Talk:Daze
Where did we come to the conclusion that this was for sure a condition? Manifold 15:08, 20 September 2010 (UTC)
- Some dude just made the page without asking but as far as I have found out it may have an icon seen on the condition bar and its the equivalent of stun and/or immobilize. It also adds that cloud to their head.--Emmisary 15:12, 20 September 2010 (UTC)
- I believe the daze information originated from this GW2G post Venom20 15:15, 20 September 2010 (UTC)
- There was a large discussion on whether it was a condition, which I still feel is inconclusive, but perhaps User:Process.execution was unaware of it and just assumed. I'd like to hold off on saying it's a condition if we don't know for sure. Manifold 16:39, 20 September 2010 (UTC)
- Daze-GuildWars2Guru
- I can confirm Daze is a legitimate condition. The "black cloud" effect I can NOT confirm, as my source stated that the animation for Daze was not present in the demos shown at Gamescom and PAX. He stated that the animation is now present (look for it at ComicCon NYC). My source is the one who provided me with this information. I am not allowed to reveal my source. He is an Anet developer who looks at the forums, but he won't reveal himself so he can focus on his work instead of being obligated to post on the forums. --Malchior Devenholm 22:37, 21 September 2010 (UTC)
- And until we do have direct confirmation, it has to be listed as speculation, which means for the moment, Daze is officially not a condition. (Xu Davella 13:36, 22 September 2010 (UTC))
- Totally isn't a condition. Daze cannot be removed. It is a status effect like stun which disables your skills but doesn't disable movement. -- Jon Peters
- Thanks Jon. I guess I got something mixed up in our chat :P Now Daze sounds even more powerful than before! *evil grin* --Malchior Devenholm 21:03, 23 September 2010 (UTC)
- Jon, If this is like stun does that mean skills that break stun can break daze? I don't like the idea of a power effect such as this being irremovable, but that's just an opinion. -- Blue Phoenix 00:38, 16 December 2011 (UTC)
- Thanks Jon. I guess I got something mixed up in our chat :P Now Daze sounds even more powerful than before! *evil grin* --Malchior Devenholm 21:03, 23 September 2010 (UTC)
- Totally isn't a condition. Daze cannot be removed. It is a status effect like stun which disables your skills but doesn't disable movement. -- Jon Peters
- And until we do have direct confirmation, it has to be listed as speculation, which means for the moment, Daze is officially not a condition. (Xu Davella 13:36, 22 September 2010 (UTC))
- There was a large discussion on whether it was a condition, which I still feel is inconclusive, but perhaps User:Process.execution was unaware of it and just assumed. I'd like to hold off on saying it's a condition if we don't know for sure. Manifold 16:39, 20 September 2010 (UTC)
- I believe the daze information originated from this GW2G post Venom20 15:15, 20 September 2010 (UTC)
Blackout?[edit]
Do we know for sure that Daze disables skills? Because Blackout, which was actually confirmed by Izzy, does just that. Ekko 21:16, 14 November 2010 (UTC)
- Blackout is a condition, dazed is not. –~=Ϛρѧякγ (τѧιк) ←♥– 23:37, 14 November 2010 (UTC)
- Fair enough, but do we actually know what daze does? The only thing I've seen is a pretty sketchy Guru post that says that the GW1 Blackout is basically daze. Which raises my initial question. ~Ekko (talk) 04:03, 15 November 2010 (UTC)
- You're right, daze's effects are unconfirmed. However, stun and knockdown are basically the same thing, so dazed could possibly have the same effect as blackout. –~=Ϛρѧякγ (τѧιк) ←♥– 23:57, 15 November 2010 (UTC)
- Okay. I've updated the main page to match what we (don't) actually know. ~Ekko (talk) 00:55, 16 November 2010 (UTC)
- "Totally isn't a condition. Daze cannot be removed. It is a status effect like stun which disables your skills but doesn't disable movement." -Jon Peters, in the section directly above you. He's ANet staff, so I think he knows what he's talking about, and therefore we know what it does. --ஸ Kyoshi 01:56, 16 November 2010 (UTC)
- Whoops! I didn't see that (obviously). ~Ekko (talk) 02:19, 16 November 2010 (UTC)
- I forgot about that. Sorry for the confusion. Dazed is basically a light stun, as portrayed by Jon and Concussion Shot. –~=Ϛρѧякγ (τѧιк) ←♥– 02:24, 16 November 2010 (UTC)
- "Totally isn't a condition. Daze cannot be removed. It is a status effect like stun which disables your skills but doesn't disable movement." -Jon Peters. Something about this statement or other information we have is false. The statement communicates either...
