Retribution (story)
Retribution
- Year
- 1325 AE
- Storyline
- Personal story
- Chapter
- The Battle of Claw Island
- Location
- Lion's Arch
(Kryta)
Claw Island
(Kryta) - Level
- 60
- Preceded by
- The Priory Assailed
Critical Blowback
Under Siege - Followed by
- Forging the Pact
- API
- 284
Loading screen for Lion's Arch Loading screen for Claw Island |
Retribution is part of the personal story for characters of all races.
Objectives[edit]
Attend the Order summit in Lion's Arch.
- Join the gathering at the Claw Island pier.
Defeat Zhaitan's forces, and retake Claw Island.
- Join the assault force at Claw Island.
- Attend the strategy meeting on deck.
- Escort Agent Zott to the signal tower.
- Defend Zott while he reconfigures the amplifier.
- Regroup at the fortress's inner gate.
- Escort Trahearne to the central rampart.
- (Capture the eastern parapet.)
- Eastern parapet
- Northern rampart
- Western parapet
- (Control the central courtyard.)
- Courtyard
- (Defeat Blightghast, the Plaguebringer.)
- Kill Blightghast the Plaguebringer.
- Check in with Doern, Efut, Wynnet, and Trahearne.
- Speak with Trahearne.
Rewards[edit]
Click here to edit the reward data
- All professions
- Profession-specific
Walkthrough[edit]
Part 1 (Lion's Arch)[edit]
Approach the group of leaders of the three orders of Tyria and listen to their conversation. Your character will be able to enroll the three of them to join forces in the fight against Zhaitan, with Trahearne leading. The Pact is created.
Part 2 (Claw Island)[edit]
The objective is to take back Claw Island from the Risen, who are led by a dragon champion. Depending on which reinforcements you chose to aid your Order during previous missions, a variety of different help is available. Other than this, the mission is the same for everyone.
Previous choices | Allies | Description |
---|---|---|
The Sound of Psi-Lance (Durmand Priory) |
Researcher Barron and Researcher Fero | Barron accompanies and fights with you throughout the mission; Fero sets up the Psi-Lance in place of one of the trebuchets which can be fired into the courtyard. |
Shards of Orr (Durmand Priory) |
Tegwen and Carys | Tegwen, Carys, and some Wardens (of varying professions; they aren't the Ghostbore Musket-wielding Pale Reavers yet) accompany and fight with you throughout the mission. |
Early Parole (Order of Whispers) |
Benn Tenstrikes | Benn Tenstrikes and his mercenary crew accompany and fight with you throughout the mission. |
Magic Sucks (Order of Whispers) |
Professor Gorr | Gorr accompanies you throughout the mission with his new weapon. It is possible to acquire a Vacuumagic Polarizer from him to battle the Risen, but not necessary. |
Defense Contract (The Vigil) |
Galina Edgecrusher and Snarl Backdraft | Snarl accompanies and fights with you throughout the mission. You can also speak with him to deploy a limited number of Ghostbore Turrets. Galina sets up a Ghostbore Cannon which can be fired into the courtyard, in place of one of the trebuchets. |
The Good Fight (The Vigil) |
Fibharr Ygosson, Ayla Piersdottir, Esmet Ravenswhisper, Famke the Fair, Pier Darkmountain, and Wjerd Bladeborn | Fibharr and his companions accompany and fight with you throughout the mission. |
- Introduction
On starting this mission at the Lion's Arch dock, you are transported to the moored attack vessel at Claw Island. At this point, it is necessary to find the correct NPC to begin the conversation with the rest of the attack force. This NPC will be one you've chosen to help, as shown in the above table, and can be found in the ship's hold where you begin the instance. (They may not have the green star identifier but will probably be waving at you.) Once spoken to, you will need to go above to where Trahearne and the rest of the leaders are waiting for you. At this point an initial cutscene will play.
- Charge the Priory device and destroy the gate
Before being able to recapture the fort, the gate needs to be destroyed. The Priory has brought a device that could do this, but since it's a portable model it lacks the power to break down a reinforced gate. The Order of Whispers recognizes the technology, which is similar to what's powering the Claw Island beacons. If it were possible to reach a beacon, the device's power could be sufficiently increased. However, the Risen are all over the path to the beacon, and the docks need to be defended as well. Fortunately, with the Vigil present, you have enough troops to take care of both objectives. Trahearne and the Order representatives stay behind to defend the docks while your character escorts the Priory's device to the beacon with a strike team. The nearest beacon is on a hill facing you as you get off the ship.
Clear out any Risen on the way to the beacon. Upon reaching it, you and your allies have to defeat a champion Risen. Following that, Agent Zott starts working on the beacon and requires you to defend him against a few waves of Risen. When the device is ready, a cutscene plays in which a powerful beam shoots out of the beacon and destroys the gate, and the defenders on the docks rush in. You can obtain a powerful Vacuumagic Polarizer gun from Professor Gorr now if you wish (recommended for those having Gorr in their group). Follow the NPCs after the cutscene ends.
At the gate, a cutscene plays showing the leaders discussing the plan to take back the fort and defeat the dragon champion. Three trebuchets are to be fitted with Priory alchemical ammunition which will force the champion down where it can be killed. In the central courtyard there are allies fighting Risen, however that is not your objective. Try to avoid unnecessary battles, since your NPC helpers generally won't fight any enemies that aren't directly on the path to an objective, and the Risen in the courtyard respawn continuously.
- Recapture the fort, repair and arm the trebuchets
The first objective is to escort Trahearne up to the ramparts where he can oversee and manage the battle; so follow him upstairs. On the way there, he stands and waits as long as there are still Risen to be killed. Once at the bridge, Trahearne summons a couple of necromancer minions to defend him.
