Guild Wars 2: Heart of Thorns content
Living World Season 3 content

Confessor's End

From Guild Wars 2 Wiki
Jump to navigationJump to search

Confessor's End

Confessor's End loading screen.jpg

Beetlestone Manor

Confessor's End is the final part of The Head of the Snake.


Find and kill Confessor Caudecus.
  • Meet Demmi at the back entrance to Beetlestone Manor in Lake Doric.
  • Proceed to the hidden entrance of the estate.
  • Get past the jade constructs.
  • You've been spotted! Kill both jade constructs! (only if being spotted)
  • Continue into the tunnels.
  • (Kill the bandits. Use the environment to your advantage.)
  • White Mantle Forces
    Event bar.jpgEvent swords (tango icon).png
  • Investigate the noise.
  • Defeat the Inquisitor
    Event bar.jpgEvent swords (tango icon).png
  • Continue to the surface.
  • Enter Beetlestone Manor.
  • Defeat the Beastmaster and his thugs.
    Event bar.jpg
  • Bypass the locked door.
  • Confront Caudecus.
  • (Kill Confessor Caudecus Beetlestone.)
  • Confessor Caudecus
    Event bar.jpgEvent boss (tango icon).png
  • (Kill the jade construct.)
  • Veteran Jade Armor
    Event bar.jpgEvent boss (tango icon).png
  • Use the portal to follow Caudecus.
  • Find Caudecus inside his "Inner Sanctum."
  • (Kill Confessor Caudecus Beetlestone.)
  • Confessor Caudecus
    Event bar.jpgEvent boss (tango icon).png
  • Return to Demmi.
  • Enter Caudecus's chambers.
  • Search Caudecus's room for critical intel.




It is pretty easy to avoid the Jade Constructs at the start of the instance if you keep an eye on their location and just run by. If you do get spotted, dispel their shield with Crowd Control to defeat them.

In the next chamber, there are a bunch of disabled turrets for engineers to re-enable. Otherwise, there are explosive crates and a destructible catwalk that can help clear out the bandits (which long-range weapons obviously help with).

In the next room, Canach will join the fight. High Inquisitor Victor will summon skeletons throughout the fight, which Necromancers can steal after breaking Victor's breakbar. If stolen, they will die after the fight is over.

Inside the barn, several carnival workers will be hanging out, ready for a fight. After they are defeated, the barn doors will open with another group, including a beast tamer with a hunting hound. If the hound's break bar is broken, rangers are able to convince it to switch sides for the duration of the fight. Otherwise, it can be the hardest part of this fight.

Caudecus's manor[edit]

Immediately beyond the beast tamer's party is Caudecus's back door. Thieves are able to pick the lock on the door; all other classes can either kick the door down or go over to Demmi to ask her to pick the lock. Kicking down the door causes all white mantle in the area surging out of the door, while picking the lock means players can sneak by this encounter.

In Caudecus's library, Caudecus waits with Valette Wi in part of the balcony. Entering the library triggers portals to keep everyone on the grounds; entering a portal deals a bit of damage and kicks you out on the other side. Periodically, Valette will attack in either a line through the center of the room two ways or in a circle. One of Caudecus's attacks can be countered with Counter Magic; if interrupted, Caudecus will still teleport to the player and do some damage, but he will be stunned afterwards. After reaching 50% health, Caudecus will disappear and a Jade Armor will replace him. Defeating the Armor will resummon Caudecus. After Caudecus is defeated, a cutscene will trigger.


Entering the portal will lead to a circular room under the manor and apply the effect Remember.png Riddle Me This to players. After a while, a riddle will be asked, and 8 pillars will appear. 2 of the items on the pillars will be acceptable answers and open a door to the next room; the rest will summon a Jade Construct. Whichever room you enter next will also have two answers: one that leads back to the first room, and one that leads to Caudecus's hiding place.

The correct answers include:

  • Riddle: "You throw away the outside and cook the inside. Then you eat the outside and throw away the inside. What did you eat?" Answer: Chicken or Corn.
  • Riddle: "I'm half as smart and twice as strong. I've got a kick you won't forget." Answer: Centaur
  • Riddle: "I have a head like a cat. I have feet like a cat. But I am dumber than a cat." Answer: Charr or Kitten.

