Items unlocked in your Legendary Armory are available for all of your characters. They can be found in the Equipment tab of your Hero panel, alongside all of your other equipment.
— In-game description
The Legendary Armory is a feature that allows equipping legendary items simultaneously on all characters on the account. Visually, the Legendary Armory is contained within the Equipment Tab of the Hero panel and has no separate user interface. Legendary items appear at the top of the equipment selection panel on the left, and gain a gold top-left corner overlay with a chain link symbol 🔗.
Legendary Armory allows storing legendary equipment configurations and appearance individually per each equipment template and character. Only level 80 characters have access to items in the Armory. Additionally, characters can only view and equip legendary armor and weapons their profession has access to.
Logging into a character on July 13, 2021 or later automatically converts any account-bound legendary equipment in the characters' inventories, equipment panels, and account bank to the Legendary Armory, summed up by 'Legendary Equipment Unlocked!'. Any newly crafted legendary items are added to the Legendary Armory automatically upon binding them to the account.
Adding items to the Legendary Armory
- Unbound legendaries remain in your inventory.
- If you own bound copies of Sunrise or Twilight, the greatswords are added to your Legendary Armory and you receive Memory of Sunrise and Memory of Twilight to use in crafting Eternity (an Eternity produced using tokens is account-bound).
- If you own Eternity, you receive both Sunrise and Twilight for your armory.
- Each piece of equipment is treated as a unique item.
- If you want to customize an equipment template by equipping the legendary sword Bolt in two weapon slots, you need to obtain and bind two copies of Bolt.
- The maximum number of copies of an item your Legendary Armory can hold is determined by how many equipment slots it can occupy.
- This limit exists so you don’t have to worry about accidentally unlocking more copies of a specific legendary than you can equip.
- Since no character can ever equip more than four swords at once, your Legendary Armory holds a maximum of four copies of each legendary sword.
- An equipment template only has space for two staves, so your Legendary Armory holds a maximum of two copies of each legendary staff.
- Once a legendary item is stored in your Legendary Armory, every level 80 character on your account can use it, provided it’s available to their profession and elite specialization
- You can equip items from your Legendary Armory by double-clicking them or clicking and dragging them onto a slot.
- Right-clicking an equipment slot will bring up a convenient dropdown menu, which you can use to equip your available legendary items, equip a non-legendary item from your inventory or regular armory, customize your equipped legendary item, or copy an equipped item and its customizations to your other equipment templates.
- Once you’ve equipped a legendary item to multiple equipment templates, you can set different attributes, upgrade selections, and skins for each one.
- Whenever legendary item is unequipped from a character, the stats on it are reset and the upgrades removed to inventory. If the inventory is full, it will encumber the player.
- Free Legendary Transmutation — Changing the appearance of your legendary equipment no longer requires transmutation charges.
- Equipment and Build Templates at Hand — Click the arrow above your weapon swap toggle to quickly swap to any of your equipment and build templates.
- Binding a legendary to your account offers a little more fanfare—and some hints about your item’s nature, origin, or previous owners.
- Legendary trinkets that are available with and without visual effects, like Conflux and Transcendence, feature a visibility toggle for their effects.
- Slotted upgrades and infusion — Upgrades and infusions in equipped gear and equipment templates remain in place. For items in your bank, shared and regular inventory, infusions and upgrades will be popped out to your inventory.
- Slumbering Trinkets — Players are not able to acquire new slumbering trinkets after July 13 release and any existing slumbering trinkets will not be absorbed into the Legendary Armory. The recipes for slumbering trinkets will instead reward the awakened trinket. Existing slumbering trinkets can be exchanged for the awakened version at Grandmaster Craftsman Hobbs in Lion's Arch.
- Gen 2 Precursor Crafting Limits — Players are able to craft additional copies of Generation 2 legendaries.
