Beta
Guild Wars 2 entered the beta testing stage in December 2011. There were several types of beta events:
- Closed beta (CB) — These are invitation-only tests; discussion of their content is protected by non-disclosure agreements (NDAs).
- Beta weekend events (BWE) — All players that pre-purchased Guild Wars 2 may participate. Players may share media and impressions from these events.
- Stress tests — These are not true events, but are really just short testing sessions usually lasting a few hours to test the performance of game servers. NDAs are selectively applied to this type of beta event.
- Open beta (OB) — These are completely open tests where every player of Guild Wars 2 in good standing may participate, even those who have not pre-purchased the associated expansion or are on a free-to-play account. Also classified by ArenaNet as 'Preview Weekend Experience'.
Janthir Wilds[edit]
Spear Beta Event: June 27, 2024 –— June 30, 2024[edit]
- Skills
- The skills available in the beta are as follows:
# | Skill | Description | ||||
---|---|---|---|---|---|---|
Guardian | ||||||
1 | Daybreaking Slash | ½ | Swing your spear, sending out a wave of light in front of you that damages enemies and heals allies. | |||
2 | Helio Rush | 1 | 2 | Charge forward with your spear, striking enemies and healing allies you pass through. Upon striking an enemy, your next spear attack is illuminated.
Illuminated. Allies you pass through are healed for more and gain boons. Enemies you strike take bonus damage and are inflicted with conditions. Allies at full health are not affected by this skill. | ||
3 | Gleaming Disc | ¾ | 12 | Spin around, striking enemies around you. After a short delay, a shock wave of light burst forth from your position, damaging enemies and granting might to allies. Your next spear attack is illuminated when striking an enemy with the initial spin.
Illuminated. The shock wave additionally deals more damage and inflicts conditions on enemies and grants boons to allies. | ||
4 | Solar Storm | ¾ | 15 | Throw a spear above the targeted point. The spear explodes, raining shards that damage enemies and remove conditions from allies. Your next spear attack is illuminated if you are within range of your own shards.
Illuminated. More shards are produced. Removing conditions from allies also heals them. | ||
5 | Symbol of Luminance | ½ | 20 | Symbol. Places the Symbol of Luminance on the ground, knocking back enemies on initial cast. While active, the symbol grants boons to allies and inflicts conditions on enemies. While standing within the symbol, your spear attacks are automatically illuminated and do not consume the illuminated effect when used. Resistance granted by this skill can only be granted once per interval. Illuminated. While the symbol is active, all other spear skills are illuminated, even if you move out of the range of the symbol. | ||
Revenant | ||||||
1 | Abyssal Fire | ¾ | Hurl your weapon at your foe. If you are in close range, swing your weapon at them instead. Striking a foe reduces the cooldown of Abyssal Raze once per skill use. | |||
1 | Abyssal Strike | ½ | Hurl your weapon at your foe. If you are in close range, swing your weapon at them instead. Striking a foe reduces the cooldown of Abyssal Raze once per skill use. | |||
2 | Abyssal Force | ½ | 6 | Hurl your weapon toward your foes, inflicting area damage and conditions on targets struck. Striking at least one foe causes Abyssal Raze to receive a large recharge reduction. | ||
3 | Abyssal Blitz | ½ | 10 | Dash in a direction and slightly recharge Abyssal Raze while leaving portals in your wake that detonate when foes walk over them. | ||
3 | Blitz Mines | Drop mines behind you as you dodge. | ||||
4 | Abyssal Blot | 1 | 15 | Unleash gravitational Mist forces on your targeted area that initially pulls foes toward the center. Abyssal Raze's cooldown is reduced for each target you attempt to pull. | ||
5 | Abyssal Raze | ¾ | 1 | Attack foes in the target area, inflicting them with conditions. Gain stacks of Crushing Abyss for each target struck, up to the maximum. | ||
Warrior | ||||||
1 | Mighty Throw | ½ | Throw a spear at your enemy that shatters on contact, scattering shards that damage enemies around the initial target. | |||
2 | Maiming Spear | ½ | 5 | Throw a spear at a targeted location, damaging and inflicting conditions on opponents in the area and causing an aftershock after a short delay. The aftershock deals more damage to the opponent closest to the epicenter. | ||
3 | Disrupting Throw | ½ | 10 | Throw a spear that pierces foes in a line, immobilizing them. The first enemy struck by this skill is additionally dazed. | ||
4 | Spearmarshal's Support | ½ | 15 | Mark a single target; after a short delay, bombard the target with spears that deal more damage to the marked target and continue to track their location. | ||
5 | Spear Swipe | ¾ | 20 | Jump up and evade attacks, then swipe forward, sending a wave of air in front of you that pushes you backward, knocks enemies back, and reflects projectiles. The first enemy struck is launched instead of knocked back. Evading an attack reduces the cooldown of this skill. | ||
F1 | Harrier's Toss | ½ | 8 | Burst. Jump up and throw a spear at your targeted location, dealing damage in an area. Damage dealt is increased with adrenaline level, and the opponent closest to the epicenter takes additional damage. | ||
Berserker | ||||||
F1 | Wild Throw | 1 | ¾5 | Primal Burst. Throw several piercing spears that inflict vulnerability in quick succession. | ||
Engineer | ||||||
1 | Puncturing Jab | ½ | Stab your foe, inflicting bleeding. Inflict vulnerability if your target is focused. | |||
1 | Rending Strike | ½ | Swing your spear, inflicting bleeding. Inflict vulnerability if your target is focused. | |||
1 | Amplifying Slice | ¾ | Strike your foe, refreshing your focus and bleeding your target. Inflict vulnerability if your target is focused. | |||
2 | Conduit Surge | ½ | 6 | Leap toward your target, unleashing intense energy on the area if you strike them. Your primary target becomes the focus of your other skills. If a focused target dies, this skill is refreshed. | ||
3 | Lightning Rod | 12 | Prime your lightning rod to deal damage to nearby enemies. Focused enemies receive extra punishment. Gain charges for your Electric Artillery skill. | |||
3 | Electric Artillery | ½ | 1 | Hurl your charged rod at a foe, immobilizing them. Foes take increased burning duration and vulnerability stacks based on your lightning rod's charge. | ||
4 | Roiling Skies | 1 | 15 | Charge the earth with electricity, launching focused foes and stunning others. | ||
5 | Devastator | 1 | 20 | Traverse the area and unleash lighting[sic] around you, directly targeting focused foes a number of times. | ||
5 | Focused Devastation | Repeatedly strike your foe, inflicting conditions. | ||||
Ranger | ||||||
1 | Bee's Sting | ¾ | Throw your spear. | |||
1 | Drake's Swipe | ½ | Chain. Swing your spear. If your enemy is far away, use Bee's Sting instead. | |||
1 | Wyvern's Lash | ½ | Chain. Strike with your spear, crippling your foe. If your enemy is far away, use Bee's Sting instead. | |||
1 | Cheetah's Strike | ¾ | Heave your spear, gaining swiftness if you strike an enemy. If your enemy is far away, use Bee's Sting instead. | |||
2 | Mongoose's Frenzy | 1 | 5 | Swipe at enemies in front of you, cleaving them. | ||
2 | Wolf's Onslaught | 1 | 5 | Stealth Attack. Slash enemies in front of you, then follow up with a powerful blow. | ||
3 | Falcon's Stoop | ¾ | 7 | Fling your spear at your enemy, dealing heavy damage. Damage is increased against immobilized, disabled, or defiant foes. | ||
3 | Owl's Flight | ¾ | 7 | Stealth Attack. Reveal yourself and throw your spear. The spear is wider and unblockable, and it pierces. | ||
4 | Warclaw's Engage | ¾ | 15 | Leap to a target location, damaging nearby enemies. Deal more damage to foes below the health threshold. | ||
4 | Predator's Ambush | ¾ | 15 | Stealth Attack. Leap to a target location, dazing enemies. Deal increased damage to foes below the health threshold. | ||
5 | Panther's Prowl | ½ | ½ | Conceal yourself in the brush, gaining stealth. Gain Hunter's Prowess, allowing you to a Stealth Attack even when revealed. | ||
5 | Spider's Web | ½ | 20 | Stealth Attack. Throw out a net, damaging and immobilizing enemies on impact. Foes in the net are crippled. Your pet becomes excited for the hunt, gaining superspeed. | ||
Untamed | ||||||
1 | Ravager's Abandon | ¾ | Unleashed Ambush. Release a wave of corruption in front of you, damaging enemies and spawning spores under targets struck. | |||
Thief | ||||||
1 | Barbed Spear | ¾ | Swing your spear. If your enemy is far away, throw your spear instead. | |||