Your second objective is to repair three trebuchets around the fortress walls; the order is up to you. A small group of Risen, each with at least one Veteran, guards each trebuchet, with a nearby defeated ally engineer. After defeating them, revive the engineer and stand in the circle until the point is "captured". The engineer will repair the trebuchet and load it with the special priory ammunitions. Keep an eye on your health and remove conditions whenever you can.
After the last trebuchets are repaired, you are asked to capture the courtyard. Kill all Risen in the courtyard until the circle turns blue, and wait for the progress bar to fill up. A cutscene then plays showing the dragon's champion Blightghast the Plaguebringer (a minor dragon) flying in and being forced to land on the beach by the special trebuchet ammunition.
- Defeat the dragon's champion
Your last objective is to slay the dragon's champion, which is a very similar fight to the one against Tequatl the Sunless. He has a variety of different attacks that he cycles through:
- Wing Shake : Shakes its wings to deal damage.
- Grasping Dead: Buries its claws in the ground and they travel underground to push, deal damage and cripple.
- Drops large puddles of poison from his body onto the ground under him. Standing in those puddles causes Poisoned, which deals stacking damage over time.
- Spawns several Risen Grubs.
- Calls for the dead to rise, spawning some Risen Rotmouths which pull every second within a short rage, but can be dodged and have low health.
- Scream attack that pulses several times and causes long-duration fear. It can be blocked.
Trahearne stays on the ramparts and warns you before each of these attacks. While visually impressive, the Plaguebringer is not very dangerous, and you have so many NPC allies that it's almost impossible to lose. Focus on keeping yourself alive, removing conditions and clearing out any monsters that the dragon spawns. Try to stay away from the edges of the cliffs; if the Plaguebringer fears you over the side, you might die from falling damage, or at least have some trouble getting back up.
After the Plaguebringer is slain, talk to the different order leaders and receive the much deserved cheers from the troops. The mission is then over, and the chapter comes to a close.
Upon completion you are given a Lion's Arch Banner.
Achievements[edit]
This Far, No Further | Hero | 10 |
---|---|---|
Complete the personal story step "Retribution".You liberated Claw Island from the undead and swore to strike back at the heart of Orr. | Story Achievement | 10 |
- Complete the story.
NPCs[edit]
Allies[edit]
- Agent Zott
- Gixx
- Professor Gorr (if previous personal story was Magic Sucks)
- Researcher Fero (if previous personal story was The Sound of Psi-Lance)
- Warmaster Efut
- General Almorra Soulkeeper
- Galina Edgecrusher (if previous personal story was Defense Contract)
- Halvora Snapdagger
- Snarl Backdraft (if previous personal story was Defense Contract)
- Researcher Barron (if previous personal story was The Sound of Psi-Lance)
- Benn Tenstrikes (if previous personal story was Early Parole)
- Doern Velazquez
- Riel Darkwater
- Fibharr Ygosson (if previous personal story was The Good Fight)
- Ayla Piersdottir (if previous personal story was The Good Fight)
- Esmet Ravenswhisper (if previous personal story was The Good Fight)
- Famke the Fair (if previous personal story was The Good Fight)
- Pier Darkmountain (if previous personal story was The Good Fight)
- Wjerd Bladeborn (if previous personal story was The Good Fight)
- Lionguard Apatia
- Wynnet Fairhaired
- Carys (if previous personal story was Shards of Orr)
- Tegwen (if previous personal story was Shards of Orr)
- Trahearne
- Valenze
- Warden Ranger (if previous personal story was Shards of Orr)
- Warden Scout (if previous personal story was Shards of Orr)
- Warden Shield (if previous personal story was Shards of Orr)
- Various
- Lionguard
- Priory Arcanist
- Priory Engineer
- Priory Explorer
- Priory Scholar
- Tenstrikes Mercenary (if previous personal story was Early Parole)
- Vigil Crusader
- Vigil Marksman
- Vigil Tactician
- Vigil Warmaster
- Whispers Agent
Foes[edit]
- Blightghast the Plaguebringer
- Champion Risen Plaguebearer
- Champion Risen Megalodon
- Risen Abomination
- Risen Brute
- Risen Grub
- Risen Hylek
- Risen Krait Damoss
- Risen Krait Nimross
- Risen Plague Carrier
- Risen Rotmouth
- Risen Thrall
- Undead Grub
- Veteran Risen Acolyte
- Veteran Risen Brute
- Veteran Risen Captain
- Veteran Risen Corrupter
- Veteran Risen Hylek
- Veteran Risen Krait Nimross
- Veteran Risen Plaguebearer
- Veteran Risen Squire
Objects[edit]
- Ghostbore Cannon (if previous personal story was Defense Contract)
- Ghostbore Turret (if previous personal story was Defense Contract)
Dialogue[edit]
Part 1 (Lion's Arch)[edit]
Approaching the pier:
- General Almorra Soulkeeper: So, I see Gixx stumbled out of his library, and the Preceptor crawled out of her hole!
- Gixx: I see you're not letting rationality get in the way of your ignorance, Almorra. How predictable.
- General Almorra Soulkeeper: Who are you calling ignorant, you twitchy little bookworm?
- Halvora Snapdagger: Wonderful. I see we're off to a running start. The Order of Whispers needs allies, not infants.
Upon joining the gathering at the Claw Island pier (cinematic):
- Trahearne: Enough bickering, all of you! Our real enemy lurks across the waves.
- Trahearne: Zhaitan's servants march at the gates of Lion's Arch. We must band together, or we will all be destroyed.
- <Character name>: When I joined my order, I swore to fight Zhaitan. I will die for Tyria, if I must. However, I believe that together we can win.
- <Character name>: The Vigil has shown tremendous courage in the fight against the dragons. This alliance will require courage as well. Why back down now?
- <Character name>: The Order of Whispers has seen nations rise and fall. You cannot hide from this threat. You need to make a stand.