Enraged Confessor fight[edit]

When the boss is shielded, the room is spammed with circles, but they do little damage and can be entirely avoided by simply standing in-between the rings or in the center. Shortly after the boss is shielded, the adds will spawn and you'll know exactly when because the walls will stop spinning. You simply wait for the door to open, kill them while they're walking into the room, then break the shield to continue.

Once you break the shield, the counter magic spam will begin. If you're not fast enough, you can simply bind it to a key that won't interfere, like F#, and spam it. Since he'll focus his attacks on the NPCs, you can simply stand at his back while only having to dodge after his teleport, just in case he immediately opens with an attack. The small room doesn't even matter, because there's very little movement and the actual fight can be done entirely in the center.

After Caudecus's defeat, return through the portal to the library. More dialogue will lead you up to Caudecus's bedroom. While various things up there can be examined, the desk will reveal that Caudecus tampered with the Lazarus ritual, and Lazarus may not be the actual Lazarus. That will end the instance. If you wish to stay in the instance, various correspondence can be found throughout the manor, some of which can only be found in rooms unlocked after finding the letter in Caudecus's bedroom. Eventually, a squad of Seraph soldiers make their way into the basement to fight the remaining White Mantle members.


This achievement rewards items. Confessor's End The Head of the Snake Heart of Thorns mastery point 0Achievement points
Bring a decisive end to the Confessor's ambitions.Journal: Confessor's End Completed
Reward: Bloodstone Crown Box.pngCaudecus's Mask Box
Completed Confessor's End 0Achievement points
  • Complete the Confessor's End mission.
Illuminating The Head of the Snake 1Achievement points
Drop a chandelier on a certain unsuspecting foe.Story Instance: Confessor's End

"Bringing down the house."
Dropped a Chandelier on Caudecus's Head 1Achievement points
  • Follow Canach's advice and stun the unsuspecting foe under the chandelier.
This achievement requires at least one completed objective to become visible. Master of Puppets The Head of the Snake 8Achievement points
Collect private letters scattered about Beetlestone Manor.Story Instance: Confessor's End
Found 1 of Caudecus's Letters 1Achievement points
Found 10 of Caudecus's Letters 2Achievement points
Found 21 of Caudecus's Letters 5Achievement points
  • Explore the Mansion and find all the letters. This achievement is hidden until you find one of the letters.
Riddle Me This The Head of the Snake 1Achievement points
Complete Confessor's End without answering any riddle question incorrectly.Story Instance: Confessor's End

"And be ready with your favorite color."
Solved All Riddles without a Mistake 1Achievement points
  • Answer both riddles without any incorrect answers. (Backtracking will disqualify this achievement.)
The Vigil Way The Head of the Snake 1Achievement points
Instead of avoiding them, kill both jade construct sentries.Story Instance: Confessor's End

"For those who prefer a straight fight to all this sneakin' around."
Killed the Jade Construct Sentries 1Achievement points
  • The Vigil Way and The Whispers Way are mutually exclusive, but are right at the beginning of the instance for easy completion. The eponymous effects (Fade to Black.png The Vigil Way and Furtive Glance.png The Whispers Way) will indicate progress.
  • Defeat the Jade Armor and Jade Bow in the first room.
The Whispers Way The Head of the Snake 1Achievement points
Instead of killing them, avoid both jade construct sentries.Story Instance: Confessor's End

"For those who prefer to do it real quiet-like."
Snuck Past the Jade Construct Sentries 1Achievement points
  • As noted above, this achievement is mutually exclusive with The Vigil Way.
  • Avoid fighting the Jade Armor and Jade Bow in the first room.
This achievement rewards items. Return to Confessor's End Return to The Head of the Snake 0Achievement points
Complete the mission Confessor's End in Living World Season 3 Episode 4.
Reward: Unbound Magic.pngUnbound Magic (5)
Completed Confessor's End 0Achievement points





Halloween creatures
Jade Constructs



Upon entering the back entrance to Beetlestone Manor:

Demmi Beetlestone: Here we are. There are some hidden tunnels that'll bring us up into the manor.
Demmi Beetlestone beckons to <Character name>.
If completed Caudecus's Manor Path 1 on account:[verification requested]
<Character name>: Yeah, I've actually been this way before... Are you okay?
<Character name>: Are you okay?
Demmi Beetlestone: I thought it might come to this one day, but being here again... Anyway. Up the stairs, to the left.
Demmi Beetlestone: We'll either run into Caudecus coming out this way if he's fleeing or find him in his library if he's making a stand.