1 | Ashen Assault | 1 | ½Stealth Attack. Attack foes in front of you with a series of strikes, making the vulnerable. The final strike inflicts damaging conditions. If this skill follows a Finisher skill, it grants initiative. | |||
2 | Mantis Sting | ½ | Lead Attack. Cripple your foe with a quick strike. | |||
2 | Entangling Asp | ¾ | Follow Up. Poison your foe with a sweeping strike. Movement impaired foes are immobilized. | |||
2 | Falling Spider | ¾ | Finisher. Strike nearby enemies, inflicting multiple conditions. Deal more damage and inflict additional conditions against controlled and immobilized foes. | |||
3 | Unsuspecting Strike | ¾ | Lead Attack. Leap at your foe and inflict conditions. Inflict additional stacks against foes above the health threshold. | |||
3 | Vampiric Slash | ½ | Follow Up. Strike your foes and siphon health from them. Siphon additional health from vulnerable foes. Striking an enemy with a follow-up attack enables finisher attacks. | |||
3 | Shattering Assault | ½ | Finisher. Strike foes in front of you and remove boons from them, then enter stealth. Remove additional boons from weakened foes. | |||
4 | Distracting Throw | ½ | Throw a spear that inflicts conditions on your target. If this strikes a movement-impaired foe, it also inflicts daze. If this skill follows a Finisher skill, it counts as a lead attack and grants a bonus to outgoing damage for a duration. | |||
5 | Shadow Veil | 2 | Block the next incoming attack. If you block an attack, heal yourself. If this skill follows a Finisher skill, it blocks additional attacks. | |||
Deadeye | ||||||
1 | Malicious Ashen Assault | 1 | ½Stealth Attack. Attack foes in front of you with a series of strikes, making them vulnerable. The final strike inflicts damaging conditions. If this skill follows a Finisher skill, it grants initiative. Consumes all malice when striking your mark to inflict torment and increase the damage dealt. | |||
Elementalist | ||||||
1 | Flame Spear | ¾ | Throw a spear of flame at your foe. | |||
2 | Blazing Barrage | ½ | 6 | Unleash a volley of blazing spears, damaging foes in the area. | ||
3 | Seethe | ½ | 15 | Gain boons. Your next spear skill deals increased damage. | ||
4 | Meteor | ¾ | 20 | Conjure a meteor at the target location, damaging enemies. Enemies at the center of the impact take increased damage. | ||
5 | Etching: Volcano | ¼ | 25 | Etch a spell into the ground that creates a violent eruption. Using a number of other skills within this etching completes the spell, unlocking its full potential. | ||
5 | Lesser Volcano | ¾ | Create a violent eruption that damages foes. | |||
5 | Volcano | ¾ | Create a violent eruption that damages foes. | |||
1 | Restorative Spear | ¾ | Throw a spear of water at your foe that heals you when it strikes. | |||
2 | Ice Beam | 1 | 6 | Chill enemies with a beam of ice. | ||
3 | Ripple | ¾ | 15 | Evade attacks and remove conditions from yourself. Your next spear skill recharges faster. | ||
4 | Undertow | ½ | 20 | Conjure a whirlpool at the target location, pulling enemies in. Enemies at the center of the whirlpool are slowed. | ||
5 | Etching: Jökulhlaup | ¼ | 25 | Etch a spell into the ground that invokes a glacial flood. Using a number of other skills within this etching completes the spell, unlocking its full potential. | ||
5 | Lesser Jökulhlaup | ¾ | Invoke a glacial flood that damages enemies. Heals for each target struck. | |||
5 | Jökulhlaup | ¾ | Invoke a glacial flood that damages enemies. Heals for each target struck. | |||
1 | Lightning Javelin | ¾ | Launch a spear of lightning that makes your foe vulnerable. | |||
2 | Fulgor | ¾ | 6 | Create a storm of lightning that inflicts damage over time to affected foes. | ||
3 | Energize | 15 | Gain superspeed. Your next spear skill always critically strikes. | |||
4 | Twister | ¾ | 20 | Conjure a twister at the target location, making foes vulnerable. Foes in the center of the twister are lifted into the air. | ||
5 | Etching: Derecho | ¼ | 25 | Etch a spell into the ground that summons an intense windstorm. Using a number of other skills within this etching completes the spell, unlocking its full potential. | ||
5 | Lesser Derecho | ¾ | Summon an intense windstorm that damages and dazes foes. | |||
5 | Derecho | ¾ | Summon an intense windstorm that damages and dazes foes. | |||
1 | Stone Strike | ¾ | Toss a light spear of stone to bleed your foe. | |||
2 | Earthen Spear | ¾ | 6 | Hurl a heavy earthen spear that cripples your foe. | ||
3 | Harden | 15 | Gain barrier. Your next spear skill inflicts daze. | |||
4 | Fissure | ¾ | 20 | Create a fissure at the target location, crippling foes. Foes at the center of the fissure take increased damage and are weakened. | ||
5 | Etching: Haboob | ¼ | 25 | Etch a spell into the ground that creates a violent eruption. Using a number of other skills within this etching completes the spell, unlocking its full potential. | ||
5 | Lesser Haboob | ¾ | Unleash a devastating dust storm that damages and debilitates enemies. | |||
5 | Haboob | ¾ | Unleash a devastating dust storm that damages and debilitates enemies. | |||
Weaver | ||||||
3 | Frostfire Ward | 15 | Dual Attack. Gain fire and frost aura. Reduce the recharge of your primary attunement. | |||
3 | Galvanize | 12 | Dual Attack. Gain might and superspeed. Reduce the recharge of your primary attunement. | |||
3 | Fiery Impact | 15 | Dual Attack. Gain stability. Reduce the recharge of your primary attunement. | |||
3 | Elutriate | 20 | Dual Attack. Remove a damaging and a nondamaging condition from yourself. Reduce the recharge of your primary attunement. | |||
3 | Soothing Burst | 20 | Dual Attack. Heal yourself. Reduce the recharge of your primary attunement. | |||
3 | Shale Storm | 18 | Dual Attack. Create a brief storm of whirling rocks that destroy projectiles. Reduce the recharge of your primary attunement. | |||
Mesmer | ||||||
1 | Psycut | ½ | Slash your spear in front of yourself. Gain might per target struck. | |||
1 | Psystrike | ½ | Rend your foe with an upward swing. Gain might per target struck. | |||
1 | Mind Pierce | ¾ | Deliver a finishing thrust, breaking your opponent's mind and inflicting weakness. | |||
2 | Mind the Gap | ½ | 5 | Clone. Swing your spear in a circle, dealing increased damage to foes in the outer edge. Striking with the outer edge will always deal a critical hit. Create a clone and gain Clarity if you hit an enemy. If you are empowered, gain might. | ||
3 | Imaginary Inversion | ¾ | 10 | Cleanse conditions and evade while preparing a strong attack. If you successfully evade, heal yourself. Healing is improved if you have Clarity. | ||
4 | Phantasmal Lancer | ½ | 12 | Phantasm. Dash at your foe, removing boons from them. Leave a phantasm at your initial location that will launch a spear at your target, dealing heavy damage and crippling targets. If your phantasm strikes a crippled target, immobilize them instead. If you have Clarity, summon an additional phantasm. | ||
5 | Mental Collapse | ¾ | 20 | Teleport to your target and release a cascade of psychic energy, damaging nearby enemies. Refresh your Mind the Gap skill. Stun foes struck if you have Clarity. | ||
Mirage | ||||||
1 | Fractured Glass | 1 | 1 | Ambush. Pierce targets in front of you in a flurry of blows, leaving them vulnerable. | ||
Necromancer | ||||||
1 | Dark Slash | ¾ | Chain. Slash your foes with your spear. | |||
1 | Deadly Slice | ½ | Chain. Slice foes in front of you with your spear. | |||
1 | Sinister Stab | ¾ | Stab foes and chill them. Gain a soul shard if you strike a foe. | |||
2 | Perforate | 1 | 8 | Attack foes in front of you with a series of strikes, consuming any active soul shards. Deal additional damage against foes below the health threshold. | ||
3 | Addle | ¼ | 12 | Daze your target and gain life force and soul shards. If your target is using a skill, the daze duration is extended and you gain additional life force and soul shards. If you have a number of soul shards above the threshold when you activate this skill, your target is also immobilized. | ||
4 | Isolate | ½ | 18 | Throw a spear at your target. If it strikes a foe, it inflicts conditions and you may reactivate to teleport to that foe. This skill recharges when exiting death shroud. | ||
4 | Distress | Teleport to the foe marked by Isolate, recharge Perforate, and gain soul shards. Gain additional soul shards if there are no other enemies nearby. | ||||
5 | Extirpate | 1 | 20 | Perform a wide swing that removes boons from foes. Gain soul shards and might for each target struck. |
- Beta characters had several items automatically in their inventory upon creation. These items are as follows:
- Beta Character Limitations
- Progress is not carried over from beta characters to live characters.
