Bag of Loot (container)
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This article is about personal story reward. For the version dropped as loot, see Bag of Loot.
Bags of Loot are containers awarded for completing some personal story and living story missions. Each bag drops two level appropriate items determined by the character who opens the bag: one piece of equipment of at least fine quality, and a miscellaneous item.
Acquisition[edit]
- All Personal story storyline steps except those awarding racial or order specific rewards (2-10)
- Several Living World Season 2 and all Living World Season 3 storyline steps (5-10)
- Complete list
- Completing any of the following story steps:
- Personal story
- Chapter 1: Experiments Gone Wrong
- Statics path
- Snaff Would Be Proud (3)
- Piece Negotiations (2)
- Readings on the Rise (3)
- Unwelcome Visitors (3)
- Unscheduled Delay (3)
- Dynamics path
- In Snaff's Footsteps (3)
- Golem Positioning System (2)
- High Maintenance (3)
- Monkey Wrench (3)
- Synergetics path
- The Snaff Prize (3)
- Taking Credit Back (2)
- A Sparkling Rescue (3)
- Political Homicide (3)
- Stand By Your Krewe (3)
- Statics path
- Chapter 1: Getting the Band Back Together
- Blood Legion path
- Chain of Command (3)
- Time for a Promotion (2)
- Magic Users (3)
- The End of the Line (3)
- Rage Suppression (3)
- Ash Legion path
- The Tribune's Call (3)
- A Spy for a Spy (2)
- Spilled Blood (3)
- Iron Grip of the Legion (3)
- The Flame Advances (3)
- Iron Legion path
- Best Laid Plans (3)
- Scrapyard Dogs (2)
- Ghostbore Musket (3)
- Test Your Metal (3)
- Blood Legion path
- Chapter 1: Krytan Politics
- Street Rat path
- The Perils of Friendship (3)
- The Apothecary (2)
- Going Undercover (3)
- The Greater Good (3)
- The Rescue (3)
- Commoner path
- On the Mend (3)
- Desperate Medicine (2)
- Infiltration (3)
- Arson at the Orphanage (3)
- The Hospital in Jeopardy (3)
- Nobility path
- Welcome Home (3)
- Chasing the Culprits (2)
- The Informant (3)
- Search the Premises (3)
- A Society Function (3)
- Street Rat path
- Chapter 1: Forging a Legend
- Defeat Our Ancient Foes path
- A Weapon of Legend (3)
- Disciples of the Dragon (2)
- Echoes of Ages Past (3)
- Twilight of the Wolf (3)
- Out of the Skies (3)
- Protect the Spirits path
- Wild Spirits (3)
- Rage of the Minotaurs (2)
- A Trap Foiled (3)
- Shape of the Spirit (3)
- One Good Drink Deserves Another (3)
- Guard the Mists path
- A Pup's Illness (3)
- Through the Veil (2)
- Blessed of Bear (3)
- Raven's Revered (3)
- Into the Mists (3)
- Defeat Our Ancient Foes path
- Chapter 1: Following the Dream
- White Stag path
- Called to Service (3)
- Hounds and the Hunted (2)
- Discovering Darkness (3)
- Hidden in Darkness (3)
- Saving the Stag (3)
- Green Knight path
- Mockery of Death (3)
- Loved and Lost (2)
- A Good Work Spoiled (3)
- Hammer and Steel (3)
- Weakness of the Heart (3)
- Shield of the Moon path
- Awakening (3)
- Holding Back the Darkness (2)
- A Sly Trick (3)
- Deeply Tangled Roots (3)
- White Stag path
- Chapter 2: Interested Parties
- VAL-A Golem path
- Serving Up Trouble (2)
- Short Fuse (3)
- I Smell a Rat (4)
- Bad Business (4)
- Transatmospheric Converter path
- Where Credit Is Due (2)
- Salt in the Wound (3)
- Free Rein (4)
- Bad Forecast (4)
- Infinity Ball path
- VAL-A Golem path
- Chapter 2: Sins of the Father
- Loyal Soldier path
- An Unusual Inheritance (2)
- Mired Deep (3)
