Trap

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Disambig icon.png This article is about the skill type. For the environmental weapon, see Trap (environmental weapon).

Traps are a type of skill that triggers when an enemy walks into the area and which take 0.5 second to arm. If no enemy triggers it, the trap will disappear after 5 min. Traps leave outlines on the ground that are visible to allies. Traps found in the environment, such as in dungeons and jumping puzzles are sometimes given a red outline on the ground.

Mechanics[edit]

  • A player can have only one trap of each type active at the same time.
  • Previously placed traps will be removed if you remove the skill from your skill bar.
  • Deployed traps are circular and centered on the player's position.
  • Many trap skills are unblockable.
  • Most trap skills cannot be used underwater.
  • Dragonhunter's traps will trigger at once if laid on top of an enemy. Ranger's traps have a 0.5s arming time after being placed.

List of trap skills[edit]

Skill Underwater skills Hero point.png Activation.png Tango-recharge-darker.png Description

Dragonhunter tango icon 20px.png Dragonhunter[edit]

Purification.png
 Purification
Not available underwater 15 0.75¾ 30 Trap. Heal yourself and imbue your light into a trap. Enemies that trigger this trap are damaged and blinded as the light returns to you for a second heal.
Fragments of Faith.png
 Fragments of Faith
Not available underwater 15 45 Trap. Lay a trap that deals damage and unleashes multiple fragments into the area when triggered. Each fragment grants aegis to allies, as long as they don't already have aegis.
Light's Judgment.png
 Light's Judgment
Not available underwater 15 0.5½ 30 Trap. Lay down a trap that creates an area of pure light that reveals enemies and pierces their armor.
Test of Faith.png
 Test of Faith
Not available underwater 15 30 Trap. Lay a trap that creates a ring of weapons that punishes enemies that attempt to cross their threshold.
Procession of Blades.png
 Procession of Blades
Not available underwater 15 0.5½ 25 Trap. Set a trap that whirls around and damages enemies when activated.
Dragon's Maw.png
 Dragon's Maw
Not available underwater 25 0.5½ 75 Trap. Lay a trap that pulls enemies and creates a barrier that holds them in.

Ranger tango icon 20px.png Ranger[edit]

Healing Spring.png
 Healing Spring
Not available underwater 2 0.5½ 30 Trap. Heals you and your pet. Place a trap that grants regeneration and cures conditions on allies.
Flame Trap.png
 Flame Trap
3 0.5½ 15 Trap. Set a trap that burns foes.
Frost Trap.png
 Frost Trap
4 0.5½ 30 Trap. Set a trap that chills foes.
Spike Trap.png
 Spike Trap
Not available underwater 2 0.5½ 45 Trap. Set a trap that bleeds and launches foes.
Spike Trap.png
 Spike Trap
Underwater skill 2 0.5½ 45 Trap. Set a trap that bleeds and stuns foes.
Viper's Nest.png
 Viper's Nest
Not available underwater 4 0.5½ 20 Trap. Set a trap that pulses poison on foes when triggered.

Related traits[edit]

Traits that improve traps[edit]

Traits that activate traps[edit]

Related runes[edit]

Gallery[edit]

Notes[edit]

Gwwlogo.png The Guild Wars Wiki has an article on Trap.

Trivia[edit]

  • The July 16, 2019 game update removed the traps for thieves and introduced the skill type Preparation instead.
  • Thief traps had the shape of a long rectangle (900x130) centered on the player's position, and extending to the right and left. They triggered once and disappeared then. If Autotargeting was enabled in options, the player may be automatically turned to face a nearby enemy while laying the trap, thereby affecting the trap's orientation. It was possible to trap multiple foes with Needle Trap and Tripwire only if they entered the area of the trap at the exact same time.
Skill Underwater skills Hero point.png Activation.png Tango-recharge-darker.png Description

Thief tango icon 20px.png Thief[edit]

Ambush (skill).png
 Ambush
Not available underwater 4 0.5½ 35 Set a trap that, when triggered, calls in a thief that attacks nearby foes for twenty seconds.
Needle Trap.png
 Needle Trap
Not available underwater 3 0.5½ 30 Set a trap that immobilizes and poisons foes when triggered.
Shadow Trap.png
 Shadow Trap
Not available underwater 4 0.5½ 45 Set a trap. The first enemy to trigger this trap becomes marked. You may activate Shadow Pursuit to shadowstep to the marked enemy.
Chain
Destroy Shadow Trap.png
 Destroy Shadow Trap
Not available underwater 10.5½ Teleport back to your existing trap early, destroying it and setting it on recharge.
Chain
Shadow Pursuit.png
 Shadow Pursuit
Not available underwater Shadowstep to the target that triggered Shadow Trap.
Tripwire.png
 Tripwire
Not available underwater 2 0.5½ 25 Set a trap that knocks down foes when triggered.