Game updates/February 2017

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February 2017 updates
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Update - February 27, 2017[edit]

Bug Fixes[edit]

  • Fixed a server crash.

Guild Wars 2 Wiki Notes[edit]

  • Build: 73,090

Update - February 25, 2017[edit]

Bug Fixes[edit]

Guild Wars 2 Wiki Notes[edit]

  • Build: 73,043

Update - February 24, 2017[edit]

Bug Fixes[edit]

Guild Wars 2 Wiki Notes[edit]

  • Build: 73,000

Update - February 23, 2017[edit]

Bug Fixes[edit]

  • Fixed a server crash.
  • PvP League Vendor prices have been fixed.
  • Guardian:
    • Virtue of Courage.png Virtue of Courage: Updated this ability to use the appropriate 45-second cooldown in PvP.
  • Thief:
    • Vault.png Vault: Reduced the minimum height that the character achieves when vaulting down terrain, which should reduce the occurrence of midair impacts. Removed this ability's interaction with quickness.
  • Elementalist:
    • Meteor Shower.png Meteor Shower: Updated the internal cooldown to compensate for quickness. The cooldown for non-player targets will now apply for 0.33 seconds if the player is affected by quickness.
  • Fixed an issue that could cause allied AoE effects to appear as enemy AoE effects in WvW and PvP.

Guild Wars 2 Wiki Notes[edit]

  • Build: 72,943

Update 2 - February 22, 2017[edit]

Bug Fixes[edit]

  • Fixed an issue that prevented Mist Band rings from being attuned using the Mystic Forge.
  • Fixed an issue that prevented parties from joining rated PvP arenas.
  • Fixed a client crash.
  • Fixed a server crash.

Late Notes[edit]

General[edit]

Raids[edit]

General[edit]
  • Added confirmation windows to the Exchanges tab on all raid vendors.
  • Fixed a bug that prevented magnetite shards from being awarded when salvaging some infused and attuned raid reward rings.
Stronghold of the Faithful[edit]
  • Players can now safely enter the Keep Construct's room before it will engage players in combat.
  • The doors to the Keep Construct room will now shut when the event begins instead of on a delay.
Bastion of the Penitent[edit]
  • Fixed a bug that allowed Samarog to cast Inevitable Betrayal on too many targets at once.
  • Fixed a bug that sometimes allowed players to be resurrectable during the Cairn the Indomitable encounter.
  • Fixed an issue that allowed players to remain alive outside of encounters.
  • Updated the icon of the portable magnetite shard vendor.
  • Fixed an issue that was killing players a second time if they revived at the checkpoint quickly in the Shackled Prisoner encounter.
  • To address community concerns over issues with the Challenge Motes, a new title is available for recompleting all the Challenge Motes.

Professions[edit]

General[edit]
  • Added a delay between failed uses of ranged-attack skills on targets behind the player when holding down the attack key.
Mesmer[edit]
  • Continuum Split.png Continuum Split: This ability will now have the correct cooldown when expiring naturally.

Guild Wars 2 Wiki Notes[edit]

  • Build: 72,879

Update - February 22, 2017[edit]

Profession Skills[edit]

General[edit]

A note on target-cap increases: In this balance update, we're increasing the target cap for a select number of skills and traits. When doing this, we must consider a variety of aspects, from game health to server performance. These changes are intended for the specific purpose of improving large-group compositions and to improve their general support capability. We'll continue to monitor these changes as time goes on and will make changes as necessary. However, we will not be looking to increase our five-target-maximum standard for player skills and will seldom (if ever) increase existing skill/trait caps.

For the first time in a very long time, we're changing what a specific combo finisher does. In the past, we made side steps from retaliation to a light aura that gives retaliation. In this update, we'll be changing the blast finisher for light fields to directly remove conditions from nearby allies. The team will be analyzing the effects of this in each game type and will be following up with it if necessary.

  • Rune of Lyssa: This rune will no longer trigger when the player has no conditions on them. This item will now use the standard "condition to boon" conversion table.
  • Rune of the Krait: Fixed a bug in which the sixth effect of this rune would not properly apply torment to targets.
  • Light Field: Blasting a light field will now cleanse a condition from allies in a radius of 360. This previously granted retaliation.
  • Confusion: Fixed a bug in which the player could take a massive amount of damage if holding a ranged autoattack down while their target is behind them.

Elementalist[edit]

In this update, we've reduced quite a few recharges for many weapon and utility skills that felt too high in light of previous reductions to cooldown traits. With that said, we're also looking to reduce the elementalist's damage in high-level content, as this profession's damage and utility mix currently crowds out other potential high-damage dealers.

  • Arc Lightning.png Arc Lightning: This skill has been unsplit from PvP and will now deal the higher damage values (25%) in all areas of the game.
  • Ride the Lightning.png Ride the Lightning: The recharge of this skill has been reduced from 40 seconds to 30 seconds.
  • Frost Aura.png Frost Aura: The recharge of this skill has been reduced from 40 seconds to 30 seconds.
  • Cleansing Wave.png Cleansing Wave: The recharge of this skill has been reduced from 40 seconds to 30 seconds. The number of conditions cleansed has been increased from 1 to 2.
  • Earthquake.png Earthquake: The recharge of this skill has been reduced from 40 seconds to 30 seconds. Fixed a bug that caused the blast finisher to occur around the elementalist's selected target rather than around their current position.
  • Frozen Ground.png Frozen Ground: The recharge of this skill has been reduced from 40 seconds to 30 seconds.
  • Healing Rain.png Healing Rain: The recharge of this skill has been reduced from 45 seconds to 40 seconds.
  • Static Field.png Static Field (PvP): The recharge of this skill has been reduced from 40 seconds to 30 seconds in PvP only.
  • Meteor Shower.png Meteor Shower: This skill now has a 0.5-second cooldown when hitting nonplayer targets.
  • Armor of Earth.png Armor of Earth: The recharge of this skill has been reduced from 75 seconds to 50 seconds.
  • Mist Form.png Mist Form: The recharge of this skill has been reduced from 75 seconds to 60 seconds.
  • Ether Renewal.png Ether Renewal: The healing of this skill has been increased by 6% per pulse.
  • Arcane Brilliance.png Arcane Brilliance: The radius of this skill has been increased from 240 to 360.
  • Overload Air.png Overload Air: The damage of this skill has been reduced by 7% in PvE only.
  • Glyph of Elemental Harmony.png Glyph of Elemental Harmony: This skill has been unsplit from PvP, and the cooldown of this skill has been reduced from 25 seconds to 20 seconds game-wide.
  • Arcane Shield.png Arcane Shield: This skill has been unsplit from PvP and will now use the lower recharge (40 seconds) in all areas of the game.