Upon facing the patrolling Jade Constructs:

Demmi Beetlestone: Hold up. These certainly weren't installed the last time I was here. Caudecus must have upgraded his security.
Demmi Beetlestone: If the information from the Durmand Priory is to be believed, I suggest silently getting by or picking them off one by one.
Demmi Beetlestone: But maybe the Vigil way is best; just run in swords swinging!
If Vigil:
<Character name>: I'll let that slide...Agent.
If Whispers:
<Character name>: They do all have their merits...
If aggro'd by Jade Constructs:
Demmi Beetlestone: They saw us! Take them out before we continue. We can't lose the element of surprise.

After passing the jade constructs:

Countess Anise: Psst. Over here.
Demmi Beetlestone: Countess? What are you doing here?
Countess Anise: You know, I gave it some thought and decided that Canach has let Caudecus slip through his fingers before.
Countess Anise: I couldn't leave it to chance this time.
<Character name>: We should catch up with Canach and make sure that doesn't happen then. What's his position?
Demmi Beetlestone: She doesn't know. The Shining Blade lost contact with Canach and his men hours ago.
<Character name>: Anise, is this true? Why didn't you tell me?
Countess Anise: Subterfuge, Commander. I enjoy that sylvari's snark, but our mission is Caudecus.
Countess Anise: We can waste time arguing, or we can go assess the situation.
<Character Name>: If Canach is harmed, I'm holding you responsible.
Countess Anise: This mission is bigger than one soldier. Lead the way, Lady Beetlestone.

Upon entering the next room:

Countess Anise: Quite a few of the dogs in here... Did you have a plan, m'lady?
(Demmi blows up an explosive barrel and kills some bandits)
Countess Anise: Huh. Good plan.
Demmi Beedestone: Tybalt once told me, "Use the terrain to your advantage." Especially when the terrain goes boom.
Demmi Beetlestone: These munitions are one of the things I found that made me leave... Who knows what horrors he's amassed since I left.

After fighting the White Mantle Forces:

Countess Anise: Where to now?
<Character name>: I'm guessing we follow the bodies.
Countess Anise: Shining Blade. Tortured.
Demmi Beetlestone: Commander, I'm sorry I didn't mention Canach and his men earlier. I have a million things swirling in my head...
<Character name>: You're on a mission to eliminate your own father. I think it can be forgiven.
Demmi Beetlestone: It's that, but also... If we come across Valette Wi, please let me try to talk to her... She's my friend...and family.
Demmi Beetlestone: Maybe I can talk some sense into her.
Countess Anise: How hopeful the young are. She's beyond your reach, child. She's a traitor and a criminal. She'll get no respite here.
Demmi Beetlestone: You'll have to go through me...
<Character name>: Shhh. You hear that?
High Inquisitor Victor: Bring in the last one. This man has confessed; he's no longer in need of his tongue.
Demmi Beetlestone: Here. I can pick the lock.

Upon investigating the noise:

High Inquisitor Victor: All must confess! Be freed of the burden of your secrets before we free you of your life!
Canach: Thank you, but I'll show myself out!
Canach chases down and kills a White Mantle Knight, and equips his armor.
<Character name>: Canach!
Canach: Hello, Commander. If you'd be so kind as to help me kill the rest of these cretins.
High Inquisitor Victor: Excellent! More have come to confess! Get them, but save their dying whispers for my ear!

After defeating High Inquisitor Victor:

Demmi Beetlestone: That all of them? Looks clear...
Canach: Good to see you, Commander. Hopefully we can finally finish this and I can be out from under that horrible woman's thumb.
Canach: Oh, hi, Anise. I didn't see you standing completely within my line of sight.
Countess Anise: To think I almost missed you.
Demmi Beetlestone: Have you seen my father—Caudecus?
Canach: Brutish man with aggressively unsettling facial hair? Yes.
Canach: He seemed upset that he wasn't on the Krytan the extent that he was— Is he really your father? I'm so sorry.
Demmi Beetlestone: What was he doing?
Canach: Well...he was consuming bloodstone his lackeys gathered from the explosion. He might be unrecognizable to you, my dear.
Demmi Beetlestone: I stopped recognizing him as my father long ago.
Demmi Beetlestone: We should move before he turns his scorn toward civilians. He'd rather see Kryta burn than not rule it.

