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Weapon set concept from GDC 2010 slideshow.

Weapons are a type of equipment that characters wield in combat. When equipped, they also determine the first five skills in a player's skill bar.

Excluding bundles, there are a total of 19 different types of weapons - each profession having access to a specific selection of them. Furthermore, each profession utilizes weapons differently from one another, giving a wider scope in play style. A warrior's use of the axe, for example, focuses on building adrenaline quickly and spiking for high amounts of damage, while the ranger uses axes as throwing hatchets for ranged attacks.

Basic attributes[edit]

Character weapons are split into four primary categories based on how they are held:

  • Two-handed — requires both hands to wield it.
  • One-handed — can be wielded in either the main hand, the off hand, or one in each hand, depending on the profession.
  • Off-hand — can only be used in the off hand.
  • Aquatic — can only be used in underwater mode. Requires both hands.

Every character has at minimum (depending on profession) a set of 3 different weapon slots:

Main hand The main hand slot can hold one one-handed weapon or a two-handed weapon.
Off hand The off hand slot can hold one off-hand weapon or, depending on the profession, a one-handed weapon, but can not be used when a two-handed weapon is equipped.
Aquatic weapon The aquatic weapon slot can hold one aquatic weapon.

All professions have a second set of weapon slots and the ability to switch between two weapon sets while in combat, with the exception of elementalist and engineer who cannot weapon swap in combat. Elementalist and engineer also can equip only one set of aquatic weapon. However, the elementalist's attunements give it the equivalent of four weapon sets to choose from, and the engineer has engineering kits which can be used to change weapon skills.

When combined with profession, equipped weapons (and shields) determine the first five skills on the character's skill bar.

All weapons have a range of weapon strength which, in combination with Power and the opponent's armor, affects the strike damage dealt with that weapon's skills. In addition, a weapon can provide up to 4 attribute bonuses (there are also items that provide small bonuses for 7 attributes) based on its prefix, and often includes a slot for an upgrade component. The amount of weapon strength and attribute bonuses depend on the weapon's required level and quality. Weapon strength is always the same for a given weapon type at a particular level and quality (for example, all masterwork shields with a level requirement of 35 have 279-314 weapon strength), but damage might still vary depending on which attributes the weapon improves (e.g. a weapon that improves power will end up dealing more damage than a weapon that improves toughness).

A weapon can be wielded or stowed, where it is visible on the back or hip of the character. Stowing away a weapon can be used to cancel the current action, e.g. auto attacking or a utility skill. (The in-game options panel allows you to bind a key to the "Stow/Draw Weapons" command).

Strength relative to rarity[edit]

For the same level requirement, strength improves with the grade of weapon rarity.

Rarity Strength[note 1] Increase[note 2] Attributes[note 3] Increase[note 4]
Basic 551 – 609 n/a 72 Power, 52 Precision, 52 Ferocity n/a
Fine 690 – 762 25.17% 91 Power, 65 Precision, 65 Ferocity 25.57%
Masterwork 745 – 823 7.99% 98 Power, 70 Precision, 70 Ferocity 7.69%
Rare 802 – 886 7.65% 106 Power, 75 Precision, 75 Ferocity 7.56%
Exotic 905 – 1000 12.86% 120 Power, 85 Precision, 85 Ferocity 13.28%
Ascended 950 – 1050 4.99% 125 Power, 90 Precision, 90 Ferocity 5.17%
Legendary 950 – 1050 0% 125 Power, 90 Precision, 90 Ferocity 0%
  1. ^ Level 80 sword stats used for comparison.
  2. ^ Above prior rarity. Here calculated using the average of the strength minimum and maximum value. Result rounded to two digits.
  3. ^ While the attribute names shown here only match the Berserker attribute combination, the distibution of values applies to all one handed weapons with attribute combinations constituted of three attributes. Refer also to the table at Attribute combinations#Attribute bonuses at level 80.
  4. ^ Above prior rarity. Here calculated using the sum of the individual attribue values. Result rounded to two digits.


Weapons can be acquired in several different ways:

See also: Equipment acquisition by stats



Weapons cannot be dyed.


Weapons are classified in two categories depending on their skin:

  • Weapon sets: Collections of weapon skins that share visual characteristics and name patterns.
  • Standalone weapons: Weapon skins that aren't part of any weapon set.

Weapon skins can be transmuted to alter their original appearance.


Sigils are the basic upgrade components for weapons. Infusions can be applied to ascended weapons too.


A bundle, also known as environmental weapons, (such as a Boulder) can be obtained while adventuring by either picking them up off the ground or given to you by an npc. When equipped they suppress the normal weapon sets of the character in favor of their own special skills. Bundles are either one use only, have a time limit, or have a limited number of uses before they are destroyed. Dropping the bundle (either with your Drop Bundle key or with a skill the weapon comes with) will return you to your normal skill set.