Engineer[edit]

The goal for engineers in this update is to improve trait synergy, weapon usefulness, and kit purity of purpose. Both power and condition builds will be affected in this round of changes, with a focus on PvE group viability. Notable to this, the trait Pinpoint Distribution now grants a unique condition-damage bonus to allies around the engineer. The Flamethrower utility kit is now focused on burning and keeping that condition on your enemies.

Guardian[edit]

Improvements to underused base skills have been the general focus for the guardian in this patch, but we are also giving the dragonhunter specialization a little bit more counterplay in PvP scenarios. We've unsplit a few of the changes introduced this winter, taking either the more powerful option or compensating to a more powerful level than is available in most game modes.

  • Virtue of Resolve.png Virtue of Resolve: This skill has been unsplit from PvP and will now use a 30-second cooldown.
  • Virtue of Courage.png Virtue of Courage: This skill has been unsplit from PvP and will now use a 45-second baseline cooldown.
  • Signet of Courage.png Signet of Courage: This skill has been unsplit from PvP and will now use a 120-second cooldown.
  • Spear of Justice.png Spear of Justice: The casting time of this skill has been increased from 0.25 seconds to slightly under 0.75 seconds.
  • Deflecting Shot.png Deflecting Shot: The missile hitbox has been improved.
  • Whirling Wrath.png Whirling Wrath: Reduced recharge from 10 seconds to 8 seconds. Increased damage by 20%. Projectile damage is now listed separately from melee damage.
  • Leap of Faith.png Leap of Faith: Reduced recharge from 15 seconds to 12 seconds.
  • Symbol of Resolution.png Symbol of Resolution: Increased damage by 22%.
  • Binding Blade.png Binding Blade: Reduced recharge from 30 seconds to 25 seconds.
  • Purification.png Purification: The trap heal on this skill has been reduced by approximately 16% in PvP only.
  • Litany of Wrath.png Litany of Wrath: The recharge of this skill has been reduced from 30 seconds to 25 seconds.
  • "Receive the Light!".png "Receive the Light!": The recharge of this skill has been reduced from 40 seconds to 30 seconds.
  • "Feel My Wrath!".png "Feel My Wrath!": The quickness duration granted by this skill has been increased from 5 seconds to 8 seconds in PvP only.

Mesmer[edit]

The mesmer is receiving a few different additions and reworks. Time Warp is one of the select skills and traits in this update, which is being changed to affect ten targets. Also in this update, we are implementing initial attacks on several phantasm skills, allowing the mesmer to deliver a primary attack in addition to the summon in order to provide a bit more constant pressure on your targets.

  • Arcane Thievery.png Arcane Thievery: The recharge of this skill has been reduced from 35 seconds to 25 seconds in PvP only.
  • Null Field.png Null Field: The recharge of this skill has been reduced from 32 seconds to 25 seconds.
  • Feedback.png Feedback: The recharge of this skill has been reduced from 32 seconds to 25 seconds in PvP only.
  • Signet of Midnight.png Signet of Midnight: The recharge of this skill has been reduced from 30 seconds to 25 seconds.
  • Phantasmal Defender.png Phantasmal Defender: The recharge of this skill has been reduced from 25 seconds to 20 seconds.
  • Time Warp.png Time Warp: The interval of quickness and slow that this skill applies has been increased from every 1 second to every 2 seconds. Quickness and slow duration have been increased from 1 second to 2 seconds. This skill now affects up to ten targets. This skill will now apply slow through an unblockable attack rather than directly applying through all defense.
  • Portal Exeunt.png Portal Exeunt: This skill now has a 1-second recharge after Portal Entre is used.
  • Well of Action.png Well of Action: Increased the quickness duration from 3 seconds to 4 seconds.
  • Chaos Armor.png Chaos Armor: Reduced recharge to 30 seconds. This skill now applies a random condition (confusion, cripple, or weakness) to nearby foes when activated.
  • Illusionary Counter.png Illusionary Counter: This skill now evades attacks during the counterattack animation.
  • Illusionary Riposte.png Illusionary Riposte: This skill now evades attacks during the counterattack animation.
  • Phantasmal Duelist.png Phantasmal Duelist: In addition to its previous effect, this skill now fires a slow-moving homing bullet that cripples its target if it hits.
  • Phantasmal Mage.png Phantasmal Mage: In addition to its previous effect, this skill now burns nearby foes when activated.
  • Phantasmal Warlock.png Phantasmal Warlock: In addition to its previous effect, this skill now also fires Winds of Chaos projectiles at up to 3 unique targets within a radius of 600 of the caster.
  • Wells: Fixed a bug that caused wells to display their effects incorrectly while under the effects of quickness or slow.
  • Gravity Well.png Gravity Well: Fixed a bug that caused this well to be destroyed prematurely when used with Continuum Shift.

Necromancer[edit]

One of the major goals for the necromancer during this update has been to improve the reaper's greatsword weapon in all game modes, without blowing its power out in the ones where it was already good. In addition, we've also been looking to improve a few baseline utility abilities.

  • Gravedigger.png Gravedigger: The aftercast of this skill has been reduced by 0.2 seconds.
  • Death Spiral.png Death Spiral: The damage of this skill has been increased by 20%.
  • Nightfall.png Nightfall: This skill now converts boons into conditions from enemies it hits.
  • Well of Darkness.png Well of Darkness: The recharge of this skill has been reduced from 45 seconds to 35 seconds.
  • Spectral Ring.png Spectral Ring: The recharge of this skill has been reduced from 45 seconds to 40 seconds.
  • Spectral Grasp.png Spectral Grasp: The recharge of this skill has been reduced from 25 seconds to 20 seconds in PvP only.
  • Grasping Darkness.png Grasping Darkness: The recharge of this skill has been reduced from 30 seconds to 25 seconds. Increased damage by 30%.
  • Well of Blood.png Well of Blood: The recharge of this skill has been reduced from 35 seconds to 30 seconds.
  • Ritual of Life.png Ritual of Life: The well created by this trait has been renamed to the Lesser Well of Blood and will continue to use a 35-second recharge.
  • Deathly Chill.png Deathly Chill: Increased bleed stacks to 3 for 5 seconds in PvE only.
  • Reaper's Onslaught.png Reaper's Onslaught: Now grants up to 225 bonus ferocity while in a shroud, based on effective level.
  • Life Rend.png Life Rend: Increased damage by 17%.
  • Life Slash.png Life Slash: Increased damage by 17%.
  • Life Reap.png Life Reap: Increased damage by 12.5%. Increased life-force gain from 1.5% to 2%.
  • Death's Charge.png Death's Charge: Increased damage by 30%.
  • Chilling Scythe.png Chilling Scythe: Increased life-force gain from 3% to 5%.
  • Wells: Fixed a bug that caused wells to display their effects incorrectly while under the effects of quickness or slow.