Each type of equipment has its own limit, and the limit is counted separately for every unique legendary item. For example, you can unlock a Perfected Envoy light helm and an Ardent Glorious light helm as well. Here's a complete list:
- Two-handed weapons: 2
- Main-hand exclusive weapons: 2
- Offhand exclusive weapons: 2
- One-handed weapons useable in either hand: 4
- Armor: 1 per piece, per armor class
- Back items: 1
- Trinkets: 1 (except Conflux, which is 2)
- Runes: 7
- Sigils: 8
- Primary article: Legendary armor
|PvE armor sets|
|Perfected Envoy Vestments||Light||These vestments are imbued with the power of a crystalline heart, once carried through an abandoned prison to its final resting place. It is exemplary of the wearer's tenacity in the face of darkness.|
|Perfected Envoy Jerkin||Medium||A symbol of cunning and patience, this garb carries power siphoned from a mysterious beast guarding the Forsaken Thicket. They seem to pulsate, albeit gently, when nearing a ley line.|
|Perfected Envoy Breastplate||Heavy||This armor is worn only by those who helped defeat Xera and silence the White Mantle in the depths of the Forsaken Thicket. When it catches the sun just right, it is a beacon of hope in a cruel world.|
|PvP armor sets|
|Ardent Glorious Raiment||Light||Crafted from the finest silks, these vestments are a symbol not only of sheer strength but also quick-witted bravery and grit. They know their way around the streets of Khylo here and back again.|
|Ardent Glorious Brigandine||Medium||This garb is the perfect blend of lightweight and sturdy, ideal for the sneakiest saboteur. Their enemies may cry foul play, but I assure you, only those with a swift foot possess such finery.|
|Ardent Glorious Breastplate||Heavy||This suit of armor is melded from the helms of the wearer's opponents, a reminder of the battles won. There's something bittersweet about the way it smells - like clashing swords and sweaty palms.|
|Glorious Hero's Raiment||Light|
|Glorious Hero's Brigandine||Medium|
|Glorious Hero's Breastplate||Heavy|
|Mistforged Glorious Hero's Raiment||Light|
|Mistforged Glorious Hero's Brigandine||Medium|
|Mistforged Glorious Hero's Breastplate||Heavy||They needed to hold out a little longer—buy enough time for their partner to gain control of the cannon. They knew this dance all too well, and it was always exhilarating.|
|WvW armor sets|
|Triumphant Hero's Raiment||Light||"They never come back whole. Maybe they're only half-remembered..."|
|Triumphant Hero's Brigandine||Medium||"Are we dancing or dueling? It's your turn to pick."|
|Triumphant Hero's Breastplate||Heavy||"This—right now—is the rest of your life. Live it well."|
|Sublime Mistforged Triumphant Hero's Raiment||Light||This exquisite scholarly garb shimmers with Mist energy. When you wear it through ruins and unguarded keeps, sometimes you're haunted by nostalgia.|
|Sublime Mistforged Triumphant Hero's Brigandine||Medium||"This sturdy adventuring suit glows with Mist energy. When you wear it inside Obsidian Sanctum, sometimes you catch yourself longing for a forbidden reunion."|
|Sublime Mistforged Triumphant Hero's Breastplate||Heavy||This powerful soldier's armor pulses with Mist energy. When you wear it on the upper floor of Stonemist Castle, sometimes your chest aches with pride and agony.|
- Primary article: Legendary weapon
|Frostfang||Axe||Hlif traveled to the Far Shiverpeaks to challenge Jormag. Near death, she took one last swing at her foe before falling unconscious. She awoke the next morning—her axe encased in an icy dragon's head.|
|Incinerator||Dagger||"I know this isn't the path you'd have chosen for yourself — but the Flame Legion isn't just your home now; It is my gift to you. Keep this dagger close and never forget who you are: Nonius Ragesinger."|
|The Moot||Mace||Dare this historian say, the Moot should only be brandished by the most charismatic of warriors. When drawn, your foe may be blinded by its grandiose display of light and splendor.|
|Quip||Pistol||The most renowned thief in Kryta had a couple of calling cards—drove the Lionguard mad. She always left two things behind: a trail of confetti and a note that read "I can run faster than a centaur!"|
|Meteorlogicus||Scepter||Meteorlogicus was designed by a sylvari astrologer, Surya — a love letter to the sky. She once used the orrery to trace a thunderous cloud that lurked on the horizon. She knew then: a dragon had awoken.|
