for a short duration.
Untamed
- Debilitating Blows — Disabling a foe applies conditions to that foe based on your current state. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
- Enhancing Impact — Disabling a foe grants you boons based on your current state. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
Version history[edit]
For a detailed skill history, see here.
Patch | Changes |
---|---|
August 20, 2024 | Janthir Wilds release:
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March 19, 2024 |
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February 27, 2024 |
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November 28, 2023 |
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