Ranger[edit]

The ranger will see a variety of changes during this update. Of particular note, we are reducing Grace of the Land's damage bonus and reworking it so that it's compatible with all Celestial Avatar abilities and affects ten allies around the druid. We hope this improves the value of a single druid in large-group scenarios. Many pet attacks have had usability and movement enhancements in an effort to improve general damage against moving targets. The greatsword has had a couple of improvements for better damage and pet synergy. Finally, a few underused (and even some meta) utility skills have undergone general quality-of-life improvements.

  • Maul (ranger greatsword skill).png Maul: This skill now grants an Attack of Opportunity to the ranger's pet, causing its next attack to deal 50% more damage.
  • Hilt Bash.png Hilt Bash: This skill should now land more consistently when used at max range. This skill no longer grants a damage bonus to pets, but it will now refresh the greatsword's Maul skill when striking an enemy.
  • Throw Torch.png Throw Torch: The physical damage of this skill has been increased by 33%.
  • Sharpening Stone.png Sharpening Stone: The number of stacks that this skill applies has been increased from 6 to 10.
  • Muddy Terrain.png Muddy Terrain: Immobilize duration applied by this skill has been increased from 2 seconds to 3 seconds.
  • Child of Earth.png Child of Earth: Immobilize duration applied by this trait has been increased from 2 seconds to 3 seconds.
  • Lightning Reflexes.png Lightning Reflexes: The recharge of this skill has been reduced from 40 seconds to 30 seconds in PvP only.
  • Spike Trap.png Spike Trap: The recharge of this skill has been reduced from 45 seconds to 30 seconds in PvP only.
  • Signet of the Wild.png Signet of the Wild: Fixed a bug that caused the ranger to be unblockable.
  • Sharpened Edges.png Sharpened Edges: The chance to bleed a target on critical hit has been reduced from 66% to 33%.
  • Grace of the Land.png Grace of the Land: Damage per stack of this trait has been reduced from 3 to 2. The number of targets affected by this trait has been increased from 5 to 10.
  • Natural Convergence.png Natural Convergence: This skill will now provide Grace of the Land on every pulse when that trait is equipped.
  • Avian Pets: Updated on-land nonbasic attacks so that they more consistently hit enemies and can be executed from farther distances.
  • Canine Pets: Updated on-land basic attacks to more reliably hit enemies, with their executable attack range being increased from 130 to 240.
    • Crippling Leap.png Crippling Leap: Increased the attack range of this skill from 130 to 180. Also increased the reliability of this skill by increasing the movement speed and duration. This skill will now be affected by quickness.
    • Brutal Charge (canine).png Brutal Charge: Reduced the warmup casting time by 0.5 seconds. This skill will now be affected by quickness.
  • Juvenile Smokescale: Updated on-land basic attacks to move slightly toward the target when executing attacks on land. Increased the range at which the creature will attack from 130 to 200.
    • Takedown.png Takedown: Updated this attack to have a slight movement toward the target. Reduced aftercast by 0.25 seconds. Increased the range at which the creature will attack from 130 to 240.
  • Wyvern Pets: Updated on-land basic attacks to move farther toward the target on each swing. Greatly increased the attack speed of this skill from 3.3 seconds to 2.2 seconds. Increased the range at which the creature will attack from 130 to 200.
    • Tail Lash (wyvern skill).png Tail Lash: Updated this attack to move farther toward the target when executing. Reduced the attack of this skill from 3.6 seconds to 1.2 seconds. Increased the range at which the creature will attack from 130 to 200.
    • Wing Buffet.png Wing Buffet: Reduced the initial casting time of this skill by 0.5 seconds. Increased the attack radius from 240 to 360.
  • Drake Pets: Updated on-land basic attacks to move farther toward the target when executing on land.
    • Chomp.png Chomp: Updated this attack to move farther toward the target when executing on land.
    • Tail Swipe.png Tail Swipe: Increased the radius of this attack from 225 to 280. Greatly increased the attack speed of this skill.
  • Feline Pets: Updated on-land basic attacks to move farther toward the target when executing on land.
    • Bite (feline).png Bite: Updated this attack to move farther toward the target on land and have a faster recovery once the skill has been executed.
    • Maul (feline).png Maul: Updated this attack to move farther toward the target on land and have a faster recovery once the skill has been executed.
  • Moa Pets: Updated on-land basic attacks to move farther toward the target when executing on land.
  • Pig Pets: Updated on-land basic attacks to move farther toward the target when executing on land. Increased the attack range from 130 to 200.
    • Maul (porcine).png Maul: Updated this attack to move toward the target when used on land. Reduced the start-up and aftercast by around 0.5 seconds each.
    • Brutal Charge (porcine).png Brutal Charge: Reduced the start-up of this skill by 0.5 seconds. Reduced the aftercast by 0.5 seconds.
  • Bear (Ursine) Pets: Updated on-land basic attacks to move farther toward the target when executing on land.

Revenant[edit]

In addition to bug fixes and quality-of-life changes, we've been looking to improve the support role for the revenant. Alacrity will now be available through the Salvation specialization line, allowing Ventari's Tablet to project it at a constant rate. We're excited to see it in play!

  • Searing Fissure.png Searing Fissure: This skill will now more reliably hit enemies on slopes.
  • Temporal Rift.png Temporal Rift: This skill will now more reliably hit enemies on slopes.
  • Legendary Centaur Stance.png Legendary Centaur Stance: Project Tranquility will now instantly activate when invoking this legend. The cost of this skill has been removed.
  • Serene Rejuvenation.png Serene Rejuvenation: In addition to its current bonus, this trait will now cause Natural Harmony to apply alacrity to allies for 3 seconds.
  • Natural Harmony.png Natural Harmony: The base healing of this skill per level has been reduced by 30%. The healing contribution of this skill has been increased by 180%.
  • Forced Engagement.png Forced Engagement: The cost of this skill has been reduced from 35 energy to 25 energy. The recharge for this skill has been increased from 5 seconds to 10 seconds.
  • Rite of the Great Dwarf.png Rite of the Great Dwarf: The cost of this skill has been reduced from 50 energy to 40 energy in PvP only.
  • Vengeful Hammers.png Vengeful Hammers: Increased the base damage of this skill by 100%.
  • Ventari's Will.png Ventari's Will: The cost of this skill has been reduced from 10 energy to 5 energy.
  • Purifying Essence.png Purifying Essence: The cost of this skill has been reduced from 30 energy to 25 energy.
  • Call to Anguish.png Call to Anguish: Increased the base damage of this skill by 20%. The duration of torment inflicted by this skill has been increased from 5 seconds to 6 seconds.
  • Burst of Strength.png Burst of Strength: Increased the base damage of this skill by 25% in non-PvP only.