- No Negotiations (4)
- Salvaging Scrap (4)
- Sorcerous Shaman path
- Honorless Gladium path
- AWOL (2)
- Follow the Trail (3)
- Misplaced Faith (4)
- Loyal Soldier path
- Chapter 2: Shadows of the Past
- Unknown Parents path
- Voices From the Past (2)
- Rending the Mantle (3)
- The Sting (4)
- Drawing Out the Cult (4)
- Dead Sister path
- Missed Opportunity path
- The Floating Grizwhirl (2)
- Clown College (3)
- The Artist's Workshop (4)
- Into the Woods (4)
- Unknown Parents path
- Chapter 2: Everyone Makes Mistakes
- Blacked Out path
- Unexpected Visitors (2)
- Don't Leave Your Toys Out (3)
- Roadblock (4)
- Assault on Moledavia (4)
- Revenge path
- A New Challenger (2)
- The Finishing Blow (3)
- First Attack (3)
- The Semifinals (4)
- Lost an Heirloom path
- Rumors of Trouble (2)
- Among the Kodan (3)
- Darkness at Drakentelt (4)
- Blacked Out path
- Chapter 2: The Teachings of Ventari
- Act With Wisdom path
- After the Storm (2)
- Beneath the Waves (3)
- Mirror, Mirror (4)
- Right to Grow path
- Wild Growth (2)
- Seeking the Zalisco (3)
- The Direct Approach (4)
- Trading Trickery (4)
- Where Life Goes path
- Where Life Goes (2)
- An Unknown Soul (3)
- A Different Dream (4)
- Source of the Issue (4)
- Act With Wisdom path
- Chapter 3: Rescue Researcher
- A Bold New Theory (2)
- Hazardous Environment (4)
- Forging Permission (4)
- Protest Too Much (5)
- Pry the Eye Open (5)
- Test Subject (3)
- Field Test (3)
- Chapter 3: Crystal Corruption
- Graveyard Ornaments (2)
- Undead Infestation (4)
- Whispers in the Dark (4)
- Dangerous Research (5)
- Digging Up Answers (5)
- Undead Detection (3)
- Defending the Keep (3)
- Chapter 3: Traitor to the Queen
- The Orders of Tyria (2)
- Mortus Virge (4)
- Brute Force (4)
- Triskell Quay (5)
- Track the Seraph (5)
- The Sad Tale of the "Ravenous" (3)
- Speaker of the Dead (3)
- Chapter 3: Death from Below
- Dredge Technology (2)
- Armaments (4)
- Underground Scholar (4)
- Dredge Assault (5)
- The Dredge Hideout (5)
- Sabotage (3)
- Code Breaker (3)
- Chapter 3: Justice for Riannoc
- A Splinter in the Flesh (2)
- Bramble Walls (4)
- Sharpened Thorns (4)
- The Blossom of Youth (5)
- Secrets in the Earth (5)
- Trouble at the Roots (3)
- The Bad Apple (3)
- Chapter 4: Order Neophyte
- Durmand Priory path
- Dredging up the Past (2)
- Bad Blood (2)
- The Stone Sheath (3)
- Containment (3)
- Mightier than the Sword (5)
- Vigil path
- A Fragile Peace (2)
- Killer Instinct (2)
- Don't Shoot the Messenger (3)
- Minister's Defense (5)
- Quaestor's Siege (5)
- Order of Whispers path
- Stealing Secrets (2)
- Down the Hatch (2)
- They Went Thataway (3)
- Thrown Off Guard (3)
- An Apple a Day (5)
- Durmand Priory path
- Chapter 5: Helping Hands
- Grawl path
- Doubt (5)
- Salvation Through Heresy (3)
- The False God's Lair (3)
- Attempted Deicide (2)
- Hylek path
- Champion's Sacrifice (5)
- Convincing the Faithful (3)
- Chosen of the Sun (3)
- Unholy Grounds (2)
- Ogre path
- Quaggan path
- Bad Ice (5)
- Pastkeeper (3)
- Enraged and Unashamed (3)
- Evacuation (2)
- Skritt path
- Rat-Tastrophe (5)
- Thieving from Thieves (3)
- The Hatchery (3)
- Set to Blow (2)
- Grawl path
- Chapter 6: The Battle of Claw Island
- Durmand Priory path
- On Red Alert (6)
- Order of Whispers path
- Vigil path
- The Battle of Claw Island (6)
- Durmand Priory path
- The Ghost Rite (3)
- The Sound of Psi-Lance (5)
- Shards of Orr (5)
- Order of Whispers path
- Reconnaissance (3)
