Golem Positioning System

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College of Dynamics

Golem Positioning System

Year
1325 AE
Storyline
Personal story
Chapter
Experiments Gone Wrong
Location
Applied Development Lab
(Rata Sum)
Level
10
Race
Asura tango icon 20px.png Asura
Choice
College of Dynamics
Preceded by
Biography Dynamics.png In Snaff's Footsteps
Followed by
Biography Dynamics.png High Maintenance

Golem Positioning System loading screen.jpg

Loading screen.

Golem Positioning System is part of the personal story for asura characters who are from the College of Dynamics and completed In Snaff's Footsteps. Your krewe has to locate and catch the M.I.G., which is out of control.

Objectives[edit]

Work with your krewe to locate the MIG.

  • Return to your krewe's lab in Rata Sum.
  • Activate the device to track the MIG.
  • Accompany Hronk and observe the tracking device results.
  • Subdue the rampaging MIG.

Rewards[edit]

Click here to edit the reward data

All professions
Profession-specific

Walkthrough[edit]

To complete the first task given by Hronk, carefully watch the order of the beams of electricity as they touch the Golem's holographic image. By pressing the appropriate buttons in order, the Golem gets one step closer to activating.

Every time you fail to follow the order properly, the device resets completely and Hronk will inform you it was incorrect. If you missed the order of the beams at the start, simply make an error and it resets to show you again how it is done.

NPCs[edit]

Allies[edit]

Foes[edit]

Objects[edit]

Dialogue[edit]

Approaching Kazz:

Kazz: Hey, you're just in time! Hronk's got us all set up. Well, mostly.

Cinematic with Hronk:

Hronk: Before we proceed, I want to make it clear: we won the Snaff Prize, but we can't decide who gets the "Snaff Savant" title until we recover Doxa and the MIG.
Hronk: Now, then: I just finished calibrating my Aetheric Harmonizer for the tracking device in the MIG. Once we activate it, it'll pinpoint Doxa's location.
Kazz: Then what are we waiting for? I mean: please, sir, let's activate it right away. I'm worried about Doxa.
Hronk: I can see that. But I'm worried that your... personal concerns are distracting you. The startup sequence is more complicated than flipping a switch, you know.
Hronk: Ergo, I want you on the harmonizer core to make sure the apparatus doesn't overload, while your krewmate here fires it up.
<Character name>: Consider it done, sir. Kazz isn't the only one who needs Doxa back. She's funny, and without her, our productivity has dropped by 43 percents.

After cinematic:

Hronk: I'll begin the initiation sequence. Note which console fires in what order, then repeat the sequence by interacting with the consoles.

Talking to Hronk:

Hronk: I change the startup sequence twice a day to baffle spies and saboteurs. Troublesome, yes, but necessary for security.
Talk end option tango.png
I'll handle it.

During the sequence mini-game:

Hronk: Okay, you've got basic motor function and eye/hand coordination down. Now it gets tough.
Hronk: Brace yourself. This last one is going to knock you flat.
Hronk: No, no, no: wrong! But keep trying. (only if you get a sequence wrong)
Hronk: It's working! It's working perfectly! And the signal appears to be close!

After the mini-game:

Hronk: The signal is moving. In fact... it's getting closer! In fact, it's headed right for us!
Hronk: Wait, this can't be right. It says the signal is coming from right behind that wall.
M.I.G.: Access—granted.

During the fight with the M.I.G.:

M.I.G.: Entity—not—found. Searching...
M.I.G.: Kazz... Kazz? Negative. Resuming—search.
M.I.G.: Entity—detected. Close—proximity. Query: Kazz?
Kazz: Doxa? What are you doing? We've got to weaken the golem, or we'll never calm her down.
M.I.G.: Kaaaazz!

Cinematic after defeating the M.I.G.:

Kazz: Did you hear that? Doxa was in there, calling for me. But why was she so out of control, so destructive?
<Character name>: Her mind has been fused with the MIG's command protocols. She's confused, in pain, and struggling to adjust to a whole new consciousness.
<Character name>: I'd say that's also why she went berserk at the demonstration: the initial shock must have been painful. I hate to say it, but getting her out will be tricky.
Hronk: A definite understatement. I've reviewed reams of recovered Inquest records, and according to them no one has ever been un-fused from a golem.
Hronk: I'm sorry, Kazz, but Doxa may already be dead. Those words you heard could just be echoes of her former self.
<Character name>: Don't panic yet. Zojja is the foremost authority on golems in the world, and she already stated her interest in the MIG. If anyone can help, it's her.
Hronk: Perhaps there's hope, then. I know Zojja's doing some work at the Incomp Optics lab outside the city. You'd better follow up with her in person.
Kazz: I'm ready. Please, for Doxa's sake, let's talk to Zojja right away.

Talking to your krewe:

Kazz: Doxa being stuck inside our golem is suboptimal, to say the least. There will be plenty of time to blame and punish the Inquest later, but for now:how do we get her out?
Talk end option tango.png
I'm not sure yet, but we are problem-solvers. All we need is time.
Hronk: I've done all I can for Doxa from here. The rest is field work, which I am hereby delegating to you and Kazz.
Talk more option tango.png
Leave it to us. The Snaff Prize is as much Doxa's as ours.
That reminds me, we still haven't chosen who gets the "Snaff Prize Savant" title. Usually it's the most valuable inventor on the project.
Talk end option tango.png
Let's take care of Doxa first.
Talk end option tango.png
We won't let you down.

My story[edit]

Golem Positioning System.jpg

The krewe and I used our lab's advanced machinery to track down the MIG ... which wasn't too hard to find, as it came crashing through the walls looking for Kazz. We managed to calm the MIG down, but Doxa's still fused inside. We decided to keep the MIG contained while we research a way to extract Doxa from the golem.

My story

Trivia[edit]