Thief[edit]

Quality-of-life improvements and PvP health have been our focus for the thief, mainly for daredevil. As such, we'll be looking to reduce endurance from a few different areas to target survivability through evasion but also compensate for it a bit with extra utility and condition removals.

  • Infiltrator's Strike.png Infiltrator's Strike: This skill has been unsplit from PvP and will now use a 900 maximum range. Immobilize duration has been increased from 1 second to 1.5 seconds game-wide.
  • Vault.png Vault: The code functionality of this skill has been updated. The user will now more accurately travel to the targeted destination when under high-latency situations, in most scenarios. This skill is now affected by quickness. This skill now requires a line of sight to the target point in order to cast.
  • Bounding Dodger.png Bound: This trait will no longer trigger the damage and bonus portion if the dodge is canceled or interrupted.
  • Signet of Agility.png Signet of Agility: The endurance gain from this skill has been reduced from 100 to 50 in PvP only.
  • Signet of Agility.png Signet of Agility: Condition cleansing has been increased from 1 to 3 in all game modes.
  • Channeled Vigor.png Channeled Vigor: The endurance gain from this skill has been reduced from 25 to 20 per pulse in PvP only.
  • Hard to Catch.png Hard to Catch: The internal cooldown on this trait has been increased from 30 seconds to 45 seconds in PvP only.
  • Upper Hand.png Upper Hand: The internal cooldown on this trait has been increased from 2 seconds to 3 seconds in PvP only.
  • Bola Shot.png Bola Shot: The duration of immobilize inflicted by this skill has been increased from 1 second to 1.5 seconds in PvP only.
  • Cloak and Dagger.png Cloak and Dagger: The vulnerability inflicted by this skill has been increased from 3 stacks to 5 stacks.
  • Assassin's Signet.png Assassin's Signet: The recharge of this skill has been reduced from 45 seconds to 40 seconds.
  • Needle Trap.png Needle Trap: The poison inflicted by this skill has been increased from 1 stack to 3 stacks.
  • Caltrops.png Caltrops: The duration of bleeding inflicted by this skill has been increased from 3 seconds to 5 seconds.
  • Tripwire.png Tripwire: The recharge of this skill has been reduced from 30 seconds to 25 seconds.

Warrior[edit]

Warrior's banners are the final recipient for our target-increase update, with the unique enhancements from each banner increasing to ten. After that, we've mostly focused on improving weapon and utility effectiveness, with some significant increases to underutilized areas.

  • Eviscerate.png Eviscerate: Lowered the aftercast by 0.25 seconds.
  • Hamstring.png Hamstring: This attack now applies 1 stack of bleeding for 8 seconds in addition to its previous effects.
  • Fierce Blow.png Fierce Blow: The base damage dealt by this skill has been increased by 28%.
  • Hammer Shock.png Hammer Shock: The base damage dealt by this skill has been increased by 25%.
  • Combustive Shot.png Combustive Shot: This skill now has a radius of 360 at all adrenaline levels.
  • Rupturing Smash.png Rupturing Smash: Increased damage by 50%.
  • Counterblow.png Counterblow: This skill now applies 10 stacks of vulnerability for 8 seconds in addition to its previous effects in all game types. Lowered the damage of this skill by 12.5% in PvP only.
  • "To the Limit!".png "To the Limit!": The endurance gained by this skill has been increased from 25 to 50.
  • "Shake It Off!".png "Shake It Off!": The number of conditions removed by this skill has been increased from 1 to 2.
  • "For Great Justice!".png "For Great Justice!": The might granted by this skill has been increased from 3 stacks to 6 stacks.
  • Mending.png Mending: The recharge of this skill has been reduced from 20 seconds to 15 seconds in PvP only.
  • Blood Reckoning.png Blood Reckoning: The amount healed by this skill has been increased from 10% to 20%.
  • Vigorous Shouts.png Vigorous Shouts: The effect of healing power on this trait has been increased by 20%.
  • Banner of Defense.png Banner of Defense: Increased the number of enhancement targets from 5 to 10.
  • Banner of Discipline.png Banner of Discipline: Increased the number of enhancement targets from 5 to 10.
  • Banner of Strength.png Banner of Strength: Increased the number of enhancement targets from 5 to 10.
  • Banner of Tactics.png Banner of Tactics: Increased the number of enhancement targets from 5 to 10.
  • Earthshaker.png Earthshaker: Fixed a bug that caused this skill to hit 10 targets at level 1 adrenaline.
  • Blaze Breaker.png Blaze Breaker: This skill will now attempt to face your target before firing instead of failing. If you cannot face your target, it will instead fire in your current facing direction.
  • Whirling Axe.png Whirling Axe: Fixed a bug that prevented this skill from being canceled when transitioning to gliding.
  • Deep Strike Deep Strikes: This trait has been altered and will now grant condition damage to the warrior whenever they have fury. Condition-damage gain has been increased from 150 to 180.
  • Adrenal Health Adrenal Health: The amount healed by this trait has been reduced by 10% in PvP only.

Structured Player vs. Player[edit]

  • Birthday Boosters and Celebration Boosters can now be used in PvP maps.
  • Wintersday Black Lion Chests can now be opened in PvP maps.
  • Dabs, Globs, and Clumps of Destabilized Ectoplasm can now be used in the PvP lobby.
  • The Bag of Spirit Shards given with the second birthday gift is now usable in PvP maps.
  • Disconnecting from a PvP match will now add additional respawn time calculated from maximum possible downed bleed duration for a maximum of 30 seconds. Reconnecting to a PvP match with a respawn time will result in death.
  • Mastery: Commander swiftness is now enabled in the PvP lobby.