- Magic Sucks (5)
- Early Parole (5)
- Vigil path
- Killing Fields (3)
- Defense Contract (5)
- The Good Fight (5)
- A Light in the Darkness (6)
- Durmand Priory path
- Order of Whispers path
- Vigil path
- Under Siege (5)
- Retribution (5)
- Durmand Priory path
- Chapter 7: Forming the Pact
- Forging the Pact (3)
- Dishonor my allies path
- Shell Shock (3)
- Volcanic Extraction (3)
- Fixing the Blame (3)
- Marshaling the Truth (3)
- Let an innocent die path
- Tower Down (3)
- Munition Acquisition (3)
- To The Core (3)
- Breaking the Bone Ship (3)
- Make another suffer path
- Striking Off the Chains (3)
- Wet Work (3)
- Intercepting the Orb (3)
- Willing Captives (3)
- The Battle of Fort Trinity (5)
- Dishonor my allies path
- Letting an innocent die path
- A Sad Duty (3)
- Make another suffer path
- Chapter 8: Victory or Death
- Temple of the Forgotten God (4)
- Close the Eye (6)
- Through the Looking Glass (6)
- What the Eye Beholds (6)
- Estate of Decay (7)
- Starving the Beast (7)
- Ossuary of Unquiet Dead (5)
- A Grisly Shipment (5)
- Further into Orr (6)
- Priory's Plan path
- Hunters and Prey (5)
- Air Drop (3)
- Blast from the Past (3)
- Whispers' Plan path
- Stealing Light (5)
- Conscript the Dead Ships (3)
- Ships of the Line (3)
- Vigil's Plan path
- Marching Orders (5)
- Armor Guard (3)
- The Steel Tide (3)
- Against the Corruption (2)
- Cathedral of Silence (4)
- Romke's Final Voyage (4)
- The Source of Orr (3)
- Victory or Death (10)
- Chapter 1: Experiments Gone Wrong
- Living World Season 2
- Episode 6: Tangled Paths
- Episode 7: Seeds of Truth
- The Newly Awakened (3)
- Meeting the Asura (5)
- No Refuge (5)
- Episode 8: Point of No Return
- Arcana Obscura (10)
- Pact Assaulted (5)
- The Mystery Cave (5)
- Living World Season 3
- Episode 1: Out of the Shadows
- Research in Rata Novus (5)
- Blood and Stone (5)
- Reaper of Magic (5)
- A Shadow's Deeds (5)
- Episode 2: Rising Flames
- Taimi's Game (5)
- Destroying Destroyers (5)
- Igneous Breach (5)
- Trip to the Circus (5)
- Machine in the Flame (5)
- Old Foes, Old Ghosts (5)
- Dragon Vigil (5)
- Episode 3: A Crack in the Ice
- The Bitter Cold (5)
- Episode 4: The Head of the Snake
- Episode 5: Flashpoint
- Episode 6: One Path Ends
- "Where's Balthazar?" (5)
- Shining Blade Secrets (5)
- The Last Chance (5)
- Episode 1: Out of the Shadows
Contents[edit]
- One of the following:
- Consumables
- Essence of Luck (Fine)
- Essence of Luck (Masterwork)
- Unidentified Dye
- Crafting Materials1
- Ancient Bone
- Armored Scale
- Elaborate Totem
- Powerful Venom Sac
- Vial of Powerful Blood
- Vicious Claw
- Vicious Fang
- Charged Lodestone
- Corrupted Lodestone
- Crystal Lodestone
- Destroyer Lodestone
- Glacial Lodestone
- Molten Lodestone
- Onyx Lodestone
- Pile of Putrid Essence
- Pile of Bloodstone Dust (1-4)
- Gathering Tools1
- Salvage Items1
Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6 Rawhide Leather Strap Thin Leather Strap Coarse Leather Strap Thick Leather Strap Rugged Leather Strap Hard Leather Strap Shredded Rag Worn Rag Soiled Rag Frayed Rag Torn Rag Rag
- Junk items1
Tier 1 Tier 2 Tier 3 Brittle Bone (1-4) Crumbling Bone (1-4) Porous Bone (1-4) Cog (1-4) Gear (1-4) Sprocket (1-4) Needle (1-4) Barb (1-4) Spike (1-4) Pebble (1-4) Gravel (1-4) Stone (1-4) Shattered Lockpick (1-4) Broken Lockpick (1-4) Bent Lockpick (1-4)
- 1The item's tier is determined by the level of the character opening the container.