Upon reaching the barn:

Demmi Beetlestone: By the Six, who blew this hole in the barn door?
If completed Caudecus's Manor path 1 on account:
<Character name> I'm afraid that was me. Thought they'd have fixed that by now.

Upon entering the barn:

Demmi Beetlestone: Workers from Caudecus's carnival. Some of them were soldiers who fought with him in Ascalon's war with the charr.
Demmi Beetlestone: I'd overhear them in the tunnels before I left. They're separatists, trying to devise a way to get back the homeland.
Countess Anise: You handle these sideshow rejects. I'll let Logan know it's time to start his push.

The beast master troupe:

Veteran Animal Tamer: He hasn't eaten for days. First Seraph to cross us'll be devoured!
Veteran Animal Tamer: Don't give me that look! You don't become co-head animal handler for a circus by being a nice guy...
Veteran Animal Tamer: What's that, boy? You smell some rotten collaborators? Show yourself if you dare!
If Ranger and stuns the Veteran Hunter Hound:
Canach: You're good with animals, Commander. Perhaps you can persuade this beast to side with us?
If Ranger and tames the Veteran Hunter Hound:
<Character name>: Who's a good boy? You are! You're a good boy!
Veteran Animal Tamer: No! Down! I command you! I'm your master!

Upon reaching the door to Beetlestone Manor:

Countess Anise: Logan's moving. How are we doing?
Canach: Thwarted by another locked door. Maybe you'll lend me your foot key again, Commander?
If kicked the door open:
<Character name>: Always at your disposal.
Canach: Maybe a quieter approach would have been wiser...
If asking Demmi to pick the door lock:
<Character name>: Demmi can probably handle this with a bit more subtlety.
Canach: Hm. But the foot key is so satisfying.
If Thief and picks the door lock:
<Character name>: Sure... Or we could try something that won't alert the whole manor we're here...
Canach: Hm. But the foot key is so satisfying.

Upon entering the first east wing room:

Lord Faren: I'm rich you know.

Upon entering the Grand Salon:

Demmi Beetlestone: Caudecus! You have to stop! It's over!
Confessor Caudecus: Who's this? An imposter of my lost daughter? Imposters all around me!
Confessor Caudecus: You look like Demmi, but you can't be—she's dead! She died the day she betrayed me! Just like her backstabbing mother!
Confessor Caudecus: Who I had stabbed in the back!
Demmi Beetlestone: Father! Murderer!

During the fight against Caudecus:

Canach: Commander, stun him under the chandelier. See if we might enlighten the fine minister.
Demmi Beetlestone: Valette! Please! You have to see it's pointless now! It's done!
Confessor Caudecus: Shut up! She's mine! She'd never forsake Daddy!
Canach: Anyone else utterly disturbed by that?

Cinematic upon defeating Caudecus:

Confessor Caudecus: But I can fix it.
Confessor Caudecus: We'll try again. You and your mother...
Confessor Caudecus: I'll see you both in the Mists...
Lady Valette Wi: NO!
Confessor Caudecus: We'll be a family again.
Lady Valette Wi: Demmi!

After cinematic:

Lady Valette Wi: Please! Please, don't—
Demmi Beetlestone: Valette...stop him...
Canach: He's skipped. This thing is...solid.
Lady Valette Wi: It was... He told me Kryta would be... I'm sorry. I'm sorry, Demmi.
Demmi Beetlestone: Don't...let him poison any more lives...
Countess Anise: Step away from her, traitor! You made this mess AND Caudecus is gone!
Logan Thackeray: Countess, what are y— Demmi!
Lady Valette Wi: I never meant... I can get you to him!
Lady Valette Wi: I'll get you to that monster so you can put him down. So we can put him down.
Countess Anise: So you can betray us while we fight? What do I look like?
Lady Valette Wi: I just want to balance this ledger. Then I'll gladly accept whatever fate you see fit.
<Character name>: Anise, you said Caudecus was our target...
Countess Anise: So be it... Logan, you'll stay with her?
Logan Thackeray: Of course. The Seraph are securing the rest of the manor. I'll see if I can get a medic in here.
Lady Valette Wi: He's in a subchamber under us. He has stores of bloodstone down there. We have to be careful.