- Beta characters cannot access the Black Lion Trading Company, including the trading post.
- Beta characters cannot mail gold or items.
- Beta characters cannot enter guild halls.
- Beta characters cannot participate in ranked PvP matches.
- Notes
- All core game and Elder Dragon Saga expansion zones are discovered with waypoints, including Living World zones.
- Secrets of the Obscure maps are not discovered but may be accessed if you own the Secrets of the Obscure expansion.
- Beta characters can access all Elder Dragon Saga expansion zones, even if the account does not own them.
- Living World zones can be accessed only if the account owns them. Otherwise, the character will get teleported to Lion's Arch instead.
Secrets of the Obscure[edit]
Weaponmaster Training Beta Event: June 29, 2023 –— July 2, 2023[edit]
The weekend of June 29–July 2, 2023, the Weaponmaster Training will be available for beta testing. Anyone with a Guild Wars 2 account in good standing—including Play for Free accounts—can create a beta character and take the changes out for a spin to see how they feel.
- Beta characters had several items automatically in their inventory upon creation. These items are as follows:
- Beta Character Limitations
- Progress is not carried over from beta characters to live characters.
- Beta characters cannot access the Black Lion Trading Company, including the trading post.
- Beta characters cannot mail gold or items.
- Beta characters cannot enter guild halls.
- Beta characters cannot participate in ranked PvP matches.
- Notes
- All maps are discovered with waypoints, including expansion and Living World zones.
- Beta characters can access all Elder Dragon Saga expansion zones, even if the account does not own them.
- Living World zones can be accessed only if the account owns them. Otherwise, the character will get teleported to Lion's Arch instead.
Expanded Weapon Proficiencies Beta: November 28, 2023 —— December 3, 2023[edit]
Prior to the third major release of Guild Wars 2: Secrets of the Obscure, during the second major release, there will be a beta week event featuring the new Expanded Weapon Proficiences. The following are the new weapon proficiencies available to be trialed during the beta event:
- Ranger: Dual-wielding maces, with a stacking Force of Nature mechanic which can empower Mace skills.
- Thief: Throwing axes, which will spin in place at their target and the Dual Wield skill changes how these spinning axes are used.
- Warrior: Staff support, who will be able to jump into the front-line: using their Staff to heal allies, and protect allies with blocks.
- Revenant: Brandishing scepter, they wield scepters in an unorthodox way unique to their profession; including an Upkeep weapon skill.
- Mesmer: Takes aim, mesmers will use their rifles as a long-range support weapon: placing portals, granting boons, and healing allies.
- Elementalist: Loads elemental rounds into pistol, enabling a wide variety of options for condition damage focused offense or defense.
- Engineer: Nock arrows into their shortbows to set up and trigger cascade reactions of boon, condition, and healing support.
- Guardian: Unloads justice from their dual pistols, applying conditions and piercing enemies with volleys of lead.
- Necromancer: Trade life for power, leaching life from enemies as they dance around targets, consuming it to empower their swords for more devastating attacks.
- Skills
- The skills available in the beta are as follows:
Ranger — Mace[edit]
# | Skill | Description | ||
---|---|---|---|---|
1 | Germinate | ½ | Chain. Strike with your mace. | |
1 | Burgeon | ½ | Chain. Slam your target. | |
1 | Cultivate | ¾ | Swing an uppercut at your target, crippling them and granting vigor to nearby allies. Gain Nature's Strength if you hit an enemy. This skill cannot activate Force of Nature. | |
2 | Flourish | ¾ | 6 | Strike the earth, damaging nearby enemies and healing nearby allies. The ground flourishes in response, repeating stronger effects after a delay. Gain Nature's Strength if the initial strike hits an enemy. |
3 | Oaken Cudgel | ¾ | 12 | Imbue your mace with verdant energy and then leap to your target. Stun enemies and grant nearby allies protection. Gain Nature's Strength if you hit an enemy. |
4 | Thistleguard | ½ | 12 | Envelop yourself in thorns, striking nearby enemies and gaining stability for a brief duration. Gain additional bonuses and Nature's Strength if you strike an enemy. |
5 | Wild Strikes | 1 | ¾20 | Repeatedly slam the ground, damaging nearby enemies. The final slam does increased damage, dazes enemies, and grants Nature's Strength. |
Untamed[edit] | ||||
1 | Rampant Growth | ¾ | Unleashed Ambush. Strike the ground with your mace, creating a cascade of verdant growth that immobilizes targets struck and heals nearby allies. Gain Nature's Strength if you hit an enemy. This skill cannot activate Force of Nature. |
Thief — Axe[edit]
# | Skill | Description | ||
---|---|---|---|---|
1 | Spinning Axe | ½ | Throw an axe that bleeds enemies and leaves a spinning axe on the ground. | |
1 | Cunning Salvo | ½ | 1 | Stealth Attack. Throw an axe that explodes when it hits a target, crippling nearby enemies. Gain initiative if you strike an enemy. |
2 | Venomous Volley | ¾ | Throw a fan of poisonous axes that leaves spinning axes on the ground. | |
3 | Recall Axes (without offhand) | ½ | Pull spinning axes to your target. Axes deal increased strike damage, and enemies struck by a number of axes will be immobilized. | |
3 | Harrowing Storm (with offhand Dagger) | ½ | Teleport behind your target and drag any spinning axes back at your target. Returning axes also inflict torment, and enemies struck by a number of axes will be immobilized. | |
3 | Orchestrated Assault (with offhand Pistol) | ½ | Pull spinning axes to your target. Axes deal increased strike damage, and enemies struck by a number of axes will be immobilized. | |
Deadeye[edit] | ||||
1 | Malicious Cunning Salvo | ½ | 1 | Stealth Attack. Throw an axe that explodes when it hits a target, crippling nearby enemies. Gain initiative if you strike an enemy. Consumes all malice when striking your mark to inflict poison with a duration equal to the consumed malice. |
Guardian — Pistol[edit]
# | Skill | Description | ||
---|---|---|---|---|
1 | Through the Heart | ½ | Fire a piercing shot that inflicts bleeding. | |
2 | Peacekeeper | 1 | ½6 | Fire a beam of searing light that damages and burns all enemies in its path. |
3 | Symbol of Ignition | ¼ | 12 | Symbol. Create a symbol that ignites when you strike an enemy inside it or shoot a projectile into it, damaging and burning enemies inside it. If the symbol is ignited by a projectile, it enchants that projectile to burn its target. |
4 | Hail of Justice | 1 | ¼1 | Shoot a volley of rapid-fire piercing shots that inflict bleeding and cripple. |
5 | Jurisdiction | 2 | 20 | Charge up a ball of blue flame and activate this skill again to fire it. The ball damages, burns, and knocks targets it hits a short distance. Deals bonus defiance bar damage when fully charged. Projectile behavior changes slightly based on charge level. |
5 | Fire Jurisdiction | Fire the Jurisdiction projectile. | ||
5 | Detonate Jurisdiction | Detonate the Jurisdiction projectile. |
Warrior — Staff[edit]