Leagues[edit]

  • Losing a Ranked season match with a score greater than or equal to 80% of the winning team's score will award a Near Victory bonus, worth 2 league reward pips.
  • Added rating delta to game history for league matches.
  • Ardent Glorious armor can now be used in the Mystic Forge.
  • Ascended PvP trinkets now have proper icons.
  • Ascended PvP rings can now be attuned.
  • The Mini Emperor Llama is now available from the League Vendor.
  • Significantly reduced the number of Transmutation Charges obtained through league chests.
  • Reduced the number of unidentified dyes obtained through league chests.
  • Reduced the number of Ascended Shards of Glory obtained through league chests, but added Ascended Shards of Glory to the repeatable Byzantium reward chest.
  • Ascended PvP armor and weapons now require special currency that you craft along with Ascended Shards of Glory and gold.
    • The recipes are available from the ascended vendors for league tickets.
    • These recipes require fewer materials than normal ascended crafting, so they are a small discount from just crafting the armor and weapons outright.
  • Ardent Glorious armor skins are now available from the ascended PvP vendors.

World vs. World[edit]

General[edit]

  • Being killed while outnumbered no longer grants any war score to the enemy team.
  • All siege devices and traps have been changed to gizmos that are consumed once they are placed.
    • This change was made to help solve bugs in which siege devices and traps weren't being granted back properly when they weren't placed.
  • Siege bundles now stay in your hands until players drop, cancel, or run out of siege.
  • Changed the Potion of Ascalonian Mages to work similarly to combat tonics. The transformation now allows for all player skills to be used. The transformation is removed after 30 minutes. Clicking the potion again will remove the transformation.

Alpine Borderlands[edit]

  • Garrison's back gate that enters the lord's room now has secured, reinforced, and fortified states like all other gates.

Desert Borderlands[edit]

  • Removed the floating gargoyle at the Shrine of Fire.

Fractals[edit]

  • The commands /resign, /qq, /gg, etc., may now be used in fractals.
  • Ascended fractal armor and weapons now require special currency that you craft, along with Fractal Research Pages, Fractal Relics, and gold.
    • These recipes are available from BLING-9009.
    • These recipes require fewer materials than normal ascended crafting, so they are a small discount from just crafting the armor and weapons outright.
  • Unwanted Integrated Fractal Matrices can now be converted to Fractal Encryption Keys at a rate of 10 keys per matrix at BLING-9009.
  • Fixed a bug in the event UI that would cause two health bars to appear for the Thaumanova Anomaly.

Living World[edit]

  • Players will now be able to enter Noran's Safe Room with an oiled key.

General[edit]

Black Lion Trading Company Gem Store[edit]

New Items and Promotions[edit]

  • A new Bloodstone Ascender is available in the Toys category of the Gem Store for 250 gems.
  • A new Shattered Bloodstone Glider is available in the Upgrades category of the Gem Store for 400 gems.
  • The Emissary's Staff has returned for a limited time in the Style category of the Gem Store for 600 gems.
  • Taimi's Dye Kit has returned for a limited time, found in the Special category of the Gem Store for 125 gems.

Improvement[edit]

  • Six new and exclusive eye colors have been added to Total Makeover Kits, which are available in the Services category of the Gem Store.

Bug Fixes[edit]

  • Scribe has been added to the Crafting Discipline filter on the trading post.

Guild Wars 2 Wiki Notes[edit]

  • Build: 72,781

Update - February 13, 2017[edit]

Bug Fixes[edit]

  • Fixed an issue causing accessory dyes to appear unintentionally dark on certain charr-exclusive hairstyles.
  • Fixed an issue that could cause the boss fixate to break if a fixated player enters the downed state in the Underground Facility fractal.
  • Fixed an issue in which the checkpoint for the Mursaat Overseer would not update for players entering Bastion of the Penitent after the barricade event was complete.
  • Fixed a rare bug that would prevent Caudecus from transitioning properly after the first phase of the fight.
  • Fixed issue with the Honorary Crew Member achievement that requires players to complete both the White Mantle and skritt versions of the SS Pinkeens event. Players now only need to complete one version of the event to obtain the achievement.
  • Fixed an issue that would prevent Glenna from spawning if players entered Bastion of the Penitent after Samarog had been defeated.
  • Renamed the Execute the Executioner achievement to Perfect Execution. This achievement now requires players to complete either the "Defeat the White Mantle and save the villager from burning event"[sic] or the "Escort the quaggan refugees to their destinations" event in order to obtain it.
  • Fixed an issue that caused quaggan refugees to not scale properly.
  • Made the overzealous villagers around Lakeside Bazaar clean up correctly.
  • Fixed a bug that caused the Bolt Vol. 3 collection items to be unobtainable in Thaumanova.
  • Fixed an issue with challenge motes in Stronghold of the Faithful and Bastion of the Penitent.
  • Fixed an issue that allowed players to reach unintended locations during the Cairn the Indomitable encounter.
  • Added a limit to the number of Jade Fragments that can be mined each day.
  • Fixed an issue that prevented the Moonlighting achievement from being correctly awarded in Lake Doric.

Guild Wars 2 Wiki Notes[edit]

  • Players who already completed one of the two events for "Honorary Crew Member" and were at 27/28 achievements for The Head of the Snake were awarded the "Head of the Snake Mastery" achievement" and the White Mantle Elite Guard Mask Box upon logging in.
  • Build: 72,436

Update 2 - February 9, 2017[edit]

Bug Fixes[edit]

  • Corrected the icons used for the White Mantle Battle Mage and Lady Valette Wi miniatures.
  • To appropriately match its appearance, the ascended backpack sold by Quartermaster Hitchens has been renamed “White Mantle Scroll.”
  • Fixed a bug that would sometimes cause the “Escort the Seraph reinforcements...” events to stall.
  • Overzealous villagers will now respawn properly in Lakeside Bazaar.
  • Fixed an issue in which players could become stuck if they’d disconnected during certain Lake Doric story steps.
  • Battle of Kyhlo: Fixed a bug that prevented players from shadowstepping to the ledge on the red side of the Clock Tower.
  • Necromancers playing through “A Meeting of Ministers” will no longer become stuck after showing Queen Jennah the evidence.
  • Players can now properly switch between the water buckets and the rations bundles in Doric's Landing.
  • Stronghold of the Faithful: Fixed an issue in which the Keep Construct's red/white missiles would sometimes aim incorrectly.
  • Salvation Pass: Fixed an issue in which players were killed outside the Matthias Gabrel event area before they could properly enter the room.
  • Spirit Vale: Fixed an issue that caused Gorseval to aggro players while they were gliding toward his platform.
  • Removed a conversation on an NPC near the Temple of the Six.
  • Increased the length of time that the Counter Magic skill is available prior to Caudecus using his “Make way for the Confessor!” skill.
  • Reduced the frequency of knockdown on Caudecus's Throw Unstable Bloodstone Fragment skill.
  • Removed immobilize from Caudecus's Body Shot attack and increased its vulnerability duration.
  • Decreased the recharge on Caudecus's Body Shot attack from 10 seconds to 5 seconds.
  • In the final fight, the jade bow has been replaced with Carnival Sharpshooter.

