Bag of Loot (container)
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Bags of Loot are containers awarded for completing some personal story and living story missions. Each bag drops two level appropriate items determined by the character who opens the bag: one piece of equipment of at least fine quality, and a miscellaneous item.
Acquisition[edit]
- All Personal story storyline steps except those awarding racial or order specific rewards (2-10)
- Several Living World Season 2 and all Living World Season 3 storyline steps (5-10)
- Complete list
- Completing any of the following story steps:
- Personal story
Chapter 1: Experiments Gone Wrong
- Statics path
- Snaff Would Be Proud (3)
- Piece Negotiations (2)
- Readings on the Rise (3)
- Unscheduled Delay (3)
- Unwelcome Visitors (3)
- Dynamics path
- In Snaff's Footsteps (3)
- Golem Positioning System (2)
- High Maintenance (3)
- Monkey Wrench (3)
- Synergetics path
- The Snaff Prize (3)
- Taking Credit Back (2)
- A Sparkling Rescue (3)
- Political Homicide (3)
- Stand By Your Krewe (3)
- Statics path
Chapter 1: Getting the Band Back Together
- Blood Legion path
- Chain of Command (3)
- Time for a Promotion (2)
- Magic Users (3)
- The End of the Line (3)
- Rage Suppression (3)
- Ash Legion path
- The Tribune's Call (3)
- A Spy for a Spy (2)
- Spilled Blood (3)
- Iron Grip of the Legion (3)
- The Flame Advances (3)
- Iron Legion path
- Best Laid Plans (3)
- Scrapyard Dogs (2)
- Ghostbore Musket (3)
- Test Your Metal (3)
- Blood Legion path
Chapter 1: Krytan Politics
- Street Rat path
- The Perils of Friendship (3)
- The Apothecary (2)
- Going Undercover (3)
- The Greater Good (3)
- The Rescue (3)
- Commoner path
- On the Mend (3)
- Desperate Medicine (2)
- Infiltration (3)
- The Hospital in Jeopardy (3)
- Arson at the Orphanage (3)
- Nobility path
- Welcome Home (3)
- Chasing the Culprits (2)
- The Informant (3)
- A Society Function (3)
- Search the Premises (3)
- Street Rat path
Chapter 1: Forging a Legend
- Defeat Our Ancient Foes path
- A Weapon of Legend (3)
- Disciples of the Dragon (2)
- Echoes of Ages Past (3)
- Twilight of the Wolf (3)
- Out of the Skies (3)
- Protect the Spirits path
- Wild Spirits (3)
- Rage of the Minotaurs (2)
- A Trap Foiled (3)
- One Good Drink Deserves Another (3)
- Shape of the Spirit (3)
- Guard the Mists path
- A Pup's Illness (3)
- Through the Veil (2)
- Raven's Revered (3)
- Blessed of Bear (3)
- Into the Mists (3)
- Defeat Our Ancient Foes path
Chapter 1: Following the Dream
- White Stag path
- Called to Service (3)
- Hounds and the Hunted (2)
- Discovering Darkness (3)
- Hidden in Darkness (3)
- Saving the Stag (3)
- Green Knight path
- Mockery of Death (3)
- Loved and Lost (2)
- A Good Work Spoiled (3)
- Hammer and Steel (3)
- Weakness of the Heart (3)
- Shield of the Moon path
- Awakening (3)
- Holding Back the Darkness (2)
- A Sly Trick (3)
- Deeply Tangled Roots (3)
- White Stag path
Chapter 2: Interested Parties
- VAL-A Golem path
- Serving Up Trouble (2)
- Short Fuse (3)
- I Smell a Rat (4)
- Bad Business (4)
- Transatmospheric Converter path
- Where Credit Is Due (2)
- Salt in the Wound (3)
- Bad Forecast (4)
- Free Rein (4)
- Infinity Ball path
- VAL-A Golem path
Chapter 2: Sins of the Father
- Loyal Soldier path
- An Unusual Inheritance (2)
- Mired Deep (3)
- Salvaging Scrap (4)
- No Negotiations (4)
- Sorcerous Shaman path