- <Character name>: And who knows more about the dragons than the Priory? Just think of how much there is to learn. Where else, but in Orr?
- Gixx: By the whorls of the Eternal Alchemy, you're bold! But… you're correct. Knowledge is useless if it is not used. We shall aid you.
- Halvora Snapdagger: The Order of Whispers has worked for generations to bring nations together. We can do no less now. Our blades are yours.
- General Almorra Soulkeeper: The Vigil fears nothing! Not even ill-tempered, undisciplined louts like these two. We'll join, but I insist there's a decent hierarchy. Who will lead this compact?
- Gixx: Logic dictates that it cannot be a member of any of our orders, lest one be seen as above the other two. Quite a conundrum!
- <Character name>: I've already considered that. Trahearne, you've never joined an order, yet they all respect you. You've studied Orr all your life. Will you lead us?
- Trahearne: I… I never wanted to be a soldier. I'm only a seeker of truth. But… yes. I will lead this pact to the gates of Arah, and together, we will see Zhaitan destroyed.
- Trahearne: First, to Claw Island. Let us send our defiant message straight into the heart of Orr: Tyria stands as one!
After the cinematic:
- Trahearne: All my life, I've watched Orr. Studied it. Researched the abominations that Zhaitan spawns.[1]
- Trahearne: I have avoided the challenge of my Wyld Hunt. I hid, always claiming I was not yet ready.
- Trahearne: I did not think Orr could be cleansed. I feared failure.
- Trahearne: But you're right. It is time to act.
- Trahearne: We'll either cleanse the land...or return to it.
Talking to NPCs:
- Trahearne: Leading this conjoined force will be a difficult task. This is the destiny the Pale Tree foresaw.
- You can do it. I'll be right beside you.
- (if character is from the Priory)
- Gixx: I'm still leery of this idea, Magister. I hope you have the cogs and gears for this endeavor.
- I do. Tell me, how well do you know General Soulkeeper?
- Not well. Research suggests she's disciplined, militant, and somewhat... frightening.
- And Halvora? (same as below)
- I'll bear that in mind. Thank you.
- It's our best chance. What can you tell me about Preceptor Halvora?
- Less. Legion, training — her record's been expunged. All I know are rumors. Some grisly ones in there.
- And the General? (same as above)
- I'll bear that in mind. Thank you.
- I'll bear that in mind. Thank you.
- (if character is not from the Priory)
- Gixx: Ah, yes, <character name>! You're taller than your dossier would suggest. And bolder. Do you really think we stand a chance?
- I do, Steward. We'll retake that island. You'll see.
- (if character is from the Priory)
- Wynnet Fairhaired: Your willingness to face death is surprising. There's no way I'd let you have all the glory!
- Will you be joining the unified force, then?
- Our scholars offered up a few new alchemical compounds, and developed a siege shot that takes advantage of the rotting forms of the Risen.
- That does sound useful. I do look forward to seeing it in action.
- We'll share the victory—and the victory ale.
- (if character is not from the Priory)
- Wynnet Fairhaired: I don't know how you arm wrestled them to be here, but you've got the tenacity of a mastiff, <character name>!
- Thank you. Are you ready for the battle?
- Our scholars offered up a few new alchemical compounds, and developed a siege shot that takes advantage of the rotting forms of the Risen.
- That does sound useful. I look forward to seeing it in action.
- I appreciate that.
- (if character is from the Vigil)
- General Almorra Soulkeeper: Greetings, Warmaster. I'm glad you're here. Maybe you can talk some sense into these idiots.
- I'll do my best. Tell me, how well do you know Preceptor Halvora?
- She's a canny one, willing to compromise honor for victory. I don't trust her.
- And Steward Gixx? (continues like below)
- Do you know Steward Gixx? Any advice?
- A frightened little bookworm hiding in his library. Kick him a few times. Maybe he'll learn to fight.
- And Halvora? (continues like above)
- I'll do my best.
- Just give it some time. We'll learn to get along.
- (if character is not from the Vigil)
- General Almorra Soulkeeper: So, you're the one who called this together? Good initiative, but I fear your hopes are misplaced. This lot will never learn to work together.
- Give it a chance, General. You might be surprised.
- (if character is from the Vigil)
- Warmaster Efut: The General said I'll be Warmaster for the Orrian theater. That means I'll be your right hand, if you'll have me.
- How many troops are assigned to our command?
- As many as we can spare. The rest are guarding the beaches around Lion's Arch…just in case we fail.
- We won't fail. Just trust me and follow orders. We'll al be fine.
- It's be an honor, Warmaster.
- (if character is not from the Vigil)
- Warmaster Efut: I'm not used to following someone so…undisciplined. But if Almorra trusts you, I guess I can, too.
- Thank you, Warmaster.
- (if character is from the Order of Whispers)
- Riel Darkwater: Not here. Not now. Be cautious, Lightbringer. These are not our allies yet.
- I understand.
- (if character is not from the Order)
- Riel Darkwater: My presence doesn't concern you, <character name>. If you need something, speak with Halvora or Doern.
- As you say.
- (if character is from the Order of Whispers)
- Doern Velazquez: The Master of Whispers has tapped me to lead our order's contingent. Grim duty, to be sure.
- I'm glad you'll be with us. Is anyone else coming?
- See that pensive figure behind me? That's Agent Zott. He was my partner when I was in the field, and he refuses to let me go alone now.
- What does he do?
- He's our resident optics specialist, a real genius with magical effects.
- There are signal towers on Claw Island that use optics.
- I look forward to being in the field again.
- I'll see you on the island.
- We'll get through this.
- (if character is not from the Order)
- Doern Velazquez: So, you're the one that charmed them all into meeting? I've been trying to do that for years. Good job.