Guild Wars 2 Wiki Notes[edit]

  • Build: 72,274

Update - February 9, 2017[edit]

Bug Fixes[edit]

  • Fixed a client crash.
  • Fixed a server crash.
  • Fixed a bug that allowed Guldhem to take damage from life stealing and conditions.

02/08/2017 – Late Notes[edit]

Black Lion Trading Company Gem Store[edit]

New Items and Promotions[edit]
  • The Necrotic Glider has arrived and is located in the Upgrades category of the Gem Store for 500 gems.
Improvements[edit]

World vs World[edit]

  • Team chat now displays which map you are on as long as channel tags are enabled.

Guild Wars 2 Wiki Notes[edit]

  • Build: 72,234

Update 2 - February 8, 2017[edit]

Bug Fixes[edit]

  • Seraph Morale now gives the boons listed in the description when entering and exiting combat, along with a 1% kill experience increase per tier.
  • Fixed an issue that prevented the Shackled Prisoner's Unnatural Signet from granting a damage boost.
  • Revealed will now be applied to all players when the Shackled Prisoner event begins.
  • Fixed a bug that could cause the final instance to stall in the first patrol room.
  • Activating "Ride the Ley Line" inside a ley line will now cause damage rather than instantly killing players in both Lake Doric and Bloodstone Fen. The "Don’t Cross the Streams" Bloodstone Fen achievement is awarded for taking damage this way, rather than for dying.
  • Fixed an issue that would cause the Shackled Prisoner event to fail unexpectedly in the final phase.

Guild Wars 2 Wiki Update Notes[edit]

  • Build: 72,198

Update - February 8, 2017[edit]

Living World[edit]

The Head of the Snake[edit]

Caudecus Beetlestone's depraved White Mantle faction continues its efforts to bring Kryta to heel. Her Royal Majesty, Queen Jennah of Kryta, requests your presence in Divinity's Reach—help her root out corruption in the Ministry before crisis strikes.

Lunar New Year[edit]

The celebration has ended in Divinity's Reach, but we wish you good luck and fortune all year!

New Legendary Rifle: The HMS Divinity[edit]

A new legendary weapon is now available. Speak to Grandmaster Craftsman Hobbs in Lion's Arch to learn how to craft the new rifle precursor Man o' War and forge the new legendary rifle, the HMS Divinity.

World Polish[edit]

  • Players can no longer open more Great Exalted Chests and Grand Exalted Chests by changing map instances after completing the meta-event in Auric Basin.
  • Several items involved in the legendary precursor collections can now only be crafted once per account. If these items are misplaced, replacements can be purchased from Grandmaster Craftsman Hobbs in Lion's Arch.
  • Fixed an issue that incorrectly caused several supply carts in Gendarran Fields to appear lootable when destroyed.

Bloodstone Fen[edit]

  • Updrafts have been added to the Cavern of Unseen Lights to aid in Bloodstone Crystal Node gathering.
  • Decreased the rate at which jade constructs drain bloodstone stalagmites, effectively increasing the duration of the associated events.
  • Reduced intersections between ley lines and unbound magic nodes or magical storms.

Thaumanova Rework[edit]

The Thaumanova fractal was lacking in many areas, so it has undergone a significant rework. Changes aim to reduce frustration; improve theming, messaging, and story presentation; and generally make the fractal feel more epic and believable. At tier 4, the duration of the fractal should be a bit shorter, and the overall difficulty should be slightly lower while still being challenging.

General[edit]
  • The audio of the fractal has received numerous improvements.
  • Server performance has been slightly optimized.
  • Players will now have to complete all four colliders, regardless of scale.
  • Fixed a bug that could cause the checkpoint to be reset at the beginning.
  • Fixed numerous minor bugs.
Main Hall[edit]

The Inquest are fighting for survival against endless hordes.

  • Replaced all existing spawns with new ones and added many more.
  • Removed all existing portals and replaced them with new ones that spawn via scripted events rather than player proximity.
  • Portals no longer pull in players.
  • The "Clear out the skritt defending the central control panel" event has been replaced by a new event.
  • New dialogue scenes have been added.
  • New AI has been added to the Inquest to help them fight more intelligently.
  • Jump pads have been added to allow rapid transit between the center ring and the outer rooms.
  • The liquid in the lower area no longer applies burning.
  • Moved a Mistlock Singularity from the dormitory to a convenient location.
Subject 6 Lab[edit]

The Subject 6 encounter retains the same core mechanics, but failing to kill a couple of blue oozes is no longer essentially a reset. Additional scaling has also been added.

  • Improved the intro scene.
  • Reworked the Subject 6 Clinging Acid attack to be a bouncing AoE.
  • Blue ooze will now heal the boss for 6% instead of 25%.
  • Blue-ooze health has been reduced by 33%.
  • Markers have been added to all oozes to make them more visible.
  • Oozes will now instantly heal the boss when they get close, instead of pausing.
  • Stronger gold oozes now spawn at 75%, 50%, and 25% at tiers 3 and 4.
  • All oozes now die when the boss is defeated.
Dormitory[edit]
  • Aatxe have been replaced by more interesting enemies.
  • Some dialogue has changed.
  • Various small bugs have been fixed.
  • Added an objective timer.
  • Increased the amount of time players have to save Chibb.
Repulsor Lab[edit]

The repulsor lab was particularly frustrating for new groups, as it lacked any clear direction and was incredibly punishing. It is now a stealth-based encounter, and the mechanics are clear.