# | Skill | Description | ||||
---|---|---|---|---|---|---|
Warrior | ||||||
F1 | Path to Victory | ½ | 8 | Burst. Carve a path to victory, dealing damage to enemies in front of you while healing and granting regeneration to nearby allies. | ||
1 | Balanced Strike | ½ | Chain. A balanced staff strike. | |||
1 | Reverse Strike | ½ | Chain. A follow-up reverse-handed staff strike. | |||
1 | Inspiring Whirl | ¾ | Whirl your staff, damaging nearby enemies and inspiring allies. | |||
2 | Valiant Leap | ¾ | 8 | Leap to the targeted location, empowering allies and damaging enemies. Gain adrenaline if you affect another ally. | ||
3 | Line Breaker | 1 | ¾12 | Charge to the target location. When you arrive, heal nearby allies and grant them boons while debilitating nearby enemies. | ||
4 | Snap Pull | ¾ | 12 | Quickly snap your staff to pull enemies in and make them vulnerable. | ||
5 | Bullet Catcher | 2 | 20 | Focus your mind on the battle, blocking incoming attacks. After activating this skill, Defiant Roar becomes available for a short duration. Blocking attacks empowers Defiant Roar. | ||
5 | Defiant Roar | ½ | Unleash a defiant roar, healing nearby allies and granting them resolution. Blocking attacks with Bullet Catcher grants bonus healing per block, up to 3 stacks. | |||
Berserker[edit] | ||||||
Berserker | ||||||
F1 | Rampart Splitter | ½ | 5 | Primal Burst. Slam your staff on the ground, sending a shock wave forward that damages and immobilizes enemies while inspiring nearby allies, healing and granting regeneration to them. |
Revenant — Scepter[edit]
# | Skill | Description | ||
---|---|---|---|---|
1 | Serene Slash | ½ | Condense Mists energy into a solid form to strike enemies in front of you. | |
1 | Acerbic Cut | ½ | Slash at enemies again with Mists energy. Grant boons to allies after striking an enemy. | |
1 | Motivating Whirl | ½ | Whirl around, damaging enemies and granting barrier to allies if an enemy is struck. | |
2 | Blossoming Aura | ¾ | 8 | Envelop target friend or foe with energy from the Mists. The energy explodes outward after a short delay or when manually detonated, granting barrier to nearby allies. The amount of barrier granted increases over time. If targeting an enemy, the aura also deals damage over time, and it does additional damage when the aura explodes based on how long the aura lasts. |
3 | Otherworldly Bond | ¾ | 8 | Form a tether through the Mists to a target ally or enemy. The strength of the tether increases over time. You can only be tethered to one target at a time, and the link is severed if you are too far away from your target or when you swap weapons. |
3 | Otherworldly Attraction | ½ | Release the tether, pulling the tethered enemy toward you and applying vulnerability to them. | |
3 | Otherworldly Attraction | 5 | Release the tether, shadowstepping toward your tethered ally and granting barrier to allies in the surrounding area. | |
3 | Deactivate Otherworldly Bond | Disable the tether. |
Engineer — Short bow[edit]
# | Skill | Description | ||
---|---|---|---|---|
1 | Arc Detonator | ½ | Fire an arrow equipped with an electric module that discharges when striking your target, shocking them and two nearby enemies with an electric blast. | |
2 | Essence of Animated Sand | ¾ | 8 | Fire an arrow equipped with a payload that explodes enchanted sand on impact, granting barrier and might to allies. Chain Reaction. The next short-bow skill in the radius will grant additional might to allies. |
2 | Detonate Essence of Animated Sand | Manually detonate your trap. | ||
3 | Essence of Living Shadows | ¾ | 15 | Fire an arrow equipped with a device that spreads shadow magic across the ground on impact, healing and removing conditions from allies with the initial detonation, and healing allies with each pulse afterward. Chain Reaction. The next short-bow skill in the radius will remove additional conditions from allies. |
3 | Detonate Essence of Living Shadow | Manually detonate your trap. | ||
4 | Essence of Liquid Wrath | ¾ | 20 | Fire a volley of arrows equipped with a payload that spreads magical flames across the ground on impact, granting boons to allies on the initial detonation and leaving a fire field. Chain Reaction. The next short-bow skill in the radius will grant additional protection to allies. |
4 | Detonate Essence of Liquid Wrath | Manually detonate your trap. | ||
5 | Essence of Borrowed Time | ¾ | 25 | Fire a row of arrows equipped with a device that envelops an area with chronal magic on impact, stunning enemies and applying superspeed to allies. Chain Reaction. The next short-bow skill in the radius will daze enemies hit. |
5 | Detonate Essence of Borrowed Time | Manually detonate your trap. |
Mesmer — Rifle[edit]
# | Skill | Description | ||
---|---|---|---|---|
1 | Friendly Fire | ¾ | Shoot an illusionary bullet that heals nearby allies on impact. | |
2 | Journey | ½ | 5 | Clone. Shoot a bullet through a portal. It reappears above the target location and explodes, damaging enemies and healing allies. Create a clone if you hit an enemy or ally. |
3 | Inspiring Imagery | ¾ | 12 | Throw an inspiring beacon to a target location. The beacon will explode after a short duration, granting boons to nearby allies. The beacon can be detonated early to heal allies and damage enemies. |
3 | Abstraction | Detonate your beacon, debilitating enemies and bolstering allies. | ||
4 | Phantasmal Sharpshooter | ¾ | 1 | Phantasm. Create a phantasm that shoots a bullet at your target, stunning them. |
5 | Singularity Shot | ½ | 20 | Shoot a bullet at a target location that explodes upon arrival, granting resistance and barrier to allies. A singularity lingers at the impact point. |
5 | Dimensional Aperture | Collapse your singularity, creating a single-use portal that will teleport the user to your current location. Increase the cooldown of Singularity Shot. | ||
Mirage[edit] | ||||
1 | Effervescence | ¼ | 1 | Ambush. Spray invigorating magic, damaging enemies and healing allies. |
Necromancer — Sword[edit]
# | Skill | Description | ||
---|---|---|---|---|
1 | Enervation Blade | Chain. Fire a wide piercing projectile from your blade. Heal if a target is struck. Healing is reduced for each target beyond the first. | ||
1 | Enervation Echo | ½ | Chain. Fire another wide piercing projectile from your blade. | |
1 | Deathly Enervation | ¾ | Fire an even wider piercing projectile that inflicts chill. | |
2 | Ravenous Wave | ¼ | 6 | Send a wave of necrotic energy cascading toward your target. Gain life force if you hit an enemy. Reactivate this skill to inflict additional damage on all targets hit by the wave. |
2 | Satiate | ½ | Sacrifice health to inflict additional damage on all targets hit by the wave, dealing additional damage to targets below the health threshold. | |
3 | Path of Gluttony | ¾ | 10 | Dash forward, releasing dark energy on nearby targets. Damage enemies hit and heal per target hit with reduced healing beyond the first. This skill can be reactivated to dash again. |
3 | Gorge | ¾ | Sacrifice health to dash again. Corrupt boons on enemies struck. | |
4 | Hungering Maelstrom | 1 | 16 | Create a dark maelstrom that deals damage, inflicts vulnerability, and steals health. Reactivate this skill to inflict additional damage and conditions on all targets hit by the maelstrom. |
