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Matthias Gabrel

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Matthias Gabrel


Matthias abomination.jpg

Matthias' abomination form.

I am the scythe, the bringer of salvation.

— Matthias Gabrel

Matthias Gabrel is the fanatic leader of the bandits in the Salvation Pass, as well as an Inquisitor of the White Mantle. He serves as the final boss of the Salvation Pass raid wing.


He was originally stationed in Bloodstone Fen to ensure the White Mantle troops there remain loyal to the Unseen Ones, but as the experimentation on the Bloodstone's magic advanced to imbuing shards into living beings, Matthias was convinced by Justiciar Bauer to volunteer for the experiment. To prepare for this, Matthias left for Salvation Pass, to oversee the experiments until he underwent them.


Heart of Maguuma


See also: Salvation Pass#Matthias Gabrel

Combat abilities[edit]

  • White Mantle Inquisitor
  • While not a White Mantle Abomination, a random player will be selected to be sacrificed every 45 seconds. If the remaining players fail to break the defiance bar on the player being sacrificed within 10 seconds; the selected player will be fully defeated.
  • Matthias becomes the White Mantle Abomination at 40% of boss health and is no longer in control of his magic. His skills and effects become much more potent and dangerous.
  • Matthias will cycle the weather effect every 20% of boss health starting with Snowstorm (Matthias Gabrel effect).png Snowstorm, then Heat Wave (Matthias Gabrel effect).png Heat Wave, then Downpour.png Downpour. Upon turning into White Mantle Abomination the weather will cycle every 30 seconds starting with Snowstorm (Matthias Gabrel effect).png Snowstorm, then Heat Wave (Matthias Gabrel effect).png Heat Wave, then Downpour.png Downpour, and repeating until Matthias is defeated.

DefianceDefiance bar segmented.png

  • Downpour - Downpour.png Downpour deals damage to players regularly. Movement increases stack count. Applies Unbalanced.png Unbalanced at 10 stacks, which results in knockdown and resets Downpour stacks. Standing still for a few seconds will also reset the stacks.
  • Heat Wave - Heat Wave (Matthias Gabrel effect).png Heat Wave deals damage to players regularly. Players standing still for too long will receive 3 stacks of burning.
  • Snowstorm - Snowstorm (Matthias Gabrel effect).png Snowstorm deals damage to players regularly. Movement speed is reduced and chill is applied every 10 seconds.
  • Blood Shards - Rapidly fires multiple projectiles towards one random player. Can be reflected to remove a stack of Blood Shield. This attack will always target the same player. It will change targets if the original player is defeated.
  • Corruption - Every 30 seconds, Matthias targets a player and applies Locust Trail.png Corruption. Deals damage to all players in the AoE. Must be cleansed in untainted cleansing fountains. Matthias may sometimes skip this ability in his Abomination phase due to other mechanics.
  • Sweep - Matthias sweeps forward with his staff, hitting multiple players.
  • Oppressive Gaze - Matthias launches a ball of energy towards players, dealing 50% max health damage. This damage cannot be reduced by Protection or Rite of the Great Dwarf. Oppressive Gaze may hit a player multiple times during its travel time. Chances to get hit twice are increased if a player moves away from Matthias, for example to reach a fountain, and reduced if a player moves towards Matthias. Used during Snowstorm (Matthias Gabrel effect).png Snowstorm and his final phase.
  • Shards of Rage - Matthias shoots multiple shards at players. Applies one stack of Blood Fueled.png Blood Fueled to enemies hit. This attack may be reflected back at Matthias, in which case he will gain the stacks.
  • Spontaneous Combustion
Stolen skills

Encounter related[edit]

Effects applied to players
Arena mechanics
  • Cleansing fountains - the four cleansing fountains around the edge of the arena are used to cleanse Locust Trail.png Corruption by walking into them. If the player does not have Forsaken Thicket Waters mastery, this deals heavy damage and stuns for 3 seconds. Once used, the fountain becomes tainted and cannot be used for 100 seconds. This means that usually only one fountain is available to cleanse the Corruption at every time (unless a Corruption was skipped due to other mechanics).


Event Rewards

Related achievements[edit]

Stats of encounter relevant enemies[edit]

Enemy Health Defiance Bar
Matthias 25,953,840
Sacrifice (player) 100,000 2,500


  • Matthias Gabrel has 2597 armor (1374 toughness and 1223 defense).
  • Matthias Gabrel has a 140 range diameter hitbox, which is considered medium. The hitbox does not change in his abomination form.
  • There is a miniature version of this NPC.
Deep Freeze will not apply its control effect on the sacrificed target as the projectile is unable to hit, and thus will not contribute to breaking the target's defiance bar.