  • Reworked repulsor turret projectiles.
    • Reduced the hit box and switched to an effect to match the size.
    • Replaced blowout with a 0.5-second stun.
    • Switched to scaling, health-percentage-based damage.
    • Projectiles will now only hit players.
  • Reworked patrol golems.
    • Fixed numerous pathing issues.
    • Switched the aggro mechanic over to a small visibility circle indicated by an effect. Golems will fixate for 15 seconds on any player who enters.
    • Golems have been upgraded to champion rank.
    • Golems will walk at tiers 1 and 2.
    • Golems now die when the event succeeds.
    • Deleted the stationary golem at the first console.
  • Improved consoles and barriers.
    • Consoles may no longer be interacted with through walls.
    • Consoles are now numbered on the minimap.
    • Shields are now disabled at the end of the event.
  • Safety Shield now has a longer cooldown but cannot overheat.
  • Safety Shield's Repulsor Bolt skill is now instant, and it will instantly break a golem's defiance bar.
  • Safety Shields now no longer use the staff idle animation.
  • Getting downed in the repulsor lab will teleport you to the safety-shield room.
  • Succeeding at the event will cleanse immobilize on everyone in the room.
  • Consoles can no longer be interacted with after the event succeeds.
Cooling Chamber[edit]

The cooling chamber was a bit too easy to solo, and it had little emphasis on the cooling rods. Now it is more rewarding of teamwork, while one may still solo it on some professions.

  • Cooling rods now have a Heat Shield skill that will block heat damage in a radius.
  • Heat damage in the room has increased.
  • Cooling rods further reduce heat damage in the room when placed in the Cooling Rod Receptacle. They also create a permanent shield at the receptacle.
  • Switched to scaling, health-percentage-based damage.
  • A golem will retrieve any cooling rods dropped in the room.
  • Cooling Rod Receptacles have gained a map marker.
  • A moving flame wall that can be dodged has been added to the room.
Thaumanova Anomaly[edit]

The Anomaly boss has numerous attacks that have either no tell or are very difficult to see and react to in the effect soup. The fight can take longer than it should due to high boss health and the fact that players constantly have to spread out. The fight has been reworked to be more interesting and fair. It is challenging but not overly difficult.

  • Fixed an issue that allowed the Anomaly to be res rushed.
  • The Anomaly's health has been slightly reduced*.*
  • The Anomaly has gained a strong defiance bar that can be broken for a long-duration stun.
  • Players now have a special action shield, the Hex Shield, which can protect a platform from disappearing for 3 seconds on a 32-second cooldown. It stacks duration if multiple players use it on the same platform.
  • The Anomaly's base projectile attack, Binding Bolt, has been replaced by a projectile fan attack that is easier to see and react to. Projectile hit boxes have been improved.
  • The Anomaly's hit box has been increased, and it has been centered better.
  • The Anomaly's shield knockback has been greatly reduced.
  • At higher tiers, the platform will permanently shrink at health percentages.
  • The Anomaly will no longer reflect projectiles.
  • Star Smash has had its effect improved.
  • Flux Bomb has been renamed to Flux Pulse. Its radius has been reduced from 500 to 300. The Telegraph effect has been added. Damage has been slightly increased.
  • Cosmic Instability no longer targets pets and minions, and it will now deal heavy damage to allied players standing within 120 units.
  • Players will no longer sometimes fall all the way to the bottom floor instead of being teleported back up.
  • The platforms will no longer be targetable by certain player skills.

Aetherblade[edit]

  • Reworked rotating energy wall traps before the cannon room.
    • Now applies scaling damage based on health percentages instead of standard attacks.
    • Added internal-damage cooldown of 1 second.
    • Fixed a combat-log text issue.
    • Can no longer hurt pets and minions.
    • Applies Electric Shield to the golems for 1 second instead of 3 seconds.
  • Reduced the applied agony duration for final energy walls from 6 seconds to 3 seconds.
  • Increased the internal cooldown of energy wall damage and agony application from 1 second to 1.5 seconds.
  • Golem might stacks can now be corrupted and stripped.
  • Knockback is now applied at the correct time when Frizz is defeated.

Chaos Isles[edit]

Molten Furnace[edit]

  • Molten protectors can now be inflicted with fear and taunted while not shielded.
  • Fixed a bug in which a party wipe before the final event could teleport you to the final chamber and stall the instance.

Nightmare[edit]

  • Fixed an issue in which Ensolyss could use Rampage before his final phase on challenge mode.
  • The crush attack Ensolyss uses when he spawns is now unblockable, making Another Goo Puddle easier for guardians to obtain.
  • Fixed an issue in which Ensolyss's defiance bar could be broken right before casting Nightmare Devastation, causing him to cast it when Arkk's shield is gone.
  • Ensolyss's attacks will no longer knock back or pull pets and minions.
  • Fixed an issue in which Siax's Toxic Blast attack would show the first AoE telegraph for too long.
  • Fixed a bug in which the 30-Second Seizure achievement could be completed in longer than 30 seconds.

Snowblind[edit]

  • Moved the first Mistlock Singularity to a more convenient location.
  • The ice elemental boss will now reset if there are no living players nearby.
  • Reduced the chill duration for orbiting projectiles from 5 seconds to 3 seconds.
  • Improved the spawning animation for the ice elemental and made it visible from farther away.

Swampland[edit]

  • Fixed an issue in which being downed while holding a wisp during the final Bloomhunger phase would not allow the wisp to respawn.

Uncategorized[edit]

  • Added a checkpoint at the end of the final jumping puzzle.
  • Fixed a bug in which the battery meters would not properly reset after a party wipe.

Underground Facility[edit]

  • The Rampaging Ice Elemental will now only target players with Ice Spike.
  • Fixed a bug that could cause boss fixate to become permanently broken.

Volcanic[edit]

  • The first cutscene can now be skipped.

Mist Potions[edit]

  • Single-use mist potions have had their prices rebalanced by reducing relic cost and increasing gold cost.
  • Duration has increased from 30 minutes to 1 hour.
  • Single-use mist potions can now be refreshed.
  • Text has been added indicating that unwanted potions can be turned in to Dessa's Alchemist in exchange for fractal relics.

Daily Recommended Fractal Rewards[edit]

Daily Achievement Rotation[edit]

  • The Fractal Daily achievements have been switched from a 14-day rotation to a 15-day rotation so that the same dailies do not occur every two weeks.

Ascended Trinket Salvage[edit]

Nightmare Rewards[edit]

Instability Balance Changes[edit]

Toxic Trails[edit]
  • Added low-duration poison to toxic trails. Poison will make damage from toxic trails more visible while slightly increasing the pressure from them.
Social Awkwardness[edit]
  • Reduced the damage region radius from 60 to 44 to better match the effect.
  • Reduced the applied agony duration of Social Awkwardness from 3 seconds to 2 seconds.
  • Instead of damaging your allies, you will damage yourself for a maximum of three hits per second if you are standing near three or more allies.
    • This will allow healers to stack up for heals without killing themselves, and it will punish a player for attacking near allies rather than punishing their allies.
Afflicted[edit]
  • Reduced the number of confusion stacks applied from 5 to 2.
Last Laugh[edit]
  • Increased the time before the attack hits from 1 second to 1.75 seconds.
Flux Bomb[edit]
  • Flux Bomb will not apply damage or conditions to the targeted player on the first tick.
  • Flux Bomb will not target the same player within 30 seconds.
Miscellaneous[edit]

Raids[edit]

Bastion of the Penitent[edit]

The bloodstone explosion unearthed a portal to a place where few have been and none have escaped. Deconstruct the mysteries and learn the true story of one of history's most misunderstood figures. Assemble your squad and begin your journey at ground zero or at the Lion's Arch Aerodrome.