4 | Gormandize | ½ | Sacrifice health to inflict additional damage and conditions on all targets hit by the maelstrom. | |
5 | Devouring Visage | ¾ | 20 | Fire an orb of death magic that explodes on impact, inflicting fear on enemies. Gain life force for each target struck. Reactivate this skill to drain the strength of all enemies struck by the explosion. |
5 | Consume | ½ | Sacrifice health to drain the strength of your enemies, inflicting weakness while granting might to yourself for each target affected. |
Elementalist — Pistol[edit]
# | Skill | Description | ||
---|---|---|---|---|
Fire Attunement | ||||
1 | Scorching Shot | ½ | Burn your foe with a blazing bullet. | |
1 | Elemental Explosion | ½ | Shoot all of the elemental bullets. Gain an aura based on your current attunement. | |
2 | Raging Ricochet | ½ | 6 | Fire a bullet that bounces to nearby enemies. Gain might for each target struck. If you have a fire bullet, consume it to increase your outgoing condition damage for a duration. If not, create a fire bullet. |
3 | Searing Salvo | ½ | 12 | Fire a shot that explodes into fragments of fire when it hits the ground. If you have a fire bullet, consume it to gain a fire aura. If not, create a fire bullet. |
Water Attunement | ||||
1 | Soothing Splash | ½ | Shoot a bullet of water. Heal for each unique condition on the enemy. | |
1 | Elemental Explosion | ½ | Shoot all of the elemental bullets. Gain an aura based on your current attunement. | |
2 | Frigid Flurry | 1 | ¼5 | Fire a volley of icy bullets that inflict bleeding. If you have an ice bullet, consume it to heal for each strike. If not, create an ice bullet. |
3 | Frozen Fusillade | ½ | 15 | Fire a shot that freezes the ground underneath it, creating an area that speeds up allies while slowing enemy movement. If you have an ice bullet, consume it to cause the frozen ground to shatter when it expires. If not, create an ice bullet. |
Air Attunement | ||||
1 | Electric Exposure | ½ | Electrify your enemy, making them vulnerable. | |
1 | Elemental Explosion | ½ | Shoot all of the elemental bullets. Gain an aura based on your current attunement. | |
2 | Dazing Discharge | ¼ | 8 | Fire a shot that dazes your foe and leaves them vulnerable. If you have an air bullet, consume it to reduce the cooldown of your next pistol skill. If not, create an air bullet. |
3 | Aerial Agility | ½ | 12 | Dash then fire a quick shot. If the shot hits, you can dash again for a short time. If you have an air bullet, consume it to remove inhibiting conditions at the start of the dash. If not, create an air bullet. |
3 | Aerial Agility | ½ | Dash then fire a quick shot. If the shot hits, you can dash again for a short time. If you have an air bullet, consume it to remove inhibiting conditions at the start of the dash. If not, create an air bullet. | |
3 | Aerial Agility | ½ | Dash again. | |
Earth Attunement | ||||
1 | Piercing Pebble | ½ | Bleed your foe with sharp stone. | |
1 | Elemental Explosion | ½ | Shoot all of the elemental bullets. Gain an aura based on your current attunement. | |
2 | Shattering Stone | ½ | 6 | Fire a shot that shatters into multiple shards. If you have an earth bullet, consume it to enhance your next few attacks to inflict bleeding. If not, create an earth bullet. |
3 | Boulder Blast | ½ | 12 | Fire a shot that bleeds and immobilizes your foe. If you have an earth bullet, consume it to gain barrier when striking an enemy. If not, create an earth bullet. |
Weaver[edit] | ||||
Fire + Water | ||||
3 | Frostfire Flurry | 1 | 15 | Dual Attack. Fire multiple bullets of fire and ice, inflicting conditions. If you have a fire bullet, consume it to gain fire aura. If you have an ice bullet, consume it to cause the ice shots to inflict additional conditions. |
Fire + Air | ||||
3 | Purblinding Plasma | ½ | 12 | Dual Attack. Fire a ball of plasma that explodes when it hits, striking enemies behind the target. If you have a fire bullet, consume it to create an area of fire beneath the initial target. If you have an air bullet, consume it to reduce the cooldown of this skill. |
Fire + Earth | ||||
3 | Molten Meteor | ½ | 12 | Dual Attack. Bombard your foe with a meteor that inflicts multiple conditions. If you have a fire bullet, consume it to cause the shot to explode when it strikes an enemy, damaging other enemies in the blast. If you have an earth bullet, consume it to inflict additional bleeding. |
Water + Air | ||||
3 | Flowing Finesse | ¾ | 12 | Dual Attack. Evade backward and grant yourself boons. If you have an ice bullet, consume it to gain frost aura. If you have an air bullet, consume it to gain superspeed. |
Water + Earth | ||||
3 | Echoing Erosion | ½ | 15 | Dual Attack. Bleed your foe with bullets of ice and stone. If you have an ice bullet, consume it to heal yourself. If you have an earth bullet, consume it to grant yourself barrier. |
Air + Earth | ||||
3 | Enervating Earth | ¾ | 12 | Dual Attack. Fire a quick shot that debilitates your target. If you have an air bullet, consume it to also inflict daze. If you have an earth bullet, consume it to also inflict bleeding on your target. |
- Equipment
- Beta characters had several items automatically in their inventory upon creation. These items are as follows:
- Beta Character Limitations
- Progress is not carried over from beta characters to live characters.
- Beta characters cannot access the Black Lion Trading Company, including the trading post.
- Beta characters cannot mail gold or items.
- Beta characters cannot enter guild halls.
- Beta characters cannot participate in ranked PvP matches.
- Notes
- All maps are discovered with waypoints, including expansion and Living World zones.
- Beta characters can access all Elder Dragon Saga expansion zones, even if the account does not own them.
- Living World zones can be accessed only if the account owns them. Otherwise, the character will get teleported to Lion's Arch instead.
End of Dragons[edit]
Elite Specialization Beta Events[edit]
Four elite specialization beta events were available to all players, including free to play players. During each beta event, players were given access to three beta character slots that allowed them to create fully equipped level 80 beta characters that could access a selection of the then current iterrations of the upcoming End of Dragons elite specializations to try them in existing PvE, World vs. World, Player vs. Player, and open-world content.[1]
- Beta Character Limitations
- Progress is not carried over from beta characters to live characters.
- Beta characters do not share normal account-wide inventory with non-beta characters, e.g., wallet, shared inventory slots, and bank access.
- Beta characters cannot access the trading post.
- Beta characters cannot mail gold or items.
- Beta characters have access to a copy of your account's Legendary Armory. Legendary items newly added to your Legendary Armory while a beta event is in progress will not be usable by beta characters during that beta event.
- Beta characters cannot enter guild halls as of August 17.
- Beta characters cannot participate in ranked PvP matches as of September 21.
Beta Event 1: August 17, 2021 — August 21, 2021[edit]
During this beta event players had access to the three elite specializations for the Mesmer, Necromancer and Guardian.