- Who's that asura standing behind you?
- He's our resident optics specialist, a real genius with magical effects.
- There are signal towers on Claw Island that use optics.
- I look forward to being in the field again.
- I'll see you on the island.
- Nice to know we're of like mind. See you on the island.
- (if character is from the Order of Whispers)
- Halvora Snapdagger: This is dangerous, Lightbringer. If we commit to this and fail, we may lose more than our order.
- We won't fail. Tell me, do you know General Soulkeeper well?
- Blood Legion, lost her warband in a dragon attack. Cunning, ferocious. I respect her, but she's predictable.
- And Gixx? (same as below)
- Good to know. I'll keep that in mind.
- This is our best chance. What can you tell me about Steward Gixx?
- He's a genius, it's true, but short-sighted. Too wrapped up in his experiments to see the laboratory's on fire.
- And Almorra? (same as above)
- All right. I'll see what I can do.
- If we don't commit, we've already lost.
- (if character is not from the Order)
- Halvora Snapdagger: I know who you are, <character name>. Impressive. It's your cockamamie idea that we'll all shake hands and work together. What's your angle?
- No angle except to save Lion's Arch—and Tyria.
NPCs from previous missions:
- (If The Sound of Psi-Lance has been completed)
- Researcher Barron: This is going to be a bonzer bodinkum scraptastic time! You watch and see!
- I'm glad you're excited.
- (If The Sound of Psi-Lance has been completed)
- Researcher Fero: I keep telling Barron this isn't going to be a park-walker. Duggery fightin's nothin compared to this!
- How are you getting the Sonic Harmonizer to Claw Island?
- Well, it wasn't easy but we were able to break it down. Once we arrive, we'll unbox, detox, and rock socks!
- Yeppers.
- Keep your spirits up!
- (If Shards of Orr has been completed)
- Carys: I've told Carys a hundred times: stay alert. I hope she remembers. I hope her training pays off.[sic]
- You're an excellent teacher. I'm sure you'll both be fine.
- Tegwen: This is going to be tough, but Lion's Arch needs us. The Pale Tree needs us. I can do this.[sic]
- You're brave.
- (If Early Parole has been completed)
- Benn Tenstrikes: Time to get back into action! Those Risen ain't seen nothing like me!
- Good to see you. Where are your mercenaries?
- They're late, but don't worry about it! They're operating on guild time. Rest assured, we'll be there.
- I hope you're right.
- I'm sure they're shaking in their boots.
- (If Magic Sucks has been completed)
- Professor Gorr: So many targets, so many opportunities to test my theory. Very exciting!
- Just keep your head down and your weapon up, Professor.
- (If Defense Contract has been completed)
- Galina Edgecrusher: Snarl's not going to beat my numbers. Not a chance! I'll make him wish he'd never started this'
- How are you getting the Ghostbore cannon to Claw Island?
- She's been disassembled and packed in the galleon. Once we arrive, I'll beat Snarl with a stick until he puts it together again.
- Well, that's one way to do things, I suppose.
- If you work together, you'll kill more than you would alone.
- That's true. But me, and an Ash Legion rat? It'd never work out. I know it, and he knows it.
- Never give up hope.
- Snarl Backdraft: Did you see Galina's eyes flash when she saw Claw Island? Woman's got fire in her soul!
- Aren't you providing Ghostbore Turrets for the mission?
- Hold your dolyaks, there. I'll have them ready for you on the island…along with a few surprises!
- I look forward to seeing them in action.
- You seem quite taken with her.
- I am. But a Blood Legionnaire, and me? It'd never work out.
- You never know.
- (If The Good Fight has been completed)
- Fibharr Ygosson: Behold, the mighty Fibharr takes on all the Risen of Orr! A fight for the ages!
- Where are your tournament companions?
- Making some last-minute preparations for the fight. They'll be here!
- I look forward to it.
- It'll be the biggest pit fight in Tyria.
Part 2 (Claw Island)[edit]
Talking to the NPC you helped previously:
- (If The Sound of Psi-Lance has been completed)
- Researcher Barron: Dinkum tide, dugger! We made it with no lolligag or frippery. Good, yeah? C'mon, Trahearne's a-waitin.
- I'll head up there. Do you have the Sonic Harmonizer?
- Yar, s'in the hold. We'll ratchet the roof on once we hit the courtyard.
- Thanks. Good luck.
- (If Shards of Orr has been completed)
- Tegwen: Do you have your gear? Remember your training. Keep your cool. We'll get through this.
- I'm ready. Where are Carys and the others?
- On the upper deck. That Order of Whispers fellow, Doern, has them guarding some specialist. You'd better get up there.
- On my way.
- (If Early Parole has been completed)
- Benn Tenstrikes: Now who's late to the party? C'mon, everyone's waiting for you up on deck.
- You're ready, and your mercs?
- My squad's already ashore. What are you waiting for?
- Thanks. Good luck.
- (If Magic Sucks has been completed)
- Professor Gorr: Ugh...still seasick. At least we made it in one piece. Trahearne is waiting up on deck.
- It'll pass. Did you bring the Vaccumagical Polarizer?
- I did. Once the battle is under way, find me and I'll give you one.
- Thanks. Good luck.
- (If Defense Contract has been completed)
- Snarl Backdraft: Have you heard? Galina's really excited to be here. She's jawing like a cub.
- Where are the Ghostbore turrets stored?
- We've got the parts if you've got the position. Me and the ol' girl, we'll be right behind you. The gun…I mean the gun.
- Yeah, right.
- (If The Good Fight has been completed)
- Fibharr Ygosson: Salt spray! Sunlight through acid-filled clouds! It's a glorious day for an epic victory!
- Agreed! Where's the rest of your crew?
- Updeck. That Order of Whispers fellow, Doern, has them guarding some specialist. You'd better get up there.