- Honorless Gladium path
- AWOL (2)
- Follow the Trail (3)
- Misplaced Faith (4)
- Loyal Soldier path
Chapter 2: Shadows of the Past
- Unknown Parents path
- Voices From the Past (2)
- Rending the Mantle (3)
- The Sting (4)
- Drawing Out the Cult (4)
- Dead Sister path
- Missed Opportunity path
- The Floating Grizwhirl (2)
- Clown College (3)
- The Artist's Workshop (4)
- Into the Woods (4)
- Unknown Parents path
Chapter 2: Everyone Makes Mistakes
- Blacked Out path
- Unexpected Visitors (2)
- Don't Leave Your Toys Out (3)
- Assault on Moledavia (4)
- Roadblock (4)
- Revenge path
- A New Challenger (2)
- First Attack (3)
- The Finishing Blow (3)
- The Semifinals (4)
- Lost an Heirloom path
- Rumors of Trouble (2)
- Among the Kodan (3)
- Darkness at Drakentelt (4)
- Blacked Out path
Chapter 2: The Teachings of Ventari
- Act With Wisdom path
- After the Storm (2)
- Beneath the Waves (3)
- Mirror, Mirror (4)
- Right to Grow path
- Wild Growth (2)
- Seeking the Zalisco (3)
- The Direct Approach (4)
- Trading Trickery (4)
- Where Life Goes path
- Where Life Goes (2)
- An Unknown Soul (3)
- A Different Dream (4)
- Source of the Issue (4)
- Act With Wisdom path
Chapter 3: Rescue Researcher
- A Bold New Theory (2)
- Forging Permission (4)
- Hazardous Environment (4)
- Protest Too Much (5)
- Pry the Eye Open (5)
- Field Test (3)
- Test Subject (3)
Chapter 3: Crystal Corruption
- Graveyard Ornaments (2)
- Whispers in the Dark (4)
- Undead Infestation (4)
- Dangerous Research (5)
- Digging Up Answers (5)
- Undead Detection (3)
- Defending the Keep (3)
Chapter 3: Traitor to the Queen
- The Orders of Tyria (2)
- Brute Force (4)
- Mortus Virge (4)
- Triskell Quay (5)
- Track the Seraph (5)
- The Sad Tale of the "Ravenous" (3)
- Speaker of the Dead (3)
Chapter 3: Death from Below
- Dredge Technology (2)
- Armaments (4)
- Underground Scholar (4)
- Dredge Assault (5)
- The Dredge Hideout (5)
- Code Breaker (3)
- Sabotage (3)
Chapter 3: Justice for Riannoc
- A Splinter in the Flesh (2)
- Bramble Walls (4)
- Sharpened Thorns (4)
- The Blossom of Youth (5)
- Secrets in the Earth (5)
- The Bad Apple (3)
- Trouble at the Roots (3)
- Chapter 4: Order Neophyte
- Durmand Priory path
- Dredging up the Past (2)
- Bad Blood (2)
- Containment (3)
- The Stone Sheath (3)
- Mightier than the Sword (5)
- Vigil path
- A Fragile Peace (2)
- Killer Instinct (2)
- Don't Shoot the Messenger (3)
- Quaestor's Siege (5)
- Minister's Defense (5)
- Order of Whispers path
- Stealing Secrets (2)
- Down the Hatch (2)
- They Went Thataway (3)
- Thrown Off Guard (3)
- An Apple a Day (5)
- Durmand Priory path
- Chapter 5: Helping Hands
- Grawl path
- Doubt (5)
- The False God's Lair (3)
- Salvation Through Heresy (3)
- Attempted Deicide (2)
- Hylek path
- Champion's Sacrifice (5)
- Chosen of the Sun (3)
- Convincing the Faithful (3)
- Unholy Grounds (2)
- Ogre path
- Quaggan path
- Bad Ice (5)
- Enraged and Unashamed (3)
- Pastkeeper (3)
- Evacuation (2)
- Skritt path
- Rat-Tastrophe (5)
- Thieving from Thieves (3)
- The Hatchery (3)
- Set to Blow (2)
- Grawl path
- Chapter 6: The Battle of Claw Island
- Durmand Priory path
- On Red Alert (6)
- Order of Whispers path
- Vigil path
- The Battle of Claw Island (6)
- Durmand Priory path
- The Ghost Rite (3)
- Shards of Orr (5)
- The Sound of Psi-Lance (5)
- Order of Whispers path
- Reconnaissance (3)
- Early Parole (5)