- Elite specializations — Virtuoso, Harbinger and Willbender
- Beta characters had several items automatically in their inventory upon creation. These items are as follows:
- Demo Gear Loot Box (3)
- Demo Consumable Loot Box
- Journeyman Tuning Crystal (50)
- Dragon's Revelry Starcake (50)
- Mystic Salvage Kit (250)
- Transmutation Charge (21)
- They will be created with the following items equipped based on their armor class:
- Spineguard
- Orichalcum Harvesting Sickle (50)
- Orichalcum Logging Axe (100)
- Orichalcum Mining Pick (100)
- Harbinger:
- Carrion Exalted Masque of the Undead
- Carrion Exalted Mantle of the Undead
- Carrion Exalted Coat of the Undead
- Carrion Exalted Gloves of the Undead
- Carrion Exalted Pants of the Undead
- Carrion Exalted Boots of the Undead
- Carrion Pearl Handcannon of Bursting
- Carrion Pearl Carver of the Geomancer
- Carrion Pearl Quarterstaff of Bursting
- Carrion Cloth Aquabreather of the Undead
- Carrion Pearl Trident of Bursting
- Carrion Pearl Impaler of Bursting
- Orichalcum Earring
- Orichalcum Earring
- Orichalcum Amulet
- Orichalcum Ring
- Orichalcum Ring
- Virtuoso:
- Marauder Exalted Masque of Divinity
- Marauder Exalted Mantle of Divinity
- Marauder Exalted Coat of Divinity
- Marauder Exalted Gloves of Divinity
- Marauder Exalted Pants of Divinity
- Marauder Exalted Boots of Divinity
- Marauder Pearl Broadsword of Force
- Marauder Pearl Carver of Force
- Marauder Pearl Handcannon of Accuracy
- Marauder Cloth Aquabreather of Divinity
- Marauder Pearl Trident of Force
- Marauder Pearl Impaler of Force
- Orichalcum Earring
- Orichalcum Earring
- Orichalcum Amulet
- Orichalcum Ring
- Orichalcum Ring
- Willbender:
- Marauder Draconic Helm of Divinity
- Marauder Draconic Pauldrons of Divinity
- Marauder Draconic Coat of Divinity
- Marauder Draconic Gauntlets of Divinity
- Marauder Draconic Legs of Divinity
- Marauder Draconic Boots of Divinity
- Marauder Pearl Sabre of Force
- Marauder Pearl Sabre of Accuracy
- Marauder Pearl Broadsword of Force
- Marauder Metal Aquabreather of Divinity
- Marauder Pearl Trident of Force
- Marauder Pearl Impaler of Force
- Orichalcum Earring
- Orichalcum Earring
- Orichalcum Amulet
- Orichalcum Ring
- Orichalcum Ring
Beta Event 2: September 21, 2021 — September 25, 2021[edit]
During this beta event players had access to the three elite specializations for the Revenant, Warrior and Elementalist.
- Elite specializations — Vindicator, Bladesworn and Catalyst
- Beta characters had several items automatically in their inventory upon creation. These items are as follows:
- Demo Gear Loot Box (3)
- Demo Consumable Loot Box
- Journeyman Tuning Crystal (50)
- Dragon's Revelry Starcake (50)
- Mystic Salvage Kit (250)
- Transmutation Charge (21)
- They will be created with the following items equipped based on their armor class:
- Spineguard
- Orichalcum Harvesting Sickle (50)
- Orichalcum Logging Axe (100)
- Orichalcum Mining Pick (100)
- Bladesworn:
- Marauder Draconic Helm of Divinity
- Marauder Draconic Pauldrons of Divinity
- Marauder Draconic Coat of Divinity
- Marauder Draconic Gauntlets of Divinity
- Marauder Draconic Legs of Divinity
- Marauder Draconic Boots of Divinity
- Marauder Pearl Reaver of Force
- Marauder Pearl Handcannon of Accuracy
- Marauder Pearl Blunderbuss of Force
- Marauder Metal Aquabreather of Divinity
- Marauder Pearl Impaler of Force
- Marauder Pearl Speargun of Force
- Orichalcum Earring
- Orichalcum Earring
- Orichalcum Amulet
- Orichalcum Ring
- Orichalcum Ring
- Catalyst:
- Celestial Exalted Masque of Strength
- Celestial Exalted Mantle of Strength
- Celestial Exalted Coat of Strength
- Celestial Exalted Gloves of Strength
- Celestial Exalted Pants of Strength
- Celestial Exalted Boots of Strength
- Celestial Pearl Crusher of Leeching
- Celestial Pearl Quarterstaff of Force
- Celestial Cloth Aquabreather of Strength
- Celestial Pearl Trident of Leeching
- Orichalcum Earring
- Orichalcum Earring
- Orichalcum Amulet
- Orichalcum Ring
- Orichalcum Ring
- Vindicator:
- Marauder Draconic Helm of Divinity
- Marauder Draconic Pauldrons of Divinity
- Marauder Draconic Coat of Divinity
- Marauder Draconic Gauntlets of Divinity
- Marauder Draconic Legs of Divinity
- Marauder Draconic Boots of Divinity
- Marauder Pearl Broadsword of Force
- Marauder Pearl Sabre of Force
- Marauder Pearl Sabre of Accuracy
- Marauder Metal Aquabreather of Divinity
- Marauder Pearl Impaler of Force
- Marauder Pearl Impaler of Force
- Orichalcum Earring
- Orichalcum Earring
- Orichalcum Amulet
- Orichalcum Ring
- Orichalcum Ring
Beta Event 3: October 26, 2021 — October 30, 2021[edit]
During this beta event players had access to the three elite specializations for the Thief, Ranger and Engineer.
- Elite specializations — Specter, Untamed and Mechanist
- Beta characters had several items automatically in their inventory upon creation. These items are as follows:
- Demo Gear Loot Box (3)
- Demo Consumable Loot Box
- Journeyman Tuning Crystal (50)
- Dragon's Revelry Starcake (50)
- Mystic Salvage Kit (250)
- Transmutation Charge (21)
- They will be created with the following items equipped based on their armor class:
- Spineguard
- Orichalcum Harvesting Sickle (50)
- Orichalcum Logging Axe (100)
- Orichalcum Mining Pick (100)
- Mechanist:
- Soldier's Emblazoned Helm of Exuberance
- Soldier's Emblazoned Shoulders of Exuberance
- Soldier's Emblazoned Coat of Exuberance
- Soldier's Emblazoned Gloves of Exuberance
- Soldier's Emblazoned Pants of Exuberance
- Soldier's Emblazoned Boots of Exuberance
- Soldier's Pearl Bludgeoner of Force
- Soldier's Pearl Shell of Accuracy
- Soldier's Pearl Blunderbuss of Force
- Soldier's Leather Aquabreather of Exuberance
- Soldier's Pearl Speargun of Force
- Orichalcum Earring
- Orichalcum Earring
- Orichalcum Amulet
- Orichalcum Ring
- Orichalcum Ring
- Specter:
- Apothecary's Emblazoned Helm of the Undead
- Apothecary's Emblazoned Shoulders of the Undead
- Apothecary's Emblazoned Coat of the Undead
- Apothecary's Emblazoned Gloves of the Undead
- Apothecary's Emblazoned Pants of the Undead
- Apothecary's Emblazoned Boots of the Undead
- Apothecary's Pearl Rod of Bursting
- Apothecary's Pearl Carver of the Geomancer
- Apothecary's Pearl Needler of Bursting
- Apothecary's Leather Aquabreather of the Undead
- Apothecary's Pearl Impaler of Bursting
- Apothecary's Pearl Speargun of Bursting
- Orichalcum Earring
- Orichalcum Earring
- Orichalcum Amulet
- Orichalcum Ring
- Orichalcum Ring
- Untamed:
- Marauder Emblazoned Helm of Divinity
- Marauder Emblazoned Shoulders of Divinity
- Marauder Emblazoned Coat of Divinity
- Marauder Emblazoned Gloves of Divinity
- Marauder Emblazoned Pants of Divinity
- Marauder Emblazoned Boots of Divinity
- Marauder Pearl Crusher of Force
- Marauder Pearl Broadsword of Force
- Marauder Leather Aquabreather of Divinity
- Marauder Pearl Speargun of Force
- Marauder Pearl Impaler of Force
- Orichalcum Earring
- Orichalcum Earring
- Orichalcum Amulet
- Orichalcum Ring
- Orichalcum Ring
Beta Event 4: November 30, 2021 — December 4, 2021[edit]
During this beta event players had access to all elite specializations and to the Siege Turtle.[2][3]
- Elite specializations — All nine elite specializations
- Siege Turtle[4]
Path of Fire[edit]
Preview Weekend Events[edit]
BWE1 — August 11, 2017[edit]
Access to the second Guild Wars 2 expansion, Path of Fire is open to all players in good standing on the weekend of August 11-13, 2017 with the first open-world map (Crystal Oasis) and the new Mount system being shown off to all players.