- Good idea.
When approaching the strategy meeting:
- Trahearne Ah, our company is complete. Now that we're assembled, we can begin the briefing.[2]
At the strategy meeting (cinematic):
- Warmaster Efut: Marshal Trahearne, sir! I'm Efut, liaison for the Vigil troops. The Lionguard are clearing some road, but the inner courtyard gate is blocked.
- Wynnet Fairhaired: My Priory explorers brought a biomantic siege capacitor, Marshal. Our top mystics have been working on it for some time. It could be useful.
- Doern Velazquez: I've heard of that device—Whispers agents stole a copy of the blueprints, but we couldn't figure out your bizarre telemetry. There's a working prototype?
- Wynnet Fairhaired: Of course. Nothing's beyond the Priory's intelligence. Unfortunately, it's a portable model, so it lacks the power to blast through a fortified gate.
- <Character name>: What if we amplified this capacitor in some way?
- Doern Velazquez: Clever. The signal towers use magical panels to increase brightness. If we reversed the panel's direction and adjusted the enchantment, we could amplify the beam.
- Wynnet Fairhaired: It's improvised, off-the-cuff, and madcap… but you know, it just might work. Still, there are far too many undead between here and the signal tower.
- Warmaster Efut: Leave that part to me. The Vigil may not understand your boo-boo-matic wheeze calculator, but we know plenty about killing undead.
- Trahearne: Then we have a plan. Commander Efut, move out. Your crusaders can guide the way.
After the strategy meeting:
- Doern Velazquez: Agent Zott, get that Priory device up to the signal tower and get it working. We need that barricade down.
- Agent Zott: Is this what I think it is? How did they compress all those angles? Gah—don't stare at it. Just plug it in! I'm on my way, Preceptor.
Talking to NPCs before Agent Zott reaches the first group of Risen:
- Agent Zott: I'd like to say it's a lovely view, but really...it isn't.
- We'll clear the way for you. Don't worry.
Talking to NPCs:
- Trahearne: Go ahead. I'll coordinate the main body of troops. Once the gate is destroyed, meet me there and we'll enter the keep.
- Understood.
- Agent Zott: I'd love to shoot some zombies in the face, but my hands are a bit full.
- Don't worry. We've got that part handled.
- (If a member of the Order of Whispers)
- Doern Velazquez: I hope the Durmand Priory and the Vigil keep up their end of the alliance. We're putting a lot of lives on the line.
- None of us could accomplish this alone. Trust them.
- (If not a member of the Order of Whispers)
- Doern Velazquez: The Order of Whispers doesn't join this alliance lightly. We risk our lives, and our secrets, because we trust you, <character name>.
- I won't let you down, and neither will Trahearne. Good luck.
- (If a member of the Durmand Priory)
- Wynnet Fairhaired: So far, so good, <Character name>. We've built the ammunition, but it's up to the other orders to use what we've given. Do you still trust them?
- I do. And you'll learn to trust them, too.
- (If not a member of the Durmand Priory)
- Wynnet Fairhaired: Our logical probability of succeeding is improving, <character name>. Step by step, we're achieving victory—but you must be sure we do not fall short when the end is near.
- We'll make it, Wynnet.
- (If a member of the Vigil)
- Warmaster Efut: The rush of battle, the knowledge that Lion's Arch is depending on us...I hope you're enjoying yourself, Warmaster! This is living!
- You'd better believe it.
- (If not a member of the Vigil)
- Warmaster Efut: This is a day that will go down in history! The cogs of the future are at last coming into position! We shall see the alchemy turn in our favor.
- Don't get too excited. We haven't won yet.
NPCs present depending on previous story missions:
- (If The Sound of Psi-Lance has been completed)
- Researcher Barron: Ready! Steady! Go!
- That's a fine compliment.
- For Tyria!
Your weapon is amazing. It's going to give us the advantage.
- Ready to rumble, dugger. Let's go.
- You got it.
If we stick to our strategy, we'll win the day. Stay ready.
- You're a right shooting star, <Character name>. Looking forward to it.
- Let's move out.
We've got the firepower and the manpower, dugger. We'll get it done. (Brute)
- We will, indeed.
- (If Shards of Orr has been completed)
- Carys: It's less scary than Orr...but not by much.
- I—you're kind, <Character name>. Thank you, I'll do my best.
- We can do it.
I believe in you. (Charming/Diplomatic)
- I know. And I'll try. Thank you, <Character name>, I'm glad you're here.
- We'll stick together.
Just keep your cool, Carys. You've been trained for this. (Noble)
- You're... you're right. I can do this.
- That's the spirit.
Pull yourself together. We need your courage, not your complaints! (Brute/Diplomatic)
- Hang in there.
- (If Shards of Orr has been completed)
- Tegwen: You've gathered an impressive force. Having seen Orr, though, I'm not sure it will be enough.
- You're right. I can offer them an understanding they won't get elsewhere. I hope it will be enough.
- It will be, so long as we have hope.
You're an excellent teacher. Show them how to fight. (Charming)
- One day, we will see Orr cleansed.
- Together.
We have the force, and the spirit. (Noble)
- I don't doubt their sincerity. I just know the power of the Risen. Firsthand.
- Don't give up hope.
Each member of this union will fight to the death to defeat Zhaitan. (Brute)
- It will be. You'll see.
- (If Early Parole has been completed)
- Benn Tenstrikes: Finally! A chance to redeem myself after those blunders in Divinity's Reach.
- Thanks, <Character name>. I'm ready and willing.
- For the children!
You've got spirit. Keep your chin high.
- You said it. Time to show these guys that we mean business!
- Let's go slaughter some Orrians.
With your mercenaries among our number, we're ready for anything.
- I will. And then some.
- Glad to hear it. Let's move out.
Show me what you're made of, Benn.