Weapon usability by professions[edit]

Weapon Guardian icon small.png
Revenant icon small.png
Warrior icon small.png
Engineer icon small.png
Ranger icon small.png
Thief icon small.png
Elementalist icon small.png
Mesmer icon small.png
Necromancer icon small.png

One-handed Axe Firebrand icon small.png0No 0No1Yes 1Yes1Yes 0No0No 1Yes1Yes 0No0No 0No0No Mirage icon small.png0No 1Yes0No 4+2
Dagger 0No0No 0No0No Spellbreaker icon small.pngSpellbreaker icon small.png 0No0No Soulbeast icon small.png1Yes 1Yes1Yes 1Yes1Yes Virtuoso icon small.png0No 1Yes1Yes 4+2
Mace 1Yes0No 1Yes0No 1Yes1Yes Mechanist icon small.png0No 0No0No 0No0No 0No0No 0No0No 0No0No 3+1
Pistol 0No0No 0No0No 0NoBladesworn icon small.png 1Yes1Yes 0No0No 1Yes1Yes 0No0No 0No1Yes Harbinger icon small.png0No 3+2
Sword 1YesWillbender icon small.png 1Yes1Yes 1Yes1Yes Holosmith icon small.png0No 1Yes0No 1Yes0No Weaver icon small.png0No 1Yes1Yes 0No0No 6+2
Main hand only Scepter 1Yes0No 0No0No 0No0No 0No0No 0No0No Specter icon small.png0No 1Yes0No 1Yes0No 1Yes0No 4+1
Off-hand only Focus 0No1Yes 0No0No 0No0No 0No0No 0No0No 0No0No 0No1Yes 0No1Yes 0No1Yes 4
Shield 0No1Yes 0NoHerald icon small.png 0No1Yes 0No1Yes 0No0No 0No0No 0No0No 0NoChronomancer icon small.png 0No0No 3+2
Torch 0No1Yes 0No0No 0NoBerserker icon small.png 0No0No 0No1Yes 0No0No 0No0No 0No1Yes 0NoScourge icon small.png 3+2
Warhorn 0No0No 0No0No 0No1Yes 0No0No 0No1Yes 0No0No 0NoTempest icon small.png 0No0No 0No1Yes 3+1
Two-handed Greatsword 1Yes Vindicator icon small.png 1Yes 0No 1Yes 0No 0No 1Yes Reaper icon small.png 4+2
Hammer 1Yes 1Yes 1Yes Scrapper icon small.png Untamed icon small.png 0No Catalyst icon small.png 0No 0No 3+3
Longbow Dragonhunter icon small.png 0No 1Yes 0No 1Yes 0No 0No 0No 0No 2+1
Rifle 0No 0No 1Yes 1Yes 0No Deadeye icon small.png 0No 0No 0No 2+1
Short bow 0No Renegade icon small.png 0No 0No 1Yes 1Yes 0No 0No 0No 2+1
Staff 1Yes 1Yes 0No 0No Druid icon small.png Daredevil icon small.png 1Yes 1Yes 1Yes 5+2
Aquatic Harpoon gun 0No 0No 1Yes 1Yes 1Yes 1Yes 0No 0No 0No 4
Spear 1Yes 1Yes 1Yes 0No 1Yes 1Yes 0No 1Yes 1Yes 7
Trident 1Yes 1Yes 0No 0No 0No 0No 1Yes 1Yes 1Yes 5
Number of usable weapons 11+2 7+3 11+3 4+3 10+2 6+3 5+3 9+3 8+3
Number of weapon skills 1 40+10 30+12 49+9(14) 17(52)+11 39+17 37[40]+14[15] 80(105)+70 34+15 30(35)+10(20)
Possible weapon combinations 2 14 (21) 8 (12) 21 (36) 4 (9) 13 (19) 9 (13) 6 (11) 12 (22) 12 (19)
  • 1Yes The profession can use this weapon in this slot.
  • 0No The profession cannot use this weapon in this slot.
  • 0No The weapon cannot be used in this slot.
  • Elite specialization icon: This specialization must be equipped to use this weapon in this slot.
  • 1 Chains and sequence skills are counted as one skill. The number in () includes Engineering Kit, Conjure, Gunsaber, Death Shroud, Reaper's Shroud, Harbinger Shroud skills respectively. The number in [] includes dual wield skills with no off-hand equipped.
  • 2 Possible weapon combinations show core first, then total including all elites in ().


  • Weapons will scale based on the size of the character wielding them, so the same weapon will be smaller for an asura compared to a norn. The scaling is proportional, so a large weapon will still seem large when wielded by an asura.
  • It's not necessary to have three of the same weapon to have a weapon set with dual wielded weapons and another with one of those weapons. It is possible to simply equip the different weapon alone along an empty slot in the other weapon set, and the game will not swap the weapon with the empty slot, only the other one.

See also[edit]

Gwwlogo.png The Guild Wars Wiki has an article on Weapon.