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Guild Wars 2: Path of Fire content

Magnetite Shard

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Magnetite Shard.png

Magnetite Shard

Item type
Service
Rarity
Rare
Binding
Account Bound
Game link
API
API

Takes effect immediately upon receipt.

— In-game description

As wallet currency:

Earned from bosses and events inside Heart of Thorns and Path of Fire raids.
x Magnetite Shards earned of 300 possible this week.

— In-game description

Magnetite Shards are a currency earned from killing bosses and participating in events in all raids. They are stored in the wallet and it is possible to earn up to 300 Magnetite Shards each week. Extra shards above the cap can be acquired by trading in raid dropped minis to raid vendors, salvaging ascended raid drops and completing encounters with challenge mode activated. The shards can be traded with Scholar Glenna within the raids for raid-specific items, and with Basic Magnetite Exchange Operative within the Lion's Arch Aerodrome for generic ascended items.

Acquisition[edit]

  • Awarded for killing bosses and completing events while in any raid.
  • Awarded for unsuccessful attempts at defeating bosses, based on the progression in the fight.
    • Starting at 75% of health left, players get one shard, and another two for each multiple of 25% of health lost. For example, if a team wipes below 25%, they get 5 shards each.
  • Awarded for killing bosses with the Challenge mode (CM) activated (10 shards each).
  • Trading raid dropped minis, eg. Mini Vale Guardian to raid vendors (40 shards each).
  • Salvaging raid-exclusive ascended weapons, armor and trinkets dropped by bosses (e.g. Assaulter's Sparking Dagger) or bought from a vendor (e.g. Assaulter's Razor) (60 shards each).
Event Shards awarded
Spirit Vale 50
Vale Guardian 10
Spirit Woods (closing the Spectral Rifts) 2
Spirit Woods (escaping the ghost wall) 3
Spirit Woods (opening the gates of the cemetery) 1
Gorseval the Multifarious 14
Clear the bandits 2
Sabetha the Saboteur 18
Salvation Pass 50
Slothasor 12
Prison Camp 15
Cull the bandits 3
Matthias Gabrel 20
Stronghold of the Faithful 50 (+10 for CM)
Siege the Stronghold 10
Keep Construct 15 (+10 for CM)
Traverse the Twisted Castle 5
Xera 20
Bastion of the Penitent 60 (+40 for CM)
Cairn the Indomitable 10 (+10 for CM)
Mursaat Overseer 13 (+10 for CM)
Samarog 17 (+10 for CM)
Deimos 20 (+10 for CM)
Event Shards awarded
Hall of Chains 50 (+20 for CM)
Soulless Horror 15 (+10 for CM)
River of Souls 10
Statues of Grenth 10
Voice in the Void 15 (+10 for CM)
Mythwright Gambit 45 (+30 for CM)
Conjured Amalgamate 15 (+10 for CM)
Twin Largos (Nikare and Kenut) 15 (+10 for CM)
Qadim 15 (+10 for CM)
The Key of Ahdashim 50 (+30 for CM)
Cardinal Sabir 15 (+10 for CM)
Cardinal Adina 15 (+10 for CM)
Qadim the Peerless 20 (+10 for CM)

Salvaged from[edit]

  • Salvaging raid-exclusive ascended weapons, armor and trinkets dropped by bosses or bought from a raid vendor.
    • Each item gives 60 shards.
For a full list of salvageable equipment, see: Magnetite Shard/Salvaged from

Vendors[edit]

Notes[edit]

  • Selling raid dropped minis and salvaging raid drop ascended weapons, armor and trinkets does not count towards the weekly cap for Magnetite Shards, allowing a player to obtain more than 300 shards per week.
    • Ascended raid drop weapons and armor that have been reforged to have different stats cannot then be salvaged for Magnetite Shards.
  • You are able to spend Magnetite shards for ascended armor via Basic Magnetite Exchange Operative. Full set this way costs 1300 shards, with 150 cap it will take about 9 weeks[verification requested] of reaching the cap to obtain full set of armor.
  • The number of magnetite shards earned for the week (out of 300) from bosses and events is indicated upon hovering over the magnetite shard currency field in the wallet.
  • The Magnetite Shard cap was 105 per week but was stealth changed in an update to 100 per week. The Stronghold of the Faithful release included a further undisclosed increase to 150 of the weekly cap.
  • The July 19, 2022 game update converted all Gaeting Crystals to Magnetite Shards, as well as increased the previous 150 weekly cap to 300.
    • Upon logging in after the update, players received this message in their mail:
Mail.png

Scholar Glenna

Your gaeting crystals have been converted to magnetite shards!


Dear <Character name>,

I discovered that gaeting crystals eventually turn into magnetite shards! I know you may be very worried, but rest assured, I spoke with the merchants throughout the Aerodrome and we all agreed to accept magnetite shards in place of gaeting crystals. Well, when you think about it, if there are no more gaeting crystals around, we all have to accept magnetite shards, right?

Happy raiding!

—Glenna, Durmand Priory Scholar

The number of Magnetite Shards awarded for completing events and boss kills is affected by Map Bonus Rate Increase obtained from the Guild Tavern, increasing the rate of acquisition. It is unknown whether this is intended.

Trivia[edit]

  • Magnetite is a naturally occurring form of iron ore, abundantly found in the mountains. It can form natural permanent magnets, called lodestones, due to the Earth's magnetic field.

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See also: Tokens