- Fight smart. Or at least give it a shot.
- (If Magic Sucks has been completed)
- Professor Gorr: I'm gaining a newfound respect for my remote teams. This is horrible—and it's not even Orr!
- Here, take the Vacuumagic Polarizer. I'm done with it for now. only if you are holding one. Ends conversation
- I need a Vacuumagic Polarizer. only if you don't have one
- You're kind, <character name>. Thank you. I'll try to stay safe.
- Be brave.
Keep your brain working, and you'll be fine.
- You're quite right. Time to show the Risen that we mean business!
- That's the spirit!
Nothing can stop us.
- I know. I'm ready for it. I'm just…It'll be fine.
- You'll be fine. Just breathe.
Ready yourself, Professor. This will be dangerous.
- Just breathe, Professor. Stay to the rear and keep your head down.
- (If Defense Contract has been completed)
- Snarl Backdraft: It's going to be a great day! If we live through it, that is.
- I need to set up a Ghostbore turret. Give me one.
- While turrets are available
- This is my last one, so make it count.
- Thanks.
- After all turrets are used
- You've taken them all. You can always move them around now that they're placed.
- Understood
- We've still got that bet, but between you and me I'm looking forward to losing.
- Good luck.
You and Galina will be fighting side-by-side instead of against each other.
- Don't worry. I'll protect her. She'll never notice it—wouldn't accept it if she did. But I'll be there.
- Be there for each other.
You're sure you want to do this? It will be dangerous for you both.
- All we need is a little ferocity and a lot of firepower. Heh, heh!
- Ready to rumble!
This is going to be a battle like none other!
- We'll live through it. You watch and see.
- (If The Good Fight has been completed)
- Fibharr Ygosson: This will be a fight for the skaalds.
- This will just be one tale among many.
- Ha! Well said, <Character name>! I hope you're ready for eternal fame!
- For Tyria!
This will just be one tale among many. (Charming)
- Time to show these guys we mean business.
- My weapon's ready, <Character name>. Let's get out there! [sic]
Stay focused. (Honorable)
- You said it! We'll kill 'em so hard they don't even leave a corpsier corpse!
- Let's move out.
They'll have to make up new words for the damage we cause
- So it will.
During the escort:
- Lionguard Apatia: Break down that bone gate, or this offensive is over!
While Zott configures the device:
- Agent Zott: Here's the panel. I have to reverse it, resorcell the amplification, and attach the capacitor. Just keep them off me!
- Agent Zott: Whoever created this tower's astral circuitry was a total moron! Oh, it was the Priory? …Er, sorry about that.
- Agent Zott: Only a few more seconds… Anyone have a[sic] some gum? Never mind…
- Agent Zott: Here we go! Oh wait, that didn't do it. Let me try one last thing...
- Agent Zott: Aha. Hold onto your helms! One reconstulated configurer, coming up![3]
- Agent Zott cheers for <Character name>.
On the way to the gate:
- NPC depending on previous missions:
- Researcher Barron: The gate's kerbunked to chunks! Fero's inside, trussin' up the turret. Let's go!
- Tegwen: Follow me, Carys, and stay close. We fight together. Like on the beach.
- Carys: I...I can do that. But Tegwen, that thing in the sky...it's horrible!
- Tegwen: Don't look up at it. Don't think about it. Just keep your eyes on me, and you'll be fine.
- Benn Tenstrikes: Watch yourself, mercs! One mistake and suddenly you're on the Orrian side.
- Professor Gorr: Ready Vacuumagic Polarizers! Prepare to suck!…er...hm.
- Snarl Backdraft: Galina will be inside, making a mess of things as usual. We'd better hurry.
- Fibharr Ygosson: The gate is open! Today, we become legends!
- Lionguard Apatia: The ramparts are swarmed. We'll need to clear them of undead if we plan to utilize the siege engines.[4]
After regrouping at the fortress's gate (cinematic):
- Trahearne: Well done. We've secured the docks!
- Warmaster Efut: What about the courtyard, Marshal? That big dragon-thing will be on us the minute we charge in there.
- Trahearne: We need to retake the ramparts and deploy siege weapons. Then we can cover the sky while we clear the courtyard.
- Wynnet Fairhaired: I can help there. Priory alchemists have crafted special ammunition to weaken champions like that one. We can force that monster to the ground.
- Warmaster Efut: Once you get it down, we'll get it dead. Put your trust in Vigil steel.
Talking to Trahearne before reaching the central rampart:
- Trahearne: We must reach the bridge overlooking the courtyard. From there, I'll be able to command.
- Then I'll be the one to get you there.
After reaching the central rampart:
- Trahearne: I'll coordinate and command from here. Go with Wynnet and retake the siege points. The Plaguebringer must be brought down!
Talking to Trahearne after reaching the central rampart:
- Trahearne: I'll hold this point. Go with Wynett[sic] and rebuild those siege weapons! We need those munitions to force the Plaguebringer from the sky.
- I'll get them back up.
At the northern rampart:
- (If with Barron and Fero)
- Researcher Barron: Oi! Fero! Up, yeah? No time for snoozeifyieng. Turret can't run without ya!
- After the area is captured:
- Researcher Fero: Kick the tires and light the fires! The weapon's go!
- Talking with Fero:
- Researcher Fero: Our turret's encountered minor cogschurn on the voyage, but the frequency isn't averse to a little sea spray. It'll do.
- Oh, stop with the wootin' and get to the shootin'!
- For jabber!
Your weapon's impressive.
- We'll be ready. Eyeball on th sky-ball, knuckles!
- You got it.
Your weapon will be a big help against the dragon.
- You can jibber that jaw once again, bunky. Glip glop!
- Move out!
Victory depends on superior firepower. We'll get it done.
- Glad to hear that. Let's get out gear and then head on in.
