Talk:Ward

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Sanctuary(skill)[edit]

Could this skills also be considered as a ward, it creates an "bubble", classifying as a ward, no?

Yes, it definitely classifies as a ward, but it's not official. Noted on Sanctuary skill article. - Infinite - talk 13:39, 28 January 2011 (UTC)
It would class as a ward by definition, but because of the last sentence of this article that says that wards affect movement only, it isn't...for now, I guess (Xu Davella 13:48, 28 January 2011 (UTC))
It was never said players can walk around with Sanctuary. Though now you mention it, Sanctuary being an elite very likely halts projectiles as well, also disqualifying the ward status. We shall see. :) - Infinite - talk 13:53, 28 January 2011 (UTC)
Wait...forget what I just said. I seriously need to read peoples comments properly. :S(Xu Davella 14:05, 28 January 2011 (UTC))
It's alright, I misread some comments (probably more often), too. :P - Infinite - talk 14:15, 28 January 2011 (UTC)

Synergy with other professions?[edit]

If you can really trap enimes inside a circular ward, depending on the size of the ward, you might be able to use AoE skills to put down a lot of damage without there being anywhere your enemies can run to. --Moonfelar 01:41, 1 February 2011 (UTC)

That's true. There is a mention somewhere that wards do not last for a very long period of time, so the ward has to be timed pretty carefully. (1.148.112.46 01:46, 1 February 2011 (UTC))
See DotA and LoL games for ward-like tactics, they already exist. -And maybe mechanics such as teleport will allow passage for opponents? We just don't know.- Infinite - talk 14:56, 1 February 2011 (UTC)
Wards aren't circular like in GW. They are straight walls. Of course, you could still use a charge skill and move behind your enemies in a choke point to delay their falling back. –~=Ϛρѧякγ AHHH! (τѧιк) ←♥– 00:40, 2 February 2011 (UTC)

Enemy Wards[edit]

So in pvp how are you supposed to know wich ones you can pass and wich ones not? The same could apply to other skills like the fire wall, it's supposed to change color on your interface if an enemy summons one? Lokheit 21:23, 5 February 2011 (UTC)

I see a lot of people ask this, but it was never a problem in GW1 was it? You didn't have different coloured Chaos Storms, for example.╺┛prʘcess.executıʘn┗╸ 07:33, 10 February 2011 (UTC)
Pay attention to who cast it? EiveTalk 09:32, 10 February 2011 (UTC)
Well, obviously, we have a caster, in (the middle of) warding park. - Infinite - talk 23:37, 10 February 2011 (UTC)
I believe the larger concern is when wards are straight lines. –~=Ϛρѧякγ AHHH! (τѧιк) ←♥– 07:11, 11 February 2011 (UTC)
Well, the line wards aren't designed to last very long anyways. If you're too far away, then it doesn't matter, and if you're up close, then you should easily see who it was that casted it. (Xu Davella 09:38, 11 February 2011 (UTC))
If wards are always lines, then wtf is Warding Circle doing here? Herp. - Infinite - talk 13:50, 11 February 2011 (UTC)
iirc GW2 will be about knowing your surroundings and paying attention to what is going on on the battlefield. Paying attention to enemy wards would greatly benefit your team. I don't think (and hope not) that anet would add colour differentiation. If you didn't see who is casting what, then you suffer the consequences. Venom20 User Venom20-icon-0602-sm-black.png 15:24, 11 February 2011 (UTC)
Walk into them to find out. Simple! --smøni 17:13, 11 February 2011 (UTC)

Bugs[edit]

Seem there is a bugg that allows enemies to walk through wards. Also Enemies can roll over them preventing the effect.--Knighthonor (talk) 05:32, 14 October 2013 (UTC)