From Guild Wars 2 Wiki
Jump to: navigation, search
Spoiler alert: The following text contains spoilers relating to the story of Guild Wars 2.

New sacrifices would be made.

Ogden Stonehealer

Livia is an ancient and powerful human necromancer. Born in the 11th century AE, Livia was the third leader of the Shining Blade. Like the rest of the Shining Blade, Livia has a narrow-minded devotion to the continuation of Queen Salma's bloodline, no matter the means.

Livia first came to prominence in 1078 AE. A royalist, Livia had dedicated her life to the liberation of Kryta from its White Mantle puppet rulers during the Krytan Civil War. To this end, she sought a weapon of power that would bring an ultimate end to the war that tore apart her homeland. She was said to be willing to risk everything for peace. She approached the renowned golemancer Gadd, offering to help him research the Bloodstones in exchange for asuran technology, but eventually left his employ due to ethical objections. Before doing so, she learned of the Scepter of Orr. After leaving Gadd, Livia played an instrumental role in the defeat of the Great Destroyer, champion of Primordus, and stated her intention to go to the then-sunken Arah to seek the Scepter of Orr. What happened after is not clear, but it is known she wielded the Scepter's power, for a time.[1]

A year later, Livia used her credentials with the asura to convince the exiled golemancer Zinn and the eccentric Blimm to develop a golem that could help defeat the mursaat. Using energies extracted from a seemingly-dead seer, they were able to defend Lion's Arch from the brunt of the mursaat magic, and the royalist forces were victorious. With Queen Salma restored to power, the leader of the Shining Blade, Bartholos, left to command the newly-formed Seraph, and Livia was promoted to leader of the Shining Blade. No longer needed as a rebel group, the Shining Blade was appointed as the royal guard of all future kings and queens of Kryta.

As Master Exemplar, she created the Oath of Confidence, a magical rite that prevents those who undertake it to reveal the secrets of the Shining Blade under penalty of death. She bound this ritual to The Shining Blade, a magical artifact of Seer origins. She remained Master Exemplar until 1157 AE, at age 93, where she retired to the Shining Blade's headquarters in secrecy and was not heard from publicly thereafter, thus believed to have died there from old age.

Story involvement[edit]

Living World Season 3[edit]

Combat abilities[edit]

  • Livia's skills mimic a build from the original Guild Wars.[2]
DefianceDefiance bar teal.png
  • Fragility - Applies Slipstream.png Fragility to enemies.
  • Order of the Vampire - Nearby allies are granted an effect to steal health when they connect with an attack.


  • Livia seeking out the Scepter of Orr was one of several "hooks" that developers placed in Ogden's Benediction without necessarily knowing how they were going to be used.[3] This event was not mentioned at all throughout Guild Wars Beyond (suggesting it may have taken place after the Krytan Civil War, rather than immediately after the defeat of the Great Destroyer), nor was it mentioned in Guild Wars 2.
  • When asked about what happened to Livia and the Scepter of Orr, continuity designer Ree Soesbee stated that she "couldn't answer that question" and that it was important that she couldn't answer it.[4]



  • A Pact airship, the Lady Livia, is named after her.
  • Some of the rumours about Livia's unnatural longevity are reminiscent of those told about Báthory Erzsébet.
  • In the book Sea of Sorrows, she is described as having "White-streaked hair".[5]
  • Her current alias is Kerida. In Spanish, the word for "dear" (an endearment Livia likes to use) is "querida".
  • Her combat abilities were intended to be a "fun call-back to GW1".[2]
  • She wields the focus King's Remembrance, and the sword Vengeance.


Gwwlogo.png The Guild Wars Wiki has an article on Livia.
  1. ^ Guild Wars 2 Lore Q&A - Guild Wars 2 Guru News - Guild Wars 2 Guru
  2. ^ a b /r/Guildwars2 | "One Path Ends" devs here – ask us anything!
  3. ^ Guild Wars 2 lore designers on rebuilding the world, and why they keep blowing up cities | Interviews | PC Gamer
  4. ^ | TowerTalk gamescom 2011: Ree Soesbee zum Thema Lore in Guild Wars 2
  5. ^ | Sea of Sorrows Pages 384-385