Thanks![edit]

Some members of the following guilds had access to the raid at some stage in development. We'd like to thank them for their time and feedback.

  • [Att] Attuned
  • [LNR] Late Night Raiding

General[edit]

  • Glenna will now exchange magnetite shards for miniatures from any raid wing. This is now located in a new Exchanges tab on her vendor window.
  • Skill-fact tooltips have been enabled for all boss skills in Bastion of the Penitent.

Lion's Arch Aerodrome[edit]

New vendor tabs have been added to the Basic Magnetite Exchange Operative in the Aerodrome.

  • Exchanges: Miniatures and special items can be exchanged here for magnetite shards.
  • Merchant: Sells basic goods (salvage, etc.).

Spirit Vale[edit]

Sabetha[edit]

The Sapper Bomb skill now ignores snap-to-target settings.

Stronghold of the Faithful[edit]

White Mantle portal devices can now be exchanged for magnetite shards at a rate of 250 shards per device. This exchange can be completed by speaking with Glenna or the Basic Magnetite Exchange Operative in the Aerodrome.

General[edit]
  • Fixed an issue that would sometimes prevent a player from being revived during encounters in Stronghold of the Faithful.
Xera[edit]

The Intervention skill now ignores snap-to-target settings.

Items[edit]

The legendary precursors Friendship and Endeavor have had their recipes updated to use the new Visionary Inscription. The recipe for the Visionary Inscription can be unlocked by using Recipe: Legendary Inscription, available from Grandmaster Craftsman Hobbs, free of charge.

Profession Skills[edit]

General:[edit]

Structured Player vs. Player[edit]

General[edit]

  • Players who reconnect to a match and achieve victory will no longer receive a desertion game result.
  • Fixed a bug that caused the minimap on Revenge of the Capricorn to have no fixed position and zoom level.
  • Matches where a player fails to accept will rebalance teams after finding a substitute.
  • Fixed a bug that caused the Noblesse Oblige mastery to affect PvP and WvW.
  • Fixed inconsistent naming convention for the Diviner Amulet and the Seeker Amulet.
  • Fix a bug where new accounts had both Conquest and Stronghold game-mode preferences checked instead of the All preference.

Battle of Kyhlo[edit]

  • The Clock Tower has had its roof removed to improve visibility and camera behavior.
  • The side-entrance jump puzzles to the Clock Tower have been normalized on each side and made much easier.
  • Buildings and boxes are no longer destroyable by players. A few structures will now be automatically destroyed as the match progresses.
  • The spawn locations of siege repair have been moved closer to the trebuchets.
  • An additional exit from each side's bases have been added to reduce the possibility of spawn camping.

Revenge of the Capricorn[edit]

  • The locations of the archway and bell capture points have been moved to reduce run times and slightly condense the map.

Leagues[edit]

  • League rating deviation will not increase over time. This prevents players who take breaks from having ratings that are too volatile when they return.
  • Lowered the default/starting rating deviation. League placement matches will result in less volatile ratings.
  • There is now a minimum game requirement for the league leaderboard that is separate from placement games. This minimum threshold increases over the duration of the season.

PvP Map Achievements[edit]

Meta-achievements have* *been added to all Ranked and Unranked PvP maps. Completion of the meta-achievement will award players gold and a title.

Generic Achievements
  • Wins
  • Kills
Conquest Achievements
  • Kills while defending
  • Capture-point neutralization
Stronghold Achievements
  • Summoning door breakers or archers
  • Killing door breakers or archers
  • Champion summons

Each map features one unique achievement themed around the secondary mechanic. Capricorn achievements have returned, and the time gate for the Coliseum achievements has been removed.

World vs. World[edit]

General[edit]

  • On Friday's reset (February 10), skirmish points will change to 5 for first place, 4 for second place, and 3 for third place.
  • WvW portals have been changed so that they now require an interact. This is to fix the bug in which players were sometimes teleported to different maps when using a waypoint.
  • The Plush Griffon Tonic has been reenabled in WvW.
  • The Reindeer Tonic has been reenabled in WvW, but the third skill has been removed and replaced with the fourth skill.
  • The Potion of Ascalonian Mages now functions like a transformation and not like an enhancement. It has been reenabled in WvW.
  • The Permanent Portable Provisioner can now be used while moving.
  • The Noblesse Oblige mastery has been disabled in competitive game modes.
  • The Gift From Scarlet has been disabled in WvW.

Desert Borderlands[edit]

  • Shrine bonuses have been rearranged and changed in the Desert borderlands. The last shrine bonus for each shrine is now a themed jump pad that will allow players to travel from one shrine to the next. These jump pads will make it easier for players to traverse the area.
    • Shrine of Earth:
      • Activates lodestones that grant protection and stability to allies. This is used to cripple enemies.
      • A sandstorm that reveals all enemies.
      • Asura launch pads that launch players to all the shrines and inside the keep itself.
    • Shrine of Fire:
      • Inferno Hound
        • Increased the movement speed of the hound.
        • Added swiftness to skill 3.
      • The Flame's Embrace effect allows players to walk on lava. It functions the same as it used to but is now the second bonus instead of the third.
      • Fire tornadoes that launch players to all of the shrines.
    • Shrine of Air:
      • Air jump pads that allow players to jump to high ledges at various places in the keep. No changes were made to this bonus.
      • The Windfall effect allows players to not take fall damage while near the keep. This functions the same as it used to but is now the second bonus instead of the third.
      • Eagle clouds that transform players into eagles so they can glide to each shrine.
  • Desert borderlands now has ruins that work the same as they do on the Alpine maps and grant bloodlust.
  • The center of the map has been changed so that it is easier to traverse.
  • Removed rock walls inside the north/earth keep.
  • Fixed a bug that sometimes caused the incorrect team to earn the Windfall effect for a few seconds.

General[edit]

Black Lion Trading Company Gem Store[edit]

New Items and Promotions[edit]

Improvements[edit]

Guild Wars 2 Wiki Notes[edit]