Spirit

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Disambig icon.png This article is about the skill type. For restless spirits, see ghost.

A spirit is a skill type that summons an ethereal being that provide effects depending on the type of spirit summoned. They can be targeted and can be "killed" or otherwise removed from battle, and they will disappear if the character who summoned them moves too far away. Players can only activate one spirit of each type, but effects do stack when other players summon the same spirit.

List of spirit skills[edit]

Skill Underwater.png Hero point.png Activation.png Tango-recharge-darker.png Description

Ranger tango icon 20px.png Ranger[edit]

Water Spirit.png
 Water Spirit
2 1 20 Spirit. Summon a water spirit that causes nearby allies to heal when attacking.
Spirits lose health when granting boons to allies and die if the summoner moves out of range.
Redirect Arrow.png
Aqua Surge.png
 Aqua Surge
0.25¼ 20 The water spirit teleports to your location and then heals you and nearby allies.
Frost Spirit.png
 Frost Spirit
4 1 20 Spirit. Summon a frost spirit that increases damage for nearby allies.
Spirits lose health when granting boons to allies and die if the summoner moves out of range.
Redirect Arrow.png
Cold Snap.png
 Cold Snap
0.25¼ 20 Your Frost Spirit teleports to your location and releases a freezing blast of arctic air to chill nearby foes.
Stone Spirit.png
 Stone Spirit
3 1 20 Spirit. Summon a stone spirit that causes nearby allies to gain protection on hit.
Spirits lose health when granting boons to allies and die if the summoner moves out of range.
Redirect Arrow.png
Quicksand.png
 Quicksand
0.25¼ 20 Your stone spirit teleports to your location and softens the earth around it, immobilizing and crippling foes.
Storm Spirit.png
 Storm Spirit
4 1 20 Spirit. Summon a storm spirit that causes nearby allies to apply vulnerability when attacking.
Spirits lose health when granting boons to allies and die if the summoner moves out of range.
Redirect Arrow.png
Call Lightning (Ranger).png
 Call Lightning
20 Your storm spirit teleports to your location and generates a powerful blast of electricity.
Sun Spirit.png
 Sun Spirit
2 1 20 Spirit. Summon a sun spirit that causes allies to inflict burning when hitting foes.
Spirits lose health when enhancing allies and will die if the summoner moves out of range.
Redirect Arrow.png
Solar Flare.png
 Solar Flare
0.25¼ 20 Your sun spirit teleports to your location and releases the brilliance of the sun on nearby foes.
Spirit of Nature.png
 Spirit of Nature
9 10.5½ 120 Spirit. Summon a spirit that heals allies. Command the spirit to revive and cure conditions on nearby allies.
Spirits lose health when their passive activates and die if the summoner moves out of range.
Redirect Arrow.png
Nature's Renewal.png
 Nature's Renewal
0.25¼ 40 Your spirit of nature teleports to your location and then sacrifices its health to revive and cure the conditions of nearby downed allies.
Health is only sacrificed if an ally is revived.

Related traits[edit]

Notes[edit]

Gwwlogo.png The Guild Wars Wiki has an article on Nature ritual.
  • On land, spirits resemble the oakheart. Underwater, each utility skill spirit takes the form of a dolphin, while the Spirit of Nature takes the form of a Humpback Whale.
  • Spirit health at level 80 is 7,415.
  • The spirit's level will match the effective level of the ranger instead of the area they are summoned to.