Bag of Loot (container)
From Guild Wars 2 Wiki
Jump to navigationJump to searchBags of Loot are containers awarded for completing some personal story and living story missions. Each bag drops two level appropriate items determined by the character who opens the bag: one piece of equipment of at least fine quality, and a miscellaneous item.
Acquisition[edit]
- All Personal story storyline steps except those awarding racial or order specific rewards (2-10)
- Several Living World Season 3 and Living World Season 3 storyline steps (1-10)
- Complete list
- Completing any of the following story steps:
- Personal story
Chapter 1: Experiments Gone Wrong
- Statics path
- Snaff Would Be Proud (3)
- Piece Negotiations (2)
- Readings on the Rise (3)
- Unwelcome Visitors (3)
- Unscheduled Delay (3)
- Dynamics path
- In Snaff's Footsteps (3)
- Golem Positioning System (2)
- High Maintenance (3)
- Monkey Wrench (3)
- Synergetics path
- The Snaff Prize (3)
- Taking Credit Back (2)
- A Sparkling Rescue (3)
- Political Homicide (3)
- Stand By Your Krewe (3)
- Statics path
Chapter 1: Getting the Band Back Together
- Blood Legion path
- Chain of Command (3)
- Time for a Promotion (2)
- The End of the Line (3)
- Magic Users (3)
- Rage Suppression (3)
- Ash Legion path
- The Tribune's Call (3)
- A Spy for a Spy (2)
- Iron Grip of the Legion (3)
- Spilled Blood (3)
- The Flame Advances (3)
- Iron Legion path
- Best Laid Plans (3)
- Scrapyard Dogs (2)
- Ghostbore Musket (3)
- Test Your Metal (3)
- Blood Legion path
Chapter 1: Krytan Politics
- Street Rat path
- The Perils of Friendship (3)
- The Apothecary (2)
- Going Undercover (3)
- The Greater Good (3)
- The Rescue (3)
- Commoner path
- On the Mend (3)
- Desperate Medicine (2)
- Infiltration (3)
- The Hospital in Jeopardy (3)
- Arson at the Orphanage (3)
- Nobility path
- Welcome Home (3)
- Chasing the Culprits (2)
- The Informant (3)
- A Society Function (3)
- Search the Premises (3)
- Street Rat path
Chapter 1: Forging a Legend
- Defeat Our Ancient Foes path
- A Weapon of Legend (3)
- Disciples of the Dragon (2)
- Echoes of Ages Past (3)
- Out of the Skies (3)
- Twilight of the Wolf (3)
- Protect the Spirits path
- Wild Spirits (3)
- Rage of the Minotaurs (2)
- A Trap Foiled (3)
- Shape of the Spirit (3)
- One Good Drink Deserves Another (3)
- Guard the Mists path
- A Pup's Illness (3)
- Through the Veil (2)
- Blessed of Bear (3)
- Raven's Revered (3)
- Into the Mists (3)
- Defeat Our Ancient Foes path
Chapter 1: Following the Dream
- White Stag path
- Called to Service (3)
- Hounds and the Hunted (2)
- Discovering Darkness (3)
- Saving the Stag (3)
- Hidden in Darkness (3)
- Green Knight path
- Mockery of Death (3)
- Loved and Lost (2)
- A Good Work Spoiled (3)
- Hammer and Steel (3)
- Weakness of the Heart (3)
- Shield of the Moon path
- Awakening (3)
- Holding Back the Darkness (2)
- A Sly Trick (3)
- Deeply Tangled Roots (3)
- White Stag path
Chapter 2: Interested Parties
- VAL-A Golem path
- Serving Up Trouble (2)
- Short Fuse (3)
- I Smell a Rat (4)
- Bad Business (4)
- Transatmospheric Converter path
- Where Credit Is Due (2)
- Salt in the Wound (3)
- Bad Forecast (4)
- Free Rein (4)
- Infinity Ball path
- VAL-A Golem path
Chapter 2: Sins of the Father
- Loyal Soldier path
- An Unusual Inheritance (2)
- Mired Deep (3)
- No Negotiations (4)
- Salvaging Scrap (4)
- Sorcerous Shaman path
- Honorless Gladium path
- AWOL (2)
- Follow the Trail (3)
- Misplaced Faith (4)
- Loyal Soldier path
Chapter 2: Shadows of the Past
- Unknown Parents path
- Voices From the Past (2)
- Rending the Mantle (3)
- The Sting (4)
- Drawing Out the Cult (4)
- Dead Sister path
- Missed Opportunity path
- The Floating Grizwhirl (2)
- Clown College (3)
- The Artist's Workshop (4)
- Into the Woods (4)
- Unknown Parents path
Chapter 2: Everyone Makes Mistakes
- Blacked Out path
- Unexpected Visitors (2)
- Don't Leave Your Toys Out (3)
- Assault on Moledavia (4)
- Roadblock (4)
- Revenge path
- A New Challenger (2)
- The Finishing Blow (3)
- First Attack (3)
- The Semifinals (4)
- Lost an Heirloom path
- Rumors of Trouble (2)
- Among the Kodan (3)
- Darkness at Drakentelt (4)
- Blacked Out path
Chapter 2: The Teachings of Ventari
- Act With Wisdom path
- After the Storm (2)
- Beneath the Waves (3)
- Mirror, Mirror (4)
- Right to Grow path
- Wild Growth (2)
- Seeking the Zalisco (3)
- Trading Trickery (4)
- The Direct Approach (4)
- Where Life Goes path
- Where Life Goes (2)
- An Unknown Soul (3)
- A Different Dream (4)
- Source of the Issue (4)
- Act With Wisdom path