- (If with Galina and Snarl)
- Snarl Backdraft: Aw, c'mon Galina, sleeping on the job? Time to get up! Cannon can't run without ya!
- Talking to Galina, before the area is captured:
- Galina Edgecrusher: You just keep us pointed at the enemy. Me and Snarl will handle the rest. I'll keep him close.
- Hurt? I don't want him to cheat on our wager!
- Don't worry. There'll be plenty of Risen for everyone.
Do I hear a little worry in your voice? Afraid Snarl might get hurt?
- If he gives me any guff, I'll claw him. It'll be fine.
- I'll leave it all in your capable...claws.
You're sure that you two can work together?
- Heh, that's the truth.
- Me, too.
There will be bloodshed, and there will be brutality. It'll be fun.
- I'll be counting on you.
- After the area is captured:
- Galina Edgecrusher: All right. Let's get this cannon firing!
- Talking to Galina again:
- Galina Edgecrusher: I'm ready to mow down these Risen. Just give me the word!
- That's what I like to hear.
- (Otherwise, one of these)
- Priory Engineer: I can get this working in two shakes of a lamb's tail.
- Priory Engineer: Work to do here.
At the other siege weapon points:
- Priory Engineer: Done! I'll load up the alchemical ammo!
- Priory Engineer: Now that's more like it! Tell Trahearne we're ready to fight that dragon champion!
After all siege points are secured:
- Wynnet Fairhaired: We've taken control of the siege points. Now we must join the fray. Forward!
- Trahearne: Clear the courtyard! Push back the Risen horde!
Talking to Trahearne:
- 'Trahearne: With the courtyard clear, we can rally our forces for the final assault. Clear the ground. Prepare for that beast's attack!
- For Tyria!
Before Blightghast appears:
- Trahearne: Prepare yourselves, troops! Wait for the dragon to come around, then make a coordinated strike. On my order...wait for it...
- Trahearne: Fire!
During the fight with the Plaguebringer:
- Trahearne: Stay out of its reach! It's calling for the dead to rise!
- Trahearne: Watch out for the Plaguebringer's poisonous breath!
- Trahearne: Grubs falling from its wings. Don't let them surround you!
- Trahearne: Stay away from the poison!
- (depending on the characters order)
- Wynnet Fairhaired: That gigantic chicken's got the brainpower of a dead fish! Bring it down!
- Warmaster Efut: Here, we draw a line! Here, and no further, Zhaitan! Your servants will never claim Lion's Arch!
- Doern Velazquez: Fight! For your lives, for your families! For Tyria!
After defeating the Plaguebringer (in-game cutscene):
- Trahearne: We did it. We recaptured Claw Island—and in so doing, saved Lion's Arch as well.
- Trahearne: I do not know what lies ahead of us, my friend, but for the first time I have hope.
- Trahearne: Hope that this alliance can save Tyria from the dragons. Hope for the future.
- Trahearne: Hope...for Orr.
After the cutscene:
- Trahearne: We wouldn't have won this battle without you. Thank you. Now, go get some rest. We've got a lot of work ahead of us.
At the different groups of NPCs:
- Vigil Crusader: You Whispers agents are pretty handy with a blade. I'm impressed.
- Whispers Agent: I think you could still teach me a few things, crusader.
- Whispers Agent: We did it! We defeated the Plaguebringer!
- Whispers Agent: Yeah…but what now? Are we really going to make an alliance?
- Priory Explorer: What was that technique you used back there?
- Whispers Agent: There's a soft spot under the ribcage. You didn't know?
- Priory Explorer: I do now. Well done!
- Priory Historian: You realize this "pact" only has a one in three thousand seven hundred and twenty chance of succeeding?
- Priory Explorer: If that "one" is Trahearne, I'll take those odds.
- Vigil Crusader: Well done, crusaders! Bravely fought!
- Vigil Crusader: Victory, for now. But will it last? Those other Orders…can we trust them?
- Vigil Crusader: Are you all right, scholar? Are you injured?
- Priory Scholar: I'm fine. Thanks to your bravery, that thing didn't touch me at all.
Talking to the NPCs that accompanied your character:
- Researcher Barron: Gordinkum far rumpertugger! WE WON!
- Yes we did. And whatever that means.
- Researcher Fero: Bless the whirls and whorls of the Alchemy! Jordumdumminy, we did it!
- Your weapon was exactly what we needed.
- Carys: Is it over? Are we done? Is that beast dead? Oh, by the Pale Tree—I was so frightened.
- Courage is overcoming fear and fighting. Well done.
- Tegwen: More died than necessary. These soldiers need training. They know how to fight—but they don't know how to win.
- We'll teach them. There will be more victories.
- Benn Tenstrikes: I'm telling you, I could have handled that whole east parapet! You just got there first.
- You'll be telling your grandkids the same thing.
- Professor Gorr: My goodness! That was terrifying! Pertifying[sic]! Exhilarating!
- We owe a portion of our victory to you and your weapon, Professor.
- Snarl Backdraft: She was the epitome of evisceration, my Galina! She wonbet, you know. I couldn't be more proud.
- I'm glad you both made it through. Good to see you happy.
- Galina Edgecrusher: Snarl fought like a true charr of the Khan-Ur. Did you see him?
- You were both fantastic.
- Fibharr Ygosson: Let the songs of this day's labor echo in the halls of the Spirits! Let the ancestors hear our victory cries!
- All of Lion's Arch, and all of Tyria, will rejoice in our victory.
Talking to your Order's representative:
- Doern Velazquez: The Master will be proud, Lightbringer. You've truly earned that title today. Tybalt would be proud of you.
- This is only the beginning.
- Warmaster Efut: If you'd asked me yesterday, I'd have said that defeating the Plaguabringer was impossible! You showed us that it could be done. Forgal would be proud of you.