|Bolt||Sword||Interwoven with an impression of a dragon whose name Tyria has yet to learn, Bolt is imbued with the strength of a storm–swelling inside like a thunderous inferno, eager to aid its wielder in combat.|
|The Minstrel||Focus||The Minstrel is a bard's dearest companion, a vessel of their spirit and artistry. Delicate notes fade in the wielder's wake, leaving passersby with a gentle whisper of their vestige.|
|The Flameseeker Prophecies||Shield||"The Flameseeker Prophecies" is an ancient tome containing near-complete proclamations of the future as foreseen by the dragon Glint. The final chapter is intentionally left unwritten...|
|Rodgort||Torch||When Cutha woke, he was greeted by sounds of panic and flame. He ran to the window just in time to witness a dragon perch on a nearby rooftop. "Rodgort," they whispered. "Rodgort is my name."|
|Howler||Warhorn||A norn ballad recounts a quarrel between the Great Wolf and a serpent who sought to become a Spirit of the Wild: O little snake, do you have what it takes? Howl, howl—open the gate.|
|Sunrise||Greatsword||It is said that when Dwayna woke each morning, she gifted her followers with the warmth of dawn. All of the creatures in Tyria stirred from their slumber to witness the glorious sunrise.|
|Twilight||Greatsword||While the other gods slept, Grenth took up his throne—beckoning his companions to dance and howl beneath the stars. It was said that his powers were most potent when the moon was highest in the sky.|
|Eternity||Greatsword||Although the gods have abandoned Tyria, their gifts remain. The oceans and land. The verdant forests, the limitless cosmos beyond—the ultimate love letter to the living, but also a solemn good-bye.|
|The Juggernaut||Hammer||A relic dating back to the age of the Giganticus Lupicus, the Juggernaut may be a gift from the gods. When held by a worthy champion, they are cast in a solid sheet of quicksilver.|
|Kudzu||Longbow||When Secondborn Lonicera sacrificed herself to protect the Pale Tree, a small root sprung from the ground where she breathed her final breath. That root took the shape of a mighty bow.|
|The Predator||Rifle||Cast in the likeness of Forge Ironstrike, this rifle was crafted as a tribute to his battle against the Flame Imperator. When Kalla fell in the Plains of Golghein, Ironstrike silenced the traitor.|
|The Dreamer||Short bow||The Dreamer is as mystifying as it is perplexing, for such a creature doesn't exist within the known world. It is quite popular among the skritt, though, who idolize its colorful...prowess.|
|The Bifrost||Staff||Casters and archivists alike worship the iridescent glow that the Bifrost emits. Although the source of its magic is unknown, its luminous aura may hint of realms bygone—tucked away in the Mists.|
|Frenzy||Harpoon gun||Although the vast, impenetrable Unending Ocean has been left unexplored for a century past, fishermen lingering just outside the expanse often catch glimpses of something magnificent.|
|Kamohoali'i Kotaki||Spear||A historian once wrote of a great beast that lurked off the coast of Orr—possibly a living Champion of Zhaitan. Although she hasn't been seen for a century past, her kin still roam the dark waters.|
|Kraitkin||Trident||"I've studied the krait for some time, but never have I seen anything else quite like that. One of their shamans performed a ritual on one of their dead—undeniably dead—and it was living once again!"|
|Astralaria||Axe||Sunsmith Ouissal dreamed she gifted an exquisite axe to a woman with skin like the star-kissed sky above the Astralarium. She woke and ran to her workbench, a delighted laugh lingering in her memory.|
|Claw of the Khan-Ur||Dagger||This ancient charr relic has served as an apparatus of revolution, a key to power, and a symbol of stability. The Claw of the Khan-Ur is reforged with every great feat its wielders accomplish.|
|Eureka||Mace||Eureka was the pride and downfall of a rogue Priory research team who set out to reactivate obsidian shards sampled from ancient armor. Paired with magitech, the material assumed a deadlier form.|
|HOPE||Pistol||"Remember: the blue stuff is the Alchemical Catalyst, and the red stuff is the Transcendent Energy. Don't drink either of them. And whatever you do, don't drop this thing."|