Upon entering the "inner sanctum":

Countess Anise: Are you kidding me? The ego on this man.
Lady Valette Wi: This is his "inner sanctum." Every time he came back from here, he was slightly more unbalanced.
Canach: How do you think the conversation with the sculptor went when he ordered these?
Canach: "I need at least six reliefs of my face. No, no, bigger. Like eight feet tall."
Canach: "Something that really captures my essence: a catastrophically misguided, swagger-sodden plague sore!"
Confessor Caudecus: You throw away the outside and cook the inside. Then you eat the outside and throw away the inside. What did you eat?
If Corn was selected:
Confessor Caudecus: I have a head like a cat. I have feet like a cat. But I am dumber than a cat.
If Chicken was selected:
Confessor Caudecus: I'm half as smart and twice as strong. I've got a kick you won't forget.
If wrong answer:
Canach: And the room spins. He somehow managed to make this place sickening in more ways than one.

Upon engaging Caudecus again:

Confessor Caudecus: You did this to me! You ruined everything!
Canach: Uh... So, he's slightly larger and more unhinged than our last encounter...
Countess Anise: Gods! A mask of his own face? Canach, let's end this lunacy.
Canach: My pleasure. Given due process by the Krytan throne, you are hereby sentenced to...oh, forget it. Let's just kill him.
Confessor Caudecus: You're coming with me!
Countess Anise: His shield is too strong! Face us, you overgrown, masked coward!
Lady Valette Wi: Use the shards! Too much bloodstone magic will overwhelm him!
Canach: Give the magic-infused psychopath more magic?
Lady Valette Wi: Trust me, I've heard some things. The overload doesn't end well for the "subject."
Confessor Caudecus: You too, Valette? There's no end to today's treachery!
Lady Valette Wi: You shot her! Your own daughter!
Confessor Caudecus: SHE left ME! Your mother saw to that! That's why I took you!
Confessor Caudecus: Now everyone has to pay!

Upon taking the portal:

Lady Valette Wi: How is she?
Logan Thackeray: She's been asking for you, Valette.
Canach: Anise, while they have their moment... To the matter of my billet...
Countess Anise: Not wasting any time, eh?
Canach: Not when it should be my own.
Countess Anise: You served me faithfully and, given the bearded reptile buried somewhere beneath me, you have held up your end of the bargain.
Countess Anise: Consider yourself a free sylvari.
Canach: (deep breath)
<Character name>: How's it feel?
Canach: It feels good.
Demmi Beetlestone: (cough cough)
Lady Valette Wi: Demmi! Don't—
Demmi Beetlestone: Oh... He's here...
Demmi Beetlestone: Master found me...
Logan Thackeray: Medic, take her back to her godparents in Divinity's Reach. They'll want to make arrangements...
Countess Anise: Thank you for breaking the silence, Captain. Now. I hope you're ready to follow her into the Mists, Valette...
Lady Valette Wi: I... Yes.
<Character Name>: Countess. Valette helped when she didn't have to. And I'm not sure this is what Demmi would have wanted...
Canach: She should stand trial. Past deeds... You should be given a chance to make up for them.
Countess Anise: (sigh) There's been...too much death today. And I've recently had an opening on my payroll...
Countess Anise: She'll stay with me and serve her sentence as my ward.
Lady Valette Wi: Thank you. For your mercy.
Canach: Hold that thought until you've served her for a while. You'll be begging for a cell in under a week.
Lady Valette Wi: a first step down this road, let me tell you: you should check Caudecus's chambers.
Lady Valette Wi: I think you might find more than a few things interesting there...
Countess Anise: Go. Logan and I will take her to Divinity's Reach. Maybe one day she'll make up for her misdeeds and become...better.
<Character name>: Like the Krytan Spiderwort.
Countess Anise: Commander, I'm impressed. You know your flora. That's the queen's favorite flower, you know?
<Character name>: I'm aware.
Canach: I was going to leave...but I'm dying to see his room after the splendor that was his private dungeon.