- Daze cannot be removed just like stun ... or
- Daze is just like stun, which disables your skills but doesn't disable movement
- Both of those statements contradict other information we have. Additionally as an aside, I don't like the idea of a powerful effect like that not being able to be removed. -- Blue Phoenix 00:32, 16 December 2011 (UTC)
- "Totally isn't a condition. Daze cannot be removed. It is a status effect like stun which disables your skills but doesn't disable movement." -Jon Peters. Something about this statement or other information we have is false. The statement communicates either...
- I forgot about that. Sorry for the confusion. Dazed is basically a light stun, as portrayed by Jon and Concussion Shot. –~=Ϛρѧякγ (τѧιк) ←♥– 02:24, 16 November 2010 (UTC)
- Whoops! I didn't see that (obviously). ~Ekko (talk) 02:19, 16 November 2010 (UTC)
- "Totally isn't a condition. Daze cannot be removed. It is a status effect like stun which disables your skills but doesn't disable movement." -Jon Peters, in the section directly above you. He's ANet staff, so I think he knows what he's talking about, and therefore we know what it does. --ஸ Kyoshi 01:56, 16 November 2010 (UTC)
- Okay. I've updated the main page to match what we (don't) actually know. ~Ekko (talk) 00:55, 16 November 2010 (UTC)
- You're right, daze's effects are unconfirmed. However, stun and knockdown are basically the same thing, so dazed could possibly have the same effect as blackout. –~=Ϛρѧякγ (τѧιк) ←♥– 23:57, 15 November 2010 (UTC)
- Fair enough, but do we actually know what daze does? The only thing I've seen is a pretty sketchy Guru post that says that the GW1 Blackout is basically daze. Which raises my initial question. ~Ekko (talk) 04:03, 15 November 2010 (UTC)
Interrupt Actions?[edit]
Does anyone know if Daze can interrupt actions like a stun? Mainly the act of reviving and finishing off players? I'll be testing it next beta (PvP shortbow ranger) if we don't know. (A lot of people have been comparing it to stun minus immobilization, while others to just a silence. Konvay the Conveyer 03:24, 4 May 2012 (UTC)
Does Daze Stack?[edit]
Does the duration of daze stack similar to how the duration of many conditions stack? -- Blue Phoenix 18:49, 13 May 2012 (UTC)
It isn't a condition, so I doubt it. It would be too strong if it did, too.--75.178.79.36 05:59, 8 June 2012 (UTC)
- When I was testing it with the Mesmer skill diversion, it was clearly not stacking. If all of the clones hit at the same time, the daze would last for 1 second. I'm unsure if there is any sort of duration refreshing though. Nverbe 23:15, 27 June 2012 (UTC)
Different icon[edit]
Not sure where you should place it but Daze has a different icon. It's a purple swirly thing. Previously Unsigned 21:51, 11 June 2012 (UTC)
- This is the icon that skill descriptions have I believe. 96.245.177.118 21:57, 11 June 2012 (UTC)
- Actually, skill descriptions currently use 2 different icons - a white-on-gray one like all other control effects, and the purple swirly thing Unsigned mentioned. The latter is only used by 3 skills: Hilt Bash, Head Shot, and Trick Shot (mesmer). —Dr Ishmael 22:17, 11 June 2012 (UTC)
- The latter is used whenever foes get dazed. I could have sworn I saw it on that Necro cone daze skill in it's description too. Previously Unsigned 02:11, 13 June 2012 (UTC)
- Actually, skill descriptions currently use 2 different icons - a white-on-gray one like all other control effects, and the purple swirly thing Unsigned mentioned. The latter is only used by 3 skills: Hilt Bash, Head Shot, and Trick Shot (mesmer). —Dr Ishmael 22:17, 11 June 2012 (UTC)
- My BWE2 screenshot for Wail of Doom shows the gray icon. I didn't pay attention to what was shown on dazed enemies. —Dr Ishmael 02:27, 13 June 2012 (UTC)
Interrupt Heals?[edit]
I noticed some heals have a cast time and I was wondering if anybody knew if Daze will interrupt heal skills? It seems obvious but I was curious for build reasons :) --Squyres 16:52, 8 July 2012 (UTC)
- Yes it will interrupt anything that has a cast time including heals. ShadowedRitualist 05:16, 27 July 2012 (UTC)
So what does Daze do when target not casting?[edit]
What does Daze do to the target when they not casting? does it place them into a global cooldown even if they wasnt casting anything?--Knighthonor 08:24, 4 February 2013 (UTC)
- Yes. It will last its stated duration plus/minus any modifiers (like from consumables or certain runes), and during that time the target cannot activate skills except those with stun break. Mediggo 10:22, 4 February 2013 (UTC)
Feedback 2020/04/07[edit]
I think thief Pistol 4 (Headshot) is missing on the list "Weapon skills that daze".
88.74.116.171 17:57, 7 April 2020 (UTC)
- Yup, it was. Fixed. --BuffsEverywhere (talk) 19:26, 7 April 2020 (UTC)