BWE2 — August 18, 2017[edit]
Access to the new Elite specializations included with Path of Fire will be granted to all players in good standing on demo characters in both PvP and WvW game modes on the weekend of August 18-20, 2017.
Heart of Thorns[edit]
Closed beta tests[edit]
CBT1 — March 24, 2015[edit]
Access to the first Heart of Thorns closed beta was granted to a selected few pulled from the pool of existing players and additional users who were signed up for the newsletter.[5]
This beta allowed players to explore limited areas in Verdant Brink in Heart of Maguuma as well as play a demo of the first story instance. The revenant was a playable-profession.
CBT2 — May 26, 2015[edit]
Guaranteed access to this closed beta was granted to players who received a Portal to the Heart of Maguuma between April 28 and May 10, 2015 and some players who signed up for the newsletter also received access.
This beta was similar to the previous version, with additional areas and activities of Verdant Brink unlocked. The Mastery interface was redesigned and the story instance was extended.
Stronghold tests[edit]
Events for the structured PvP game mode feature the Battle of Champion's Dusk.
- Stronghold Public Beta 1 (April 14, 2015) — only map selected while queued in Unranked Arenas for 24 hours
- Stronghold Public Beta 2 (June 2, 2015) — only map selected while queued in Unranked Arenas for 24 hours; additional changes
- Stronghold Test Weekend (July 10-13, 2015) — available with a queue preference in Unranked Arenas for the weekend; additional changes included changes to mist champions and overtime mechanic
- Stronghold Test Weekend (September 25-28, 2015)
Desert Borderlands tests[edit]
Events for the World versus World Desert Borderlands are limited to invited players only.
- Borderlands Stress Test 1 (July 9, 2015)
- Borderlands Stress Test 2 (July 30, 2015) — three community streamers play against each other with their teams
- Borderlands Stress Test 3 (September 8, 2015)
Beta weekend events[edit]
Accounts that have pre-purchased Heart of Thorns gain access to each Beta weekend event.
BWE1 — August 7-10, 2015[edit]
The first public Beta Weekend Event was from August 7 at 19:00 to August 10 at 19:00
- Beta characters (4 slots) were available to accounts that had prepurchased and could play in every game mode, gaining access to:
- Elite specializations — Chronomancer, Dragonhunter, Reaper, and Tempest
- Revenant profession
- Around 25% of the eastern Verdant Brink (same map as CBT2)
- New map bonus reward system
- All races available during character creation
- Stronghold was active for all players
BWE2 — September 4-6, 2015[edit]
The second public Beta Weekend Event was from September 4 at 19:00 to September 6 at 6:59
- Beta characters (4 slots) were available to accounts that have prepurchased and can play in every game mode, gaining access to:
- Each previous elite specializations — including Herald, Berserker, and Daredevil
- Revenant profession
- Around 25% of the western Verdant Brink jungle-floor biome
- New map bonus reward system
- All races available during character creation
- Stronghold was active for all players
BWE3 — October 2-4, 2015[edit]
The third public Beta Weekend Event was from October 2 at 19:00 to October 4 at 6:59
- Beta characters (4 slots) were available to accounts that have prepurchased and could play in every game mode, gaining access to:
- All elite specializations — including Scrapper and Druid
- Revenant profession
- Around 25% of the western Verdant Brink jungle-floor biome (same map as BWE2)
- New map bonus reward system
- All races available during character creation
- Access to part of the Spirit Vale raid, limited to the Vale Guardian
- Stronghold was active for all players
- Updated commander and squad functions
Other pre-release events[edit]
- Revenant Test Weekend (July 10-13, 2015) — players who pre-purchased the game gain access to the revenant profession and are able to play in all game modes
Pre-release[edit]
Closed beta tests[edit]
CBT1 — December 16, 2011[edit]
ArenaNet announced on the 14th of December, 2011, that closed beta testing would start on that Friday, the 16th. Aside from the date, nothing else was known about this first closed beta event. [6]
CBT2 — February 17–19, 2012[edit]
The test in February was the first widely-publicized closed beta; various members of the media were invited to take part.[7] While the non-disclosure agreement surrounding was not lifted[8], select members of the press were allowed to talk about their experiences with the beta starting on Monday, February 20. The following is a partial list of their reports:
- AusGamers: Hands-On Preview: Guild Wars 2 Closed Beta
- Destructoid: Guild Wars 2 isn't like any MMO you've played before
- GamesOn: Impressions From The Closed Beta
- GameSpot: Inside the First Hours of the Beta
- IGN: Casting Aside Convention
- IncGamers: Beta first impressions
- KillTenRats: Closed Beta Bookends and Quick Impressions
- Kotaku: Ten Things I Learned From the Guild Wars 2 Beta Weekend
- Massively closed beta impressions: Elisabeth's thoughts & Shawn's thoughts
- MMORPG: The Closed Beta Preview
- NecroBator: A Closer Look at Necromancer Traits
- TapRepeatedly: Impression: Guild Wars 2 Beta
- VG247: Hands on with the Guild Wars 2 beta
Closed beta registration[edit]
On the 22nd of February, ArenaNet offered players the opportunity to register to participate in future beta events; they received over 1 million applications in a little over 48 hours.[9] Registration has since closed; invitees to future closed beta tests will be chosen from the original pool.
CBT3 — March 23—25, 2012[edit]
The third closed beta event included selected members of the press and a large number of players selected from the registration pool above. Testing followed a similar pattern to the second. Although invited players were covered by the NDA, individual publications were cleared to release relevant media beginning on March 26.
This event concluded with an Inquest Invasion of Divinity's Reach.
Beta weekend events[edit]
- For access to the client or for troubleshooting common issues with installing or running the client, refer to Getting Started.
Beta weekend events ran between noon Pacific time on the designated Friday and ended at 11:59 p.m. Pacific on the following Sunday. Participation in all public beta events was guaranteed to those who pre-purchased Guild Wars 2.[10] Additionally, ArenaNet selectively invited additional players who registered for beta testing for one or more such beta events. The beta testing registration was announced on February 22, 2012 and was opened for 48 hours.[11]
Beta weekend events were not restricted by non-disclosure agreements; players are free to share their experiences.
BWE1 — April 27–29, 2012[edit]
The first Beta Weekend Event began on Friday, April 27, at noon PDT (UTC-7) (start time for other timezones) and ended on Sunday, April 29, at 11:59 p.m. PDT (UTC-7) (end time for other timezones).
- Players could create human, charr, or norn characters. The sylvari and asura were unavailable in this event.
- Players had access to Lion's Arch, the starting areas for the three races above, and six explorable zones: Queensdale, Kessex Hills, Wayfarer Foothills, Snowden Drifts, Plains of Ashford, and Diessa Plateau.