- I'm proud of what we've achieved together.
- Wynnet Fairhaired: A brave beginning! The Priory's engineers did a fine job with the trebuchets, don't you think? Without you, none of this would have been possible. Sieran would be very proud.
- This will be a difficult road, but we can do it. Together.
Talking to the other Order representatives:
- Doern Velazquez: The Order of Whispers never thought to see the day that one of the greatest champions of Zhaitan would fall. You did this, <character name>.
- Together, we will do more.
- Warmaster Efut: You may not be Vigil, but you're[sic] certainly proved your ability on the field. I never would have thought to see the day!
- If we can destroy the Plaguebringer, we can destroy Zhaitan.
- Wynnet Fairhaired: Without your spirit to guide us—and Trahearne's strategy—we would have surely failed. I look forward to more splendid victories. And discoveries!
- It's been a pleasure.
Cinematic upon speaking with Trahearne after defeating Blightghast:
- <Character name>: This is a momentous day. The tide of history has changed, Trahearne.
- Trahearne: Indeed. Many people doubted. Even the orders weren't truly certain it could be done.
- Trahearne: Never before has Tyria been so united. Let Orr hear the echo of this battle! We can defeat the dragons. We will!
- <Character name>: Zhaitan waits at the center of Orr, surrounded by a nation of undead. The battle to destroy the dragon will not be easy—but it can be won.
- Trahearne: There is a ruined fortress at the edge of Orr, south of the Shattercleft Hills. From that high cliff you can see the spires of Orr rising beyond the Straits of Devastation.
- Trahearne: We will take this fort and make it our own. The Pact will rebuild it. We will place our banners, and from there we will strike at the dragon's heart.
- Trahearne: I will make plans with the leaders of the orders and gather troops at that location. You deserve some well-earned rest, my friend.
- Trahearne: Join me when you are ready, and together, we will find a way to slay Zhaitan.
Talking to Trahearne, after the ending cinematic:
- Trahearne: We should confer before you leave, <character name>. Do you have any questions?
- This new Pact—how will it function?
- I spoke briefly with the leaders of each Order, and they agreed that each would designate an individual leader for their troops in Orr, all reporting to me.
- Do we know who those leaders will be?
- For the order of Whispers, Doern Velazquez. For the Durmand Priory, Wynnet Fairhaired. Warmaster Efut will organize the Vigil troops.
- Should I report to <order representative>, since I'm a member of the <character's order>?
- No. Your place is at my side as second in command of the Pact. I need you to help me keep all three of the orders unified.
- I'm honored. What else should I know?
- I know a ruined fort on the coast of Orr. It will take work to make it defensible, but from there we can strike directly at the heart of Zhaitan's forces.
- It needs a name that will inspire those stationed there. Any ideas?
- I've been so busy preparing for Claw Island...I haven't given it much thought. Do you have a suggestion?
- We are three groups, coming together as one. How about Fort Trinity?
- That's perfect. Now, I must gather our resources and organize the troops to march south, to the coast of Orr. I'll meet you there.
- Good luck. I'll see you soon.
Talking to Trahearne again:
- Trahearne: I feel the rush of victory...but also the burden we've taken on.
- Burden? Why are you sad, Trahearne?
- We've brought them together and given them hope—but this fight was only a pale shadow of the things we'll fight in Orr.
- We can defeat them. One by one, if we have to.
- Your spirit is unflagging <character name>. I hope you're right.
- Believe in yourself. We'll do this.
- Relish the moment, Trahearne. You're far too serious.
My story[edit]
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Notes[edit]
- After completing the dialogue for the various Order representatives at the end of the mission, the surrounding Whisper members /bow, Vigil members /salute and Priory members /cheer.
- The instance in Lion's Arch has the sepia tone added with post-processing (like all the personal story instances in LA taking place in the past) but the Claw Island instance has not.
- The dialogues of Tegwen and Carys are obviously interchanged.
- The length of the Boss fight at the end scales significantly if the instance is done with a party. Perversely, it's not actually necessary for the player to take any part in the fight whatsoever.
Dialogue changes[edit]
When the personal story was restored to its original form in the June 23, 2015 update, this mission underwent dialogue alteration for clarity and brevity. The above dialogue is accurate to the current version of the game, the below shows original dialogue that was cut or replaced.
- ^ Trahearne: Perhaps… Perhaps I have avoided the challenge of my Wyld Hunt. I hid, always claiming I was not yet ready.
Trahearne: I did not think Orr could be cleansed. I did not fear death. I feared failure.
Trahearne: But you're right, my friend. I must lay down the pen and take up the sword.
Trahearne: In the end, it's better to fight and lose than never to fight at all.
- ^ Doern Velazquez: Hard to believe this is the same island. Beauty truly is the first thing to die... Ah, but I'm a romantic. Forgive me.
Wynnet Fairhaired: Romance is a waste of time, Preceptor. Keep your mind on the hunt.
Doern Velazquez: Funny...I thought I was.
Trahearne Ah, our company is complete. Now that we're assembled, we can begin the briefing. - ^ Doern Velazquez: Our agents can do amazing things with no more than baling wire and chewing gum. Well done, Zott!
- ^ Lionguard Apatia: I praise your courage! The docks are secure. We've pushed the Orrians inward, and Trahearne awaits you at the gate.
Lionguard Apatia: The ramparts are swarmed. We'll need to clear them of undead if we plan to utilize the siege engines.
Lionguard Apatia: The Lionguard will stand vigilant. We're weary, but we're not defeated. Good luck!
Trivia[edit]
- After completing the quest, a Priory Historian states the odds of the Pact succeeding to be "One in three thousand seven hundred and twenty", the same odds given by C-3P0 to Han Solo during the asteroid escape scene of the Star Wars movie The Empire Strikes Back.