Chapter 3: Rescue Researcher
- A Bold New Theory (2)
- Hazardous Environment (4)
- Forging Permission (4)
- Pry the Eye Open (5)
- Protest Too Much (5)
- Field Test (3)
- Test Subject (3)
Chapter 3: Crystal Corruption
- Graveyard Ornaments (2)
- Whispers in the Dark (4)
- Undead Infestation (4)
- Dangerous Research (5)
- Digging Up Answers (5)
- Undead Detection (3)
- Defending the Keep (3)
Chapter 3: Traitor to the Queen
- The Orders of Tyria (2)
- Brute Force (4)
- Mortus Virge (4)
- Triskell Quay (5)
- Track the Seraph (5)
- The Sad Tale of the "Ravenous" (3)
- Speaker of the Dead (3)
Chapter 3: Death from Below
- Dredge Technology (2)
- Underground Scholar (4)
- Armaments (4)
- Dredge Assault (5)
- The Dredge Hideout (5)
- Sabotage (3)
- Code Breaker (3)
Chapter 3: Justice for Riannoc
- A Splinter in the Flesh (2)
- Sharpened Thorns (4)
- Bramble Walls (4)
- The Blossom of Youth (5)
- Secrets in the Earth (5)
- Trouble at the Roots (3)
- The Bad Apple (3)
- Chapter 4: Order Neophyte
- Durmand Priory path
- Dredging up the Past (2)
- Bad Blood (2)
- The Stone Sheath (3)
- Containment (3)
- Mightier than the Sword (5)
- Vigil path
- A Fragile Peace (2)
- Killer Instinct (2)
- Don't Shoot the Messenger (3)
- Quaestor's Siege (5)
- Minister's Defense (5)
- Order of Whispers path
- Stealing Secrets (2)
- Down the Hatch (2)
- They Went Thataway (3)
- Thrown Off Guard (3)
- An Apple a Day (5)
- Durmand Priory path
- Chapter 5: Helping Hands
- Grawl path
- Doubt (5)
- Salvation Through Heresy (3)
- The False God's Lair (3)
- Attempted Deicide (2)
- Hylek path
- Champion's Sacrifice (5)
- Convincing the Faithful (3)
- Chosen of the Sun (3)
- Unholy Grounds (2)
- Ogre path
- Quaggan path
- Bad Ice (5)
- Pastkeeper (3)
- Enraged and Unashamed (3)
- Evacuation (2)
- Skritt path
- Rat-Tastrophe (5)
- The Hatchery (3)
- Thieving from Thieves (3)
- Set to Blow (2)
- Grawl path
- Chapter 6: The Battle of Claw Island
- Durmand Priory path
- On Red Alert (6)
- Order of Whispers path
- Vigil path
- The Battle of Claw Island (6)
- Durmand Priory path
- The Ghost Rite (3)
- The Sound of Psi-Lance (5)
- Shards of Orr (5)
- Order of Whispers path
- Reconnaissance (3)
- Magic Sucks (5)
- Early Parole (5)
- Vigil path
- Killing Fields (3)
- Defense Contract (5)
- The Good Fight (5)
- A Light in the Darkness (6)
- Durmand Priory path
- Order of Whispers path
- Vigil path
- Under Siege (5)
- Retribution (5)
- Durmand Priory path
- Chapter 7: Forming the Pact
- Forging the Pact (3)
- Dishonor my allies path
- Shell Shock (3)
- Fixing the Blame (3)
- Volcanic Extraction (3)
- Marshaling the Truth (3)
- Let an innocent die path
- Tower Down (3)
- Munition Acquisition (3)
- To The Core (3)
- Breaking the Bone Ship (3)
- Make another suffer path
- Striking Off the Chains (3)
- Wet Work (3)
- Willing Captives (3)
- Intercepting the Orb (3)
- The Battle of Fort Trinity (5)
- Dishonor my allies path
- Letting an innocent die path
- A Sad Duty (3)
- Make another suffer path
- Chapter 8: Victory or Death
- Temple of the Forgotten God (4)
- Close the Eye (6)
- Through the Looking Glass (6)
- What the Eye Beholds (6)
- Estate of Decay (7)
- Starving the Beast (7)
- Ossuary of Unquiet Dead (5)
- A Grisly Shipment (5)
- Further into Orr (6)
- Priory's Plan path
- Hunters and Prey (5)
- Air Drop (3)
- Blast from the Past (3)
- Whispers' Plan path
- Stealing Light (5)
- Conscript the Dead Ships (3)
- Ships of the Line (3)
- Vigil's Plan path
- Marching Orders (5)
- Armor Guard (3)
- The Steel Tide (3)
Contents[edit]
- One of the following:
- Consumables
- Essence of Luck (Fine)
- Essence of Luck (Masterwork)
- Unidentified Dye
- Crafting Materials1
- Ancient Bone
- Armored Scale
- Elaborate Totem
- Powerful Venom Sac
- Vial of Powerful Blood
- Vicious Claw
- Vicious Fang
- Charged Lodestone
- Corrupted Lodestone
- Crystal Lodestone
- Destroyer Lodestone
- Glacial Lodestone
- Molten Lodestone
- Onyx Lodestone
- Pile of Putrid Essence
- Pile of Bloodstone Dust (1-4)
- Gathering Tools1
- Salvage Items1
Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6 Rawhide Leather Strap Thin Leather Strap Coarse Leather Strap Thick Leather Strap Rugged Leather Strap Hard Leather Strap Shredded Rag Worn Rag Soiled Rag Frayed Rag Torn Rag Rag
- Junk items1 (1–4)
Tier 1 Tier 2 Tier 3 Brittle Bone Crumbling Bone Porous Bone Cog Gear Sprocket Needle Barb Spike Pebble Gravel Stone Shattered Lockpick Broken Lockpick Bent Lockpick
- 1The item's tier is determined by the level of the character opening the container.