|Xiuquatl||Scepter||Hylek of the Astrozintli Forelands revere the life serpent Xiuquatl. While it's too small and gentle to be their savior, those traits make it Tequatl's perfect opposite—and a potent symbol of hope.|
|The Shining Blade||Sword||To its namesake faction, the Shining Blade is more an old friend than an ancient Seer artifact. Its historical codenames include "the family heirloom," "that old thing," and "Gran's best knife."|
|The Binding of Ipos||Focus||The Binding of Ipos is as mystifying as it is venomous, dripping with ancient knowledge. Any warrior brave enough to carry this tome will be gifted with millennia of sinister magics.|
|Shooshadoo||Shield||The tiny quaggan Shooshadoo has made up their mind to follow in your footsteps as a champion of Tyria. You'll need to carry them until their stride is a bit longer.|
|Flames of War||Torch||In lieu of written records, some temples of Balthazar kept elaborate weapons depicting the rituals they were used in. Few survived Balthazar's fall, and many were immolated by his loyalist priests.|
|Verdarach||Warhorn||When Grenth's powers were raw and new, he crafted a weapon more sinister than he intended. Verdarach summons victims of horrific battles as vengeful wraiths, eager to conscript the newly slain.|
|Exordium||Greatsword||Explorers venture into the Mists, and sometimes the Mists venture back. Though far less sentient than the Mist-being Razah, Exordium takes some joy in adapting to its wielder's needs and expectations.|
|Sharur||Hammer||Sharur was retrieved from among the spectral weapons guarding the Source of Orr. Though its lingering corruption is aimless and benign, not even the Artesian Waters could fully cleanse it.|
|Pharus||Longbow||Scholars discovered Pharus in Siren's Reef. All attempts to store and catalog it have failed; if not carried by a hero, it reappears at Dwayna's Reliquary among the other artifacts.|
|The HMS Divinity||Rifle||As Zhaitan's influence grew, the Vigil raced to the site of Kryta's greatest maritime tragedy on an improbable mission. The HMS Divinity's long-dead crew—shackled to their ship as it sank—were all recovered.|
|Chuka and Champawat||Short bow||Thanks to their bond with you, someday Nola, Halkor, and Brill will be magnificent tigers, facing the world with dignity and wisdom. For now, their paws are far too big for them.|
|Nevermore||Staff||Nevermore is a living reminder that there's always a purpose to Raven's riddles and tests. When you're mired in despair, lost for answers, he pushes because he knows you can fly.|
|Aurene's Rending||Axe||Magic. Everywhere. Swirling and whispering, like a flock of birds dancing through the air. It settles at my feet. Dust, piling higher and higher like sand on a beach... Wake up, it says. Wake up.|
|Aurene's Claw||Dagger||The weight of the world, the balance of time and nature... All of it, sitting on my shoulders. It's heavy... Crippling, even. But there's something comforting, knowing that I can make a difference.|
|Aurene's Tail||Mace||The loneliness of this world is terrifying, empty... Who can I confide in now? Can anyone out there hear me...? Do you understand what it's like to hold such power?|
|Aurene's Argument||Pistol||Their mother kept her distance from the mortal realm, but I needed that connection—I yearned for it. Without my companions, would I feel the same need to protect this place?|
|Aurene's Wisdom||Scepter||My brother's duty and my mother's destiny wouldn't have existed without my grandfather's hunger. If that's so, isn't a prophecy just knowing what must be done and who should do it?|
|Aurene's Fang||Sword||I don't want to have a destiny. I want to eat half your food and go to sleep while you read, but if I act like a baby now everyone will remember later. Maybe Vlast was right and it's better if they think I'm angry.|
|Aurene's Gaze||Focus||I chirped at my companion—my "Champion." I could already feel something pulling us together, even back then. Or perhaps it was just a rumble of my belly, recently filled with fish.|
|Aurene's Scale||Shield||Taimi doesn't always understand me, but she helps other people understand me since she can hold a conversation with me by herself. Although...I wouldn't miss it if she stopped giving me a squeaky voice.|
