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Disambig icon.png This article is about ghosts in a general sense. For the more specific case of ghosts created by the Foefire, see Ascalonian ghost.

Most restless spirits have some sort of reason for hanging around a place: an unfinished task, a wrong that needs righting, and so on. They're often coherent, and you can hold a reasonable conversation with them. They can be obsessive, or angry, but they're sane—sane for ghosts, at least.

The exception is the spirits created by the Foefire, who are frozen in time. To them, it's still the day of the Foefire, Adelbern is still their king, and the charr are still threatening at the gates. When they run into someone still alive, they see that person as charr, or at best an ally of the charr. It doesn't matter who or what the person really is. It could be Queen Jennah herself, or a sylvari. To them, every person who invades their space is a charr.

There are several varieties of ghosts, such as spirits released from Bloodstones which are uniquely identifiable by a blue, fiery aura.


See also: Category:Ghosts

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