- Magic Sucks (5)
- Vigil path
- Killing Fields (3)
- Defense Contract (5)
- The Good Fight (5)
- A Light in the Darkness (6)
- Durmand Priory path
- Order of Whispers path
- Vigil path
- Under Siege (5)
- Retribution (5)
- Durmand Priory path
- Chapter 7: Forming the Pact
- Forging the Pact (3)
- Dishonor my allies path
- Shell Shock (3)
- Fixing the Blame (3)
- Volcanic Extraction (3)
- Marshaling the Truth (3)
- Let an innocent die path
- Tower Down (3)
- Munition Acquisition (3)
- To The Core (3)
- Breaking the Bone Ship (3)
- Make another suffer path
- Striking Off the Chains (3)
- Wet Work (3)
- Intercepting the Orb (3)
- Willing Captives (3)
- The Battle of Fort Trinity (5)
- Dishonor my allies path
- Letting an innocent die path
- A Sad Duty (3)
- Make another suffer path
- Chapter 8: Victory or Death
- Temple of the Forgotten God (4)
- Close the Eye (6)
- Through the Looking Glass (6)
- What the Eye Beholds (6)
- Estate of Decay (7)
- Starving the Beast (7)
- A Grisly Shipment (5)
- Ossuary of Unquiet Dead (5)
- Further into Orr (6)
- Priory's Plan path
- Hunters and Prey (5)
- Air Drop (3)
- Blast from the Past (3)
- Whispers' Plan path
- Stealing Light (5)
- Conscript the Dead Ships (3)
- Ships of the Line (3)
- Vigil's Plan path
- Marching Orders (5)
- Armor Guard (3)
- The Steel Tide (3)
- Against the Corruption (2)
- Romke's Final Voyage (4)
- Cathedral of Silence (4)
- The Source of Orr (3)
- Victory or Death (10)
- Living World Season 2
- Episode 6: Tangled Paths
- Episode 7: Seeds of Truth
- The Newly Awakened (3)
- Meeting the Asura (5)
- No Refuge (5)
- Episode 8: Point of No Return
- Arcana Obscura (10)
- Pact Assaulted (5)
- The Mystery Cave (5)
- Living World Season 3
- Episode 1: Out of the Shadows
- Research in Rata Novus (5)
- Blood and Stone (5)
- Reaper of Magic (5)
- A Shadow's Deeds (5)
- Episode 2: Rising Flames
- Taimi's Game (5)
- Destroying Destroyers (5)
- Igneous Breach (5)
- Trip to the Circus (5)
- Machine in the Flame (5)
- Old Foes, Old Ghosts (5)
- Dragon Vigil (5)
- Episode 3: A Crack in the Ice
- The Bitter Cold (5)
- Episode 4: The Head of the Snake
- Episode 5: Flashpoint
- Episode 6: One Path Ends
- "Where's Balthazar?" (5)
- Shining Blade Secrets (5)
- The Last Chance (5)
- Episode 1: Out of the Shadows
Contents[edit]
- One of the following:
- Consumables
- Essence of Luck (Fine)
- Essence of Luck (Masterwork)
- Unidentified Dye
- Crafting Materials1
- Ancient Bone
- Armored Scale
- Elaborate Totem
- Powerful Venom Sac
- Vial of Powerful Blood
- Vicious Claw
- Vicious Fang
- Charged Lodestone
- Corrupted Lodestone
- Crystal Lodestone
- Destroyer Lodestone
- Glacial Lodestone
- Molten Lodestone
- Onyx Lodestone
- Pile of Putrid Essence
- Pile of Bloodstone Dust (1-4)
- Gathering Tools1
- Salvage Items1
Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6 Rawhide Leather Strap Thin Leather Strap Coarse Leather Strap Thick Leather Strap Rugged Leather Strap Hard Leather Strap Shredded Rag Worn Rag Soiled Rag Frayed Rag Torn Rag Rag
- Junk items1
Tier 1 Tier 2 Tier 3 Brittle Bone (1-4) Crumbling Bone (1-4) Porous Bone (1-4) Cog (1-4) Gear (1-4) Sprocket (1-4) Needle (1-4) Barb (1-4) Spike (1-4) Pebble (1-4) Gravel (1-4) Stone (1-4) Shattered Lockpick (1-4) Broken Lockpick (1-4) Bent Lockpick (1-4)
- 1The item's tier is determined by the level of the character opening the container.