Upon entering Caudecus's chambers:

Canach: Oh, Minister Beetlestone, you did not disappoint. Why on Tyria do you think he has a painting of Captain Thackeray in here?
<Character name>: That's... Maybe because... If he thought... You know what? We should probably never tell Logan about this.
Canach: Agreed. That man's been through enough. And this would probably scar him worse than being stuffed in a blighting pod.

Interacting with the objects in Caudecus's chambers (only ambient, not in chat):

Interacting with statue:
Canach: Caudecus's questionable taste in art aside, I doubt this is what Valette was talking about.
Interacting with chest:
Canach: Nothing in that chest.
Interacting with urn:
Canach: Don't think that's it.
Interacting with table:
Canach: Odd. But probably not what we're looking for.
Interacting with bed:
<Character name>: A surprisingly normal bed. And then there's the ceiling. Wow.

Interacting with Caudecus's desk:

<Character name>: Something here.
Confessor's Desk:: This appears to be Caudecus's journal. The more recent entries are nearly illegible.
Talk more option tango.png Flip through older entries.
That fool Xera has been sneaking around behind my back, going after her long-lost "Unseen One." Worse yet, she says she's close to her goal.
Talk more option tango.png Keep reading.
She learned that, after Lazarus's aspects were tainted so long ago, he was forced to re-split himself...this time into artifacts rather than living vessels. Apparently he learned that lesson the hard way...
Talk more option tango.png Keep reading.
Xera has already found four of the five aspects. I cannot allow her to complete this ritual—nor will I allow this "Unseen One" to disrupt my plans!
Talk more option tango.png Keep reading.
Her efforts have been stalled. I've swapped one of the aspects with a fake—and Xera doesn't suspect a thing. When the fifth aspect is found and she says the magic words...she's in for quite a surprise.
Talk more option tango.png Keep reading.
Once she's revealed as a fraud, the more superstitious amoung us will come crawling back to me. Normally I'd simply destroy the original and be done, but I don't want that mursaat's essence near my home.
Talk end option tango.png Stop reading. Leave.
Talk end option tango.png Stop reading. Leave.
Talk end option tango.png Stop reading. Leave.
Talk end option tango.png Stop reading. Leave.
Talk end option tango.png Stop reading. Leave.
Talk end option tango.png Stop reading. Leave.
Canach: What is it?
<Character name>: According to this note it' of Lazarus's aspects.
Canach: A what?
<Character name>: Without it, they could have never resurrected Lazarus... The REAL Lazarus.
<Character name>: Caudecus wasn't kidding when he called him a false god when he showed up.
Canach: If he's an imposter, it would explain why we were able to see him.
Canach: But who would pose as Lazarus?
<Character name>: Someone who wanted access to an unstable bloodstone...and an instant army to unquestioningly do their bidding.
Canach: Deceptive, tactical, and powerful. Not the greatest combination.
<Character name>: I'll send this to Exemplar Caulden with the Shining Blade to authenticate it; make sure it's not just more propaganda...
<Character name>: And then: Marjory. We should get her out of there.
Canach: I'll send word to her on my way to...well, wherever I go, I suppose.
<Character name>: Dragon's Watch in your future?
Canach: Regretfully...I've been under someone's yoke for too long. It's high time I walk as my own sylvari for a while.
<Character name>: Well, being in the guild doesn't mean...but, I understand. Thanks for everything, Canach. You've been a good friend.
Canach: Oh, don't start weeping about it. I'm sure our paths will cross again.

My story[edit]

Confessor's End loading screen.jpg

The siege of Lake Doric well in hand, we turned our attention to Caudecus, hiding out in his manor. With the help of Anise and Caudecus's daughter Demmi, we found and killed the Confessor—but not before he mortally wounded his own daughter. Evidence scattered around the manor confirmed our suspicions that the being we know as Lazarus is an impostor[sic]...but who is he?

My story


  • Some professions have a unique specialty in this instance that helps make some fights easier:
    • Engineers can activate the deactivated turrets in the room after the first two jade armors.
    • Rangers can tame the hound by the veteran animal tamer after breaking its defiance bar.
    • Thieves can lock-pick doors the same way that Demmi does.
    • Necromancers can claim the skeletons summoned by High Inquisitor Victor after breaking his defiance bar.