|Aurene's Breath||Torch||Are people who already have too much power the only ones who want it? Why do they think they need more? This can't be fixed with weapons or magic, it's just...it's just adults panicking or having tantrums.|
|Aurene's Voice||Warhorn||You should never lose anything or anyone, ever again. The world should be like a beautiful garden and only grow around you forever. I know it can't happen that way, but I don't want to be what you lose next.|
|Aurene's Bite||Greatsword||His voice whispers at the back of my mind, his soul as ripe as it was in "life." He tells me things. About the Mists, about the Underworld... Terrifying, dark things.|
|Aurene's Weight||Hammer||Even inside the shell of my little egg, I could feel them—the stranger. Their soul smelled of pain and ached, but somehow I knew... I knew that I was safe in their care.|
|Aurene's Flight||Longbow||It wasn't painful, but it was dark. Darker than anything I've seen or felt before. Pulsing with unfamiliar magic... Malice, bleeding into my flesh. Caressing my mind like... Like...|
|Aurene's Persuasion||Rifle||When I was too little to fly, I dreamed of it. I still dreamed after he died, but the promise of endless freedom and joy wasn't real anymore. His heart and mind were tethered to the ground, and in the end his body joined them.|
|Aurene's Wing||Short bow||I can hear her. Her voice lingers at the edge of my mind like a memory I've long forgotten—the lightest touch. Bubbling beneath the ocean waves, deep below... Her voice, like a feather against my scales.|
|Aurene's Insight||Staff||You make me furious. If you had truly wanted anything but revenge, my champion could have helped you instead of killing you. You wouldn't have been alone. I wish I could have talked to you. I wish I believed it could have helped.|
Back items, trinkets and upgrade components
|Ad Infinitum||Back item||Log 18204: Losing transmissions̱omething went wrongI̱'mstranded_. I'm stuck inFractal. Floating. The whole island isf̲loating. Call themselvesForgotten. Trees. I sees̱omeone_? Can you hearme?|
|The Ascension||Back item||A handful of warriors know what it's like to bask in the effervescent glow of a fresh victory—sweat dripping from their brow, voice raw. Only the bravest ascend to such glory.|
|Warbringer||Back item||Warbringer is made from the salvaged remnants of enemies fallen, emblazoned with swords and spears pulled from still-warm corpses. It is a reminder of battles won and lost—whispers of victory.|
|Aurora||Accessory||When Mordremoth's power seeped into the earth, some sought to harness it, control it - bringing forth new dangers. Heroes faced those enemies head on with a spark of bravery and a warrior's might.|
|Vision||Accessory||"They killed him. Balthazar. If Lyssa ever learns of this...I don't know what she'd do—what any of them would do. They still claim benevolence, but let's hope they weren't watching too closely."|
|Prismatic Champion's Regalia||Amulet||Your adventures before we met, and our struggles together—this is the strength from our bond, my champion.|
|Transcendence||Amulet||The amulet was a sight to behold, swinging back and forth while the warrior perfected the swing of her sword. She was a champion—onlookers bowed as they passed, but her attention was elsewhere.|
|Coalescence||Ring||They walked through the Underworld, dove straight into the Mystic Forge. They crossed through the long-forgotten halls of Ahdashim—such feats would be cast in gold and told to awe-struck children.|
|Conflux||Ring||The ring was fixed on his left hand, a reminder of the battle days before. While they held Stonemist, it could be minutes until their enemy appeared at the front gate. There was no time for mourning.|
|Legendary Rune||Rune||Lady Nari once wrote that runes are imbued with the memories of ancient warriors and that the effects they grant are remnants of their power.|
|Legendary Sigil||Sigil||"I believe that sigils contain fragments, or memories, from the greatest battles in Tyria's history," Lady Nari wrote. "This one may be our only window into the Battle of the Three Queens."|
- Adding Sunrise or Twilight to your Legendary Armory will award you with a Memory of Sunrise or Memory of Twilight, both of which are used to create Eternity.
- The Legendary Armory Arrives July 13, Guildwars2.com
- Legendary Armory: Follow up clarifications, en-forum.guildwars2.com