- Players were granted 2,000 worlds, but Guesting was not possible. [12] (this required a valid credit card, although payment was not required during the event) and free transfers between
- This beta concluded with a finale event: "The Great Critter Hunt" in Wayfarer Foothills; players fought overpowered animals such as raccoons, rats, pigs, white rabbits, and black moas to gain norn glory. Some servers also saw an invasion of giant legendary castle lords.
Special codes were handed out to visitors of PAX East 2012. These were handed out on cards that contained three codes saying "One for you, and two for your buddies." These codes allowed access into the first Beta Weekend Event only.
See also:
- Link Roundup regarding feedback for this event
- Mike O'Brien on the GW2 beta and this event
BWE2 — June 8-10, 2012[edit]
The second Beta Weekend Event began on Friday, June 8, at noon PDT (UTC-7) (start time for other timezones) and ended on Sunday, June 10, at 11:59 p.m. PDT (UTC-7) (end time for other timezones). Shortly before the event, ArenaNet published a list of known issues.
Notable features & changes[edit]
- Notable changes:
- Characters created during the first BWE were still available for this event, allowing players to continue through to higher level areas. Like the previous BWE, only charr, human and norn races were available for character creation.
- Transfers between worlds were free until halfway through the event (June 10, 6PM PDT). For the second half, transfers required payment of 1800 and could only be made once.
- Every account received 500 [13][14] for free and each was offered an additional 2,000 for providing a valid credit card. (Unspent gems from the original BWE did not carry forward).
- Updated the PvP reward system for Structured PvP and added automated 5v5 tournaments.
- Several junk items were removed and replaced with the Deleted Item object.
- The feature where dye seeds were taken to an NPC to grow for 24 hours has been removed. Players could now double-click on the item to gain its benefits.
- Added tiers to both utility skills and elite skills as well as the trait system. Players were required to re-assign their points in these areas from the last BWE.
- The Black Lion Trading Company out of Lion's Arch officially took over operations of the Gem Store, Currency Exchange, and Trading Post.
- Other systems such as combat, chat, key-binding and the user interface also saw notable changes.
- Additional content:
- Gendarran Fields and Ascalonian Catacombs were unlocked for players to explore.
- The Mystic Forge was added to Lion's Arch.
- World versus World received a mini dungeon for the central map. PvE-like elements such as skill challenges and dynamic events were also added.
- Servers/connectivity:
- Doubled the number of available home worlds from 48 to 96; several European-based servers were designated as French or German.
- Updated the overflow system to reduce the likelihood of ending up in an overflow and to make it easier for groups to stay together.
The Beta Weekend finale took place on June 10, 11:20pm PST, where the branded minions of Kralkatorrik invaded the Plains of Ashford during the simultaneous events Repel the invading dragon forces and Destroy and corrupt everything in your master's image. If a player was killed by one of the branded, they would turn into one themselves. Subsequently, characters would receive a set of five skills to use and had their affinity changed to hostile, allowing them to attack unaffected characters.
BWE3 — July 20-22, 2012[edit]
ArenaNet announced[15] on June 28, 2012 that the third and final Beta Weekend Event would take place from Friday, July 20 at noon PDT (UTC-7) (start time for other timezones) and end on Sunday, July 22, at 11:59 p.m. PDT (UTC-7) (end time for other timezones).
Notable features & changes[edit]
- All characters and account data were wiped before this event, except for the contacts list.
- Some worlds, such as Kaineng and Sharpe's Corner, were not available for selection during this beta, resulting in increased populations on the remaining worlds.
- The Gem Store allowed gems to be purchased, either directly with a credit card or through PayPal.
- Any gems purchased during BWE3 will be re-credited to your account on launch.
- Additional content:
- Players could create asura and sylvari characters.
- Players could visit some areas in Maguuma Jungle including Rata Sum and The Grove.
- Vistas were introduced.
- Players could play the Keg Brawl minigame.
- Added a new PvP map, Legacy of the Foefire.
- In WvW, players could battle Sentries to gain points.
- The Deposit All Collectables option was added to the inventory options.
- Players access to the Bank from any Crafting station.
- Dynamic level adjustment is now max level for the area +1.
- Improved the Pet AI.
- Introduction of Equipment preview.
- The weekend concluded with the finale "Hunger Royale" in which players were split into teams. They were given supplies and food, but after the food ran out, they were left with a debuff that slowly killed you of hunger.
- See also
Stress tests[edit]
Stress tests were minor beta tests that ran for a limited time (less than 24 hours). They focused on collecting data about server performance and testing improvements to the game's infrastructure. Public stress tests were open to all players who have pre-purchased a copy of Guild Wars 2.
- An invitation-only, closed stress test took place on 13th of April, 2012.[16]
- The first public stress test was on 14th of May, 2012, from 11 AM - 6 PM PDT (-7 GMT).[17]
- The second stress test was on 27th of June, 2012, originally scheduled from 10 AM - 2 PM PDT (-7 GMT)[18] but extended to 10 AM - 3 PM PDT (-7 GMT).[19]
- The third stress test was on August 2nd, 2012, from 12 PM - 4 PM PDT. [20]
- The fourth stress test was on August 9th, 2012, from 12 PM - 4 PM PDT. [21]
- The fifth stress test was on August 10th, 2012, from 4 PM - 8 PM PDT. [22]
- The sixth stress test was held on August 12th, 2012, from 11 AM - 12 PM PDT. [23]
- The seventh stress test was held on August 15th, 2012, from 12 PM - 4 PM PDT. [24]
- The eighth stress test was held on August 21st, 2012, from 12 PM - 4 PM PDT, but was extended to 6 PM PDT. [25]
- The ninth stress test was held on August 22, 2012, from 9:10 PM PDT - 10:10 PM PDT. [26]
- The tenth stress test was held on August 23, 2012, from 1:20 PM PDT - 2:20 PM PDT. [27]
Gallery[edit]
- Character selection mark
Tag used to mark Path of Fire beta characters.
Tag used to mark End of Dragons beta characters.
Tag used to mark Weaponmaster Training beta characters.
Trivia[edit]
- ArenaNet sometimes referred to their non-closed beta events as public beta events, indicating that they were open to the general public who pre-purchased the game.
See also[edit]
References[edit]
- ^ Prepurchase Guild Wars 2: End of Dragons
- ^ End of Dragons First Look
- Josh Davis: The fourth event is going to include all nine elite specializations and the siege turtle.
- ^ Guild Wars 2 Live: Fall and Winter 2021, Guildwars2.com
- ^ November 30, 2021
- ^ Upcoming Heart of Thorns closed beta tests
- ^ AMA about professions, on Reddit
- ^ Guild Wars 2 Limited Beta Test Begins Today! by Martin Kerstein, ArenaNet blog
- ^ Forum post regarding the press beta dates, GW2Guru
- ^ Innovative Guild Wars 2 Gameplay Piques Gamers' Interest NCSoft press release
- ^ Forum post noting pre-purchase benefit by Martin Kerstein, GW2Guru
- ^ Beta testing registration announcement
- ^ Choosing and Transferring Worlds in Guild Wars 2, ArenaNet Blog
- ^ AMA question on gem balances, reddit
- ^ The Big Beta Weekend Preview, ArenaNet blog
- ^ Blog post announcing release date and final beta, on Arena.net
- ^ Official tweet on the first stress test
- ^ Stress test announcement on Facebook
- ^ Help Us Stress Our Servers on June 27
- ^ Official tweet
- ^ Stress test announcement on Facebook
- ^ Stress test announcement on Facebook
- ^ Stress test announcement on Facebook
- ^ Stress test announcement on Facebook
- ^ Stress test announcement on Facebook
- ^ Stress test announcement on Facebook
- ^ Stress test announcement on Facebook
- ^ Stress test announcement on Facebook